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Author Topic: M101: Less Mafia (game over! Scum won!)  (Read 25046 times)

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LaLight

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M101: Less Mafia (game over! Scum won!)
« on: May 22, 2017, 02:18:11 am »

Welcome to M101: Less Mafia by LaLight.

This game is for 8 players, and is classified as normal. It uses an Open Flipless Nightless Roleless setup. All the details are in the second post.

Co-mod:

Sign ups are open.


1. mcmcsalot
2. Robz888
3. Awaclus
4. Twistedarcher
5. gkrieg13
6. O
7. Roadrunner7671
8. Haddock


Tags: Joseph2302, schadd, 2.71828....., J Reggie

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, purple text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill upon the third prod request.
8. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last 10 IRL days.
« Last Edit: June 22, 2017, 04:25:55 pm by LaLight »
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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LaLight

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Re: M101: Less Mafia
« Reply #1 on: May 22, 2017, 02:18:18 am »

Setup:

1. This game is nightless. There will be no night actions whatsoever. This includes factional killing.
2. This game is flipless. Lynched players will not flip their alignment.
3. Failing to lynch for a game day will mean the game is over at a mafia win.
4. Mafia will have a daytalk.
5. The setup contains 6 Town and 2 Scum. Consider them to be Vanilla Townies and Mafia Goons.
6. Town's win condition is to eliminate all mafia. Mafia's win condition is to control 50% of the town.


Sample pms:

Quote
Hi!

You are a Mafia Goon with your partner, [REDACTED].

You win when you control 50% of population in town or nothing can stop this from happening.

You QT is here: [REDACTED].

/confirm via pm stating you role.


Quote
Hi!

You are a VT

You win when every scum-aligned person is dead.

/confirm via pm stating you role.
« Last Edit: May 23, 2017, 10:37:57 am by LaLight »
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Calamitas

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Re: M101: Less Mafia
« Reply #2 on: May 22, 2017, 03:51:42 am »

/in
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Robz888

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Re: M101: Less Mafia
« Reply #3 on: May 22, 2017, 08:12:02 am »

/in
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I have been forced to accept that lackluster play is a town tell for you.

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Re: M101: Less Mafia
« Reply #4 on: May 22, 2017, 08:18:27 am »

/in
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Twistedarcher

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Re: M101: Less Mafia
« Reply #5 on: May 22, 2017, 09:25:31 am »

/in
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Joseph2302

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Re: M101: Less Mafia
« Reply #6 on: May 22, 2017, 09:29:03 am »

/tag

I want to in, but no Internet at home at the moment.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Calamitas

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Re: M101: Less Mafia (5 spots left!)
« Reply #7 on: May 22, 2017, 10:10:27 am »

Are there going to be PRs with day actions?

Or is it just a vanilla 2vs7 without nightkills?
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia
« Reply #8 on: May 22, 2017, 10:14:23 am »

5. The setup contains 7 Town and 2 Scum. Consider them to be Vanilla Townies and Mafia Goons.
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
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gkrieg13

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Re: M101: Less Mafia (5 spots left!)
« Reply #9 on: May 22, 2017, 10:15:44 am »

/in
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schadd

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Re: M101: Less Mafia (5 spots left!)
« Reply #10 on: May 22, 2017, 10:16:27 am »

/tag
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
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LaLight

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Re: M101: Less Mafia (5 spots left!)
« Reply #11 on: May 22, 2017, 10:17:21 am »

/in

I heard you don't like vanilla games ;) glad you're in!
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O

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Re: M101: Less Mafia (5 spots left!)
« Reply #12 on: May 22, 2017, 10:18:35 am »

/in

so if me and a scum partnered nightkilled one of ourselves, would we flip scum?
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LaLight

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Re: M101: Less Mafia (5 spots left!)
« Reply #13 on: May 22, 2017, 10:20:14 am »

/in

so if me and a scum partnered nightkilled one of ourselves, would we flip scum?

There is no nightkills and no flips, so no I suppose
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Wins: 14, 10
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Draws: 1
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gkrieg13

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Re: M101: Less Mafia (5 spots left!)
« Reply #14 on: May 22, 2017, 10:24:22 am »

/in

I heard you don't like vanilla games ;) glad you're in!

Eh if I don't play this one, it might be a while before I'm in a game again
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schadd

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Re: M101: Less Mafia
« Reply #15 on: May 22, 2017, 10:55:39 am »

3. Failing to lynch for 3 TOTAL GAME DAYS will mean the game is over at a draw.
this rule allows town to just decide they want a draw at any time which is kind of gross
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
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Re: M101: Less Mafia
« Reply #16 on: May 22, 2017, 11:55:19 am »

3. Failing to lynch for 3 TOTAL GAME DAYS will mean the game is over at a draw.
this rule allows town to just decide they want a draw at any time which is kind of gross

That's a good point.
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LaLight

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Re: M101: Less Mafia (3 spots left!)
« Reply #17 on: May 22, 2017, 12:00:27 pm »

Changed it
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MVPs: 4
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Roadrunner7671

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Re: M101: Less Mafia (3 spots left!)
« Reply #18 on: May 22, 2017, 12:15:00 pm »

/in
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Oh God someone delete this before Roadrunner sees it.

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Re: M101: Less Mafia (3 spots left!)
« Reply #19 on: May 22, 2017, 03:30:10 pm »

/tag
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Re: M101: Less Mafia (3 spots left!)
« Reply #20 on: May 22, 2017, 03:33:55 pm »

I don't think this setup is really balanced.
The simulator I wrote delivered a 55% chance of town winning with random lynching which is pretty bad considering reads are rather going to help town than scum.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (3 spots left!)
« Reply #21 on: May 22, 2017, 03:39:08 pm »

I don't think this setup is really balanced.
The simulator I wrote delivered a 55% chance of town winning with random lynching which is pretty bad considering reads are rather going to help town than scum.

well, it really depends. I have not designed this setup, but I can't talk of it yet as it is an ongoing game with me on the other site.
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Calamitas

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Re: M101: Less Mafia (2 spots left!)
« Reply #22 on: May 22, 2017, 03:44:32 pm »

Here are the results of my simulation with various variations in regard to playersize and number of scums.
The number upfront represents the probability of town winning with random lynches.

0.1995, 05 players, 2 scum
0.3322, 06 players, 2 scum
0.4234, 07 players, 2 scum
0.4991, 08 players, 2 scum
0.5600, 09 players, 2 scum
0.5996, 10 players, 2 scum

0.1449, 07 players, 3scum
0.2511, 08 players, 3scum
0.3414, 09 players, 3scum
0.3986, 10 players, 3scum
0.4619, 11 players, 3scum
0.5069, 12 players, 3scum
0.5379, 13 players, 3scum
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (2 spots left!)
« Reply #23 on: May 22, 2017, 03:49:15 pm »

Here are the results of my simulation with various variations in regard to playersize and number of scums.
The number upfront represents the probability of town winning with random lynches.

0.1995, 05 players, 2 scum
0.3322, 06 players, 2 scum
0.4234, 07 players, 2 scum
0.4991, 08 players, 2 scum
0.5600, 09 players, 2 scum
0.5996, 10 players, 2 scum

0.1449, 07 players, 3scum
0.2511, 08 players, 3scum
0.3414, 09 players, 3scum
0.3986, 10 players, 3scum
0.4619, 11 players, 3scum
0.5069, 12 players, 3scum
0.5379, 13 players, 3scum

you're saying 8/2 is better?
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Calamitas

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Re: M101: Less Mafia (2 spots left!)
« Reply #24 on: May 22, 2017, 03:50:04 pm »

Yep, would go down.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

LaLight

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Re: M101: Less Mafia (2 spots left!)
« Reply #25 on: May 22, 2017, 03:50:56 pm »

ok, sure then :)
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Re: M101: Less Mafia (1 spot left!)
« Reply #26 on: May 22, 2017, 04:55:07 pm »

Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
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Re: M101: Less Mafia (1 spot left!)
« Reply #27 on: May 22, 2017, 05:04:38 pm »

/in
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: M101: Less Mafia (1 spot left!)
« Reply #28 on: May 22, 2017, 05:09:30 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
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Re: M101: Less Mafia (1 spot left!)
« Reply #29 on: May 22, 2017, 05:14:29 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.
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gkrieg13

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Re: M101: Less Mafia (1 spot left!)
« Reply #30 on: May 22, 2017, 05:18:20 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.

I think I disagree with this.  Mafia is always trying to make town do worse than random lynches.
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Re: M101: Less Mafia (1 spot left!)
« Reply #31 on: May 22, 2017, 05:34:10 pm »

Isn't the fact that it's 55% with random lynches balanced out by the fact that mafia have daychat, but town have effectively information? So mafia have more tools at their disposal to shift the game in their favor?
mafia can't possibly hope to make town do worse than random lynch though.

I dunno. The only way they can't make town do worse is if town literally random lynches. Otherwise they're the only ones with information the entire game, so you could expect that skilled players will manipulate the town towards favorable lynches for mafia.

If 55% town is the baseline, mafia has more information to move lynches in their direction, so it will end up closer to 50/50.
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Re: M101: Less Mafia (1 spot left!)
« Reply #32 on: May 22, 2017, 05:34:36 pm »

That being said, I'm fine with playing with 8 or 9 :)
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Re: M101: Less Mafia (1 spot left!)
« Reply #33 on: May 22, 2017, 06:41:33 pm »

If we actually assume that town is doing worse than random by playing and working with reads town should absolutely fall back to random lynching.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #34 on: May 22, 2017, 06:43:24 pm »

Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
I agree, I would propose changing it to "if no-lynch occurs the second/third time in the game scum is automatically awarded the win"
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: M101: Less Mafia (1 spot left!)
« Reply #35 on: May 22, 2017, 06:46:50 pm »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

liopoil

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Re: M101: Less Mafia (1 spot left!)
« Reply #36 on: May 22, 2017, 06:49:05 pm »

If we actually assume that town is doing worse than random by playing and working with reads town should absolutely fall back to random lynching.
Yes, this exactly. If a majority of people agree that mafia have more power to sway the lynch than town or something, then the only sensible move will be to random lynch.
Seems to me that since absolutely nothing happens when there's a no lynch, the setup is effectively 3-week long game days where no lynch is not an option.
I agree, I would propose changing it to "if no-lynch occurs the second/third time in the game scum is automatically awarded the win"
This seems like a good idea to me too.
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Re: M101: Less Mafia (1 spot left!)
« Reply #37 on: May 22, 2017, 08:44:00 pm »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

Haha, I think we're all feeling the same though! No idea how it will go but I am interested to see how it works out. I think figuring out how to be useful is the fun part.
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Re: M101: Less Mafia (1 spot left!)
« Reply #38 on: May 22, 2017, 11:20:36 pm »

/tag

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Re: M101: Less Mafia (1 spot left!)
« Reply #39 on: May 23, 2017, 12:06:43 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
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Re: M101: Less Mafia (1 spot left!)
« Reply #40 on: May 23, 2017, 12:23:31 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
There are no night kills
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O

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Re: M101: Less Mafia (1 spot left!)
« Reply #41 on: May 23, 2017, 12:36:58 am »

I think there should be a "7 days no lynch --- town wins" condition.

If the stall condition favors scum, scum will not night kill when there are 4 Town, 2 Scum or 3 Town, 1 Scum as it favors them to put the game into Mylo over Lylo in that instance.
There are no night kills

i've been seriously unable to read the past few days.
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Re: M101: Less Mafia (1 spot left!)
« Reply #42 on: May 23, 2017, 01:28:05 am »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

Haha, I think we're all feeling the same though! No idea how it will go but I am interested to see how it works out. I think figuring out how to be useful is the fun part.
But I'm usually pretty useless D1 :/
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Re: M101: Less Mafia (1 spot left!)
« Reply #43 on: May 23, 2017, 01:30:39 am »

Thinking about it, I'm going to /out. I wouldn't be much use in this kind of setup where we have little to no info for the whole game.

This is why I think about this game as "interesting to see what happens". It is really less mafia and I don't guarantee it will go REALLY interesting. I''m just an experimentator :)
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Re: M101: Less Mafia (1 spot left!)
« Reply #44 on: May 23, 2017, 01:32:01 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
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Re: M101: Less Mafia (1 spot left!)
« Reply #45 on: May 23, 2017, 01:34:06 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
I would give town a timer so they only lose after the second no-lynch in the game. First seems a bit harsh to me.
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Re: M101: Less Mafia (1 spot left!)
« Reply #46 on: May 23, 2017, 01:38:02 am »

Some of you have a point. I will make a 10 days deadline for day, and no-lynch results in scum win.
I would give town a timer so they only lose after the second no-lynch in the game. First seems a bit harsh to me.

That works given the lack of nightkills. I mean, effectively giving the second day is just prolonging a day for 10 IRL days. Here is where soft deadlines come to power.

The thing is: either this setup is fun or not. If it's fun, we will run it more with the changed set of rules due to the first experience. If it's not, prolonging the dl won't help it.
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Re: M101: Less Mafia (1 spot left!)
« Reply #47 on: May 23, 2017, 09:14:56 am »

Without flipless, seems balanced at 8. With flipless, that's a scum buff the RNG won't pick up so seems better with 9.
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Re: M101: Less Mafia (1 spot left!)
« Reply #48 on: May 23, 2017, 10:21:17 am »

/in
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Re: M101: Less Mafia (1 spot left!)
« Reply #49 on: May 23, 2017, 10:32:02 am »

The last and the most up to date set of rules is in the rules. 8 people, 10 day deadline, failing to lynch results in scum win. PM are going out now, the game starts when everyone confirms.

A clarification: The only QT that exists in this game is scum QT. If you need your own QT, pm me.

Thread Locked except for tags.
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Re: M101: Less Mafia (Night 0)
« Reply #50 on: May 23, 2017, 10:38:32 am »

Sample pms are now added to the setup post.
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Re: M101: Less Mafia (Night 0)
« Reply #51 on: May 23, 2017, 01:43:47 pm »

/tag
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Re: M101: Less Mafia (Day 1)
« Reply #52 on: May 24, 2017, 01:10:11 am »

Day 1 begins!

Not voting ( 8 ): mcmcsalot, Robz888, Awaclus, Twistedarcher, O, Roadrunner7671, Haddock, gkrieg13

With 8 alive it takes 5 to lynch. Day 1 ends Saturday, 3rd of June at 1am FT. Thread unlocked
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Re: M101: Less Mafia (Day 1)
« Reply #53 on: May 24, 2017, 01:33:26 am »

vote: Awaclus

If we are random lynching, he has the highest chance of being scum.
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Re: M101: Less Mafia (Day 1)
« Reply #54 on: May 24, 2017, 01:52:14 am »

But if we aren't random lynching, I don't have the highest chance of being scum!
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Re: M101: Less Mafia (Day 1)
« Reply #55 on: May 24, 2017, 01:55:18 am »

Vote: gkrieg omgus
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Re: M101: Less Mafia (Day 1)
« Reply #56 on: May 24, 2017, 05:14:02 am »

I'm in a game again!
vote: TA not played with you in ages!
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: M101: Less Mafia (Day 1)
« Reply #57 on: May 24, 2017, 07:42:04 am »

Vote: Haddock
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Re: M101: Less Mafia (Day 1)
« Reply #58 on: May 24, 2017, 07:48:20 am »

/tag
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #59 on: May 24, 2017, 09:12:48 am »

Massclaim time, I am a Vanilla Townie.
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Re: M101: Less Mafia (Day 1)
« Reply #60 on: May 24, 2017, 09:13:06 am »

Wait, TA is in this game? Awesome!
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Re: M101: Less Mafia (Day 1)
« Reply #61 on: May 24, 2017, 09:14:48 am »

Massclaim time, I am a Vanilla Townie.
This is scummy man.
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Re: M101: Less Mafia (Day 1)
« Reply #62 on: May 24, 2017, 09:46:52 am »

Woo vote: twisted archer because I can, wait no unvote vote: robz it's rvs
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Re: M101: Less Mafia (Day 1)
« Reply #63 on: May 24, 2017, 09:47:35 am »

Done being silly vote: roadrunner
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Re: M101: Less Mafia (Day 1)
« Reply #64 on: May 24, 2017, 09:47:58 am »

Woo vote: twisted archer because I can, wait no unvote vote: robz it's rvs

This is a strangely cautious RVS vote
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Re: M101: Less Mafia (Day 1)
« Reply #65 on: May 24, 2017, 09:49:08 am »

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
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Re: M101: Less Mafia (Day 1)
« Reply #66 on: May 24, 2017, 09:51:54 am »

I can't wait to lynch someone and then realize we've learned nothing!
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Re: M101: Less Mafia (Day 1)
« Reply #67 on: May 24, 2017, 09:56:10 am »

I can't wait to lynch someone and then realize we've learned nothing!

Ya. That.
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Re: M101: Less Mafia (Day 1)
« Reply #68 on: May 24, 2017, 10:01:55 am »

I can't wait to lynch someone and then realize we've learned nothing!
Actually what we learn is this:

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
After a couple wagons we can analyze whose working together.
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Re: M101: Less Mafia (Day 1)
« Reply #69 on: May 24, 2017, 10:04:39 am »

True. Very strange game.
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Re: M101: Less Mafia (Day 1)
« Reply #70 on: May 24, 2017, 10:12:02 am »

Well let's start working together. Vote: RoadRunner
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Re: M101: Less Mafia (Day 1)
« Reply #71 on: May 24, 2017, 10:28:58 am »

Vote Count 1.1

Awaclus (1): gkrieg13
gkrieg13 (1): Awaclus
Twistedarcher (1): Haddock
Haddock (1): Roadrunner7671
Roadrunner7671 (2): mcmcsalot, Robz888
Not voting (2): Twistedarcher, O

With 8 alive it takes 5 to lynch. Day 1 ends Saturday, 3rd of June at 1am FT.
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Re: M101: Less Mafia (Day 1)
« Reply #72 on: May 24, 2017, 11:31:56 am »

I can't wait to lynch someone and then realize we've learned nothing!
Actually what we learn is this:

Also in this setup, townies need to be on the ball. If scum doesn't bus, we need all but one townie on wagon to lynch scum from the start. So no slacking!
After a couple wagons we can analyze whose working together.

Are the ones working together town or scum? Because the post you quote assumes scum working together and concludes that town needs to work together as well.
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Re: M101: Less Mafia (Day 1)
« Reply #73 on: May 24, 2017, 11:34:29 am »

Holy shit we're going to have no idea whether we're winning or losing until the game is suddenly over!
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Re: M101: Less Mafia (Day 1)
« Reply #74 on: May 24, 2017, 11:36:02 am »

Town read on Awaclus for now.
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Re: M101: Less Mafia (Day 1)
« Reply #75 on: May 24, 2017, 11:36:38 am »

After 2 lynches, we can conclude that at least one must be a mislynch though, so we'll have things to analyze unless we nail this.
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Re: M101: Less Mafia (Day 1)
« Reply #76 on: May 24, 2017, 11:40:11 am »

At 6 players left and after that, every lynch either has scum on it or as the target.
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Re: M101: Less Mafia (Day 1)
« Reply #77 on: May 24, 2017, 11:42:45 am »

Yea I'm also town on awaclus, likeing this roadrunner lynch more and more as time goes on.
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Re: M101: Less Mafia (Day 1)
« Reply #78 on: May 24, 2017, 11:54:07 am »

vote: RR
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Re: M101: Less Mafia (Day 1)
« Reply #79 on: May 24, 2017, 11:59:47 am »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #80 on: May 24, 2017, 12:00:27 pm »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Why easy thing bad?
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Re: M101: Less Mafia (Day 1)
« Reply #81 on: May 24, 2017, 12:01:47 pm »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Partner much?
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Re: M101: Less Mafia (Day 1)
« Reply #82 on: May 24, 2017, 12:02:58 pm »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Also what info do we normally get from a roadrunner lynch that we don't get here?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #83 on: May 24, 2017, 12:35:43 pm »

I like what RR is doing so far.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #84 on: May 24, 2017, 12:55:22 pm »

I like what RR is doing so far.
What is he doing so far?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

iguanaiguana

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Re: M101: Less Mafia (Day 1)
« Reply #85 on: May 24, 2017, 12:57:10 pm »

/tag speccy please
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Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #86 on: May 24, 2017, 01:14:37 pm »

I like what RR is doing so far.
What is he doing so far?

Voting without an explanation and telling people that scummy jokes are scummy.
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O

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Re: M101: Less Mafia (Day 1)
« Reply #87 on: May 24, 2017, 02:48:56 pm »

flipless or not I still have no real reads on anyone, except for

vote: Robz who is clearly scum. I also get the most personal negative utility seeing Robz win as scum and me lose as town compared to anyone else as scum, so there.



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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #88 on: May 24, 2017, 03:16:11 pm »

flipless or not I still have no real reads on anyone, except for

vote: Robz who is clearly scum. I also get the most personal negative utility seeing Robz win as scum

I believe you! This is a townie thing to say.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #89 on: May 24, 2017, 03:27:50 pm »

flipless or not I still have no real reads on anyone, except for

vote: Robz who is clearly scum. I also get the most personal negative utility seeing Robz win as scum

I believe you! This is a townie thing to say.

Why a townie thing to say?
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O

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Re: M101: Less Mafia (Day 1)
« Reply #90 on: May 24, 2017, 03:30:44 pm »

because it's something i would say as town, clearly.

or he's being facetious. But I prefer to think the first one.
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #91 on: May 24, 2017, 03:38:02 pm »

flipless or not I still have no real reads on anyone, except for

vote: Robz who is clearly scum. I also get the most personal negative utility seeing Robz win as scum

I believe you! This is a townie thing to say.

Why a townie thing to say?

Well, I think it's a true sentiment, my friends tell me this all the time. I think O might be slightly less likely to say this to my face here if he was scum. Or not. Just looking for reasons to townread people!
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #92 on: May 24, 2017, 03:40:10 pm »

flipless or not I still have no real reads on anyone, except for

vote: Robz who is clearly scum. I also get the most personal negative utility seeing Robz win as scum

I believe you! This is a townie thing to say.

Why a townie thing to say?

Well, I think it's a true sentiment, my friends tell me this all the time. I think O might be slightly less likely to say this to my face here if he was scum. Or not. Just looking for reasons to townread people!

This seems strangely defensive, but I think I might know why, so I don't think this is indicative of your alignment at all.
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #93 on: May 24, 2017, 04:13:39 pm »

Gkrieg is scummy too
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #94 on: May 24, 2017, 04:15:33 pm »

Gkrieg is scummy too

Haha it's like my one comment on Awaclus made us skip RVS or something.
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #95 on: May 24, 2017, 04:17:03 pm »

Gkrieg is scummy too

Haha it's like my one comment on Awaclus made us skip RVS or something.
No it was you putting me to L-2 this early. You're looking for a derp hammer!
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #96 on: May 24, 2017, 04:42:54 pm »

Gkrieg is scummy too

Haha it's like my one comment on Awaclus made us skip RVS or something.
No it was you putting me to L-2 this early. You're looking for a derp hammer!

You know me and those 8-person game, D1 derphammerw
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #97 on: May 25, 2017, 12:20:02 am »

Hey guys. Just got home and going to bed, will check in tomorrow
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #98 on: May 25, 2017, 12:22:40 am »

Hey guys. Just got home and going to bed, will check in tomorrow

Lynch him before he gets the chance!
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #99 on: May 25, 2017, 11:11:21 am »

Haddock are you going to answer these questions?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Why easy thing bad?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Also what info do we normally get from a roadrunner lynch that we don't get here?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M101: Less Mafia (Day 1)
« Reply #100 on: May 25, 2017, 11:19:22 am »

Okay, I had a plan!

Each person names one person to lynch. We pick a random player, and then whomever that player names get lynched. Scum either have to name a town player, which can give us help in identifying pairs, or name their partner, increasing the odds of a scum lynch d1.
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #101 on: May 25, 2017, 11:36:25 am »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Partner much?

Is this tongue in cheek, or do you actually think there's a possibility of a haddock-rr partnership? Haddocks post makes it seem too..obvious.
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Re: M101: Less Mafia (Day 1)
« Reply #102 on: May 25, 2017, 11:37:23 am »

I think the best way to play this game is not to traditionally scumhunt, but to eliminate possible scum pairs. Then we can see what does and doesn't make sense future days.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #103 on: May 25, 2017, 11:41:42 am »

I think there is actually a possibility. I also think you could be a partner to either one. I very strongly dislike your plan.

We don't get to know flips so your name a person to lynch means scum doesn't have to name their partner at all, I get that you think then we know everyone can't be partners with the person they named but then scum could decide I'll name my partner and then it's a 1 in 8 chance we hit scum unless town also guesses right which is worse than my current 2 in 7 chance. Also your plan removes wagon analysis which we already pointed out is one thing we can do after a couple days.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #104 on: May 25, 2017, 11:45:34 am »

I think there is actually a possibility. I also think you could be a partner to either one. I very strongly dislike your plan.

We don't get to know flips so your name a person to lynch means scum doesn't have to name their partner at all, I get that you think then we know everyone can't be partners with the person they named but then scum could decide I'll name my partner and then it's a 1 in 8 chance we hit scum unless town also guesses right which is worse than my current 2 in 7 chance. Also your plan removes wagon analysis which we already pointed out is one thing we can do after a couple days.

Also we will have no idea if we actually hit scum even if town guesses scum randomly. The lack of flips means that you have to guess when people die if they were town or scum.
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #105 on: May 25, 2017, 01:48:05 pm »

I think there is actually a possibility. I also think you could be a partner to either one. I very strongly dislike your plan.

We don't get to know flips so your name a person to lynch means scum doesn't have to name their partner at all, I get that you think then we know everyone can't be partners with the person they named but then scum could decide I'll name my partner and then it's a 1 in 8 chance we hit scum unless town also guesses right which is worse than my current 2 in 7 chance. Also your plan removes wagon analysis which we already pointed out is one thing we can do after a couple days.

Don't understand this point. It's chance of scum bussing because of pressure + chance of town guessing randomly vs. chance of town guessing randomly. You're saying the second is higher than the first but how could that be true? I think scum are much more likely to bus pressured by this plan than when not pressured by this plan.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #106 on: May 25, 2017, 01:57:14 pm »

First, Why do you insist the only option other than making some kind of plan is lynching randomly?

Second you are taking be best scenario possible. You are saying scum has pressure to bus and adding that to the chance of town guessing randomly. If both scum put townies you are locking us in to a 2/8 chance we hit town + the chance that the 6 town guesses correctly. Which is worse, if you say scum busses yes it's better but we can't know what scums going to do. Your trying to turn the game 100% into a math problem and role a probability die. How about we scumhunt.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #107 on: May 25, 2017, 02:13:11 pm »

For what it's worth I feel like ta's plan is town concocted, just bad.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #108 on: May 25, 2017, 03:18:34 pm »

For what it's worth I feel like ta's plan is town concocted, just bad.

Me too. Though I'm less sure it's bad.
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O

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Re: M101: Less Mafia (Day 1)
« Reply #109 on: May 25, 2017, 09:14:33 pm »

Haddock is the most scummy. We should definitely lynch either him or Robz.
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #110 on: May 25, 2017, 09:18:19 pm »

Haddock is buddying me or something, so I'd be cool with starting a wagon on him.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #111 on: May 25, 2017, 10:31:35 pm »

Haddock is the most scummy. We should definitely lynch either him or Robz.
I could lynch haddock
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Haddock

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Re: M101: Less Mafia (Day 1)
« Reply #112 on: May 26, 2017, 07:06:08 am »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.
I like the interaction between O and Robz.  O comes off really towny, Robz a little bit so.

Haddock are you going to answer these questions?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Why easy thing bad?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Also what info do we normally get from a roadrunner lynch that we don't get here?
Well, yes, when I eventually returned.

"Why easy thing bad?".  Well.  Easy lynches are often mislynches, for one.  But that's not the best argument.  In truth, I phrased it poorly.  I'm just referring to the fact that RR gets lynched D1 all the time, and it's so often just a dumb, dumb, lynch. 

What info won't we get?  We won't get a flip.  That's obvious, right?  I don't understand the question.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M101: Less Mafia (Day 1)
« Reply #113 on: May 26, 2017, 07:07:14 am »

TA pretty much null.  I like vote: gkrieg.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

LaLight

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Re: M101: Less Mafia (Day 1)
« Reply #114 on: May 26, 2017, 07:08:39 am »

Vote Count 1.2

gkrieg13 (2): Awaclus, Haddock
Haddock (1): Roadrunner7671
Roadrunner7671 (3): mcmcsalot, Robz888, gkrieg13
Robz888 (1): O
Not voting (1): Twistedarcher

With 8 alive it takes 5 to lynch. Day 1 ends Saturday, 3rd of June at 1am FT.
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M101: Less Mafia (Day 1)
« Reply #115 on: May 26, 2017, 07:50:37 am »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.

Why are you not suddenly scummy?
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Re: M101: Less Mafia (Day 1)
« Reply #116 on: May 26, 2017, 07:54:02 am »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.

Why are you not suddenly scummy?
Oh, hi Awaclus.  Glad you haven't changed.
Logged
The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #117 on: May 26, 2017, 08:30:28 am »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.

Why are you not suddenly scummy?
Oh, hi Awaclus.  Glad you haven't changed.

Hi. But you didn't answer the question.
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #118 on: May 26, 2017, 08:53:08 am »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.
I like the interaction between O and Robz.  O comes off really towny, Robz a little bit so.

Haddock are you going to answer these questions?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Why easy thing bad?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Also what info do we normally get from a roadrunner lynch that we don't get here?
Well, yes, when I eventually returned.

"Why easy thing bad?".  Well.  Easy lynches are often mislynches, for one.  But that's not the best argument.  In truth, I phrased it poorly.  I'm just referring to the fact that RR gets lynched D1 all the time, and it's so often just a dumb, dumb, lynch. 

What info won't we get?  We won't get a flip.  That's obvious, right?  I don't understand the question.
But we all know we don't get flips, you we don't get flips on anyone's lynch so why is roadrunner's lynch specifically usually full of infor that doesn't exist here.

It sounds like roadrunner was at l-2 and you said hey let's not do that while providing two reasons that aren't really reasons at all.

vote: haddock
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #119 on: May 26, 2017, 09:33:00 am »

TA pretty much null.  I like vote: gkrieg.

Any reason for this combination of reads?
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #120 on: May 26, 2017, 09:36:02 am »

I could lynch Haddock.
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Re: M101: Less Mafia (Day 1)
« Reply #121 on: May 26, 2017, 09:41:03 am »

TA pretty much null.  I like vote: gkrieg.

Any reason for this combination of reads?

Any reason for why he shouldn't have that combination of reads?
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #122 on: May 26, 2017, 09:50:55 am »

TA pretty much null.  I like vote: gkrieg.

Any reason for this combination of reads?

Any reason for why he shouldn't have that combination of reads?

Just seems like a weird combination. Like why express those reads, but not others?
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #123 on: May 26, 2017, 12:07:59 pm »

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Ok, so this is a bit of a weird post, since RR had posted literally nothing of value up to this point. But I suppose it's a meta-post, and not a this game post. Haddock, I agree there's not really a reason to lynch RR -- but do you think there's a reason to not lynch him?
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Re: M101: Less Mafia (Day 1)
« Reply #124 on: May 26, 2017, 12:09:24 pm »

@Mcmc, I disagree that we should use wagon analysis as our key tool this game, since that relies so heavily on flips. Interactions and possible partnerships are where I'm looking. But I also don't want to distract the conversation with this debate, so I'll scumhunt how I want and you can scumhunt how you want :) since my plan pretty clearly isn't happening at this point
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #125 on: May 26, 2017, 12:10:30 pm »

FoS at Robz and Mcmc for thinking my plan comes from town, when I've done literally nothing this game (in my eyes) to convince anyone I'm town.
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Re: M101: Less Mafia (Day 1)
« Reply #126 on: May 26, 2017, 12:11:34 pm »

Haddock's reads seem a bit forced, personally I am struggling to come up with reads -- but I am loathe to come out and lynch the person who's posting the most reads on day 1.

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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #127 on: May 26, 2017, 12:13:12 pm »

Haddock's reads seem a bit forced, personally I am struggling to come up with reads -- but I am loathe to come out and lynch the person who's posting the most reads on day 1.

But is he really posting the most reads?  He has posted the same amount of reads as a bunch of other people, and posting a null read, isn't really posting a read at all!
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #128 on: May 26, 2017, 12:13:41 pm »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.
I like the interaction between O and Robz.  O comes off really towny, Robz a little bit so.

Haddock are you going to answer these questions?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Why easy thing bad?

Nyeehhhhh.  Are people seriously wanting an RR lynch? 
Not a fan, it's such an easy thing and the usual benefit (info from his flip - RR's flip is usually full of info) doesn't exist here.

Also what info do we normally get from a roadrunner lynch that we don't get here?
Well, yes, when I eventually returned.

"Why easy thing bad?".  Well.  Easy lynches are often mislynches, for one.  But that's not the best argument.  In truth, I phrased it poorly.  I'm just referring to the fact that RR gets lynched D1 all the time, and it's so often just a dumb, dumb, lynch. 

What info won't we get?  We won't get a flip.  That's obvious, right?  I don't understand the question.
But we all know we don't get flips, you we don't get flips on anyone's lynch so why is roadrunner's lynch specifically usually full of infor that doesn't exist here.

It sounds like roadrunner was at l-2 and you said hey let's not do that while providing two reasons that aren't really reasons at all.

vote: haddock

You say Haddock's trying to move votes off of RR when he's at L-2, and then you're the one moving off of RR at L-2. I think Mcmc-RR is more likely than Haddock-RR. I would be surprised by Haddock-RR.
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #129 on: May 26, 2017, 12:14:16 pm »

Haddock's reads seem a bit forced, personally I am struggling to come up with reads -- but I am loathe to come out and lynch the person who's posting the most reads on day 1.

But is he really posting the most reads?  He has posted the same amount of reads as a bunch of other people, and posting a null read, isn't really posting a read at all!

I mean I didn't go and count or anything, but that was my impression.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #130 on: May 26, 2017, 12:14:48 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.
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Re: M101: Less Mafia (Day 1)
« Reply #131 on: May 26, 2017, 12:15:00 pm »

Plopping my vote down on Vote: Robz. Weirded out by him giving me townpoints for my plan.
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Re: M101: Less Mafia (Day 1)
« Reply #132 on: May 26, 2017, 12:15:06 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

I agree with this
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #133 on: May 26, 2017, 12:15:29 pm »

Haddock's reads seem a bit forced, personally I am struggling to come up with reads -- but I am loathe to come out and lynch the person who's posting the most reads on day 1.

But is he really posting the most reads?  He has posted the same amount of reads as a bunch of other people, and posting a null read, isn't really posting a read at all!

I mean I didn't go and count or anything, but that was my impression.

Hmmmm.  That was not my impression at all.
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Re: M101: Less Mafia (Day 1)
« Reply #134 on: May 26, 2017, 12:18:05 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

I agree with this

But I also think they want to protect more with votes than with words, if that makes sense
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Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #135 on: May 26, 2017, 12:18:33 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #136 on: May 26, 2017, 12:23:07 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?

I don't think so.  I mean there are already a couple of people that I would be pretty against lynching, so I would look like a partner to them.
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #137 on: May 26, 2017, 12:28:37 pm »

One of Robz and mcmc are scum, one is not.
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Re: M101: Less Mafia (Day 1)
« Reply #138 on: May 26, 2017, 12:29:21 pm »

One of Robz and mcmc are scum, one is not.

Which is which?
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #139 on: May 26, 2017, 12:30:46 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?

I don't think so.  I mean there are already a couple of people that I would be pretty against lynching, so I would look like a partner to them.
Same, I don't see myself lynching gkrieg or ta today, awaclus is being awaclus which is impossible for me to read robz is being really sheepy, roadrunner didn't respond to the votes on him in a super towny way and haddock is scummy.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #140 on: May 26, 2017, 12:31:46 pm »

Haddock/robz isn't and unbelievable pair have they talked about eachother yet?
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #141 on: May 26, 2017, 12:32:58 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?

I don't think so.  I mean there are already a couple of people that I would be pretty against lynching, so I would look like a partner to them.
Same, I don't see myself lynching gkrieg or ta today, awaclus is being awaclus which is impossible for me to read robz is being really sheepy, roadrunner didn't respond to the votes on him in a super towny way and haddock is scummy.

I agree with a lot of this.  I don't think I want to lynch TA or Awaclus today.  Would be very happy with Haddock or RR.

I think sheepy Robz is townie Robz, but I'm not really sure.  I know he definitely plays much worse as town than as scum!
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #142 on: May 26, 2017, 12:34:01 pm »

Also I forgot O exsisted
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #143 on: May 26, 2017, 12:36:02 pm »

Heyo, sorry, been super busy.

I don't get why I'm suddenly scummy, but whatever.
I like the interaction between O and Robz.  O comes off really towny, Robz a little bit so.
Snipped up this is haddocks thoughts on robz.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #144 on: May 26, 2017, 12:36:58 pm »

This is a weird game to be so small.  I think 8 is the smallest game ever run on F.DS right?

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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #145 on: May 26, 2017, 12:37:16 pm »

I could lynch Haddock.
Reasons bro
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #146 on: May 26, 2017, 12:44:10 pm »

Haddock/robz isn't and unbelievable pair have they talked about eachother yet?
I mean, I'm scummy on them both but I'm also scummy on you...
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #147 on: May 26, 2017, 12:53:58 pm »

Haddock/robz isn't and unbelievable pair have they talked about eachother yet?
I mean, I'm scummy on them both but I'm also scummy on you...

Meeaning when we lynch then both and the game hasn't ended because we only got your partner you are gonna have a great call back read to support pushing my lynch?
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Awaclus

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Re: M101: Less Mafia (Day 1)
« Reply #148 on: May 26, 2017, 01:18:50 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?

I don't think so.  I mean there are already a couple of people that I would be pretty against lynching, so I would look like a partner to them.

Are they also pretty against lynching you? Because that would be somewhat suspicious (not necessarily condemning though).
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #149 on: May 26, 2017, 01:26:49 pm »

Also I think scum very much want to protect each other this game, more than other games, because of the lack of flips.

Wouldn't that make it too obvious, though?

I don't think so.  I mean there are already a couple of people that I would be pretty against lynching, so I would look like a partner to them.

Are they also pretty against lynching you? Because that would be somewhat suspicious (not necessarily condemning though).

Well one of them is you, but I don't really know how you feel about me.
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #150 on: May 26, 2017, 09:18:20 pm »

Haddock/robz isn't and unbelievable pair have they talked about eachother yet?
I mean, I'm scummy on them both but I'm also scummy on you...

Meeaning when we lynch then both and the game hasn't ended because we only got your partner you are gonna have a great call back read to support pushing my lynch?
Yes?
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Robz888

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Re: M101: Less Mafia (Day 1)
« Reply #151 on: May 27, 2017, 09:16:45 pm »

Vote: Haddock to get this game going again.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #152 on: May 27, 2017, 10:03:24 pm »

I'm also very willing to vote Haddock, but I believe he is L-1?
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Re: M101: Less Mafia (Day 1)
« Reply #153 on: May 27, 2017, 10:13:24 pm »

I don't see how he could possibly be L-1 here.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #154 on: May 27, 2017, 10:19:06 pm »

vote: Haddock then
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Re: M101: Less Mafia (Day 1)
« Reply #155 on: May 27, 2017, 10:24:35 pm »

Vote: Haddock

no activity, best chance of hitting scum is unexpected hammer d1, no later wagon analysis to benefit from longer conversations.

i believe this is hammer.
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Re: M101: Less Mafia (Day 1)
« Reply #156 on: May 27, 2017, 10:25:57 pm »

i bet ima have a fun time tomorrow
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #157 on: May 27, 2017, 10:28:30 pm »

WHy?
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Re: M101: Less Mafia (Day 1)
« Reply #158 on: May 27, 2017, 10:29:20 pm »

for quickly hammering, even though i think it's justified
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #159 on: May 27, 2017, 10:32:35 pm »

No flips is gonna suck
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Re: M101: Less Mafia (Day 1)
« Reply #160 on: May 27, 2017, 10:34:10 pm »

it does change the dynamics from a normal mafia game, yes...
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Roadrunner7671

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Re: M101: Less Mafia (Day 1)
« Reply #161 on: May 27, 2017, 11:35:17 pm »

I think activity here is gonna be bad, but I don't really know why. Nothing to analyze I guess.
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gkrieg13

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Re: M101: Less Mafia (Day 1)
« Reply #162 on: May 28, 2017, 01:28:05 am »

Well we should probably always make sure we give the lynched a chance to say something before they die, so lynches like this aren't desirable
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Re: M101: Less Mafia (Day 1)
« Reply #163 on: May 28, 2017, 06:18:09 am »

Vote Count 1.final

gkrieg13 (2): Awaclus, Haddock
Haddock (5): Roadrunner7671, mcmcsalot, Robz888, gkrieg13, O
Robz888 (1): Twistedarcher
Not voting (0):

With 8 alive it took 5 to lynch.

Haddock was lynched.

D2 starts now and ends Wednesday, June 7 at 6am FT.


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Re: M101: Less Mafia (Day 2)
« Reply #164 on: May 28, 2017, 06:38:19 am »

Vote: O
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Re: M101: Less Mafia (Day 1)
« Reply #165 on: May 28, 2017, 07:40:20 am »

Vote Count 2.1

O (1): Awaclus
Not voting (6): Roadrunner7671, mcmcsalot, Robz888, gkrieg13, O, Twistedarcher

With 7 alive it takes 4 to lynch. D2 ends Wednesday, June 7 at 6am FT.
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Re: M101: Less Mafia (Day 2)
« Reply #166 on: May 28, 2017, 08:29:41 am »

This is so weird!
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Re: M101: Less Mafia (Day 2)
« Reply #167 on: May 28, 2017, 08:30:18 am »

I don't like gkrieg's quickness to up the Haddock wagon though.
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Re: M101: Less Mafia (Day 2)
« Reply #168 on: May 28, 2017, 09:16:15 am »

I don't like gkrieg's quickness to up the Haddock wagon though.

You were on the wagon yourself.
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Re: M101: Less Mafia (Day 2)
« Reply #169 on: May 28, 2017, 11:03:41 am »

I don't like gkrieg's quickness to up the Haddock wagon though.

You were on the wagon yourself.
But was I like 'whatever, let's just vote for no reason and put him at L-1 cause whatever.'
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Re: M101: Less Mafia (Day 2)
« Reply #170 on: May 28, 2017, 12:07:02 pm »

This is impossible!!!
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Re: M101: Less Mafia (Day 2)
« Reply #171 on: May 28, 2017, 12:11:57 pm »

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Re: M101: Less Mafia (Day 2)
« Reply #172 on: May 28, 2017, 12:19:35 pm »

This is impossible!!!

What?

Not having a flip, I mean. What did we even learn?
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Re: M101: Less Mafia (Day 2)
« Reply #173 on: May 28, 2017, 12:41:37 pm »

This is impossible!!!

What?

Not having a flip, I mean. What did we even learn?

Well, we learned that O tricked gkrieg into assuming that his vote won't lynch Haddock.
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Re: M101: Less Mafia (Day 2)
« Reply #174 on: May 28, 2017, 12:48:39 pm »

This is impossible!!!

What?

Not having a flip, I mean. What did we even learn?

Well, we learned that O tricked gkrieg into assuming that his vote won't lynch Haddock.

Gkrieg's vote didn't lynch Haddock, O's did.
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Re: M101: Less Mafia (Day 2)
« Reply #175 on: May 28, 2017, 12:50:46 pm »

Vote: O, though, for quick lynching what was likely to have been a town player.
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Re: M101: Less Mafia (Day 2)
« Reply #176 on: May 28, 2017, 01:08:01 pm »

Vote: O, though, for quick lynching what was likely to have been a town player.

By my estimations he had a 5/7ths chance of being town. Was he higher than that for you by any chance?
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Re: M101: Less Mafia (Day 2)
« Reply #177 on: May 28, 2017, 01:28:43 pm »

From my perspective, at least one scum was on the wagon, or the scumteam is Haddock/Awaclus. If we think he's scum, we should lynch Awaclus (or me from everyone else's perspective), but it's probably safe to move forward with the assumption that he's town.
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Re: M101: Less Mafia (Day 2)
« Reply #178 on: May 28, 2017, 01:29:33 pm »

This is impossible!!!

What?

Not having a flip, I mean. What did we even learn?

Well, we learned that O tricked gkrieg into assuming that his vote won't lynch Haddock.

Gkrieg's vote didn't lynch Haddock, O's did.

Yep, immediately after O told gkrieg he can safely vote Haddock because Haddock wasn't at L-1.
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Re: M101: Less Mafia (Day 1)
« Reply #179 on: May 28, 2017, 01:30:13 pm »

Vote: Haddock

no activity, best chance of hitting scum is unexpected hammer d1, no later wagon analysis to benefit from longer conversations.

i believe this is hammer.

I do agree with this logic, though. It's likely Haddock was town, but I agree with the thought process of forcing through a lynch where scum can't move their votes off of a partner they weren't planning on keeping their vote on.
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Re: M101: Less Mafia (Day 1)
« Reply #180 on: May 28, 2017, 01:33:28 pm »

I don't see how he could possibly be L-1 here.

and I was right.

Gkrieg didn't want to quickly hammer and appear scummy doing so. Gkrieg did not hammer. If Gkrieg didn't want Haddock lynched, presumably he wouldn't put him to L-1. I didn't deceive him at all.
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Re: M101: Less Mafia (Day 2)
« Reply #181 on: May 28, 2017, 03:30:40 pm »

I definitely wanted haddock lynched, but I wanted him to be around for twilight to get a reaction.
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Re: M101: Less Mafia (Day 1)
« Reply #182 on: May 29, 2017, 04:06:11 am »

If Gkrieg didn't want Haddock lynched, presumably he wouldn't put him to L-1. I didn't deceive him at all.

If gkrieg did want Haddock lynched, presumably he would have been willing to hammer him. You deceived him and very much intentionally so.
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Re: M101: Less Mafia (Day 1)
« Reply #183 on: May 29, 2017, 04:29:13 am »

If Gkrieg didn't want Haddock lynched, presumably he wouldn't put him to L-1. I didn't deceive him at all.

If gkrieg did want Haddock lynched, presumably he would have been willing to hammer him. You deceived him and very much intentionally so.

Presumably people are unwilling to hammer if doing so makes them look scummy. Gkrieg did vote for him, implying that he would like him lynched, though not necessarily on my terms at my time.

Gkrieg has in fact answered this problem for us!

I definitely wanted haddock lynched

making further discussion with you about this exceedingly useless, as someone who claims to know what Gkrieg wants more than Gkrieg does is unhelpful and wrong.
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Re: M101: Less Mafia (Day 1)
« Reply #184 on: May 29, 2017, 05:08:36 am »

Gkrieg has in fact answered this problem for us!

I definitely wanted haddock lynched

making further discussion with you about this exceedingly useless, as someone who claims to know what Gkrieg wants more than Gkrieg does is unhelpful and wrong.

It doesn't matter what gkrieg was actually thinking at the time, as you couldn't have known it unless you are his scum partner. The fact is that you deliberately told gkrieg that he could safely vote for Haddock because there was no way it could have been L-1 (a wording which could be interpreted to mean that it's nowhere near L-1, too) and immediately quickhammered afterwards.
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Re: M101: Less Mafia (Day 1)
« Reply #185 on: May 29, 2017, 05:11:45 am »

If gkrieg did want Haddock lynched

It doesn't matter what gkrieg was actually thinking at the time
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Re: M101: Less Mafia (Day 1)
« Reply #186 on: May 29, 2017, 05:51:41 am »

If gkrieg did want Haddock lynched

It doesn't matter what gkrieg was actually thinking at the time

You're taking things out of context in order to push a narrative that suits you. See, this is how my post looks like in context:

If Gkrieg didn't want Haddock lynched
If gkrieg did want Haddock lynched
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Re: M101: Less Mafia (Day 1)
« Reply #187 on: May 29, 2017, 11:52:58 am »

If gkrieg did want Haddock lynched

It doesn't matter what gkrieg was actually thinking at the time

This is unhelpful. I didn't think I was putting him to L-1 and I didn't appreciate the hammer before he got a chance to react.
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Re: M101: Less Mafia (Day 1)
« Reply #188 on: May 29, 2017, 02:35:07 pm »

If gkrieg did want Haddock lynched

It doesn't matter what gkrieg was actually thinking at the time

You're taking things out of context in order to push a narrative that suits you. See, this is how my post looks like in context:

If Gkrieg didn't want Haddock lynched
If gkrieg did want Haddock lynched


I wasn't trying to point out some magical contradiction in your statements. It's just that what you did was an obvious bait and switch by stating a falsehood ("Gkrieg didn't want him lynched" ) and then pretending I brought up the allegedly irrelevant concept when I responded to it ("It doesn't matter what Gkrieg was actually thinking at the time"). Whether or not the points are true are secondary to the manipulation you're attempting with them.
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Re: M101: Less Mafia (Day 2)
« Reply #189 on: May 29, 2017, 02:57:40 pm »

I do you understand why it is better to let people react to their imminent lynching?
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Re: M101: Less Mafia (Day 2)
« Reply #190 on: May 29, 2017, 03:02:55 pm »

I do you understand why it is better to let people react to their imminent lynching?

Absolutely. Wasn't thinking about it at the time of lynching, but it's fully valid complaint.


My only defense is that we were going at like 2 posts a day and I'm not convinced we wouldn't have had to wait forever to get a post by him given how he didn't respond to the accusations in the first place.
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Re: M101: Less Mafia (Day 2)
« Reply #191 on: May 29, 2017, 03:04:42 pm »

I do you understand why it is better to let people react to their imminent lynching?

Absolutely. Wasn't thinking about it at the time of lynching, but it's fully valid complaint.


My only defense is that we were going at like 2 posts a day and I'm not convinced we wouldn't have had to wait forever to get a post by him given how he didn't respond to the accusations in the first place.

I mean I agree that this game is going to be slow, as most small games always are.  I think the hammer wasn't too bad, obviously I still think he was pretty scummy, but there weren't that many posts to go on.  I think people would've posted more if he had stayed at L-1 for a while though.
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Re: M101: Less Mafia (Day 2)
« Reply #192 on: May 29, 2017, 03:07:31 pm »

I do you understand why it is better to let people react to their imminent lynching?

Absolutely. Wasn't thinking about it at the time of lynching, but it's fully valid complaint.


My only defense is that we were going at like 2 posts a day and I'm not convinced we wouldn't have had to wait forever to get a post by him given how he didn't respond to the accusations in the first place.

Actually I think this "only defense" is actually a pretty bad one for reasons in my last post.  I would argue that the hammer actually stalled the game more than a non-hammer would've
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Re: M101: Less Mafia (Day 2)
« Reply #193 on: May 29, 2017, 03:10:12 pm »

or someone would unvote and we'd get the joy of WIFOMing whether it was scum derailing a wagon or if scum wouldn't be ballsy enough to do that and it's just a concerned townie.

Which I guess? is still more reads to go off than we currently have, outside of the read that "O hammered = scum" that Robz is totally not scummily sheeping.

PPE: We've certainly already had more conversation post-hammer than we would have if I didn't hammer, so I disagree personally.

With or without the hammer though we haven't had any input from... 2/7? without reading back pretty sure you/me/robz/Awa/TA are the active posters ATM, would be nice in such a small game to get the last 2.
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Re: M101: Less Mafia (Day 2)
« Reply #194 on: May 29, 2017, 03:19:22 pm »

I'm totally all for LAL here.  Scum have a higher chance of stalling in this game.
vote: RR
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Re: M101: Less Mafia (Day 2)
« Reply #195 on: May 29, 2017, 03:24:10 pm »

I'm totally all for LAL here.  Scum have a higher chance of stalling in this game.
vote: RR

vote:rr
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Re: M101: Less Mafia (Day 2)
« Reply #196 on: May 29, 2017, 03:25:59 pm »

Well thats enough for a prod. I'm not voting him unless he still doesn't post in a few days.
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Re: M101: Less Mafia (Day 2)
« Reply #197 on: May 29, 2017, 03:58:10 pm »

I've been here.
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Re: M101: Less Mafia (Day 2)
« Reply #198 on: May 29, 2017, 03:58:56 pm »

I'm liking gkrieg less and less though. He's basically OMGUSing me. I also don't like that TA hopped on that so quick, even though his vote doesn't count.
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Re: M101: Less Mafia (Day 2)
« Reply #199 on: May 29, 2017, 03:59:45 pm »



3. Awaclus

6. O
7. Roadrunner7671

I only have two townreads right now, and they're only towny because they haven't done anything scummy.
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Re: M101: Less Mafia (Day 2)
« Reply #200 on: May 29, 2017, 04:28:17 pm »



3. Awaclus

6. O
7. Roadrunner7671

I only have two townreads right now, and they're only towny because they haven't done anything scummy.

So you don't think the hammer was at all scummy?
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Re: M101: Less Mafia (Day 2)
« Reply #201 on: May 29, 2017, 04:38:09 pm »

I could go for a RR lynch for sure.
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Re: M101: Less Mafia (Day 1)
« Reply #202 on: May 29, 2017, 04:51:47 pm »

I wasn't trying to point out some magical contradiction in your statements. It's just that what you did was an obvious bait and switch by stating a falsehood ("Gkrieg didn't want him lynched" ) and then pretending I brought up the allegedly irrelevant concept when I responded to it ("It doesn't matter what Gkrieg was actually thinking at the time"). Whether or not the points are true are secondary to the manipulation you're attempting with them.

You were the one who brought up the concept. I was the one responding to your bringing it up.

If Gkrieg didn't want Haddock lynched

This is the first post in which anyone starts to speculate whether or not gkrieg would have wanted the lynch to happen anyway.
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Re: M101: Less Mafia (Day 1)
« Reply #203 on: May 30, 2017, 04:31:40 am »

Vote Count 2.2

O (2): Awaclus, Robz888
Roadrunner7671 (2): gkrieg13, Twistedarcher
Not voting (3): Roadrunner7671, mcmcsalot, O

With 7 alive it takes 4 to lynch. D2 ends Wednesday, June 7 at 6am FT.
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Re: M101: Less Mafia (Day 2)
« Reply #204 on: May 30, 2017, 08:58:32 am »

Ta why are you voting rr again?
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Re: M101: Less Mafia (Day 2)
« Reply #205 on: May 30, 2017, 09:51:25 am »

Ta why are you voting rr again?
Because he can.
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Re: M101: Less Mafia (Day 2)
« Reply #206 on: May 30, 2017, 09:51:53 am »



3. Awaclus

6. O
7. Roadrunner7671

I only have two townreads right now, and they're only towny because they haven't done anything scummy.

So you don't think the hammer was at all scummy?
I think it was too scummy to be scum. I really don't see scum pulling something like that.
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Re: M101: Less Mafia (Day 2)
« Reply #207 on: May 30, 2017, 10:26:27 am »

I think it was too scummy to be scum. I really don't see scum pulling something like that.

You're contradicting yourself here.
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Re: M101: Less Mafia (Day 2)
« Reply #208 on: May 30, 2017, 11:40:31 am »

Robz why are you voting o?
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #209 on: May 30, 2017, 11:53:09 am »

Robz why are you voting o?

Why shouldn't he be voting O?
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Robz888

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Re: M101: Less Mafia (Day 2)
« Reply #210 on: May 30, 2017, 12:47:16 pm »

Robz why are you voting o?

For hammering Haddock.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #211 on: May 30, 2017, 01:45:44 pm »

Robz why are you voting o?

For hammering Haddock.
So you didn't want haddock lynched? Or did you want haddock lynched and you think o's quickhammer indicated haddock was most likely town and O really wanted to get that lynch through?
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Robz888

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Re: M101: Less Mafia (Day 2)
« Reply #212 on: May 30, 2017, 01:55:20 pm »

Robz why are you voting o?

For hammering Haddock.
So you didn't want haddock lynched? Or did you want haddock lynched and you think o's quickhammer indicated haddock was most likely town and O really wanted to get that lynch through?

The latter. I think O's quickhammer is scummy.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #213 on: May 30, 2017, 02:03:13 pm »

I agree that the quickhammer was scummy, and thinking about it more, I think we need to be better about punishing scummy behavior so that the whole "too scummy to be scum" can't exist.

The hammer was very scummy because it didnt' give us a chance to see what Haddock would say after he got lynched.  The reasoning for the hammer was super scummy too.  O said that he didn't want the game to slow down, but Haddock would've found time at some point to post, so it is really a bad excuse.
vote: O
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #214 on: May 30, 2017, 02:29:23 pm »

Post count:

Gkrieg: 36
Awaclus: 25
Mcmcsalot: 22
Twisted archer: 18
Roadrunner: 17
Robz: 16
O: 16
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #215 on: May 30, 2017, 02:30:23 pm »

Also gkrieg put O to l-1 just so everyone is clear. Really people it takes two seconds to check the votes and post at l-2 and l-1...
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #216 on: May 30, 2017, 02:31:38 pm »

Also gkrieg put O to l-1 just so everyone is clear. Really people it takes two seconds to check the votes and post at l-2 and l-1...

Sorry, just came from a big game.  Didn't realize it was only 4 to lynch.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #217 on: May 30, 2017, 02:40:05 pm »

or someone would unvote and we'd get the joy of WIFOMing whether it was scum derailing a wagon or if scum wouldn't be ballsy enough to do that and it's just a concerned townie.

Which I guess? is still more reads to go off than we currently have, outside of the read that "O hammered = scum" that Robz is totally not scummily sheeping.

PPE: We've certainly already had more conversation post-hammer than we would have if I didn't hammer, so I disagree personally.

With or without the hammer though we haven't had any input from... 2/7? without reading back pretty sure you/me/robz/Awa/TA are the active posters ATM, would be nice in such a small game to get the last 2.
You realize the bolded statement is in quite contradiction to a few posts previously when you say.

If Gkrieg didn't want Haddock lynched, presumably he wouldn't put him to L-1. I didn't deceive him at all.

If gkrieg did want Haddock lynched, presumably he would have been willing to hammer him. You deceived him and very much intentionally so.

Presumably people are unwilling to hammer if doing so makes them look scummy. Gkrieg did vote for him, implying that he would like him lynched, though not necessarily on my terms at my time.

Gkrieg has in fact answered this problem for us!

I definitely wanted haddock lynched

making further discussion with you about this exceedingly useless, as someone who claims to know what Gkrieg wants more than Gkrieg does is unhelpful and wrong.

You realize you were wrong about me and roadrunner being lurkers, you actually have the least posts along with robz. And you are trying to have your cake and eat it to. You point out much of the discussion you had with awaclus was "pointless" but also say your hammer was towny because it generated more content than had you not hammered.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #218 on: May 30, 2017, 02:44:27 pm »

To be fair, from that post count, it is really only fine to call me not a lurker.  Even you only have 6 more posts than the low counts, which isn't really that much.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #219 on: May 30, 2017, 02:53:33 pm »

To be fair, from that post count, it is really only fine to call me not a lurker.  Even you only have 6 more posts than the low counts, which isn't really that much.
Oh I agree, I'm not calling anyone a lurker, I'm scum reading O for calling me and rr lurkers when he has less posts
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Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #220 on: May 30, 2017, 03:02:51 pm »

To be fair, from that post count, it is really only fine to call me not a lurker.  Even you only have 6 more posts than the low counts, which isn't really that much.
Oh I agree, I'm not calling anyone a lurker, I'm scum reading O for calling me and rr lurkers when he has less posts

Got it.
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Twistedarcher

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Re: M101: Less Mafia (Day 1)
« Reply #221 on: May 30, 2017, 04:46:33 pm »

Vote Count 2.2

O (2): Awaclus, Robz888
Roadrunner7671 (2): gkrieg13, Twistedarcher
Not voting (3): Roadrunner7671, mcmcsalot, O

With 7 alive it takes 4 to lynch. D2 ends Wednesday, June 7 at 6am FT.

Interesting that the two wagons are on O and RR, but they're not voting for one another.

O, what do you think of RR?
RR, what do you think of O?
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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #222 on: May 30, 2017, 05:49:41 pm »

I've already expressed that O is towny to me.
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Re: M101: Less Mafia (Day 2)
« Reply #223 on: May 30, 2017, 05:56:13 pm »

I have no desire to vote for RR now that he's posted.

To be fair, from that post count, it is really only fine to call me not a lurker.  Even you only have 6 more posts than the low counts, which isn't really that much.


Oh I agree, I'm not calling anyone a lurker, I'm scum reading O for calling me and rr lurkers when he has less posts

this is pathetically out of context. RR hadn't posted this game day, which is what I was referring to. It has nothing to do with post count.
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Re: M101: Less Mafia (Day 2)
« Reply #224 on: May 30, 2017, 06:04:41 pm »

Roadrunner is by far my strongest town read because he has very little consequence for voting for me here -- especially given that there's no flips.


Robz is by far my strongest scum read as his argument is incredibly lazy and scum tend to look for easy arguments and tunnel them for lynches in games like this.

MCMC is my second biggest scumread as he is  pretending then my refusal to go along with with Awaclus's crap is related to generating or not generating more discussion. The discussion he generates is genuinely useless, pedantic crap.

So if yall want to sheep me after you mislynch me...

Robz > MCMC > Awaclus > Gkrieg > TA > Roadrunner scummiest to least scummy.



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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #225 on: May 30, 2017, 06:08:04 pm »

Why is TA such a strong townread for you?
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #226 on: May 30, 2017, 06:08:29 pm »

Also O and RR haven't given very many good reasons for town reading each other so much.  Makes me highly suspicious of them.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #227 on: May 30, 2017, 06:09:40 pm »

Also O and RR haven't given very many good reasons for town reading each other so much.  Makes me highly suspicious of them.

he's not hammering me?? He has no reason not to hammer me as scum, since you're all seemingly delusionally presenting it as a policy-esque lynch.


Why is TA such a strong townread for you?

He isn't. He's marginally more town than you, but not but much.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #228 on: May 30, 2017, 06:10:53 pm »

Seriously I can't imagine why scum RR wouldn't have hammered/wagoned me.
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Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #229 on: May 30, 2017, 06:13:39 pm »

he's not hammering me??

Isn't that because he's your partner though?
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O

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Re: M101: Less Mafia (Day 2)
« Reply #230 on: May 30, 2017, 06:14:44 pm »

he's not hammering me??

Isn't that because he's your partner though?

Frankly I'm tempted to vote Gkrieg because he said "we need to start lynching scummy behavior to remove the WIFOM" yet he's never once voted for you.
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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #231 on: May 30, 2017, 06:17:51 pm »

Vote Gkrieg
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Re: M101: Less Mafia (Day 2)
« Reply #232 on: May 30, 2017, 06:18:57 pm »

Well I wasn't entirely serious on that one...

I'll vote Gkrieg is he's the option compared to me, but I'd much much rather lynch the first three on my chain.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #233 on: May 30, 2017, 06:34:01 pm »

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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #234 on: May 30, 2017, 06:34:29 pm »

he's not hammering me??

Isn't that because he's your partner though?

Frankly I'm tempted to vote Gkrieg because he said "we need to start lynching scummy behavior to remove the WIFOM" yet he's never once voted for you.

I don't really think that Awaclus is being anti-town right now.
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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #235 on: May 30, 2017, 06:38:34 pm »

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Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #236 on: May 30, 2017, 06:38:53 pm »

he's not hammering me??

Isn't that because he's your partner though?

Frankly I'm tempted to vote Gkrieg because he said "we need to start lynching scummy behavior to remove the WIFOM" yet he's never once voted for you.

So he's just practicing what he preaches.
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Twistedarcher

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Re: M101: Less Mafia (Day 2)
« Reply #237 on: May 31, 2017, 05:08:09 pm »

I agree with O's list for the most part, though I don't agree that RR is towny.

vote: robz
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Robz888

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Re: M101: Less Mafia (Day 2)
« Reply #238 on: May 31, 2017, 05:21:18 pm »

I think I'm sticking with my O vote.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #239 on: May 31, 2017, 05:25:34 pm »

I think I want to lynch O and RR.  They seem way too partnery.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #240 on: May 31, 2017, 06:21:56 pm »

That's what you said about  Haddock too, no?

I really don't see why scum wouldn't have hammered me already, so I think 1/1 or 2/2 scum are on my wagon. maybe thats OMGUS but it makes perfect sense to me in this flipless game.

So I'm going to Vote: Robz and it's probably going to end up being MCMC's choice who dies today?
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Re: M101: Less Mafia (Day 2)
« Reply #241 on: May 31, 2017, 06:42:15 pm »

If Haddock was town I see absolutely no reason for scum TA, MC or Roadrunner to not hammer me. 6-2 with little scummy evidence pointing to them would likely be a cakewalk.

So TLDR I'm reevaluating it to:

Robz > Gkrieg > Awaclus > MCMC > TA > RR

Gkrieg moves for seemingly setting up two likely mislynches in a row with his previous post, MCMC moving down because he hasn't hammered me.

That being said my lynch order would probably be Robz > Awaclus > Gkrieg, since the delta in %chance Gkrieg and Awaclus are scum is small enough that the fact that Awaclus's future behavior is atrociously predictable overweighs it.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #242 on: May 31, 2017, 06:56:09 pm »

I mean you are doing the same thing with your lynch order that I was doing with my previous post.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #243 on: May 31, 2017, 06:57:50 pm »

I mean you are doing the same thing with your lynch order that I was doing with my previous post.

I'm not parsing this. I have no clue who the partner pair is, or that Haddock wasn't a successful hammer by me. I just think scum would have hammered me by this point, which only leaves you three as the scum pool.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #244 on: May 31, 2017, 07:21:55 pm »

Sorry, I'm saying that you are giving me scum points for saying I want to lynch you and RR.

Then in your post you give a lynch order.

How is what you did not any different than what I did?  The difference is that I gave reasons why you and RR are #1/#2 that ties you together.
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Re: M101: Less Mafia (Day 2)
« Reply #245 on: May 31, 2017, 07:31:29 pm »

Sorry, I'm saying that you are giving me scum points for saying I want to lynch you and RR.

Then in your post you give a lynch order.

How is what you did not any different than what I did?  The difference is that I gave reasons why you and RR are #1/#2 that ties you together.

The difference is that my presumption is i'm going to be lynched and you're at no risk of being so. But I agree it was slightly hypocritical of me.
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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #246 on: May 31, 2017, 08:12:43 pm »

I'm happy to act partnery with O because I'm towny on him. If this was a normal game, O would be a mild town read, but I gotta exemplify my reads and stuff because there's no flips or lots of interactions.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #247 on: May 31, 2017, 08:36:21 pm »

My lynch order would be TA > roadrunner > O/Robz > awaclus > gkrieg
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M101: Less Mafia (Day 2)
« Reply #248 on: May 31, 2017, 08:55:36 pm »

My lynch order would be TA > roadrunner > O/Robz > awaclus > gkrieg

why would scum TA or scum RR not lynch me unless i was also scum
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #249 on: May 31, 2017, 10:53:15 pm »

My lynch order would be TA > roadrunner > O/Robz > awaclus > gkrieg

why would scum TA or scum RR not lynch me unless i was also scum
Because we're on page ten and there's no need to and this isn't mylo. If one of them is scum and so is alhaddock lynching hammering you and having to deal with the fallout is risky. TA was already voting for roadrunner, I guess I agree it's unlikely rr is scum and you are town. But that's why I put ta ahead of roadrunner.

I think ta is our best chance of ending the game, I think after that it's more likely awaclus as a haddock partner or a robz partner and then your lynch? But I would have to see how wagons go
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: M101: Less Mafia (Day 1)
« Reply #250 on: May 31, 2017, 11:01:32 pm »

mcmc vote count

O (3): Awaclus, Robz888, gkrieg
robz (2): twistedarcher, O
gkrieg (1): roadrunner
Not voting (1): mcmcsalot

With 7 alive it takes 4 to lynch. D2 ends Wednesday, June 7 at 6am FT.

Yesterday's wagon
Vote Count 1.final

gkrieg13 (2): Awaclus, Haddock
Haddock (5): Roadrunner7671, mcmcsalot, Robz888, gkrieg13, O
Robz888 (1): Twistedarcher
Not voting (0):

With 8 alive it took 5 to lynch.

Haddock was lynched.

D2 starts now and ends Wednesday, June 7 at 6am FT.


vote: twistedarcher
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

O

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Re: M101: Less Mafia (Day 2)
« Reply #251 on: May 31, 2017, 11:12:44 pm »

My lynch order would be TA > roadrunner > O/Robz > awaclus > gkrieg

why would scum TA or scum RR not lynch me unless i was also scum
Because we're on page ten and there's no need to and this isn't mylo. If one of them is scum and so is alhaddock lynching hammering you and having to deal with the fallout is risky. TA was already voting for roadrunner, I guess I agree it's unlikely rr is scum and you are town. But that's why I put ta ahead of roadrunner.

I think ta is our best chance of ending the game, I think after that it's more likely awaclus as a haddock partner or a robz partner and then your lynch? But I would have to see how wagons go

I'll vote TA or roadrunner if the realistic options are myself being lynched or TA being lynched but obviously I'm not very enthusiastic about the prospect.

I think you have to be very confident that Haddock was scum to have your analysis make sense IMO. I hammered him and stand by that but even I think it's like at best 40% chance he was scum. If you're looking at a 2-scum team still remaining I think hammering me makes sense and your analysis falls a bit flat.

Either way I do think you're essentially in a kingmaker situation. I don't see Robz or Awaclus switching their votes off of me, and I barely see Gkrieg doing so. So you either can choose to lynch me or find a lynch that <me, you, TA, RoadRunner, 30% Gkrieg> would be able to vote for. Of those I think your best options are Robz (me, you, TA, RR), RR (You, TA, Gkrieg,...  Potentially robz?, potentially me if you threaten to hammer me instead but i'll keep arguing it's a mistake). TA (I'm not seeing how you get 4 here. You and who else? I'm in the same position as I am with RR and I don't think RR will vote for TA like TA will vote for RR.

TLDR: I don't see you successfully lynching anyone other than me, Robz, or potentially RoadRunner but that sames questionable

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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #252 on: May 31, 2017, 11:28:39 pm »

Who here is towny on Gkrieg?
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O

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Re: M101: Less Mafia (Day 2)
« Reply #253 on: May 31, 2017, 11:33:51 pm »

MCMC is which is all thats really relevant
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Re: M101: Less Mafia (Day 1)
« Reply #254 on: June 01, 2017, 01:21:00 am »

Vote Count 2.3

O (3): Awaclus, Robz888, gkrieg13
gkrieg13 (1): Roadrunner7671
Robz888 (2): Twistedarcher, O
Twistedarcher (1): mcmcsalot
Not voting (0):

With 7 alive it takes 4 to lynch. D2 ends Wednesday, June 7 at 6am FT.
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #255 on: June 01, 2017, 01:48:26 am »

Who here is towny on Gkrieg?

This is fishing and scummy
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O

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Re: M101: Less Mafia (Day 2)
« Reply #256 on: June 01, 2017, 01:50:05 am »

Who here is towny on Gkrieg?

This is fishing and scummy

what is there to fish in your mind?
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #257 on: June 01, 2017, 01:52:10 am »

Who here is towny on Gkrieg?

This is fishing and scummy

what is there to fish in your mind?

This goes along with the ask questions and let townies fill in the case.

Fishing for who to figure out who to push.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #258 on: June 01, 2017, 01:54:32 am »

Who here is towny on Gkrieg?

This is fishing and scummy

what is there to fish in your mind?

This goes along with the ask questions and let townies fill in the case.

Fishing for who to figure out who to push.

I guess that's fishing by your definition but I really really fail to see it as scummy. These kind of prods seem super standard.

Feels more OMGUS than anything else.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #259 on: June 01, 2017, 08:27:52 am »

Who here is towny on Gkrieg?

This is fishing and scummy
I thought this at first but in this game I think it's actually more important for town to know what scums reads are as opposed to scum wanting to know towns reads.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #260 on: June 01, 2017, 08:29:43 am »

@O I get what you are saying but I do think haddock was scum. Or at least that's the current thought process I am working with. Robz not feeling similarly and voting for you worries me.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

O

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Re: M101: Less Mafia (Day 2)
« Reply #261 on: June 01, 2017, 08:46:10 am »

well your views do make a lot of sense under that assumption, just a bold one to make.
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mcmcsalot

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Re: M101: Less Mafia (Day 2)
« Reply #262 on: June 01, 2017, 09:54:10 am »

well your views do make a lot of sense under that assumption, just a bold one to make.
What makes you think that? What changed that made you think he's town now as opposed to day 1?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

O

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Re: M101: Less Mafia (Day 2)
« Reply #263 on: June 01, 2017, 09:58:19 am »

well your views do make a lot of sense under that assumption, just a bold one to make.
What makes you think that? What changed that made you think he's town now as opposed to day 1?

1. I thought he was the best shot at being scum, so I hammered, but that was like, a 45-50% chance instead of the 2/7 I have from random lynch. I never put massive amounts of faith into D1 reads.

2. The quick and stable wagon on me that seems absolutely locked onto only me has somewhat expectedly made me reevaluate how many scum I think are left.
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Robz888

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Re: M101: Less Mafia (Day 2)
« Reply #264 on: June 01, 2017, 09:59:48 am »

How many scum do you think are left?
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Re: M101: Less Mafia (Day 2)
« Reply #265 on: June 01, 2017, 10:04:08 am »

who's being asked
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Robz888

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Re: M101: Less Mafia (Day 2)
« Reply #266 on: June 01, 2017, 10:10:24 am »

who's being asked

Ye, the round one
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Re: M101: Less Mafia (Day 2)
« Reply #267 on: June 01, 2017, 10:16:44 am »

40% 1 60% 2 ?
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Twistedarcher

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Re: M101: Less Mafia (Day 2)
« Reply #268 on: June 01, 2017, 05:07:10 pm »

I really do think Haddock was town, but also I'm off wagon so I have more reason to think that than the rest of you would.
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Re: M101: Less Mafia (Day 2)
« Reply #269 on: June 01, 2017, 05:07:50 pm »

Mcmc is townier, Robz still scummy. Robz/Awaclus are my two favorite lynches. But honestly none of you have given me a reason to believe you're towny, and I'm null/scummy on you all, and it's just a matter of degrees.
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gkrieg13

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Re: M101: Less Mafia (Day 2)
« Reply #270 on: June 01, 2017, 10:49:57 pm »

Sorry, having car troubles so that is taking up all my time.  Will post later, still want an O lynch
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Roadrunner7671

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Re: M101: Less Mafia (Day 2)
« Reply #271 on: June 01, 2017, 10:51:57 pm »

What's even going on at this point. I don't understand why we're all happy to give mcmc all that power. At this point I'll lynch anyone but O and Awaclus, but I'd prefer gkrieg.
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O

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Re: M101: Less Mafia (Day 2)
« Reply #272 on: June 01, 2017, 11:30:08 pm »

What's even going on at this point. I don't understand why we're all happy to give mcmc all that power. At this point I'll lynch anyone but O and Awaclus, but I'd prefer gkrieg.

Well quite simply MCMC has that power because three people are voting for me and won't change their opinions. So either MCMC will lynch me or he could pmuch dictate who else he wants to lynch and I'll go along with it.

I don't think MCMC is the most townie person here but from my perspective I think we've come close to default losing if MCMC is scum and Haddock wasn't. I just don't see the turnaround if MCMC + 1 other is scum, so the only chance of winning is trusting that MCMC is town.

Well tbh even if we weren't close to default losing I'd still follow any of MCMC's plans instead of getting lynched myself.
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Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #273 on: June 02, 2017, 01:31:15 am »

What's even going on at this point. I don't understand why we're all happy to give mcmc all that power. At this point I'll lynch anyone but O and Awaclus, but I'd prefer gkrieg.

Well quite simply MCMC has that power because three people are voting for me and won't change their opinions. So either MCMC will lynch me or he could pmuch dictate who else he wants to lynch and I'll go along with it.

I don't think MCMC is the most townie person here but from my perspective I think we've come close to default losing if MCMC is scum and Haddock wasn't. I just don't see the turnaround if MCMC + 1 other is scum, so the only chance of winning is trusting that MCMC is town.

Well tbh even if we weren't close to default losing I'd still follow any of MCMC's plans instead of getting lynched myself.

How do you know Haddock wasn't scum?
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O

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Re: M101: Less Mafia (Day 2)
« Reply #274 on: June 02, 2017, 02:10:52 am »

if MCMC is scum and Haddock wasn't
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O

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Re: M101: Less Mafia (Day 2)
« Reply #275 on: June 02, 2017, 02:11:10 am »

2. The quick and stable wagon on me that seems absolutely locked onto only me has somewhat expectedly made me reevaluate how many scum I think are left.
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Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #276 on: June 02, 2017, 02:18:31 am »


[default losing] if MCMC is scum and Haddock wasn't

so the only chance of winning is trusting that MCMC is town.
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Re: M101: Less Mafia (Day 2)
« Reply #277 on: June 02, 2017, 02:35:19 am »

Yes, literally after the sentence I suggested the conditional. I'm sorry, I should have repeated the conditional more carefully for those who can't induce context.
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Awaclus

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Re: M101: Less Mafia (Day 2)
« Reply #278 on: June 02, 2017, 03:06:03 am »

It's not at all the same conditional. In that conditional, you're also assuming scum!mcmc.
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