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Author Topic: M101: Less Mafia (game over! Scum won!)  (Read 66805 times)

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LaLight

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Re: M101: Less Mafia (2 spots left!)
« Reply #25 on: May 22, 2017, 03:50:56 pm »

ok, sure then :)
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liopoil

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Re: M101: Less Mafia (1 spot left!)
« Reply #26 on: May 22, 2017, 04:55:07 pm »

Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
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Haddock

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Re: M101: Less Mafia (1 spot left!)
« Reply #27 on: May 22, 2017, 05:04:38 pm »

/in
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Twistedarcher

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Re: M101: Less Mafia (1 spot left!)
« Reply #28 on: May 22, 2017, 05:09:30 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
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liopoil

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Re: M101: Less Mafia (1 spot left!)
« Reply #29 on: May 22, 2017, 05:14:29 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.
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gkrieg13

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Re: M101: Less Mafia (1 spot left!)
« Reply #30 on: May 22, 2017, 05:18:20 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.

I think I disagree with this.  Mafia is always trying to make town do worse than random lynches.
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Twistedarcher

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Re: M101: Less Mafia (1 spot left!)
« Reply #31 on: May 22, 2017, 05:34:10 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.

I dunno. The only way they can't make town do worse is if town literally random lynches. Otherwise they're the only ones with information the entire game, so you could expect that skilled players will manipulate the town towards favorable lynches for mafia.

If 55% town is the baseline, mafia has more information to move lynches in their direction, so it will end up closer to 50/50.
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Twistedarcher

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Re: M101: Less Mafia (1 spot left!)
« Reply #32 on: May 22, 2017, 05:34:36 pm »

That being said, I'm fine with playing with 8 or 9 :)
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Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #33 on: May 22, 2017, 06:41:33 pm »

If we actually assume that town is doing worse than random by playing and working with reads town should absolutely fall back to random lynching.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #34 on: May 22, 2017, 06:43:24 pm »

Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
I agree, I would propose changing it to "if no-lynch occurs the second/third time in the game scum is automatically awarded the win"
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #35 on: May 22, 2017, 06:46:50 pm »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

liopoil

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Re: M101: Less Mafia (1 spot left!)
« Reply #36 on: May 22, 2017, 06:49:05 pm »

If we actually assume that town is doing worse than random by playing and working with reads town should absolutely fall back to random lynching.
Yes, this exactly. If a majority of people agree that mafia have more power to sway the lynch than town or something, then the only sensible move will be to random lynch.
Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
I agree, I would propose changing it to "if no-lynch occurs the second/third time in the game scum is automatically awarded the win"
This seems like a good idea to me too.
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Twistedarcher

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Re: M101: Less Mafia (1 spot left!)
« Reply #37 on: May 22, 2017, 08:44:00 pm »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

Haha, I think we're all feeling the same though! No idea how it will go but I am interested to see how it works out. I think figuring out how to be useful is the fun part.
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J Reggie

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Re: M101: Less Mafia (1 spot left!)
« Reply #38 on: May 22, 2017, 11:20:36 pm »

/tag

O

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Re: M101: Less Mafia (1 spot left!)
« Reply #39 on: May 23, 2017, 12:06:43 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
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liopoil

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Re: M101: Less Mafia (1 spot left!)
« Reply #40 on: May 23, 2017, 12:23:31 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
There are no night kills
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O

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Re: M101: Less Mafia (1 spot left!)
« Reply #41 on: May 23, 2017, 12:36:58 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
There are no night kills

i've been seriously unable to read the past few days.
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Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #42 on: May 23, 2017, 01:28:05 am »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

Haha, I think we're all feeling the same though! No idea how it will go but I am interested to see how it works out. I think figuring out how to be useful is the fun part.
But I'm usually pretty useless D1 :/
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (1 spot left!)
« Reply #43 on: May 23, 2017, 01:30:39 am »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

This is why I think about this game as "interesting to see what happens". It is really less mafia and I don't guarantee it will go REALLY interesting. I''m just an experimentator :)
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Wins: 15, 10
Losses: 11, 5, 1
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LaLight

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Re: M101: Less Mafia (1 spot left!)
« Reply #44 on: May 23, 2017, 01:32:01 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
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Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #45 on: May 23, 2017, 01:34:06 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
I would give town a timer so they only lose after the second no-lynch in the game. First seems a bit harsh to me.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (1 spot left!)
« Reply #46 on: May 23, 2017, 01:38:02 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
I would give town a timer so they only lose after the second no-lynch in the game. First seems a bit harsh to me.

That works given the lack of nightkills. I mean, effectively giving the second day is just prolonging a day for 10 IRL days. Here is where soft deadlines come to power.

The thing is: either this setup is fun or not. If it's fun, we will run it more with the changed set of rules due to the first experience. If it's not, prolonging the dl won't help it.
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iguanaiguana

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Re: M101: Less Mafia (1 spot left!)
« Reply #47 on: May 23, 2017, 09:14:56 am »

Without flipless, seems balanced at 8. With flipless, that's a scum buff the RNG won't pick up so seems better with 9.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

mcmcsalot

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Re: M101: Less Mafia (1 spot left!)
« Reply #48 on: May 23, 2017, 10:21:17 am »

/in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

LaLight

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Re: M101: Less Mafia (1 spot left!)
« Reply #49 on: May 23, 2017, 10:32:02 am »

The last and the most up to date set of rules is in the rules. 8 people, 10 day deadline, failing to lynch results in scum win. PM are going out now, the game starts when everyone confirms.

A clarification: The only QT that exists in this game is scum QT. If you need your own QT, pm me.

Thread Locked except for tags.
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Wins: 15, 10
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Draws: 1
MVPs: 4
Mod/Co-mod: 18

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