Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 59  All

Author Topic: RMM43: Smallville Mafia (Game Over. Scum wins)  (Read 133345 times)

0 Members and 1 Guest are viewing this topic.

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
RMM43: Smallville Mafia (Game Over. Scum wins)
« on: May 11, 2017, 01:32:45 pm »

Welcome to RMM43: Smallville Mafia by gkrieg13.

This game is for 12 players, and is an invented, closed setup designed by gkrieg13.

Sign ups are open.


1. 2.71828.....
2. Faust
3. schadd
4. LaLight
5. Eevee
6. Roadrunner7671
7. CheesyJelly
8. SpaceAnemone
9. Haddock
10. Joseph2302
11. luckat
12. ashersky

Tags: iguanaiguana

Game State Tracker:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by your role QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Quoting of QTs is forbidden as well
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 24 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are not allowed.
10. Cryptography is not allowed.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, greenish text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please write to the Mod in your role QT. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently, especially because I am a new mod. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via your role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last seven IRL days.
2. Twilight will last at least 4 hours in this setup, as there are some twilight actions.  It is recommended that people pre-submit their actions with conditionals in this case, seeing as twilight might start and end when you are asleep!
3. Nights will last between 36 and 48 hours, as determined by the mod and announced at the beginning of the night.
4. Night action phase submission deadline will be 36 hours after the night begins.
« Last Edit: July 01, 2017, 11:33:50 am by gkrieg13 »
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #1 on: May 11, 2017, 01:32:54 pm »

Setup Post:

This game will be much closer to a Normal 'M' game than most RMM games are (well at least the most recent RMMs).  I will also be giving town more information than is normally given to town in an RMM game. 
This game was inspired by the tit for tat setup that was run by schadd a little bit ago.

There will only be 2 factions, Town and The Villains.
Exactly 6 of the town PRs directly affect the scum team.  Each of the 3 scum are assigned 2 town PRs.  Scum receives one buff when one of the PRs assigned to them dies, and one nerf when the other PR dies.
There is at least one VT in the town.

Action Resolution Chain
  - All actions that are resolved at the same time, in particular night actions, will be resolved according to the following protocol:

  1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
  2. Resolve it.
  3. Repeat from step 1 until all actions are resolved.

  - In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:

  1. Commute
  2. Block
  3. Redirect
  4. Protect
  5. Kill
  6. Inspect

  - If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:

  1. Actions by town-aligned players are resolved first.
  2. If 1 doesn't apply, the action submitted first will be resolved first.

  One exception to this order is if a roleblocker targets someone who has been redirected.  In this case, the roleblock will also be redirected. ex. A roleblocks C, B redirects all actions of C onto player D.  D is now roleblocked.
« Last Edit: July 07, 2017, 05:42:56 pm by gkrieg13 »
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #2 on: May 11, 2017, 01:33:00 pm »

Flavor Post:

Because The Villains are directly affected by certain flavor names dying, it is ill-advised to claim flavor.  Each person will be given a flavor name from the show Smallville.  The roles are sometimes well-aligned with the person, sometimes not.  Flavor given by the mod at the beginning and end of each day will not have any impact on the game.  Mafia will be given fake flavor names.
« Last Edit: May 11, 2017, 02:03:43 pm by gkrieg13 »
Logged

Calamitas

  • Tactician
  • *****
  • Offline Offline
  • Posts: 407
  • Shuffle iT Username: Calamitas
    • View Profile
Re: RMM42: Smallville Mafia
« Reply #3 on: May 11, 2017, 01:34:27 pm »

Sure, /in
Logged
Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3384
  • Shuffle iT Username: faust
    • View Profile
Re: RMM42: Smallville Mafia
« Reply #4 on: May 11, 2017, 01:49:05 pm »

Either this game is not closer to "M" than most RMMs or you should delete "Time Travel" from the action resolution list ;)

Also /in
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3384
  • Shuffle iT Username: faust
    • View Profile
Re: RMM42: Smallville Mafia
« Reply #5 on: May 11, 2017, 01:49:42 pm »

It happened as I was posting! Turns out there aren't PPEs for modifications.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM42: Smallville Mafia
« Reply #6 on: May 11, 2017, 01:53:03 pm »

Either this game is not closer to "M" than most RMMs or you should delete "Time Travel" from the action resolution list ;)

Also /in

Haha ya, I thought that right as I posted the setup post before modifying the Action Resolution Chain!
Logged

schadd

  • Jester
  • *****
  • Offline Offline
  • Posts: 892
  • Shuffle iT Username: schadd
    • View Profile
Re: RMM42: Smallville Mafia
« Reply #7 on: May 11, 2017, 01:55:58 pm »

This game will be much closer to a Normal 'M' game than most RMM games are (well at least the most recent RMMs).
in
Logged
I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #8 on: May 11, 2017, 02:26:24 pm »

/in
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #9 on: May 11, 2017, 02:58:15 pm »

/tag for now
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #10 on: May 11, 2017, 08:02:07 pm »

/in
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #11 on: May 11, 2017, 08:23:06 pm »

Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #12 on: May 11, 2017, 08:34:47 pm »

/in
Logged
Oh God someone delete this before Roadrunner sees it.

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #13 on: May 15, 2017, 04:45:38 pm »

After more thought, I'm not going to make this an 'M' game, just know that it could be classified as such, but has more roles than the traditional 'M' game.
Logged

schadd

  • Jester
  • *****
  • Offline Offline
  • Posts: 892
  • Shuffle iT Username: schadd
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #14 on: May 16, 2017, 03:30:01 pm »

is   there        a                       dayvig?
Logged
I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #15 on: May 16, 2017, 03:31:44 pm »

is   there        a                       dayvig?
8) ::) :-X :-X :-X
Logged

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #16 on: May 16, 2017, 03:34:14 pm »

Is it a dayvig
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #17 on: May 22, 2017, 09:25:53 am »

/out
Logged

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #18 on: May 25, 2017, 05:21:54 am »

Bump. I'm very looking forward to starting this!

Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #19 on: May 25, 2017, 05:23:34 am »

Bump. I'm very looking forward to starting this!

If that is a legit sentence grammatically
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

2.71828.....

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • Shuffle iT Username: irrationalE
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #20 on: May 25, 2017, 08:39:06 am »

Bump. I'm very looking forward to starting this!

If that is a legit sentence grammatically

You would want to add "much" in there. "I am very much looking forward to...."

English. What a language.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #21 on: May 25, 2017, 08:44:35 am »

Bump. I'm very looking forward to starting this!

If that is a legit sentence grammatically

You would want to add "much" in there. "I am very much looking forward to...."

English. What a language.

English is very much a language.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #22 on: May 25, 2017, 10:09:49 am »

English is a vary language
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #23 on: May 29, 2017, 05:39:03 pm »

Inn.
Logged

AndrewisFTTW

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1129
    • View Profile
Re: RMM43: Smallville Mafia
« Reply #24 on: May 29, 2017, 07:06:45 pm »

Quote from: gkrieg13
  • Exactly 6 of the town PRs directly affect the scum team.  Each of the 3 scum are assigned 2 town PRs.  Scum receives one buff when one of the PRs assigned to them dies, and one nerf when the other PR dies.

So this means scum knows the setup immediately? And what kinds of buffs and needs are we talking here?
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10
Pages: [1] 2 3 ... 59  All
 

Page created in 0.161 seconds with 19 queries.