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Author Topic: Fabled Fruit  (Read 128 times)

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GendoIkari

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Fabled Fruit
« on: April 04, 2017, 02:38:41 pm »
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Has anyone played this? It's a really neat game that takes the concepts of Pandemic/Risk Legacy, but simplifies it down a bunch, and doesn't cause permanent changes to the set.

Basically, it's a super-simple set-collection / worker placement game, where you start out with 4 each of 6 different cards available. When someone "purchases" a card (which is the game winning condition, to be the first to purchase a certain number of cards), it is replaced by the next card from the "legacy" deck.

So you start out playing with cards #1-6. Each time you play, you are playing with higher and higher numbers, up to #60 (I think). And, the further you go into the deck, you get new and more complex mechanics. The actual rules of the game never change, but the new cards provide their own new rules.

So it's kind of like playing a bunch of Dominion games, where you start with the recommended first game set from the base game; and then every time you play, you replace a few older cards with newer cards from later sets; until eventually you are playing a complex game of Adventures and Empires.

I've played a few games; but haven't done a "full campaign".
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Awaclus

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Re: Fabled Fruit
« Reply #1 on: April 04, 2017, 03:33:20 pm »
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Has anyone played this?

I've played a few games

Looks like the answer to your question is "yes".

Kuildeous

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Re: Fabled Fruit
« Reply #2 on: April 04, 2017, 03:57:09 pm »
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I'm intrigued, and I have wished for a "legacy" game that wasn't so permanent. Granted, there are many games like that already, such as the Pathfinder card game.

I do like games with changing rules, though. I assume that when you buy a card, the rule is no longer in effect since it's no longer in the middle?

I'll read up on it.
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Kirian

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Re: Fabled Fruit
« Reply #3 on: April 04, 2017, 05:45:09 pm »
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It's all right, nothing to write home about.  I'd say that the tactical possibilities on any given turn are a bit low, having played with various cards up to 20.  That said, your "campaign" doesn't really have to be a campaign per se; it can be played with different groups at different times and have just as much fun.
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GendoIkari

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Re: Fabled Fruit
« Reply #4 on: April 04, 2017, 06:33:05 pm »
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I'm intrigued, and I have wished for a "legacy" game that wasn't so permanent. Granted, there are many games like that already, such as the Pathfinder card game.

I do like games with changing rules, though. I assume that when you buy a card, the rule is no longer in effect since it's no longer in the middle?

I'll read up on it.

Well the rules that the cards introduce are really "what action you take when you choose this card". So no rules stop being in effect (if visiting a card gives you a token that does something, that token still does that thing after the card is gone), but you just wouldn't have the option to go to that card for that effect anymore.

So perhaps Agricola/Caverna would be a good comparison. With those, you get 1 new action space you can choose from each round. In Fabled Fruit, you get 1 new action space to choose from every 4 times someone buys a card, and you have action spaces that stop being choices when those cards are all bought. And then the campaign aspect; that you can start your next play session where you left off previously.
« Last Edit: April 04, 2017, 06:35:19 pm by GendoIkari »
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