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Author Topic: What will the next Dominion expansion be???  (Read 26087 times)

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LastFootnote

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Re: What will the next Dominion expansion be???
« Reply #25 on: May 16, 2017, 05:11:45 am »
+5

There's a very early Dominion outtake with –1 Buy. I think it was a Workshop variant.

EDIT: Yep, it was called "Workshop".

Workshop: Action, $3
+1 Action
–1 Build (Buy)
Gain a card costing $3 or less.
« Last Edit: May 16, 2017, 05:14:41 am by LastFootnote »
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BlackHole

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Re: What will the next Dominion expansion be???
« Reply #26 on: May 16, 2017, 10:07:03 am »
0

There's the same problem with -1 Action. Either it's strong enough on its own and too strong with +actions or it's too weak without +actions.
Well, we already know some ways to get around this issue. I don't really think this kind of card is ever going to happen, but you can make it like "-1 Action. If this is the first time you played a [crazy card] this turn, ..."
If then it is ok to play this card with only one action left (of cause you would need to buy two villas to have an action again - not so great rules-wise), you can make it strong, but playing further [crazy cards] may not be overpowered any more.

But then it isn't such a simple concept anymore, is it.
Definitly not. :D Thats why I said I don't think this will appear as a real card.
I'm sure though Donald already thought about cards like these ;)
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trivialknot

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Re: What will the next Dominion expansion be???
« Reply #27 on: May 16, 2017, 11:12:10 am »
0

I think simplicity will come in the form of new mechanics.  For instance, the debt mechanic allowed for new ideas, where most of the complexity was hidden in the rules of debt.

I don't think -buy or -action are likely.  That space has been available for exploration since the very beginning.  So the fact that it hasn't been done yet probably means it isn't very good.

I expect some mechanics to return from previous sets, but only the kind of mechanics that don't use additional components.  So, landmarks may reappear, but not the kind that hand out vp chips.  There won't be more looters or reserve cards, but I expect more split piles.

I haven't seen anyone speculate on whether it will be a. "large" set (like dark ages and adventures).  That's what I'm hoping for, because more dominion.
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LostPhoenix

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Re: What will the next Dominion expansion be???
« Reply #28 on: May 16, 2017, 11:29:28 am »
+3

Coming from a Baker Idiot, I really want Coin Tokens to make a comeback. I feel like there are a lot more possibilities for them than just the few cards in Guilds.
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Re: What will the next Dominion expansion be???
« Reply #29 on: May 16, 2017, 12:25:47 pm »
+2

There's a very early Dominion outtake with –1 Buy. I think it was a Workshop variant.

EDIT: Yep, it was called "Workshop".

Workshop: Action, $3
+1 Action
–1 Build (Buy)
Gain a card costing $3 or less.

I assume you were able to stack these to mitgate the -1 Build (Buy)
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LastFootnote

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Re: What will the next Dominion expansion be???
« Reply #30 on: May 16, 2017, 02:30:24 pm »
0

There's a very early Dominion outtake with –1 Buy. I think it was a Workshop variant.

EDIT: Yep, it was called "Workshop".

Workshop: Action, $3
+1 Action
–1 Build (Buy)
Gain a card costing $3 or less.

I assume you were able to stack these to mitgate the -1 Build (Buy)

I assume so too, but I'm not 100% certain.
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Donald X.

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Re: What will the next Dominion expansion be???
« Reply #31 on: May 16, 2017, 05:16:18 pm »
+5

There's a very early Dominion outtake with –1 Buy. I think it was a Workshop variant.

EDIT: Yep, it was called "Workshop".

Workshop: Action, $3
+1 Action
–1 Build (Buy)
Gain a card costing $3 or less.
And that turned into Workshop.

Yes markusin, you could play multiples and just really not be able to buy anything. It's a Dominion card, that's how they work.
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McGarnacle

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Re: What will the next Dominion expansion be???
« Reply #32 on: May 16, 2017, 06:03:51 pm »
+1

Coming from a Baker Idiot, I really want Coin Tokens to make a comeback. I feel like there are a lot more possibilities for them than just the few cards in Guilds.

This could be cool. Guilds I think is cool and themy.
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Rodel30

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Re: What will the next Dominion expansion be???
« Reply #33 on: June 08, 2017, 01:59:32 pm »
0

Honestly, I wouldn't mind a large Alchemy style expansion. Maybe some action cards that give +Potions, or cards that have two costs (e.g. 1 potion and 2 coins or 5 coins). I love the Alchemy expansion, but it's such a nuisance to play with because of limited number of cards that actually use potions. Or maybe there could be an event that allowed you to use a buy to spend coin to get +1 potion.
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GendoIkari

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Re: What will the next Dominion expansion be???
« Reply #34 on: June 08, 2017, 04:37:03 pm »
+2

I wonder if there's any "rules" left that can be broken. I mean things like:

Your first 2 turns will have either and or and (Broken a whole bunch now, but not until Hinterlands).
No card will cost (Broken in Prosperity)
No card will cost (Broken in Dark Ages)
We will never have an Action-Treasure card (Broken in Empires)
No card will cost besides Provinces (Not counting Peddler because the cost is special; broken with Prince)

What other unwritten rules of card design do we have in Dominion?
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Re: What will the next Dominion expansion be???
« Reply #35 on: June 08, 2017, 06:14:36 pm »
+1

The only things you can buy are cards (Adventures)
Well, all the things printed on physical cards you can buy (Empires)
Durations stay out for one more turn (Adventures)
Okay, Durations EITHER stay out for one more turn or for forever (Empires)
Nothing can cost more than (Empires)
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ConMan

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Re: What will the next Dominion expansion be???
« Reply #36 on: June 08, 2017, 07:43:07 pm »
0

Also, you use the coins (and potions) you have this turn to buy cards (broken a little with Guilds, and then massively with Empires)
Your turn goes Action-Buy-Cleanup and it's done (Empires depending on how you count Black Market)

I guess that one direction could be "alternative costs" for cards? Instead of paying $6, you can pay $5 and discard a card? $6 for one, or $8 for two copies?
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Re: What will the next Dominion expansion be???
« Reply #37 on: June 08, 2017, 08:02:29 pm »
+2

What other unwritten rules of card design do we have in Dominion?

A card (or card-shaped object) can't change the victory conditions (I'm thinking of something more dramatic than Colony)

An attack cannot target a specific player (I doubt this ever changes)

Treasures can't be Durations
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Re: What will the next Dominion expansion be???
« Reply #38 on: June 08, 2017, 08:10:01 pm »
+3

What other unwritten rules of card design do we have in Dominion?

A card (or card-shaped object) can't change the victory conditions (I'm thinking of something more dramatic than Colony)

An attack cannot target a specific player (I doubt this ever changes)

Treasures can't be Durations
Also there are still only three game end conditions - 3 piles, Provinces, Colonies (where available).
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werothegreat

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Re: What will the next Dominion expansion be???
« Reply #39 on: June 08, 2017, 09:22:06 pm »
+1

Also there are still only three game end conditions - 3 piles, Provinces, Colonies (where available).

Landmark - Medieval Aliens

If you field $100 or more in a turn, you win.
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Re: What will the next Dominion expansion be???
« Reply #40 on: June 08, 2017, 11:01:21 pm »
+2

The order of discard piles don't matter.
The order of the trash doesn't matter.

Hockey Mask

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Re: What will the next Dominion expansion be???
« Reply #41 on: June 08, 2017, 11:14:23 pm »
0

An action card that cost $0.
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Re: What will the next Dominion expansion be???
« Reply #42 on: June 09, 2017, 12:15:19 am »
+1

An action card that cost $0.
There are plenty of those. A kingdom card that cost $0 would be one that hasn't happened yet, though.
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Re: What will the next Dominion expansion be???
« Reply #43 on: June 09, 2017, 12:20:02 am »
+1

The order of discard piles don't matter.
The order of the trash doesn't matter.

Could we see a zombie card that returns from the Trash if it has X cards on top of it?
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werothegreat

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Re: What will the next Dominion expansion be???
« Reply #44 on: June 09, 2017, 01:01:38 am »
+3

The order of discard piles don't matter.
The order of the trash doesn't matter.

Could we see a zombie card that returns from the Trash if it has X cards on top of it?

The trash isn't ordered like a discard or draw pile.  It's just a bunch of cards.  That's why the 2nd edition comes with a great big mat to spread it all out on.
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Re: What will the next Dominion expansion be???
« Reply #45 on: June 09, 2017, 04:40:16 am »
+3

I wonder if there's any "rules" left that can be broken. I mean things like:

Your first 2 turns will have either and or and (Broken a whole bunch now, but not until Hinterlands).
No card will cost (Broken in Prosperity)
No card will cost (Broken in Dark Ages)
We will never have an Action-Treasure card (Broken in Empires)
No card will cost besides Provinces (Not counting Peddler because the cost is special; broken with Prince)

What other unwritten rules of card design do we have in Dominion?

Another rule that was broken multiple times is: cards come from the supply, by either buy or gain. BM sort of broke it creating a parallel supply, but then it became normal after Cornucopia, Dark Ages, and Adventures.
And another was "sifters reduce hand size".

Rules still to be broken:
you start with 7 coppers
you start with equal decks (these two are broken in my very own fan expansion, but I doubt they'll ever be broken in official Dominion)
Supply piles are made of 8+ cards
You cannot directly trade buys for any other resources, nor coins for actions, nor actions for most other resources. You can trade actions for coins with Diadem, and I think all other trades can happen: cards for coins (eg Vault), coins for cards (Storyteller), coins for buys (Travelling Fair), cards for buys and actions (Hamlet). Uh, sort of weird rule but it's there. I guess you could summarize it with "-Action/coin/Buy doesn't happen"
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GendoIkari

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Re: What will the next Dominion expansion be???
« Reply #46 on: June 09, 2017, 09:28:45 am »
0

Of the mentioned stuff, I'd really like to see a change to the starting decks and a change to the  ending conditions. We have seen it in fan cards, but you could definitely have a Kingdom card that when it's in the game, one of your starting Coppers is replaced with a special Copper that interacts with that card somehow. And alternate win conditions are the best.
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Re: What will the next Dominion expansion be???
« Reply #47 on: June 12, 2017, 11:14:21 pm »
+1

One more rule that was broken: you can't play actions after you enter your buy phase (villa)
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Re: What will the next Dominion expansion be???
« Reply #48 on: June 12, 2017, 11:29:55 pm »
+1

One more rule that was broken: you can't play actions after you enter your buy phase (villa)

You can only play cards during your turn (Caravan Guard)
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Re: What will the next Dominion expansion be???
« Reply #49 on: July 13, 2017, 03:39:28 am »
0

Dominion Legacy
After each game, mark up individual cards to reflect new text and attributes
After 15 games, cards need to be torn up :D

.

Cards that cost 2 Buys to buy
Cards that cost 2 actions to play
Cards that also cost actions (+actions, not action cards) to buy
Cards that also cost coins or +buys to play

Coming from a Baker Idiot, I really want Coin Tokens to make a comeback. I feel like there are a lot more possibilities for them than just the few cards in Guilds.
I'd like to see the "consumable tokens" being expanded in other essential attributes
Action token
Buy token
Card draw token
Trashing token
Discount token
these are similar to player tokens in Adventures, but that's the whole point, as these are the bread and butter attributes of the game.  Plus, those player tokens get moved around, as opposed to being physical things to be spent.

You can spend any of those to get 1 of that.  For example, spend an Action token to get +1 action, then spend a Trashing token to Trash 1 card.

Moat token.  Spend one when an attack is played so you the attack doesn't affect you.

.

"Pick a pile from the Supply.  All cards in that pile also have the 'Treasure' keyword!"
Thief says it's time to trash and steal some Provinces!
An action card that cost $0.
Mercenaries, even though it's not in the Supply
However, we do have Ruins.
« Last Edit: July 13, 2017, 03:43:27 am by ackmondual »
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play
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