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Author Topic: M101: Less Mafia (game over! Scum won!)  (Read 66845 times)

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LaLight

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M101: Less Mafia (game over! Scum won!)
« on: May 22, 2017, 02:18:11 am »

Welcome to M101: Less Mafia by LaLight.

This game is for 8 players, and is classified as normal. It uses an Open Flipless Nightless Roleless setup. All the details are in the second post.

Co-mod:

Sign ups are open.


1. mcmcsalot
2. Robz888
3. Awaclus
4. Twistedarcher
5. gkrieg13
6. O
7. Roadrunner7671
8. Haddock


Tags: Joseph2302, schadd, 2.71828....., J Reggie

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, purple text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill upon the third prod request.
8. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last 10 IRL days.
« Last Edit: June 22, 2017, 04:25:55 pm by LaLight »
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: M101: Less Mafia
« Reply #1 on: May 22, 2017, 02:18:18 am »

Setup:

1. This game is nightless. There will be no night actions whatsoever. This includes factional killing.
2. This game is flipless. Lynched players will not flip their alignment.
3. Failing to lynch for a game day will mean the game is over at a mafia win.
4. Mafia will have a daytalk.
5. The setup contains 6 Town and 2 Scum. Consider them to be Vanilla Townies and Mafia Goons.
6. Town's win condition is to eliminate all mafia. Mafia's win condition is to control 50% of the town.


Sample pms:

Quote
Hi!

You are a Mafia Goon with your partner, [REDACTED].

You win when you control 50% of population in town or nothing can stop this from happening.

You QT is here: [REDACTED].

/confirm via pm stating you role.


Quote
Hi!

You are a VT

You win when every scum-aligned person is dead.

/confirm via pm stating you role.
« Last Edit: May 23, 2017, 10:37:57 am by LaLight »
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Calamitas

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Re: M101: Less Mafia
« Reply #2 on: May 22, 2017, 03:51:42 am »

/in
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Robz888

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Re: M101: Less Mafia
« Reply #3 on: May 22, 2017, 08:12:02 am »

/in
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I have been forced to accept that lackluster play is a town tell for you.

Awaclus

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Re: M101: Less Mafia
« Reply #4 on: May 22, 2017, 08:18:27 am »

/in
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Twistedarcher

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Re: M101: Less Mafia
« Reply #5 on: May 22, 2017, 09:25:31 am »

/in
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Joseph2302

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Re: M101: Less Mafia
« Reply #6 on: May 22, 2017, 09:29:03 am »

/tag

I want to in, but no Internet at home at the moment.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Calamitas

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Re: M101: Less Mafia (5 spots left!)
« Reply #7 on: May 22, 2017, 10:10:27 am »

Are there going to be PRs with day actions?

Or is it just a vanilla 2vs7 without nightkills?
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia
« Reply #8 on: May 22, 2017, 10:14:23 am »

5. The setup contains 7 Town and 2 Scum. Consider them to be Vanilla Townies and Mafia Goons.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

gkrieg13

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Re: M101: Less Mafia (5 spots left!)
« Reply #9 on: May 22, 2017, 10:15:44 am »

/in
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schadd

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Re: M101: Less Mafia (5 spots left!)
« Reply #10 on: May 22, 2017, 10:16:27 am »

/tag
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

LaLight

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Re: M101: Less Mafia (5 spots left!)
« Reply #11 on: May 22, 2017, 10:17:21 am »

/in

I heard you don't like vanilla games ;) glad you're in!
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

O

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Re: M101: Less Mafia (5 spots left!)
« Reply #12 on: May 22, 2017, 10:18:35 am »

/in

so if me and a scum partnered nightkilled one of ourselves, would we flip scum?
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LaLight

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Re: M101: Less Mafia (5 spots left!)
« Reply #13 on: May 22, 2017, 10:20:14 am »

/in

so if me and a scum partnered nightkilled one of ourselves, would we flip scum?

There is no nightkills and no flips, so no I suppose
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

gkrieg13

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Re: M101: Less Mafia (5 spots left!)
« Reply #14 on: May 22, 2017, 10:24:22 am »

/in

I heard you don't like vanilla games ;) glad you're in!

Eh if I don't play this one, it might be a while before I'm in a game again
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schadd

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Re: M101: Less Mafia
« Reply #15 on: May 22, 2017, 10:55:39 am »

3. Failing to lynch for 3 TOTAL GAME DAYS will mean the game is over at a draw.
this rule allows town to just decide they want a draw at any time which is kind of gross
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

Awaclus

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Re: M101: Less Mafia
« Reply #16 on: May 22, 2017, 11:55:19 am »

3. Failing to lynch for 3 TOTAL GAME DAYS will mean the game is over at a draw.
this rule allows town to just decide they want a draw at any time which is kind of gross

That's a good point.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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LaLight

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Re: M101: Less Mafia (3 spots left!)
« Reply #17 on: May 22, 2017, 12:00:27 pm »

Changed it
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Roadrunner7671

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Re: M101: Less Mafia (3 spots left!)
« Reply #18 on: May 22, 2017, 12:15:00 pm »

/in
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Oh God someone delete this before Roadrunner sees it.

2.71828.....

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Re: M101: Less Mafia (3 spots left!)
« Reply #19 on: May 22, 2017, 03:30:10 pm »

/tag
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Calamitas

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Re: M101: Less Mafia (3 spots left!)
« Reply #20 on: May 22, 2017, 03:33:55 pm »

I don't think this setup is really balanced.
The simulator I wrote delivered a 55% chance of town winning with random lynching which is pretty bad considering reads are rather going to help town than scum.
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (3 spots left!)
« Reply #21 on: May 22, 2017, 03:39:08 pm »

I don't think this setup is really balanced.
The simulator I wrote delivered a 55% chance of town winning with random lynching which is pretty bad considering reads are rather going to help town than scum.

well, it really depends. I have not designed this setup, but I can't talk of it yet as it is an ongoing game with me on the other site.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Calamitas

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Re: M101: Less Mafia (2 spots left!)
« Reply #22 on: May 22, 2017, 03:44:32 pm »

Here are the results of my simulation with various variations in regard to playersize and number of scums.
The number upfront represents the probability of town winning with random lynches.

0.1995, 05 players, 2 scum
0.3322, 06 players, 2 scum
0.4234, 07 players, 2 scum
0.4991, 08 players, 2 scum
0.5600, 09 players, 2 scum
0.5996, 10 players, 2 scum

0.1449, 07 players, 3scum
0.2511, 08 players, 3scum
0.3414, 09 players, 3scum
0.3986, 10 players, 3scum
0.4619, 11 players, 3scum
0.5069, 12 players, 3scum
0.5379, 13 players, 3scum
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (2 spots left!)
« Reply #23 on: May 22, 2017, 03:49:15 pm »

Here are the results of my simulation with various variations in regard to playersize and number of scums.
The number upfront represents the probability of town winning with random lynches.

0.1995, 05 players, 2 scum
0.3322, 06 players, 2 scum
0.4234, 07 players, 2 scum
0.4991, 08 players, 2 scum
0.5600, 09 players, 2 scum
0.5996, 10 players, 2 scum

0.1449, 07 players, 3scum
0.2511, 08 players, 3scum
0.3414, 09 players, 3scum
0.3986, 10 players, 3scum
0.4619, 11 players, 3scum
0.5069, 12 players, 3scum
0.5379, 13 players, 3scum

you're saying 8/2 is better?
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Calamitas

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Re: M101: Less Mafia (2 spots left!)
« Reply #24 on: May 22, 2017, 03:50:04 pm »

Yep, would go down.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84
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