I would open Salvager + Silver looking to get Potion + Relic/HoP on turn 3+4. Alchemists are great, Patricians are good, HoPs can gain Emporiums and HoPs. At some point, it probably makes sense to gain a Margrave and play that instead of the Salvager. The Margrave + Relic attack seems pretty great. If Fortune gets revealed, grab it for sure. If not, I'd expect the game to end on piles (Alchemist, Patrician/Emporium, HoP?). The player who can play the most HoPs each turn will be able to set themselves up for the win. If you aren't mirrored, you should be able to get enough draw for a HoP Province megaturn.