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Author Topic: In which I built a better terminal draw engine with Summon as the only splitter  (Read 2342 times)

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Awaclus

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7 Provinces and a 3-pile ending on turn 12. Interestingly enough, this also has Travelling Fair and Fool's Gold in it.

Kingdom:





Game #: 2240582

Code: [Select]
A starts with 7 Coppers and 3 Estates.
A shuffles their deck.
A draws 4 Coppers and an Estate.
t starts with 7 Coppers and 3 Estates.
t shuffles their deck.
t draws 3 Coppers and 2 Estates.

Turn 1 - Awaclus
A plays 4 Coppers.
A buys and gains a Bridge.
A draws 3 Coppers and 2 Estates.

Turn 1 - tcal87
t plays 3 Coppers.
t buys and gains a Chapel.
t draws 4 Coppers and an Estate.

Turn 2 - Awaclus
A plays 2 Coppers.
A buys and gains a Chapel.
A shuffles their deck.
A draws 3 Coppers, a Chapel and a Bridge.

Turn 2 - tcal87
t plays 4 Coppers.
t buys and gains a Bridge.
t shuffles their deck.
t draws 3 Coppers and 2 Estates.

Turn 3 - Awaclus
A plays a Chapel.
A trashes 3 Coppers.
A draws 2 Coppers and 3 Estates.

Turn 3 - tcal87
t plays 3 Coppers.
t buys and gains a Silver.
t draws 2 Coppers, an Estate, a Chapel and a Bridge.

Turn 4 - Awaclus
A plays 2 Coppers.
A buys and gains a Fool's Gold.
A shuffles their deck.
A draws 3 Coppers, a Chapel and a Fool's Gold.

Turn 4 - tcal87
t plays a Chapel.
t trashes 2 Coppers and an Estate.
t shuffles their deck.
t draws 4 Coppers and a Chapel.

Turn 5 - Awaclus
A plays a Chapel.
A trashes 3 Coppers.
A draws a Copper, 3 Estates and a Bridge.

Turn 5 - tcal87
t plays a Chapel.
t trashes 4 Coppers.
t draws a Copper, a Silver, 2 Estates and a Bridge.

Turn 6 - Awaclus
A plays a Bridge.
A plays a Copper.
A buys and gains 2 Fool's Golds.
A shuffles their deck.
A draws a Copper, 2 Estates, a Chapel and a Fool's Gold.

Turn 6 - tcal87
t plays a Bridge.
t plays a Copper and a Silver.
t buys and gains a Treasury.
t shuffles their deck.
t draws a Copper, 2 Estates, a Chapel and a Treasury.

Turn 7 - Awaclus
A plays a Chapel.
A trashes a Copper and 2 Estates.
A shuffles their deck.
A draws an Estate, a Bridge and 3 Fool's Golds.

Turn 7 - tcal87
t plays a Treasury.
t draws a Silver.
t plays a Chapel.
t trashes 2 Estates.
t plays a Copper and a Silver.
t buys and gains a Fool's Gold.
t topdecks a Treasury.
t shuffles their deck.
t draws a Copper, a Chapel, a Bridge, a Treasury and a Fool's Gold.

Turn 8 - Awaclus
A plays a Bridge.
A plays 3 Fool's Golds.
A buys 2 Travelling Fairs and a Fool's Gold.
A gains a Fool's Gold.
A reacts with a Travelling Fair.
A topdecks a Fool's Gold.
A buys and gains a Fool's Gold.
A reacts with a Travelling Fair.
A topdecks a Fool's Gold.
A buys and gains a Fool's Gold.
A reacts with a Travelling Fair.
A topdecks a Fool's Gold.
A buys and gains a Fool's Gold.
A reacts with a Travelling Fair.
A topdecks a Fool's Gold.
A draws a Chapel and 4 Fool's Golds.

Turn 8 - tcal87
t plays a Treasury.
t draws a Silver.
t plays a Bridge.
t plays a Fool's Gold, a Copper and a Silver.
t buys and gains 2 Fool's Golds.
t topdecks a Treasury.
t shuffles their deck.
t draws a Copper, a Silver, a Chapel, a Treasury and a Fool's Gold.

Turn 9 - Awaclus
A plays 4 Fool's Golds.
A buys a Travelling Fair and a Summon.
A gains a Bridge.
A sets a Bridge aside.
A buys a Summon.
A gains a Bridge.
A sets a Bridge aside.
A shuffles their deck.
A draws a Chapel and 4 Fool's Golds.

Turn 9 - tcal87
t plays a Treasury.
t draws a Fool's Gold.
t plays a Chapel.
t trashes a Copper.
t plays 2 Fool's Golds and a Silver.
t buys a Travelling Fair and a Bridge.
t gains a Bridge.
t reacts with a Travelling Fair.
t topdecks a Bridge.
t topdecks a Treasury.
t shuffles their deck.
t draws a Chapel, 2 Bridges, a Treasury and a Fool's Gold.

Turn 10 - Awaclus
A starts their turn.
A summons a Bridge.
A plays a Bridge.
A summons a Bridge.
A plays a Bridge.
A plays 4 Fool's Golds.
A buys a Summon.
A gains a Hunting Grounds.
A sets a Hunting Grounds aside.
A buys a Summon.
A gains a Market.
A sets a Market aside.
A buys a Summon.
A gains a Market.
A sets a Market aside.
A draws an Estate, a Bridge and 3 Fool's Golds.

Turn 10 - tcal87
t plays a Treasury.
t draws a Fool's Gold.
t plays a Bridge.
t plays 2 Fool's Golds.
t buys a Summon.
t gains a Market.
t sets a Market aside.
t topdecks a Treasury.
t shuffles their deck.
t draws a Silver, a Bridge, a Treasury and 2 Fool's Golds.

Turn 11 - Awaclus
A starts their turn.
A summons a Hunting Grounds.
A plays a Hunting Grounds.
A shuffles their deck.
A draws a Chapel, a Bridge and 2 Fool's Golds.
A summons a Market.
A plays a Market.
A draws a Fool's Gold.
A summons a Market.
A plays a Market.
A draws a Bridge.
A plays a Bridge.
A plays a Bridge.
A plays a Chapel.
A trashes an Estate.
A plays 6 Fool's Golds.
A buys a Summon.
A gains a Hunting Grounds.
A sets a Hunting Grounds aside.
A buys a Summon.
A gains a Market.
A sets a Market aside.
A buys a Summon.
A gains a Market.
A sets a Market aside.
A buys a Summon.
A gains a Market.
A sets a Market aside.
A buys a Summon.
A gains a Bridge.
A sets a Bridge aside.
A shuffles their deck.
A draws a Chapel, a Market, 2 Bridges and a Fool's Gold.

Turn 11 - tcal87
t starts their turn.
t summons a Market.
t plays a Market.
t draws a Chapel.
t plays a Treasury.
t draws a Bridge.
t plays a Bridge.
t plays a Bridge.
t plays 2 Fool's Golds and a Silver.
t buys a Summon.
t gains a Market.
t sets a Market aside.
t buys and gains 3 Bridges.
t topdecks a Treasury.
t shuffles their deck.
t draws a Market, 2 Bridges, a Treasury and a Fool's Gold.

Turn 12 - Awaclus
A starts their turn.
A summons a Hunting Grounds.
A plays a Hunting Grounds.
A draws 3 Fool's Golds and a Hunting Grounds.
A summons a Market.
A plays a Market.
A draws a Fool's Gold.
A summons a Bridge.
A plays a Bridge.
A summons a Market.
A plays a Market.
A draws a Market.
A summons a Market.
A plays a Market.
A draws a Fool's Gold.
A plays a Market.
A draws a Bridge.
A plays a Market.
A draws a Fool's Gold.
A plays a Bridge.
A plays a Bridge.
A plays a Bridge.
A plays 7 Fool's Golds.
A buys and gains 5 Provinces, 3 Markets and a Bridge.
A buys a Travelling Fair and a Province.
A gains a Province.
A buys and gains a Province.
A shuffles their deck.
A draws a Province, 3 Markets and a Bridge.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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mee

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why wasn't talisman a better opening as it would have double your fool gold buys?
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Awaclus

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why wasn't talisman a better opening as it would have double your fool gold buys?

Because Bridge does the same thing but better and it's also a card that I actually want in my deck.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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