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Author Topic: Knights / Native Village beats Ironworks/Gardens  (Read 194 times)

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AJD

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Knights / Native Village beats Ironworks/Gardens
« on: March 19, 2017, 11:11:10 pm »
+6

The board:
Native Village
Chapel
Vagrant
Ironworks
Gardens
Trader
Knights
Outpost
Ghost Ship
Merchant Ship

My opponent went for the Ironworks/Gardens rush on this board without noticing how vulnerable to Knights the combo is. That said, I/G is still pretty fast, so I figured the only way to beat it would be to go all in on Knights at the expense of trying to do anything else with my deck. I opened Merchant Ship / Chapel, but after that I more or less just got as many Knights and Native Villages as I could as fast as I could. The Ironworks and Gardens piles were empty before I started making a serious attempt to enable my deck to do anything other than attack, but by the end of the game, not only was my opponent's deck size below 30, but all but one of the Gardens were in the trash.

Code: [Select]
Turn 1 - AJD
A plays 5 Coppers.
A buys and gains a Merchant Ship.
A draws 2 Coppers and 3 Estates.

Turn 1 - worldhouse
w plays 4 Coppers.
w buys and gains an Ironworks.
w draws 3 Coppers and 2 Estates.

Turn 2 - AJD
A plays 2 Coppers.
A buys and gains a Chapel.
A shuffles their deck.
A draws 3 Coppers and 2 Estates.

Turn 2 - worldhouse
w plays 3 Coppers.
w buys and gains a Silver.
w shuffles their deck.
w draws 4 Coppers and an Estate.

Turn 3 - AJD
A plays 3 Coppers.
A buys and gains a Native Village.
A draws 3 Coppers, an Estate and a Merchant Ship.

Turn 3 - worldhouse
w plays 4 Coppers.
w buys and gains an Ironworks.
w draws 2 Coppers, a Silver and 2 Estates.

Turn 4 - AJD
A plays a Merchant Ship.
A plays 3 Coppers.
A buys and gains a Dame Sylvia.
A shuffles their deck.
A draws 3 Coppers, an Estate and a Chapel.

Turn 4 - worldhouse
w plays 2 Coppers and a Silver.
w buys and gains an Ironworks.
w shuffles their deck.
w draws 2 Coppers, a Silver, an Estate and an Ironworks.

Turn 5 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Chapel.
A trashes 3 Coppers and an Estate.
A buys and gains a Native Village.
A draws 3 Coppers and 2 Estates.

Turn 5 - worldhouse
w plays an Ironworks.
w gains an Ironworks.
w plays 2 Coppers and a Silver.
w buys and gains an Ironworks.
w draws 4 Coppers and an Estate.

Turn 6 - AJD
A plays 3 Coppers.
A buys and gains a Native Village.
A shuffles their deck.
A draws a Copper, a Merchant Ship, 2 Native Villages and a Dame Sylvia.

Turn 6 - worldhouse
w plays 4 Coppers.
w buys and gains an Ironworks.
w shuffles their deck.
w draws a Copper, a Silver, an Estate and 2 Ironworks.

Turn 7 - AJD
A plays a Native Village.
A sets an Estate aside with Native Village.
A plays a Native Village.
A sets a Copper aside with Native Village.
A plays a Dame Sylvia.
w reveals an Estate and an Ironworks.
w trashes an Ironworks.
w discards an Estate.
A plays a Merchant Ship.
A plays a Copper.
A buys and gains a Sir Vander.
A draws 2 Coppers, an Estate, a Chapel and a Native Village.

Turn 7 - worldhouse
w plays an Ironworks.
w gains an Ironworks.
w plays an Ironworks.
w gains a Gardens.
w draws a Copper.
w plays 2 Coppers and a Silver.
w buys and gains an Ironworks.
w draws 3 Coppers and 2 Ironworks.

Turn 8 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Native Village.
A shuffles their deck.
A sets a Native Village aside with Native Village.
A plays a Chapel.
A trashes 2 Coppers and an Estate.
A buys and gains a Native Village.
A shuffles their deck.
A draws a Copper, a Merchant Ship, a Native Village, a Dame Sylvia and a Sir Vander.

Turn 8 - worldhouse
w plays an Ironworks.
w gains an Ironworks.
w plays an Ironworks.
w gains a Gardens.
w draws a Copper.
w plays 4 Coppers.
w buys and gains an Ironworks.
w shuffles their deck.
w draws 3 Coppers, an Estate and an Ironworks.

Turn 9 - AJD
A plays a Native Village.
A puts a Copper, an Estate and a Native Village into their hand.
A plays a Native Village.
A sets a Native Village aside with Native Village.
A plays a Merchant Ship.
A plays a Dame Sylvia.
w reveals 2 Ironworks.
w trashes an Ironworks.
w discards an Ironworks.
A plays a Sir Vander.
w reveals 2 Ironworks.
w trashes an Ironworks.
w discards an Ironworks.
A plays 2 Coppers.
A buys and gains a Gold.
A shuffles their deck.
A draws a Copper, a Chapel, 2 Native Villages and a Dame Sylvia.

Turn 9 - worldhouse
w plays an Ironworks.
w gains a Gardens.
w draws a Gardens.
w plays 3 Coppers.
w buys and gains a Silver.
w draws 2 Coppers, a Silver, an Estate and an Ironworks.

Turn 10 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Native Village.
A puts a Native Village into their hand.
A plays a Native Village.
A sets a Copper aside with Native Village.
A plays a Native Village.
A sets a Sir Vander aside with Native Village.
A plays a Dame Sylvia.
w reveals 2 Ironworks.
w trashes an Ironworks.
w discards an Ironworks.
A plays a Chapel.
A trashes a Copper.
A buys and gains a Sir Martin.
A shuffles their deck.
A draws a Gold, an Estate, 2 Native Villages and a Dame Sylvia.

Turn 10 - worldhouse
w plays an Ironworks.
w gains a Gardens.
w draws a Copper.
w plays 3 Coppers and a Silver.
w buys and gains an Outpost.
w shuffles their deck.
w draws a Copper, an Estate, a Gardens, an Ironworks and an Outpost.

Turn 11 - AJD
A plays a Native Village.
A sets a Native Village aside with Native Village.
A plays a Native Village.
A puts a Copper, a Native Village and a Sir Vander into their hand.
A plays a Native Village.
A sets a Merchant Ship aside with Native Village.
A plays a Sir Vander.
w reveals a Copper and a Silver.
w trashes a Silver.
w discards a Copper.
A plays a Dame Sylvia.
w reveals a Copper and an Ironworks.
w trashes an Ironworks.
w discards a Copper.
A plays a Gold and a Copper.
A buys and gains a Sir Bailey.
A shuffles their deck.
A draws a Chapel, 2 Native Villages, a Dame Sylvia and a Sir Martin.

Turn 11 - worldhouse
w plays an Ironworks.
w gains a Trader.
w plays an Outpost.
w buys and gains a Copper.
w draws 2 Coppers and an Ironworks.

Turn 11 - worldhouse [Outpost]
w starts their turn.
w plays an Ironworks.
w gains a Gardens.
w draws a Silver.
w plays 2 Coppers and a Silver.
w buys and gains a Gardens.
w draws a Copper, an Estate, a Gardens and 2 Ironworks.

Turn 12 - AJD
A plays a Native Village.
A sets a Copper aside with Native Village.
A plays a Native Village.
A puts a Copper and a Merchant Ship into their hand.
A plays a Dame Sylvia.
w reveals a Gardens and an Ironworks.
w trashes an Ironworks.
w discards a Gardens.
A plays a Sir Martin.
w reveals a Copper and a Gardens.
w trashes a Gardens.
w discards a Copper.
A plays a Merchant Ship.
A plays a Copper.
A buys and gains an Outpost.
A draws a Gold, an Estate, a Native Village, a Sir Bailey and a Sir Vander.

Turn 12 - worldhouse
w plays an Ironworks.
w gains a Trader.
w plays an Ironworks.
w gains a Gardens.
w draws an Estate.
w buys and gains a Copper.
w shuffles their deck.
w draws 2 Coppers, an Estate and 2 Gardens.

Turn 13 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Sir Bailey.
A draws a Native Village.
w reveals a Copper and an Estate.
w discards a Copper and an Estate.
A plays a Native Village.
A shuffles their deck.
A sets a Copper aside with Native Village.
A plays a Native Village.
A sets a Chapel aside with Native Village.
A plays a Sir Vander.
w reveals a Copper and a Silver.
w trashes a Silver.
w discards a Copper.
A plays a Gold.
A buys and gains a Dame Anna.
A draws 2 Native Villages, an Outpost, a Dame Sylvia and a Sir Martin.

Turn 13 - worldhouse
w plays 2 Coppers.
w buys and gains an Estate.
w draws 4 Coppers and an Ironworks.

Turn 14 - AJD
A plays a Native Village.
A shuffles their deck.
A sets a Dame Anna aside with Native Village.
A plays a Native Village.
A sets a Gold aside with Native Village.
A plays an Outpost.
A plays a Sir Martin.
w reveals a Gardens and a Trader.
w trashes a Trader.
w discards a Gardens.
A plays a Dame Sylvia.
w reveals a Copper and a Gardens.
w trashes a Gardens.
w discards a Copper.
A buys and gains a Native Village.
A draws an Estate, a Native Village and a Sir Bailey.

Turn 14 - AJD [Outpost]
A starts their turn.
A plays a Native Village.
A puts a Copper, a Gold, a Chapel and a Dame Anna into their hand.
A plays a Sir Bailey.
A draws a Sir Vander.
w reveals a Gardens and an Ironworks.
w trashes an Ironworks.
w discards a Gardens.
A plays a Dame Anna.
A trashes a Copper and an Estate.
w reveals a Gardens and an Outpost.
w trashes an Outpost.
w discards a Gardens.
A plays a Sir Vander.
w reveals an Estate and an Ironworks.
w trashes an Ironworks.
w discards an Estate.
A plays a Gold.
A buys and gains a Silver.
A shuffles their deck.
A draws a Silver, a Merchant Ship and 3 Native Villages.

Turn 14 - worldhouse
w plays an Ironworks.
w gains a Gardens.
w draws a Trader.
w plays 4 Coppers.
w buys and gains a Trader.
w shuffles their deck.
w draws 3 Coppers, a Gardens and an Ironworks.

Turn 15 - AJD
A plays a Native Village.
A sets a Sir Martin aside with Native Village.
A plays a Native Village.
A sets a Chapel aside with Native Village.
A plays a Native Village.
A puts a Chapel and a Sir Martin into their hand.
A plays a Merchant Ship.
A plays a Sir Martin.
w reveals an Estate and a Gardens.
w trashes a Gardens.
w discards an Estate.
A plays a Silver.
A buys and gains a Silver.
A draws a Gold, a Native Village, a Dame Sylvia, a Sir Bailey and a Sir Vander.

Turn 15 - worldhouse
w plays an Ironworks.
w gains a Trader.
w plays 3 Coppers.
w buys and gains an Estate.
w draws 2 Coppers, 2 Gardens and a Trader.

Turn 16 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Sir Bailey.
A draws an Outpost.
w reveals a Copper and an Estate.
w discards a Copper and an Estate.
A plays a Native Village.
A sets a Dame Anna aside with Native Village.
A plays an Outpost.
A plays a Dame Sylvia.
w reveals 2 Coppers.
w discards 2 Coppers.
A plays a Gold.
A buys and gains a Gold.
A shuffles their deck.
A draws 3 Native Villages.

Turn 16 - AJD [Outpost]
A starts their turn.
A plays a Native Village.
A sets a Native Village aside with Native Village.
A plays a Native Village.
A sets a Gold aside with Native Village.
A plays a Native Village.
A puts a Gold, a Native Village and a Dame Anna into their hand.
A plays a Native Village.
A sets a Silver aside with Native Village.
A plays a Dame Anna.
w reveals an Estate and a Gardens.
w trashes a Gardens.
w discards an Estate.
A plays a Gold.
A buys and gains a Silver.
A draws a Silver, a Chapel, a Merchant Ship, a Native Village and a Dame Sylvia.

Turn 16 - worldhouse
w plays 2 Coppers.
w buys and gains an Estate.
w draws a Copper, an Estate, a Gardens, an Ironworks and a Trader.

Turn 17 - AJD
A plays a Native Village.
A puts a Silver into their hand.
A plays a Merchant Ship.
A plays a Dame Sylvia.
w shuffles their deck.
w reveals a Copper and a Trader.
w trashes a Trader.
w discards a Copper.
A plays 2 Silvers.
A buys and gains a Province.
A shuffles their deck.
A draws a Gold, a Native Village, a Sir Bailey, a Sir Martin and a Sir Vander.

Turn 17 - worldhouse
w plays an Ironworks.
w gains a Trader.
w plays a Trader.
w trashes an Estate.
w gains 2 Silvers.
w buys and gains a Copper.
w draws 2 Coppers, an Estate, a Gardens and a Trader.

Turn 18 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Sir Bailey.
A draws a Native Village.
w reveals a Copper and an Estate.
w discards a Copper and an Estate.
A plays a Native Village.
A sets a Dame Sylvia aside with Native Village.
A plays a Native Village.
A puts a Dame Sylvia into their hand.
A plays a Sir Martin.
w reveals 2 Coppers.
w discards 2 Coppers.
A plays a Sir Vander.
w reveals an Estate and a Gardens.
w trashes a Gardens.
w discards an Estate.
A plays a Dame Sylvia.
w reveals a Gardens and an Ironworks.
w trashes an Ironworks.
w discards a Gardens.
A plays a Gold.
A buys and gains a Gold.
A draws 2 Silvers, a Province, a Native Village and a Dame Anna.

Turn 18 - worldhouse
w plays a Trader.
w trashes an Estate.
w gains 2 Silvers.
w plays 2 Coppers.
w buys and gains an Estate.
w shuffles their deck.
w draws 3 Coppers and 2 Estates.

Turn 19 - AJD
A plays a Native Village.
A sets a Gold aside with Native Village.
A plays a Dame Anna.
w reveals a Silver and a Gardens.
w trashes a Silver.
w discards a Gardens.
A plays 2 Silvers.
A buys and gains a Native Village.
A draws a Silver, a Chapel, 2 Native Villages and an Outpost.

Turn 19 - worldhouse
w plays 3 Coppers.
w buys and gains an Estate.
w draws 2 Coppers, an Estate, a Gardens and a Trader.

Turn 20 - AJD
A plays a Native Village.
A shuffles their deck.
A sets a Gold aside with Native Village.
A plays a Native Village.
A puts 2 Golds into their hand.
A plays an Outpost.
A plays 2 Golds and a Silver.
A buys and gains a Province.
A draws 2 Native Villages and a Dame Anna.

Turn 20 - AJD [Outpost]
A starts their turn.
A plays a Native Village.
A sets a Sir Martin aside with Native Village.
A plays a Native Village.
A puts a Sir Martin into their hand.
A plays a Dame Anna.
w reveals a Copper and an Estate.
w discards a Copper and an Estate.
A plays a Sir Martin.
w reveals a Copper and a Trader.
w trashes a Trader.
w discards a Copper.
A draws a Silver, a Province, a Native Village, a Dame Sylvia and a Sir Bailey.

Turn 20 - worldhouse
w plays a Trader.
w trashes an Estate.
w gains 2 Silvers.
w plays 2 Coppers.
w buys and gains an Estate.
w draws a Copper, 3 Silvers and a Gardens.

Turn 21 - AJD
A plays a Sir Bailey.
A draws a Merchant Ship.
w reveals an Estate and an Ironworks.
w trashes an Ironworks.
w discards an Estate.
A plays a Native Village.
A sets a Silver aside with Native Village.
A plays a Dame Sylvia.
w reveals 2 Coppers.
w discards 2 Coppers.
A plays a Merchant Ship.
A plays a Silver.
A buys and gains a Duchy.
A shuffles their deck.
A draws a Silver, 2 Golds, a Native Village and a Sir Vander.

Turn 21 - worldhouse
w plays a Copper and 3 Silvers.
w buys and gains a Duchy.
w shuffles their deck.
w draws a Copper, a Silver, a Duchy and 2 Traders.

Turn 22 - AJD
A starts their turn.
A gets +2 Coins (Merchant Ship).
A plays a Native Village.
A sets a Sir Bailey aside with Native Village.
A plays a Sir Vander.
w reveals a Silver and a Gardens.
w trashes a Silver.
w discards a Gardens.
A plays 2 Golds and a Silver.
A buys and gains a Province.
A draws a Duchy, a Chapel, 2 Native Villages and a Dame Sylvia.

Turn 22 - worldhouse
w plays a Trader.
w trashes a Trader.
w gains 4 Silvers.
w plays a Copper and a Silver.
w buys and gains a Silver.
w draws 2 Coppers, a Silver and 2 Estates.

Turn 23 - AJD
A plays a Native Village.
A sets a Native Village aside with Native Village.
A plays a Native Village.
A puts a Silver, a Native Village and a Sir Bailey into their hand.
A plays a Sir Bailey.
A draws an Outpost.
w reveals an Estate and a Gardens.
w trashes a Gardens.
w discards an Estate.
A plays a Native Village.
A sets a Sir Martin aside with Native Village.
A plays a Dame Sylvia.
w reveals 2 Coppers.
w discards 2 Coppers.
A plays an Outpost.
A plays a Silver.
A buys and gains an Estate.
A draws a Province and 2 Native Villages.

Turn 23 - AJD [Outpost]
A starts their turn.
A plays a Native Village.
A sets a Province aside with Native Village.
A plays a Native Village.
A puts a Province and a Sir Martin into their hand.
A plays a Sir Martin.
w reveals an Estate and a Gardens.
w trashes a Gardens.
w discards an Estate.
A shuffles their deck.
A draws a Silver, a Gold, a Native Village, a Dame Anna and a Sir Vander.

Turn 23 - worldhouse
w plays 2 Coppers and a Silver.
w buys and gains a Trader.
w draws 2 Coppers, 2 Silvers and an Estate.

Turn 24 - AJD
A plays a Native Village.
A sets a Native Village aside with Native Village.
A plays a Sir Vander.
w reveals a Copper and an Estate.
w discards a Copper and an Estate.
A plays a Dame Anna.
w reveals 2 Coppers.
w discards 2 Coppers.
A plays a Gold and a Silver.
A buys and gains an Estate.
A draws a Gold, a Province, a Merchant Ship and 2 Native Villages.
« Last Edit: March 20, 2017, 10:42:52 am by AJD »
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