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Author Topic: Breath of the Wild  (Read 1881 times)

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GendoIkari

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Breath of the Wild
« on: April 20, 2017, 11:17:33 am »
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Ok, so there's a Switch thread where this game has been discussed a little bit, but this really needs it's own thread. I know several people here are playing this, so let's discuss it! Please use spoiler tags for spoilers; preferably with a non-spoilered note that lets people know if that spoiler is safe for them or not.

I'll start by saying I'm really blown away by this game. I'm a big fan of all Zelda games; and I had some reservations when I heard about the open-world nature of this game. I like to "100%" Zelda games, so I was worried that this game wouldn't allow that, and would be more about playing as much as you wanted until you had enough. But that doesn't seem to be the case; there's at least a few different ways in which you can consider the game to be "100%" done eventually.

But everything from the game play to the story; it's just so fantastic. Every time I play, it's so hard to put it down for the night. There's always just one more thing I want to do before quitting. I find myself spending the days thinking about what I'm going to get to do that night when I play next.

So my own progress... some minor post-Hateno but before-any-dungeon spoilers:

I recovered my first memory, and just love the way the story is playing out. Slowly learning about the past the way you do is probably the best storytelling that's been in a Zelda game so far. And the fact that you can (presumably) get these memories in any order, says a lot about the nature of the storytelling. Started taking pictures of everything I can find; I love filling out the compendium. Though I do really wish there was a way to add a picture to the compendium without saving the photo in the album... periodically having to go through and delete all your useless photos, while avoiding accidentally deleting the ancient photos, is annoying.   But still spending more time just exploring than furthering the actual game. I love going to just random areas just to see what I find. Get so excited when I spot a new shrine, or activate a new tower.

Negatives.... hardly any. As mentioned before, the Wii U has a very annoying thing where the gamepad screen flashes the whole time; we literally had to cover it with post-it notes to stop the annoyance. And if you play with the pro-controller for increased comfort, you lose the motion controls. It annoys me that they would have made both the Wii U and Switch pro controllers compatible with both;  so it would just be "pro-controller" and "pro-controller+ with motion controls". Why do they need to be non-compatible??

Um, I don't like that outside chests respawn. Clearing all enemy camps could have been a fun 100% challenge. Then again, with the limited nature of weapons; they had to make sure that you couldn't end up in a theoretical state of weapons all being gone.

Not a fan of having to choose between hearts and stamina with each upgrade. Also related to my "completionist" nature; I want to get all the upgrades; not have to choose between them.

But hey, those are all minor complaints compared to the positives.
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trivialknot

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Re: Breath of the Wild
« Reply #1 on: April 20, 2017, 12:01:52 pm »
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I don't think chests respawn.  There are just a lot of chests.  I like to have my radar set to chests and then I just wander around opening them all.

If you look through the Wii U Home menu (the one that comes up when you press the home button), I think there's an option to turn the gamepad screen off.  I haven't tried it myself.
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LastFootnote

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Re: Breath of the Wild
« Reply #2 on: April 20, 2017, 12:16:16 pm »
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periodically having to go through and delete all your useless photos, while avoiding accidentally deleting the ancient photos, is annoying.

I'm fairly certain that it's impossible to delete the ancient photos. And I don't mind going back and deleting the other ones now that I've discovered the mass-delete function.

Not a fan of having to choose between hearts and stamina with each upgrade. Also related to my "completionist" nature; I want to get all the upgrades; not have to choose between them.

I'm also fairly certain that these both cap out. So if you always choose stamina, for example, your stamina meter will eventually max and you'll have to choose hearts instead.
« Last Edit: April 20, 2017, 12:18:47 pm by LastFootnote »
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GendoIkari

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Re: Breath of the Wild
« Reply #3 on: April 20, 2017, 01:31:54 pm »
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periodically having to go through and delete all your useless photos, while avoiding accidentally deleting the ancient photos, is annoying.

I'm fairly certain that it's impossible to delete the ancient photos. And I don't mind going back and deleting the other ones now that I've discovered the mass-delete function.

I have not found such a function, that would help a lot! As for accidentally deleting Ancient Photos, maybe it was just story/flavor text, but when you first get them, you are told to be careful not to delete them because you can't get them back.

Quote
Not a fan of having to choose between hearts and stamina with each upgrade. Also related to my "completionist" nature; I want to get all the upgrades; not have to choose between them.
I'm also fairly certain that these both cap out. So if you always choose stamina, for example, your stamina meter will eventually max and you'll have to choose hearts instead.

From what I've read, they do both have caps, but you don't get enough upgrades to cap both; you have to choose one to be short. Though of course you can use food/potions to get the extra missing hearts from temp hearts. But moreso it's the decision you have to make throughout; I know I could have more stamina than I currently do, but only if I sacrifice life. That's just not the type of decision I enjoy; I'd prefer the game deal with that automatically; either by having both upgrade together, or by having different collections of things upgrade each. Just personal preference.
« Last Edit: April 20, 2017, 01:37:46 pm by GendoIkari »
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GendoIkari

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Re: Breath of the Wild
« Reply #4 on: April 20, 2017, 01:34:05 pm »
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I don't think chests respawn.  There are just a lot of chests.  I like to have my radar set to chests and then I just wander around opening them all.

I read that they do, when looking up what all the blood moon does. But I haven't checked it myself.

Quote
If you look through the Wii U Home menu (the one that comes up when you press the home button), I think there's an option to turn the gamepad screen off.  I haven't tried it myself.

Tried that... it's silly; it only turns off the screen until you touch a button on the game pad. I guess for people who are playing with a pro controller.
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LastFootnote

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Re: Breath of the Wild
« Reply #5 on: April 20, 2017, 02:22:40 pm »
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I don't think chests respawn.  There are just a lot of chests.  I like to have my radar set to chests and then I just wander around opening them all.

I read that they do, when looking up what all the blood moon does. But I haven't checked it myself.

I've never seen a chest respawn, though weapons that you find outside chests do. Though I don't think those respawn with the blood moon, or at least not every blood moon.
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Robz888

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Re: Breath of the Wild
« Reply #6 on: April 20, 2017, 04:16:23 pm »
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I've beaten the game, and currently completed 110 shrines.

So, obviously, this is a great game, no question. The world is so huge, and hasn't stopped feeling huge, despite how much I've been playing the game. I'll still stumble across a new area and wonder in amazement that I hadn't found it yet.

However, I do have some complaints. The main quest is simply too short and too easy. The biggest thing is, I miss the long, complicated dungeons of older games. The puzzles in most of the shrines are easy (and repetitive), and the Divine Beasts are a piece of cake. And they all look and feel the same. I love that in more traditional Zelda games, there are massive aesthetic differences between various dungeons. Really miss that. BotW's Hyrule Castle is cool, but it's also way too easy, since you can super jump to the top of it pretty easily if you completed Revali's Divine Beast.

There aren't enough different kinds of enemies, either. Battling Lynels and Stone Taluses (Talusi?) is fun, but boy do Lizalfos and Moblins get old fast.

And I found the story way too razor-thin. Even Skyward Sword, which was too light on plot for my tastes, had a much more developed story.

So that sounds like a lot of complaints. But I did really like it! Just doesn't quite live up to the hype for me.
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Galzria

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Re: Breath of the Wild
« Reply #7 on: April 20, 2017, 09:32:07 pm »
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I haven't beaten it, but I do have all the shrines. I had all but 5 prior to Speaking to Impa and proceedng to Hateno for the camera, but I'm just weird. I enjoy the exploring aspect of the game.

The puzzles in the shrines were, as you say, easy and somewhat repetitive. The mazes were fun - especially if you did them with no climbing. I also enjoyed the Divine Beasts. They weren't hard, but the scale of them made them fun.

My biggest complaint was that at a certain point... Things like fighting became not only irrelevant, but also detrimental due to the weapon system. Once I had the gear I wanted, it would rarely break because I would rarely use it - skipping most encounters (Moblins, I'm looking at you) unless Master Sword was up and I needed to.

The story itself is also, as mentioned, paper-thin. Especially playing the majority of the game the way I did - from the moment I could leave the starting area to the moment I got the "You've done all you can do, go kill Ganon", I needed to speak to 2 people. --- Yes, I had done the Divine Beasts already, but those are technically optional and CAN be done 100% independent of the actual story. My point is that, having completed everything I could except collect Korok seeds following my departure from the Plateau, I decided to finally actually follow the story and was pretty much told "You're done already". I expected it to be easy and straightforward, but I also expected there to be more.

I haven't actually played now in the last three days because I don't WANT to be done... But outside Gannon and Korok Seeds, there's just not a whole lot left.
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Blitz Games:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M101 (Traitor)

Total Wins: 11
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 12
Total Losses: 9

trivialknot

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Re: Breath of the Wild
« Reply #8 on: April 20, 2017, 11:12:07 pm »
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After you defeat Ganon, talk to Kilton, who asks you to kill every single miniboss in the world.  You probably won't get anything for doing it, but it's a thing you can do.
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GendoIkari

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Re: Breath of the Wild
« Reply #9 on: April 21, 2017, 02:46:31 pm »
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I'm surprised at the comments about a thin story. To me, the background of the events that occurred 10,000 years ago, followed by the background of the events that occurred 100 years ago, make for a richer and deeper story than I'm used to from a Zelda game. Of course there aren't as many "required steps" that you need to do to beat the game, but I don't really see how that equates to story. And in terms of getting story from talking to people, while maybe there's only a couple people you are required to talk to, there are many times more people to talk to with interesting things to say that relate to the story than in any other Zelda game. It being optional doesn't matter for that.

I guess I would compare that part of it to Metroid Prime (another really great game with a really good story). You can go through all of Metroid Prime without learning a single thing about why you are doing anything you are doing, or anything that happened before. But if you want to enjoy the full experience, you can read the hundreds of scannable things that fill you in on what is going on.
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Robz888

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Re: Breath of the Wild
« Reply #10 on: April 21, 2017, 02:54:14 pm »
+1

If I were re-designing the game, I would remove as many as half of the shrines (those "Major Tests of Strength" one finds everywhere cease to be "major" in any sense of the word very early on), and instead add three really involved, sophisticated dungeons. A ruined temple in the Faron/Floria area, a hunted mansion in north Akkala, and an ice palace in Hebra, since you barely have reason to visit those places, anyway. Maybe each of these dungeons has a key you need to access the Ganon's sanctum, or something.
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jonts26

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Re: Breath of the Wild
« Reply #11 on: April 21, 2017, 02:55:07 pm »
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Haven't played yet but I find it important to differentiate between story and lore. Lore is background history that sets the stage for the current story. It's passive, even if it requires effort on your part to uncover it. Story is what unfolds around you as you play. It's active.
« Last Edit: April 21, 2017, 03:01:41 pm by jonts26 »
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Robz888

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Re: Breath of the Wild
« Reply #12 on: April 21, 2017, 03:00:14 pm »
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As for the story, I just didn't find any of the stuff from 100 years ago to be all that interesting. I can't put my figure on why, exactly. There didn't seem to be anything novel about it, I guess. Compared to Skyward Sword, which was also pretty straightforward, but had that time travel twist at the end that I really like.

BotW also suffered, in my opinion, from lack of a good villain. SS and TP at least had Girahim and Zant making mischief, as the big bad hid in the background. It's left to the Yiga Clan and the Guardians to sort of fill that role, which, don't get me wrong, the encounters with people who turn out to be Yiga clan members are some of my favorite moments in the game. But it just wasn't enough for me.

It sounds like I'm complaining a lot, but I did really like the game!
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GendoIkari

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Re: Breath of the Wild
« Reply #13 on: April 21, 2017, 07:20:31 pm »
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Ok, I get it. Fewer in-game events that occur which actually change things. A necessity of the open-world style, and something I had been worried would make me not like it as much. But I found it hasn't bothered me at all; I really enjoy learning about the lore; and uncovering new facts through the ganingnof new memories (though I've only gotten one so far).
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Galzria

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Re: Breath of the Wild
« Reply #14 on: April 21, 2017, 07:29:29 pm »
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For me, I just enjoy my story to be gated a little more.

Obviously I enjoy the open world aspect - I equate shrines to, say, Hunts in FFXV. I could run from place to place exploring and solving and completing and just enjoying the overall experience. And I enjoy talking to everyone. It builds the depth of the world.

But by the lack of forced gating of any real nature it removes any deep character development. Link is, of course a pretty straightforward character - but they still could've presented him with more in depth reasons to go and do various tasks that build towards a more pressing need to defeat Gannon.

As it was, you're basically told you're the hero, Gannon is the bad guy, go kill him.

I dunno. Still hugely enjoyed the game.
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Blitz Games:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M101 (Traitor)

Total Wins: 11
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 12
Total Losses: 9

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Re: Breath of the Wild
« Reply #15 on: April 22, 2017, 12:58:12 pm »
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My brother and I (he has the left joycon and I have the right) were doing a major test of strength where you need to use Cryonis to stop his spinny move, and my brother forgot to get it out in time and we ended up putting it up underneath him.  It shot him up into the air, and when he came down, he got stuck in his pose and was slowly sliding.  It was hard to hit him because his shield was acting a bit funky, but he finally went into the corner and we found an angle we could hit him at.  We got a bunch of free hits until our weapon broke, which made him flinch which made him go back to normal.  Definitely the biggest bug I've seen in the game so far.
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Re: Breath of the Wild
« Reply #16 on: April 22, 2017, 06:35:28 pm »
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The biggest bug in the game is the blood moon, which sometimes spawns two or three times in rapid succession, even in the middle of the day. Apparently it can even happen right after you beat Ganon, forcing you to immediately fight him again.
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sudgy

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Re: Breath of the Wild
« Reply #17 on: April 22, 2017, 06:38:06 pm »
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The biggest bug in the game is the blood moon, which sometimes spawns two or three times in rapid succession, even in the middle of the day. Apparently it can even happen right after you beat Ganon, forcing you to immediately fight him again.

How do you cause that?
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Donald X.

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Re: Breath of the Wild
« Reply #18 on: April 24, 2017, 08:27:09 pm »
+5

Here I am with a Zelda review or something. Things I wanted to say about the game. Some of it may be spoilery from your perspective and well none of it is blacked out. I don't think it would possibly spoil anything for me, but YMMV.

Zelda: Breath of the Wild is a Zelda game, with elements of an open-world RPG. I will compare it to Skyrim and Fallout 4, because that's easy.

Skyrim and Fallout 4 give you three things to maybe find joy in: exploring, building up your guy, and combat. Zelda adds puzzles to that.

* Exploring *

Exploring the wilderness is just fantastic in Skyrim and Fallout 4. It's what Bethesda excels at: giving you a place to walk around and pick flowers. Exploring the dungeons is much more repetitive and dull; better in Fallout 4 than in Skyrim. It was easier for them to give you a sense of exploring different places with varying office buildings rather than varying caves.

Exploring is great in BotW. It is not as good as in Skyrim and one thing you will notice is how much empty space there is, how many blank mountains and open fields. But a couple things really spice this up. You can climb every mountain, and you can jump off the top and glide to some distant point; you feel really unconfined. And everywhere there are koroks to find and plants to collect. You never climb a mountain and think, that was pointless; you get your korok and you get to glide off.

There is one significant negative to exploring in BotW, which is, it rains too much. Rain makes it so you mostly can't climb (with tons of stamina you can make some progress on short climbs). Okay I get it, but uh. I have set the controller down and waited for the rain to stop. The first time you do that, you should figure, this is bad, we need to fix this. There is no wait feature except building a fire and sitting by it, and that isn't always possible.

And then, some of the elements are just not there visually; perhaps limits of the system. Like, there is a mushroom forest. It is the most boring mushroom forest you have ever seen. The giant mushrooms are all the same straight verticle shape. They are spaced out in an area and uh it's just a joke. Shivering Isles (Oblivion expansion, the game before Skyrim) had a mushroom forest; it was gorgeous, the mushrooms all different and bendy and intertwining and scenic.

Exploring dungeons isn't so much a thing in BotW; there are the divine beasts but they are just like a few shrines stapled together. The shrines themselves are very small dungeons and well that's a nice change of pace, I enjoy going in, doing my puzzle, being done with it. You don't explore them so much as see them, but that's fine.

* Building up your guy *

The dream for me in an RPG is to have it be that every guy is different, that if I play again I'll have a much different guy. The reality is that either every guy ends up the same, or there are some very small number of builds, and you can pick one to go for and that's it. The spell guy, the sneaky guy. You know.

Skyrim does not do great on building up the guy. The interface for perks is awful, but beyond that, well. You build up abilities and perks and get better equipment and I enjoy it some. It's not interesting though, it's not like you ever have a combo or something. Fallout 4 is better, it has a good system marred by them blurring together weak abilities with meaningful ones. You want the fun weak abilities but are a chump if you take them. Easily fixed: divide the abilities into two categories, fun and meaningful, and every level let you take one of each (and be careful how you divide them). Anyway I enjoyed building up my Fallout 4 guys. They overlapped a lot due to the essential abilities, but were not identical.

BotW makes everyone the same in the end. The stats you build up are hearts and stamina; in the end you max out at 27 hearts and 3 wheels of stamina, or 30 hearts and less stamina, or 28 or 29 hearts and a corresponding amount of stamina. Stamina is "do more before getting tired" and hearts are "take more hits before eating." I don't see why you don't automatically max out stamina (did I mention you'll still have 27 hearts) but whatever, it's not an interesting difference.

You build up a set of abilities, but there aren't many and again everyone gets the same ones. Four it gives you early on, it makes sure you have them so it can just factor that in everywhere else in the game. You can upgrade some of them later and also get a camera and a shrine detector. And you get access to abilities from food and elixirs and armor, which I will get to in a moment.

You also build up equipment. Unlike in an RPG, you do not build up your weapons, except insomuch as you will have a better collection at a given time later in the game. The weapons break, that's the thing. They break, and you switch weapons, and that one breaks. This is novel, I mean Skyrim and Fallout 3 had weapons degrade and you could repair them but this is a whole different experience. And it's great, I am totally with them on this thing. In Skyrim you will have your good weapon and it will be your best weapon for a while and you will only use that weapon. And then you'll get a better one and switch, but that doesn't happen that often. Mostly you just use what you always use. And in BotW you can't do that. You have the fun of how spears are different from swords and boomerangs and axes; you play with them all, it's fun the game forces you to have.

Armor does not break. You can upgrade it, repeatedly, by collecting stuff and bringing it to a fairy. It gets harder and harder; at some point it's like, am I really going to go fight lynels to get the hooves for this thing I'm probably never wearing. So people may quit at different points along the way, may care more about whatever suit than whatever other suit. But it all goes the same direction. There's some joy to building up the stuff but uh. It's nothing like the dream.

Another thing you do is collect uh stuff you could sell but often don't. Some of it goes into upgrading armor; a lot of it goes into making food or elixirs. You find a pot and light a fire under it and cook up some Simmered Fruit or Meat and Mushroom Skewers, to eat later when you're injured. This is the biggest negative of the game for me: the interface acts like you are going to just cook once in a while, but you cook a lot. I want to click on four things and then make 10 of that dish (and have them stack in my inventory). I don't want to just get to make one at a time, and have it go out of my inventory to show the items bouncing in the pot, which is what it actually does. And your inventory isn't sorted; stuff you cook is mixed with stuff you never cook, and items you'll cook together (e.g. two things that both have the heat-resistance ability) are separated by random distances across multiple pages. Just, cooking is way more work than it had to be, way way more work.

Furthermore, you can make food or elixirs. Food is made out of uh food, elixirs out of one "critter" - a frog or bug or something - and then monster parts. Food heals you; food and elixirs can grant temporary bonuses, e.g. +speed for N minutes. The abilities overlap 100%; everything an elixir can do, food can do (maybe it's 95%; I don't remember a flame guard food). And you can only have one effect on you at a time; eat a +attack snack and you lose your +speed. The upshot is, elixirs have no special identity and no real function, they are just food that doesn't heal you (and sometimes does even). It would have been easy to separate out abilities between the two and have elixirs mean something. I would have just confined food abilities to +hearts and +stamina and the super versions of those.

I also think it's sad that the basic food ingredients that really distinguish foods name-wise are things you have to buy in stores, for the joy of getting a differently-named food; you can make an apple pie or salmon paella, but mostly you will make the same basic dishes out of your random fruits and mushrooms and meats. Ah, another meal of Simmered Fruit.

And finally you build up inventory slots by finding koroks. You build up a bunch of ways really, and it's fun to build up, even if you don't get to head towards a unique final guy.

* Combat *

Combat in Skyrim just sucks. Man. So bad. It's better in Fallout 4; it's not great but I mean, there's a certain amount of joy to shooting the stuff. Overall the low point of the Bethesda games. They should make one of these games with no combat, I am not kidding. Focus on your strengths.

BotW pushes physics and multiple solutions for its combat. It also doesn't make you do it, that's a big thing. Why fight these moblins? There are no experience points. The loot won't matter; you aren't farming anything except exotic stuff for high-level armor upgrades. Your weapons will degrade. This is another freeing thing; you aren't pushed to fight stuff for the sake of getting better. You can just run away from a lot of the fights, fight the battles that matter.

Anyway physics! There's a physics engine. Your club will catch fire if it hits the campfire, and set a monster on fire if you hit a monster with it, and set grass on fire if you hit grass with it, and the grass will create a gust of wind you can float on with your paraglider. But that tree? It's never catching on fire. You can chop down the tree and get wood and branches and whatever fruit was up there, but there are no forest fires. Maybe next game.

Anyway the physics stuff does a lot to keep combat entertaining. There will be a lot of things you can do; it's better not to just charge in and whack things, and there are a lot of ways to not do that. And charging in doesn't just play out one way either. The monsters behave different ways; a wolf circles you and then darts in and stuns you, a lizalfos dances back and forth then lunges past you. Bokoblins ride horses sometimes, hey that's not fair.

Overall it's just way better combat than an RPG ever has.

* Puzzles *

As noted the Bethesda games don't have puzzles. A puzzle in Skyrim is like "put the three things in the order they were on that thing you found." If we count them they just score rock-bottom.

The puzzles in BotW shrines are mostly easy. A great thing is that they set up the rules and then you do whatever; you can "cheat" some of them with the physics engine and that's just cool. You're supposed to hit two levers in some sequence to get the 6 torches lit, but with 5 lit you can just shoot a fire arrow at the last one and that's that, they're all lit. It's like when Indy shoots the guy instead of fighting him. You get to do that. On some of them anyway.

The divine beasts didn't really do it for me. They're like shrines but bigger and with a significant uh rotation element, some way to manipulate the rooms you're in that varies a little between the beasts. It reminded me of Zork 3, which is not a compliment. But uh I dunno, they were low points for me, the pseudo-boss-fight to get in and the boss fight especially. I almost never like boss fights and I did not like these. the puzzles themselves were fine but uh whatever.

The shrines were fun despite the easy puzzles. The chests give you a little extra challenge; there's at least one chest in each shrine and you can try to get them but don't have to.

The koroks are also puzzles. There are 900 guys hidden in the world. Some are just under an out-of-the-way rock; others are hidden at least 8 other ways, where something matches or doesn't and you do something and bam your korok appears. These are only puzzles the first time - then you know, that's one way koroks are hidden. Still it counts. And some of them are little challenges, you find it but then need to do something to get it. Anyway as mentioned under exploring, they spice up exploring, you find them everywhere and are happy to.

* Story *

I didn't list this as a possible source of joy. Man it so isn't. You cannot entertain someone with the Skyrim or Fallout 4 stories. It's the same here. It's kind of interesting how Zelda is portrayed in the flashbacks, but not I'd-watch-that-movie interesting. There are lots of little quests and some of them have stories to them and uh they don't get in the way? There were a couple laughs. Natalie was watching me play and called the contents of that one chest, you know the one.

* So then *

At the start of the game, you gradually learn how to use the infinite controls, and see how detailed the game is, how much you can do and how many small areas they filled in. You explore your basic abilities and the way combat works and the physics engine. And it's so great. You have so much freedom. The initial space to explore feels large, and then you get out into the rest of the world which dwarfs it. And for a while you can just endlessly explore uncharted territory. You pile up quests and you can do those, and start to explore charted territory, see all the places that are on the map but which you haven't been to. You climb every mountain.

At some point the thrills space out more. At this point I have most of the shrines but not all of them; I don't know where to look for the rest and it is starting to take a while to find one. I will never get all the koroks. There are memories to find - backstory - and I don't quite have them all, I don't remember where these last two were supposed to be and the pictures didn't give it away. There is a compendium, you can take a picture of everything and have all those pictures. I don't know how seriously I'll take that but I started snapping pics. I've put off the last fight because well do I really keep playing after that? I mean I know you can't, that you go back to right before the fight and then do something else but it knows you beat it. But what, why not do the other stuff first. It's not like the last fight will be as fun as this stuff either.

Overall it's a great game. The biggest issue is the poor cooking interface. And it rains too much. The divine beasts could have been better.
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Re: Breath of the Wild
« Reply #19 on: April 24, 2017, 09:07:28 pm »
0

Overall it's a great game. The biggest issue is the poor cooking interface. And it rains too much. The divine beasts could have been better.

The biggest issue is those things *and* the blood moon. Just today, I was doing a side quest where you have to accompany a love letter as it slowly floats down the Zora's river for a long time. Then the blood moon came and guess what? It reset the quest, the love letter went right back to its author. Then I did it again and the blood moon interrupted me again. Okay, that's it, this quest is never getting completed. Sorry, would-be lovers.
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Re: Breath of the Wild
« Reply #20 on: April 25, 2017, 04:16:25 am »
0

Overall it's a great game. The biggest issue is the poor cooking interface. And it rains too much. The divine beasts could have been better.

The biggest issue is those things *and* the blood moon. Just today, I was doing a side quest where you have to accompany a love letter as it slowly floats down the Zora's river for a long time. Then the blood moon came and guess what? It reset the quest, the love letter went right back to its author. Then I did it again and the blood moon interrupted me again. Okay, that's it, this quest is never getting completed. Sorry, would-be lovers.

I can't say it's not an issue - but I do feel YMMV. Having completed the game now, and acquired all shrines, I have yet to be impacted in any noticeable way whatsoever by this "feature". The most annoying part was needing one for a Shrine, and it's refusal to appear.

But yeah. While I've experienced no negatives to it, I may be the exception.
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Re: Breath of the Wild
« Reply #21 on: April 25, 2017, 07:42:09 am »
+1

The most annoying part was needing one for a Shrine, and it's refusal to appear.
For anyone else dealing with that, it turns out that you do not need to sit around there waiting for a blood moon. If you just do stuff wherever in the world, and at the first hint of a blood moon you teleport as close as you can and race to the spot, you get there in time. Or at least I did. I wasn't waiting around for a blood moon. And they anticipated that.

I never enjoy "wait until 7 o'clock" stuff, but it's especially bad in a game where instead of a wait command there's building a fire and sitting by it, and instead of whatever hour you have just a few particular times you can wait until. There were a few of those things, where you build your fire and get as close as that gets you and then set the controller down, now it's up to the sun.

I haven't had any bad blood moon experiences. I wondered if it could happen on Eventide, that sounded annoying, but it didn't while I was there. I did the love letter quest, oh Robz888, they were so happy.
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Re: Breath of the Wild
« Reply #23 on: April 25, 2017, 08:34:38 am »
0

I don't think it happened to me on Eventide Island. It did happen once the very second after I killed a Lynel, which would have been fine--more Lynel hoofs and weapons for me, yay--except all the loot de-spawned. Thanks, blood moon.
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Re: Breath of the Wild
« Reply #24 on: April 25, 2017, 11:26:19 am »
0

I don't think it happened to me on Eventide Island. It did happen once the very second after I killed a Lynel, which would have been fine--more Lynel hoofs and weapons for me, yay--except all the loot de-spawned. Thanks, blood moon.

Do you have a faulty version or something?  I've had blood moons directly after a lynel fight, and he didn't respawn right away and the loot stayed.  And I've never seen them too close to each other.
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Re: Breath of the Wild
« Reply #25 on: April 25, 2017, 11:27:18 am »
0

I don't think it happened to me on Eventide Island. It did happen once the very second after I killed a Lynel, which would have been fine--more Lynel hoofs and weapons for me, yay--except all the loot de-spawned. Thanks, blood moon.

Do you have a faulty version or something?  I've had blood moons directly after a lynel fight, and he didn't respawn right away and the loot stayed.  And I've never seen them too close to each other.

I guess it's glitched for some people and not for others.
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Re: Breath of the Wild
« Reply #26 on: April 25, 2017, 12:23:17 pm »
0

I don't think it happened to me on Eventide Island. It did happen once the very second after I killed a Lynel, which would have been fine--more Lynel hoofs and weapons for me, yay--except all the loot de-spawned. Thanks, blood moon.

Do you have a faulty version or something?  I've had blood moons directly after a lynel fight, and he didn't respawn right away and the loot stayed.  And I've never seen them too close to each other.

I guess it's glitched for some people and not for others.

Or one of the updates changed this.
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Re: Breath of the Wild
« Reply #27 on: April 25, 2017, 05:36:33 pm »
+4

I think we can all agree that the worst part about Breath of the Wild is when your wife goes out of town for a few days, and you can't play it again until she gets back.

Much worse than the blood moon issue.
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Re: Breath of the Wild
« Reply #28 on: April 30, 2017, 04:59:58 pm »
+2

So hey I just saw this thread. I'm playing the game (I think I mentioned this elsewhere). It's really good! I'm currently at 80 Shrines, about ~300 Korok Seeds and 3 Divine Beasts. And I've put over 100 hours into the game, like dang that's a lot and I'm not even close to done.

Things I like:

Err most things actually. The game is great.

The physics based stuff is fun. Lots of cool puzzles that don't seem to be set in fixed systems like old Zelda games. Many have several possible solutions, and it's really cool.

The (mostly) lack of artificial limits on what you can carry. No more "You can only carry 200 rupees right now because fuck you". No limits in how many of each material you can carry - or at least it's a very large limit, I have over 200 of several things. The limits that are in place all make sense from either technical or gameplay perspectives - you can't have unlimited meals because they're all different with different recipes, but 60 is pretty good and you can stack simple meals anyway. You can't have unlimited weapons because again each is different. Although I'd have liked to see those limits be a bit more lenient early on, but I guess they need something for you to Korok Seed for.

The game gives you loads of cool tools right at the start. In the first few hours of gameplay you've basically got Bombs, the Bow, three other runes which are similar to major items in other Zelda games, your basic weapons and shield, the ability to swim, climb, cook, chop down trees, glide, as well as a bunch of other basic stuff. And basically a very large number of bottles, if you want to use that comparison. Oh, and also Fire Arrows, Ice Arrows, possibly Shock Arrows and Bomb Arrows. Compare to a lot of other Zelda games where you might have maybe a sword, shield and 1-2 major items.

Shrines are fun and have very cool puzzles, although they do look a little samey. There's a few other minor complaints I have with shrines (see below).

Combat is fun. There's your three main weapon classes (1 handed, 2 handed and spears) and some variations on each, and each fights in a different way. Then you also have bows which can do some cool stuff. Add in your runes, physics based solutions, stealth options and you have a ton of combat variety. However there is a bit of an issue I have with the combat (see below).

One of my favourite little things to do with the combat is slowly approaching one of those 'hidden' Lizalfos, and when it jumps out at me, do a side jump and trigger a Flurry Rush. It's so satisfying to turn an attempted ambush straight back on the enemy.

Enemies also can do some really cool things, what with how they can just use all kinds of different equipment, and each in different ways. It's very cool to see.

Lynels in 3D. At last.

Exploring is super fun. You get tons of nice views, there's little secrets hidden all over the place, and once you get that Stamina Wheel and Climbing Gear upgraded suddenly you can go everywhere, and it's awesome.

The game just has so many little cool things that can happen. Earlier today I climbed up an arbitrary cliff, and was ambushed by a Moblin I hadn't expected to be there. He whacked me straight back off the cliff, where I fell and lost all my remaining hearts. Well, it was certainly annoying, but funny as heck. And there's loads of fun things that can happen. Setting stuff on fire and watching Bokoblins burn themselves. Dropping bombs into their little dens. Sneaking in and stealing all of their equpment, before getting their attention - or stealthily killing every single enemy in one of those tree camps. And then in various physics puzzles - Stasis can cause some really cool effects, and you can do crazy things with Cryonis sometimes (I once had an enemy charging at me in a Shrine, and I used Cryonis right below it... it ended up flying over me and crashing into a wall behind me, where I got some easy hits in).

There's probably other stuff but this is what comes to mind.

Things I dislike:

Few major "permanent" items asides from what you get very early in the game. No Hookshot/Clawshot, for instance, which is an item that's been in every 3D Zelda and many 2D ones, and would have been potentially very cool here. This is honestly only a minor complaint since you do get a TON of stuff anyway, but... a few more upgrades and permanent gear here and there would certainly have been nice.

The relative lack of enemy variety. Bokoblins, Moblins, Lizalfos. That's about 90% of the combat in the game. Now, okay, they're all quite varied in how they fight, even with the same enemy being quite different when using a 2 handed weapon compared to a 1 handed one, but it does still get a little stale later in the game. The field minibosses help to break things up, but again, it's Talus and Hinox for the most part, with a few areas having Guardians.

The Apparatus Shrines. Please let me turn off motion controls for them. They're usually good but ones that require you to turn the controller completely upside down? Did they forget the Switch has a handheld mode?

The lack of major dungeons. Okay, the Divine Beast dungeons are pretty cool, at least at first, but they're not very long and... all use very similar gimmicks, at least from the three I've seen. A few Shrines are pretty big and that's fun, but it'd have been nice to have full dungeons again.

Story, or lack thereof. There's a lot of backstory and "this is what happened 100 years ago" but it's mostly unsubstantial. Maybe a little bit of extra plot is coming after I do something with all the Divine Beasts, and I'm expecting something substantial for finishing all of the pictures, but so far... very little plot. Still it's not like Zelda games have generally been big on plot, but I feel like the open world nature of the game has been to the stories detriment.

Overall though, it's a fantastic game, a 10/10 from me so far. Now if you'll excuse me, there's a Tundra in the Hebra region that needs exploring.
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Re: Breath of the Wild
« Reply #29 on: May 26, 2017, 06:05:39 pm »
0

A few days back (well, more like a week now) I finished playing the game, with basically everything done except Korok Seeds - which I collected about 550 of, an amount I'm reasonably happy with. Still kinda crazy that after combing the world somewhat thoroughly, I didn't even find 2/3rds of the seeds hidden - although I expect if I went back over the areas I visited earlier I could probably find another good 50-100 seeds.

Anyway, very fun game. I'm probably gonna get the DLC and play on Master Mode when it comes out, and enjoy things in a different way.
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GendoIkari

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Re: Breath of the Wild
« Reply #30 on: May 26, 2017, 07:44:17 pm »
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We just got past half the shrines done, with a bit over 100 korok seeds. Only 1 beast finished; though we've been to the right towns for 2 others. Basically, doing more exploring and side quests than story.
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Re: Breath of the Wild
« Reply #31 on: June 14, 2017, 11:12:04 pm »
+1

So update on my own progress (and opinions).

After tonight we'll have passed 150 hours of gameplay. (If I haven't said it before, I say "we" because I'm playing it with my wife; we alternate days of turns at the controls, but we both participate in decision making no matter who has the controls). So that's far more hours than I've ever spent on any (video) game before, I'm pretty sure.

We have all memories, 3 Divine Beasts, 103 Shrines, and 225 Korok seeds.

Still completely in love with the game. Of course it's no longer about "wow, what will I discover next in the world"; having seen almost the entire world (or at least a good sampling of each area). But I still find myself greatly looking forward to the tasks I still have to do; the sidequests, minigames, and even some farming part farming.

I can now point out things I wish were different about the game, but I find them all extremely minor nitpicks; nothing that actually matters...

 - I wish the map screen remembered where you last were looking at, instead of defaulting to your current location. Made it hard to switch between pictures and the map to find memory locations.

 - I wish the controls for Urbosa's Rage were different... Sometimes I want to be able to charge up a regular charge attack without wasting / using a Rage. You can do this, but only if you don't hold the charge very long at all.

 - I wish the HUD had more options... I love the look of the pro-mode HUD, but I don't think I could get by without the minimap; so we have the whole thing on. You should be able to turn on or off each item individually.

 - Loading times... inevitable probably, but there is a lot of waiting for loading; especially when doing things like visiting all stables in a row to look for someone.

 - It would be nice if the master sword recharged before it fully broke, like maybe whenever it's not equipped. Whenever I have an "almost broken" master sword, if I'm not in a battle, I just purposefully break it so that it will start to recharge. I shouldn't have to do that.

 - Not being able to max both hearts and stamina... I'm still 17 Shrines away from this actually mattering, but I know it's going to bother me that you can't max both. I know you can do it with temporary hearts, but it's not the same.

 - I don't like that it tells you your sword or shield is damaged every time you pull it out. Just tell me when it first happens, or whenever I equip a damaged one.

 - 900 Koroks is probably too many. After we've done everything else there is to do, we'll spend hours doing nothing but collecting the rest of the Koroks. With help from a guide. That sounds like less fun than the rest of the game so far.

As you can see, these are all really minor annoyances; not real complaints about the game.
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Re: Breath of the Wild
« Reply #32 on: June 15, 2017, 01:23:18 pm »
0

- I wish the controls for Urbosa's Rage were different... Sometimes I want to be able to charge up a regular charge attack without wasting / using a Rage. You can do this, but only if you don't hold the charge very long at all.
I take it that the last beast you haven't done yet is Vah Rudania?  That's the one that I'm always using when I don't want to.

You can cancel the charge attack by pressing B.  This is relevant for the heavy weapons, since you may want to swing them around in a few circles without using Urbosa's Fury.

- 900 Koroks is probably too many. After we've done everything else there is to do, we'll spend hours doing nothing but collecting the rest of the Koroks. With help from a guide. That sounds like less fun than the rest of the game so far.
In the upcoming DLC, there's a mask that lets you track Koroks.  I think finding all 900 would still be tedious, but I just like the idea of trying, with that mask.  Anyway, I heard you only need half the korok seeds to fully upgrade your inventory.
« Last Edit: June 15, 2017, 01:24:19 pm by trivialknot »
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Re: Breath of the Wild
« Reply #33 on: June 15, 2017, 03:09:33 pm »
0

- I wish the controls for Urbosa's Rage were different... Sometimes I want to be able to charge up a regular charge attack without wasting / using a Rage. You can do this, but only if you don't hold the charge very long at all.
I take it that the last beast you haven't done yet is Vah Rudania?  That's the one that I'm always using when I don't want to.


Correct.

Quote
You can cancel the charge attack by pressing B.  This is relevant for the heavy weapons, since you may want to swing them around in a few circles without using Urbosa's Fury.

Yeah I've done this for swinging 2-handed weapons also. But it doesn't work for the use case of wanting to do a spin attack with a 1-handed weapon, or a spear flurry.

Quote
- 900 Koroks is probably too many. After we've done everything else there is to do, we'll spend hours doing nothing but collecting the rest of the Koroks. With help from a guide. That sounds like less fun than the rest of the game so far.
In the upcoming DLC, there's a mask that lets you track Koroks.  I think finding all 900 would still be tedious, but I just like the idea of trying, with that mask.  Anyway, I heard you only need half the korok seeds to fully upgrade your inventory.

I saw the korok mask in the recent trailer, but didn't realize it will help you find koroks. That might make it a bit more fun compared to just looking at a guide and following it.

Yeah, I know you only need about half to get full inventory upgrades. Though I also know you get something for getting them all... don't know what; don't want to know what until we actually do it! I'm assuming it's something so not worth it.  ;D
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Re: Breath of the Wild
« Reply #34 on: June 15, 2017, 04:51:39 pm »
0

Yeah, I know you only need about half to get full inventory upgrades. Though I also know you get something for getting them all... don't know what; don't want to know what until we actually do it! I'm assuming it's something so not worth it.  ;D

Oh, it's worth it.

   >:)   
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Breath of the Wild
« Reply #35 on: June 17, 2017, 07:17:03 pm »
0

- I wish the controls for Urbosa's Rage were different... Sometimes I want to be able to charge up a regular charge attack without wasting / using a Rage. You can do this, but only if you don't hold the charge very long at all.

You can turn the Champion abilities off in the Key Items menu, if needs be. I don't find it's too much of an issue with Urbosa's fury, but mostly because the charge attack for 1H weapons (the spin attack) is not very useful, and that's the weapon I use most. With 2H weapons which have the most useful charge attack (by like, a magnitude - it's fantastic) you can cancel by pressing B to avoid using the final swing if you don't want to use Urbosa's Fury. With Spears it can be annoying, since their charge attack is somewhat useful at stage 2, but that also activate's Urbosa's Fury. On the plus side, it does only take 12 minutes to recharge, so it's generally not a big deal to waste one occasionally.

Quote
- I wish the HUD had more options... I love the look of the pro-mode HUD, but I don't think I could get by without the minimap; so we have the whole thing on. You should be able to turn on or off each item individually.

I definitely agree here. I find most things on the HUD are reasonably useful to have, though. I like having the champion power gauges, but I feel like they take up a bit too much space currently. The time is also very useful to see. But things like the noise sensor, weather forecast and temperature gauge aren't needed.

Quote
- It would be nice if the master sword recharged before it fully broke, like maybe whenever it's not equipped. Whenever I have an "almost broken" master sword, if I'm not in a battle, I just purposefully break it so that it will start to recharge. I shouldn't have to do that.

Similarly, the hero powers. It would be nice if these fully replenished themselves if not used for their normal recharge duration.

Quote
- Not being able to max both hearts and stamina... I'm still 17 Shrines away from this actually mattering, but I know it's going to bother me that you can't max both. I know you can do it with temporary hearts, but it's not the same.

My expectation is that the DLC pack 2, since it's meant to be containing a new story, will probably give 3 extra heart containers in some form, allowing you to max everything. It bothers me as well.

Quote
- 900 Koroks is probably too many. After we've done everything else there is to do, we'll spend hours doing nothing but collecting the rest of the Koroks. With help from a guide. That sounds like less fun than the rest of the game so far.

There's no obligation to get them all. There's no reward for getting them beyond 441, either, except a tiny token in your inventory. I got to about 540-550 IIRC, and considered that to be good enough, since that's what I found without a guide, and it gave all the upgrades. I wouldn't recommend trying to find all 900 unless you actually enjoy doing that.
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Re: Breath of the Wild
« Reply #36 on: June 21, 2017, 11:09:34 am »
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Similarly, the hero powers. It would be nice if these fully replenished themselves if not used for their normal recharge duration.

My guess is that it would be too powerful then; but yeah, it's annoying to have to decide if you want to just waste your last one so you can begin the recharge.

I take it that the last beast you haven't done yet is Vah Rudania?  That's the one that I'm always using when I don't want to.

Finished all 4 now. In general, I don't mind Daruk getting used by "accident", because most of the time it doesn't matter whether it's used now or the next time I'm hit. However, I am annoyed by how it interacts with octoroks... if you hold your shield to bounce their shots back at them, it still uses Daruk! That doesn't make sense to me; Daruk should only happen in situations where you would have taken damage otherwise.

So yeah, all divine beasts done, and 114 shrines found/done. We'll explore a bit more to see if we can find the last few, but I'm pretty sure we'll end up needing to turn to a guide. Also tempted to just go and kill Ganon, so that we can have access to the after-game stuff while looking for the last few shrines.
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Re: Breath of the Wild
« Reply #37 on: June 21, 2017, 01:28:58 pm »
+1

So yeah, all divine beasts done, and 114 shrines found/done. We'll explore a bit more to see if we can find the last few, but I'm pretty sure we'll end up needing to turn to a guide. Also tempted to just go and kill Ganon, so that we can have access to the after-game stuff while looking for the last few shrines.
I think I personally would want to know:
- One of the shrines is in the castle, and odds are you will finish the castle and fight Ganon when you go there, because you will want to explore the castle and then won't want to redo stuff later; so, either you save that one for last or fight Ganon before you have all the shrines.
- I don't know what you mean by "after-game stuff" (there's a % complete score but it's dominated by koroks so whatever), but the only extra quest is killing all the hinoxes, taluses, and moldugas. This means that you will for sure save time if you start marking killed ones on your map right now.
- If you are working on the compendium, you can take a picture of Ganon and it keeps it when you reload your game with Ganon unkilled.
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Re: Breath of the Wild
« Reply #38 on: June 21, 2017, 02:03:51 pm »
0

So yeah, all divine beasts done, and 114 shrines found/done. We'll explore a bit more to see if we can find the last few, but I'm pretty sure we'll end up needing to turn to a guide. Also tempted to just go and kill Ganon, so that we can have access to the after-game stuff while looking for the last few shrines.
I think I personally would want to know:
- One of the shrines is in the castle, and odds are you will finish the castle and fight Ganon when you go there, because you will want to explore the castle and then won't want to redo stuff later; so, either you save that one for last or fight Ganon before you have all the shrines.
- I don't know what you mean by "after-game stuff" (there's a % complete score but it's dominated by koroks so whatever), but the only extra quest is killing all the hinoxes, taluses, and moldugas. This means that you will for sure save time if you start marking killed ones on your map right now.
- If you are working on the compendium, you can take a picture of Ganon and it keeps it when you reload your game with Ganon unkilled.

Thanks, I'm surprised by that first spoiler, and ok with it being spoiled, as we never would have found it without eventually looking it up.

The post-game stuff I meant are the couple things you mentioned. Having a % complete will help with knowing how many, if any, locations I still haven't been to; and having Kilton's thing will let me know if it's worth spending time fighting a miniboss I come across. I just figure having that info available while shrine-hunting will save time in the long run.

Also, I may have misread something previously because I can't find info on this again, but I thought that after beating the game, the quest list will show the total number of shrine and side quests complete out of the number available, which would tell me how many of the missing shrines are shrine quests. But maybe that's not actually correct...
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Re: Breath of the Wild
« Reply #39 on: June 21, 2017, 02:30:32 pm »
0

The post-game stuff I meant are the couple things you mentioned. Having a % complete will help with knowing how many, if any, locations I still haven't been to; and having Kilton's thing will let me know if it's worth spending time fighting a miniboss I come across. I just figure having that info available while shrine-hunting will save time in the long run.
The % really doesn't tell you anything, because as I said it's so dominated by koroks. That's just how they did the math. For the minibosses it says "defeated" if you already beat them, so that's nice, but you still have to go right up to the monster to find that out, so again you really want to mark them all on the map as you beat them.

Also, I may have misread something previously because I can't find info on this again, but I thought that after beating the game, the quest list will show the total number of shrine and side quests complete out of the number available, which would tell me how many of the missing shrines are shrine quests. But maybe that's not actually correct...
Yes it does that. However a shrine quest can be for a shrine you found and beat without the quest; when you find the person they give you the quest and then it immediately announces itself complete. I've beaten all the shrines but have one shrine quest left, because it has not felt worth it to talk to everyone again just to get that number to change.
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Re: Breath of the Wild
« Reply #40 on: June 21, 2017, 04:19:35 pm »
0

I've beaten all the shrines but have one shrine quest left, because it has not felt worth it to talk to everyone again just to get that number to change.

I've considered that some of my missing quests might be like that; I've had it happen a couple times already. I couldn't handle leaving it like that, though, I'm a completionist. If I'm in that situation and have trouble finding the right person to talk to; I'd just use a guide that lists all the shrine quests and see which one is missing and who has it.

We're doing 100% to the fullest definition reasonably possible... meaning that in addition to the completion percentage shown:

- Getting all chests from all shrines
- Getting and fully upgrading all possible armor (except amiibo-only armor) (very close to done already)
- Completing the compendium; without buying any photos*
- Completing all side + shrine quests
- Completing the Kilton stuff for miniboss fights

* There's 1 photo you automatically "buy"; when Symin gives you a free sample of a purchased photo. And then there's a few missable ones that I'm pretty sure we didn't get; the earlier versions of lynel gear. Now all lynels are harder versions with harder gear; it's no longer possible to get a regular or mighty lynel sword/spear/crusher/shield/bow.
« Last Edit: June 21, 2017, 04:20:40 pm by GendoIkari »
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Re: Breath of the Wild
« Reply #41 on: June 21, 2017, 04:57:41 pm »
+1

- Getting all chests from all shrines
- Getting and fully upgrading all possible armor (except amiibo-only armor) (very close to done already)
- Completing the compendium; without buying any photos*
- Completing all side + shrine quests
- Completing the Kilton stuff for miniboss fights
I don't think I'm possibly completing all the armor; some of it requires just way too many dragon bits. Just, I can have more fun than campfiring and shooting a dragon and collecting the bit and repeating endlessly.

In addition to early lynel stuff, I didn't take pictures of the divine beast bosses. I just wasn't thinking about doing the compendium yet.

I am not possibly finishing the koroks; I got half and will settle for that plus however many I find while trying to find the rest of the hinoxes and taluses.
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Re: Breath of the Wild
« Reply #42 on: June 21, 2017, 05:04:43 pm »
0

* There's 1 photo you automatically "buy"; when Symin gives you a free sample of a purchased photo. And then there's a few missable ones that I'm pretty sure we didn't get; the earlier versions of lynel gear. Now all lynels are harder versions with harder gear; it's no longer possible to get a regular or mighty lynel sword/spear/crusher/shield/bow.

Isn't the one at the top of that Zora mountain always a normal one?

Also, my brother did all that you said, plus the amiibo armor that we can get (the twilight gear), and he used an object map to get all overworld treasures possible.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Breath of the Wild
« Reply #43 on: June 21, 2017, 05:15:52 pm »
0

* There's 1 photo you automatically "buy"; when Symin gives you a free sample of a purchased photo. And then there's a few missable ones that I'm pretty sure we didn't get; the earlier versions of lynel gear. Now all lynels are harder versions with harder gear; it's no longer possible to get a regular or mighty lynel sword/spear/crusher/shield/bow.

Isn't the one at the top of that Zora mountain always a normal one?


Hmm, maybe it is. I'll definitely have to check. It might make sense as there's a sidequest where they want to see a picture of that specific type of lynel. Although this likely would only give me either the regular or the mighty set, and probably only one of the 3 types of weapons. Still though, I'll check!
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Re: Breath of the Wild
« Reply #44 on: June 21, 2017, 05:49:57 pm »
0

* There's 1 photo you automatically "buy"; when Symin gives you a free sample of a purchased photo. And then there's a few missable ones that I'm pretty sure we didn't get; the earlier versions of lynel gear. Now all lynels are harder versions with harder gear; it's no longer possible to get a regular or mighty lynel sword/spear/crusher/shield/bow.

Isn't the one at the top of that Zora mountain always a normal one?


Hmm, maybe it is. I'll definitely have to check. It might make sense as there's a sidequest where they want to see a picture of that specific type of lynel. Although this likely would only give me either the regular or the mighty set, and probably only one of the 3 types of weapons. Still though, I'll check!

I also think there might be others that need to be other colors.  I've seen blue lynels after seeing white ones, I just don't remember where.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Breath of the Wild
« Reply #45 on: June 21, 2017, 07:14:24 pm »
0

* There's 1 photo you automatically "buy"; when Symin gives you a free sample of a purchased photo. And then there's a few missable ones that I'm pretty sure we didn't get; the earlier versions of lynel gear. Now all lynels are harder versions with harder gear; it's no longer possible to get a regular or mighty lynel sword/spear/crusher/shield/bow.

Isn't the one at the top of that Zora mountain always a normal one?


Hmm, maybe it is. I'll definitely have to check. It might make sense as there's a sidequest where they want to see a picture of that specific type of lynel. Although this likely would only give me either the regular or the mighty set, and probably only one of the 3 types of weapons. Still though, I'll check!

I also think there might be others that need to be other colors.  I've seen blue lynels after seeing white ones, I just don't remember where.

Yeah a bit more Googling seems to say you're right. Apparently there's a blue lynel in the first gatehouse of Hyrule castle, but for whatever reason he doesn't drop his weapons when you defeat him normally. You have to save and reload after spawning him to get him to drop weapons). Unfortunately those seem to only get you the sword and bow and shield, so the 2 crushers and 2 spears do appear to be actually missable.
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Re: Breath of the Wild
« Reply #46 on: June 23, 2017, 06:08:09 pm »
0

Thanks, I'm surprised by that first spoiler, and ok with it being spoiled, as we never would have found it without eventually looking it up.

That shrine was the only one I didn't find on my own (sorta - there was one near Kakariko that I knew was there but never achieved the prerequesites for since I didn't go raiding people's houses at night, and had to look up how to make the shrine quest start). I think it's the only shrine in the game which is both hidden (so doesn't trigger the Shrine Sensor) and doesn't have a Shrine Quest pointing you to it. And considering Hyrule Castle is big and complex with lots of optional rooms, and the way to trigger that shrine to appear isn't something obvious you'll probably immediately notice in the room it's probably the hardest Shrine to find and likely the one most people will have missed.

I don't think I'm possibly completing all the armor; some of it requires just way too many dragon bits. Just, I can have more fun than campfiring and shooting a dragon and collecting the bit and repeating endlessly.

To be honest, the dragon parts mostly don't take that long to get for most of the armour, and most of the armour they upgrade is actually worthwhile - like the Champion's Tunic and Barbarian Gear.

Now Star Fragments on the other hand, they're awful. Rarely appear, even with a "fast" grinding method you're getting like one every 5-10 minutes, most of which is waiting... and if you have Amiibo you need like 100+ of them. Fortunately I don't, so I only needed like 10 of them, but even that was a bit of a slog. I decided I wanted to fully upgrade stuff, because it's nice having all that stuff maxed, satisfying. But if I had the Amiibo stuff you can bet I'd have noped out of there.

In terms of Lynels, there is one of each non-Silver one which never change: The one on the mountain near Zora's Domain (always red), and two in Hyrule Castle (Blue and White respectively). But as mentioned above they only have one type of weapon, so the tier 1+2 Spear/Crusher are not obtainable later in the game. I think a few other things become unobtainable as time goes on as well.
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Re: Breath of the Wild
« Reply #47 on: June 23, 2017, 06:12:36 pm »
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We eventually looked up the Kakariko shrine as well. The thing is, we thought Impa would give us the ball as a reward for getting all memories. But she didn't. Then we thought she'd give us the ball as a reward for getting the 4 divine beasts.. and she didn't. We couldn't think of anything else to try at that point, so we looked it up. We'd missed just 1 side quest to kick it off.

The only other missable pics from what I know are the Kite shield and Forrest Dweller's sword, which only have a few different chests that you can get them from; and they won't respawn once taken.
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Re: Breath of the Wild
« Reply #48 on: June 23, 2017, 09:47:48 pm »
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We eventually looked up the Kakariko shrine as well.
Yeah I was never finding that one.
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Re: Breath of the Wild
« Reply #49 on: June 25, 2017, 04:28:59 pm »
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The Forest Dweller's Sword? Isn't there a minigame which gives you an unlimited supply of them? The one which leads to one of the Lost Woods Shrines, specifically.
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Re: Breath of the Wild
« Reply #50 on: June 25, 2017, 04:37:51 pm »
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The Forest Dweller's Sword? Isn't there a minigame which gives you an unlimited supply of them? The one which leads to one of the Lost Woods Shrines, specifically.

From what I read; alhough you can replay the mini game multiple times, you only get to keep the gear when doing it the first time. Although now I'm questioning what's stopping you from taking a picture of the gear while doing the challenge (with the selfie feature).

Or maybe what I was reading is just that the sword is missable in that you can't get anymore;  not necessarily missable for getting the picture.

*edit* yeah, it's that. In fact you can take pictures of the forest gear sitting next to the trial; you just can't get it.
« Last Edit: June 25, 2017, 05:18:43 pm by GendoIkari »
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Re: Breath of the Wild
« Reply #51 on: June 25, 2017, 07:27:06 pm »
0

I'm pretty sure there's also a cabin somewhere, where you can take pictures of a bunch of shields, including the Kite shield.  I don't think you can take the Kite shield though.
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Re: Breath of the Wild
« Reply #52 on: June 25, 2017, 09:28:21 pm »
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I'm pretty sure there's also a cabin somewhere, where you can take pictures of a bunch of shields, including the Kite shield.  I don't think you can take the Kite shield though.

Yeah, Selmie's place.  The page I found about the forest stuff said the same about the kite. So there's "missable" as in stuff you can only get a limited number of, and then there's missables in terms of stuff you can't get pictures if you miss all chances.
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Re: Breath of the Wild
« Reply #53 on: July 02, 2017, 11:37:47 am »
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So anyone played the new stuff yet? I've only had a few hours with it so far.

Trial of the sword is hard. Only had time to try it once; and only got to floor 11 or so.

Korok mask is pretty helpful. Not so much for koroks on mountain peaks; the range is such that you'd have to be headed to to peak before it alerts you. But great for riding your horse around and getting alerts of ones near the path.

Hero's path on the map is awesome and helpful for finding stuff you've missed. I'd assumed that it would only work for places you went after the DLC was released; or after you turned it on. I guess they were tracking that info all along and just hadn't unlocked the ability to see it.

Haven't tried hard mode. But I heard that there's a white lynel on the Great Plateau! And it seems you can have both a hard mode file and a regular file at the same time; so that's awesome.

5 Shrines to go!
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Re: Breath of the Wild
« Reply #54 on: July 04, 2017, 12:51:57 pm »
0

Playing through on Master Mode currently. It's fun, but there's a few elements I dislike. Mainly, the enemy HP recovery kicks in way too quickly, and is way too dramatic. It basically forces you to focus efforts on a single enemy at a time, and make sure you're getting potshots in to prevent recovery. Which yeah, does make it harder, but it really narrows combat options. Some of the really fun stuff, like blowing up a bunch of explosive barrels near the enemy then swooping in to finish them off, just don't work at all.

It is nice getting to explore the game again, and find my footing again against much tougher enemies. Some new strategies have become relevant as well. I've focused mainly on getting the initial main quest done, followed by getting all the DLC items.

Of the DLC items, the most powerful by far is Majora's Mask. It makes all Bokoblins, Moblins, Lizalfos and even Lynels non-aggressive towards you, like the four Kilton masks combined into one. Absolutely insane - you can just walk into enemy camps, steal their stuff and leave without wasting any weapon durability. The Phantom Armour is really nice as well, early in the game - it's as good as 2* Barbarian gear, which means it's beating out most stuff in terms of early protection while also giving +50% attack. Will eventually get outclassed, I'm aware, but for the time being it's fantastic. The Korok Mask is quite nice too, I'm not overly fussed about Koroks on this playthrough (already got a reasonable amount of inventory slots, and I don't want them all) so I'm not gonna use it much, but for completionists it's probably fantastic.

On my way to get the Travel Medallion now, and then I'm gonna focus on Shrines to get my Master Sword. I'll probably wait a bit before doing the Trial of the Sword, especially as I haven't even done it on Normal mode... that could be fun on Master Mode.
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GendoIkari

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Re: Breath of the Wild
« Reply #55 on: July 05, 2017, 12:30:14 am »
+2

Aaaand I accidentally beat the game. I was exploring Hyrule Castle to see what I could find; expecting to have to go through a long series of rooms and puzzles and enemies... kind of like the divine beasts. After exploring one area, I found myself back outside and climbed up a wall to try to get into a different entrance. And suddenly a cutscene is playing and I'm fighting Ganon. I guess you don't actually have to do Hyrule Castle to fight Ganon.

So now we'll go back and finish the rest of the stuff. At just over 50% according to the map percentage. I could use that to calculate how many locations we're missing.

I also tried the Master Sword challenge two more times, and died two more times before getting to the second rest area. It's quite difficult.
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Re: Breath of the Wild
« Reply #56 on: July 07, 2017, 05:54:33 pm »
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Just finished the Trial of the Sword. Honestly, the hardest part is the Beginning Trials, which sounds weird but basically the second half of it has some really awkward setups (Lizalfos with water everywhere, this weird little raft in the wind section). You also get minimal healing items and weaker weapons, which makes thing harder.

The middle trials are probably the easiest. They've got the weirdest gimmicks (dark rooms, wind puzzles, nothing but Guardian Scouts at the end) but nothing is really difficult in it. You get plenty of healing items to keep you going, and while I didn't find them I've heard there's also three Ancient Arrows to obtain.

The later trials maybe give the beginning trials a run for their money. They're long, which is of course not great, but they give you a TON of healing stuff - five hearty food items, which mean five lots of full recovery with +1 or +2 extra hearts, plus up to 6 fairies. However, there's some difficult sections in there. The first two sections limit which kinds of weapons you can use due to weather effects - the first has lightning, so no metal, and the second has extreme heat, so no wood. The third section is cold, and unlike the heat section you don't get armour for it so you need to rely on food effects - but I found a single 12:30 cold resist meal took me through the entire thing with a minute or two (and several other meals) to spare. The final section has lots of nasty enemies - Guardian Stalkers, Skywatchers and Turrets, a Silver Lynel along with several other enemies and so on - but if you found all the Ancient Arrows you can take most of them out easy, and as mentioned before, you have a TON of healing effects here, which makes it honestly not that bad. I had two pretty fun late floors here - I ran out of Ancient Arrows and had to deal with one floor with a Stalker, Skywatcher and Turret. Ended up sneaking around to the Turret first, then lured the Stalked, and finally Bomb Arrowed down the Skywatcher and finished it with arrows to the turret. The other fun floor has a Silver Lynel, with like 10 Red Bokoblins with Spears/Bows on horses roaming around as well, plus a Guardian Turret in one corner. So I lured everything to the opposite corner, focused on sniping the Bokoblins first, then dueled with the Lynel.

All in all, a fun challenge. I've heard there's one particularly horrible floor in the Master Mode version, which I'll give a go later, once I have more hearts, I think.
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Re: Breath of the Wild
« Reply #57 on: July 08, 2017, 01:12:10 pm »
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Just finished the beginning trials; so I'll hold off reading your spoilers until I get further. I think it took me 5 tries total. It's not that it's ridiculously hard; just pretty unforgiving in how a minor slip up in combat can cost you a pretty big number of hearts.

I did discover a bit of cheese though. One of the hardest parts of the trial seems to be the very limited amount of food items they give you to heal with. However, there are lots and lots of trees around. And you can cook a bundle of wood to get some rock-hard food, which restores 1/4 heart. It's tedious and annoying to cook huge amounts of wood one at a time, but it does the trick.
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Re: Breath of the Wild
« Reply #58 on: July 10, 2017, 12:02:14 pm »
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Finished 120 Shrines. In the ended, needed a guide to find just 4 of them.
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Re: Breath of the Wild
« Reply #59 on: July 15, 2017, 05:39:38 pm »
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Fought my first few Gold Bokoblins today. Bloody hell are they fast with a bow. Melee attacks I don't think were affected though. They're no harder to avoid than other Bokoblins with melee attacks, but when they do hit, they hit extremely hard (48 base attack, or 12 hearts of damage + whatever their weapon deals before subtracting defence)
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Re: Breath of the Wild
« Reply #60 on: July 15, 2017, 05:56:52 pm »
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I've been collecting Koroks. The Korok Mask and the map feature where you can see your steps really help with that. Now you know, hey I never actually climbed that mountain there, and oh look, my head is glittering.

The one where you have to make a horse jump three gates to get the Korok, that one totally stumped me, though. I had to look it up.

I wish, for the thousandth time, that there was a wider variety of enemies in the game. So sick of stal-monsters.
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Re: Breath of the Wild
« Reply #61 on: July 19, 2017, 02:27:56 am »
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I cleared Master Mode Beginner Trials on Tuesday. Was pretty intense. Floor 11 was awesome. Floor 9, the Thunder Wizzro trolled me hard, constantly going out over the water where I could deal minimal damage or else let him heal.
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Re: Breath of the Wild
« Reply #62 on: July 20, 2017, 10:29:00 am »
+1

Finally finished all 3 trials (regular mode). I'm also on the Great Korok Hunt. We're following the interactive map at ZeldaDungeon; it's super nice. We've cleared out the east coast and are working our way westward. At just below 400 currently.
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Re: Breath of the Wild
« Reply #63 on: July 20, 2017, 05:35:45 pm »
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Finished Master Mode Trial of the Sword today.

Middle Trials, despite being the easiest on Normal, were somehow the hardest on Master. I think it's a combination of the lack of good weapons with much quicker enemy scaling that does it - especially in the wind section, where bombing enemies is hard. Like, a Red Bokoblin with 13 HP dies to basically anything nice and easy. A Blue one with 72 HP? That's like 4-5 Bombs, and they need to be delivered with little gap between them or else they heal. Black is up to 240 HP compared to a Blue's normal 72, so they eat through weapons, and have a greater chance of getting flung off the edge - which means you don't get their weapons.

After the wind section, the dark section is pretty scary on Master as well, due to the increased enemy detection it can be hard to bait and kill like you might do on Normal. And after that, the Guardian Scout section... everything there is one level higher, and that means a TON more HP for basically everything. Those 13 HP Guardian Scout I's you OHKO? Now 375 HP Scout II's. And those Scout II's? Now 1,500 HP. In the second room of the Scout section, I used up about 2/3rds of my weapons. And in the room after that I had no choice but to bait and push everything into the water to kill it.

The Final Trials I cleared first try, was half disappointed with them. The Lightning section is easy. The fire section was also easy. Also I found out that the one chest I despawned by somehow pushing it through the ground? Had Ancient Arrows in it. Pretty annoyed about that, 3 more Ancient Arrows makes a big difference. The cold section... I think you get a bit more warm food than in Normal mode, and you probably need it since it takes longer to kill everything. But this section also had the hardest enemy in the trial - a Gold Moblin. Never mind the White and Silver Lynels, this thing... just use an Ancient Arrow, okay? He's not worth the hassle. Massive damage to you (I think he has a 27 might Spiked Moblin Club, and 48 base attack means... 75 attack? So 18 3/4 hearts per hit), recovers quickly, elemental resistances all around... just don't do it. Final Guardian section is easy if you use Ancient Arrows wisely. Lynels, Skywatchers, Stalkers, Turrets. There are 8 of those total, plus the Gold Moblin, that's your 9 Ancient Arrow allotment. I actually killed 1 Stalker and 2 turrets without them so ended up with 4 Ancient Arrows left.


All in all, it was fun. I did the whole thing on a max of 15 hearts, which mostly only hurts for the Final Trials because Hearty food (in short: Eat Hearty food before going in to get to 30 max hearts anyway. After that you're still healing the same amount from food inside, so it doesn't really matter if your max is 15 or 27. The Final Trials are an exception because you get 6 Hearty ingredients, so can make up to 6 Full Health +1-3 extra heart meals, and of course more normal hearts means more healing from them). But the final trials aren't too hard anyway so it doesn't matter much.

I'm going to enjoy finishing off the rest of my Master Mode playthrough with the powered up Master Sword. Honestly, the fact the beam costs no durability might be my favourite part of the full power Master Sword. Means I basically have an unlimited use, 20 power Magic Rod, that delivers a decent amount of stun on enemies.
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Re: Breath of the Wild
« Reply #64 on: July 21, 2017, 12:45:55 am »
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I keep forgetting about the beam; don't think I've ever used it for combat. Interesting that because of it; yellow hearts can be better than real hearts; as you can take damage and still be at full health.
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