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Author Topic: M101: Less Mafia (game over! Scum won!)  (Read 66850 times)

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LaLight

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Re: M101: Less Mafia (Night 0)
« Reply #50 on: May 23, 2017, 10:38:32 am »

Sample pms are now added to the setup post.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Calamitas

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Re: M101: Less Mafia (Night 0)
« Reply #51 on: May 23, 2017, 01:43:47 pm »

/tag
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (Day 1)
« Reply #52 on: May 24, 2017, 01:10:11 am »

Day 1 begins!

Not voting ( 8 ): mcmcsalot, Robz888, Awaclus, Twistedarcher, O, Roadrunner7671, Haddock, gkrieg13

With 8 alive it takes 5 to lynch. Day 1 ends Saturday, 3rd of June at 1am FT. Thread unlocked
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #53 on: May 24, 2017, 01:33:26 am »

vote: Awaclus

If we are random lynching, he has the highest chance of being scum.
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Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #54 on: May 24, 2017, 01:52:14 am »

But if we aren't random lynching, I don't have the highest chance of being scum!
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #55 on: May 24, 2017, 01:55:18 am »

Vote: gkrieg omgus
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Haddock

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Re: M101: Less Mafia (Day 1)
« Reply #56 on: May 24, 2017, 05:14:02 am »

I'm in a game again!
vote: TA not played with you in ages!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #57 on: May 24, 2017, 07:42:04 am »

Vote: Haddock
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Oh God someone delete this before Roadrunner sees it.

ashersky

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Re: M101: Less Mafia (Day 1)
« Reply #58 on: May 24, 2017, 07:48:20 am »

/tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #59 on: May 24, 2017, 09:12:48 am »

Massclaim time, I am a Vanilla Townie.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #60 on: May 24, 2017, 09:13:06 am »

Wait, TA is in this game? Awesome!
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I have been forced to accept that lackluster play is a town tell for you.

Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #61 on: May 24, 2017, 09:14:48 am »

Massclaim time, I am a Vanilla Townie.
This is scummy man.
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Oh God someone delete this before Roadrunner sees it.

mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #62 on: May 24, 2017, 09:46:52 am »

Woo vote: twisted archer because I can, wait no unvote vote: robz it's rvs
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #63 on: May 24, 2017, 09:47:35 am »

Done being silly vote: roadrunner
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #64 on: May 24, 2017, 09:47:58 am »

Woo vote: twisted archer because I can, wait no unvote vote: robz it's rvs

This is a strangely cautious RVS vote
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #65 on: May 24, 2017, 09:49:08 am »

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #66 on: May 24, 2017, 09:51:54 am »

I can't wait to lynch someone and then realize we've learned nothing!
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #67 on: May 24, 2017, 09:56:10 am »

I can't wait to lynch someone and then realize we've learned nothing!

Ya. That.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #68 on: May 24, 2017, 10:01:55 am »

I can't wait to lynch someone and then realize we've learned nothing!
Actually what we learn is this:

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
After a couple wagons we can analyze whose working together.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #69 on: May 24, 2017, 10:04:39 am »

True. Very strange game.
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #70 on: May 24, 2017, 10:12:02 am »

Well let's start working together. Vote: RoadRunner
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I have been forced to accept that lackluster play is a town tell for you.

LaLight

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Re: M101: Less Mafia (Day 1)
« Reply #71 on: May 24, 2017, 10:28:58 am »

Vote Count 1.1

Awaclus (1): gkrieg13
gkrieg13 (1): Awaclus
Twistedarcher (1): Haddock
Haddock (1): Roadrunner7671
Roadrunner7671 (2): mcmcsalot, Robz888
Not voting (2): Twistedarcher, O

With 8 alive it takes 5 to lynch. Day 1 ends Saturday, 3rd of June at 1am FT.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #72 on: May 24, 2017, 11:31:56 am »

I can't wait to lynch someone and then realize we've learned nothing!
Actually what we learn is this:

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
After a couple wagons we can analyze whose working together.

Are the ones working together town or scum? Because the post you quote assumes scum working together and concludes that town needs to work together as well.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #73 on: May 24, 2017, 11:34:29 am »

Holy shit we're going to have no idea whether we're winning or losing until the game is suddenly over!
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #74 on: May 24, 2017, 11:36:02 am »

Town read on Awaclus for now.
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