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Author Topic: Temporum: Alternate Realities speculation  (Read 3039 times)

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werothegreat

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Temporum: Alternate Realities speculation
« on: March 12, 2017, 08:39:28 pm »
+2

So the Temporum expansion is supposed to release sometime this month (hopefully), and I took a look at the RGG page - it adds 48 new zones, and 60 new cards - that doubles both!  It also mentions chits and cards for certain new zones (interesting!).  What I'm mainly wondering is what the rules will be with playing with expansion cards - do you just play with all 120?  Make that 180 if another expansion releases?  Seems unwieldy.  Or will the rules say to play with one set or the other?  That could certainly add more variety.

As a disclaimer, I did play with GendoIkari's prototype of the expansion way back in 2015, but I don't remember anything about it, and had no idea which cards/zones were base and which were expansion at the time.  I was just really confused the whole time.
« Last Edit: March 12, 2017, 08:40:41 pm by werothegreat »
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Donald X.

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Re: Temporum: Alternate Realities speculation
« Reply #1 on: March 12, 2017, 09:55:56 pm »
+3

So the Temporum expansion is supposed to release sometime this month (hopefully), and I took a look at the RGG page - it adds 48 new zones, and 60 new cards - that doubles both!  It also mentions chits and cards for certain new zones (interesting!).  What I'm mainly wondering is what the rules will be with playing with expansion cards - do you just play with all 120?  Make that 180 if another expansion releases?  Seems unwieldy.  Or will the rules say to play with one set or the other?  That could certainly add more variety.
You just play with all 120. I don't imagine there will be another expansion.
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GendoIkari

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Re: Temporum: Alternate Realities speculation
« Reply #2 on: March 13, 2017, 01:41:31 am »
0

120 sleeved is pretty unwieldy; what I usually do is, after shuffling, just put about half of them in the box. It's  very rare to go through 60 cards in a game; of course if I do I get the other half.

But after I get a published copy, I'll probably unsleeve them.
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werothegreat

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Re: Temporum: Alternate Realities speculation
« Reply #3 on: March 24, 2017, 12:43:20 pm »
0

March is almost over... D:
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Re: Temporum: Alternate Realities speculation
« Reply #4 on: March 24, 2017, 01:27:04 pm »
0

March is almost over... D:

I have an Amazon gift card waiting since Christmas. Be great to see new cards.
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Re: Temporum: Alternate Realities speculation
« Reply #5 on: March 28, 2017, 06:08:29 pm »
+3

We now expect it ~April 20.
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GendoIkari

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Re: Temporum: Alternate Realities speculation
« Reply #6 on: March 29, 2017, 01:03:01 am »
+1

We now expect it ~April 20.

Expecting it late beats not knowing when to expect it!
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Re: Temporum: Alternate Realities speculation
« Reply #7 on: April 20, 2017, 06:08:24 pm »
+3

So... how many days after 4/20 still counts as ~4/20?
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Re: Temporum: Alternate Realities speculation
« Reply #8 on: April 20, 2017, 06:39:06 pm »
+2

So... how many days after 4/20 still counts as ~4/20?
That's a weird way to say you are disappointed by the actual release date vs. the expected one.
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Re: Temporum: Alternate Realities speculation
« Reply #9 on: April 20, 2017, 11:14:45 pm »
+4

Prediction: There will be a new zone called the Age of Disappointment.  In that timeline, Temporum: AR is never released.
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BlackHole

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Re: Temporum: Alternate Realities speculation
« Reply #10 on: April 28, 2017, 02:27:53 am »
+1

Anything new here? We've alredy waited another weak... :(
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Re: Temporum: Alternate Realities speculation
« Reply #11 on: April 28, 2017, 07:57:50 pm »
+3

Anything new here? We've alredy waited another weak... :(
I will let you know when my copies show up; I do not expect to have any more guesses, accurate or otherwise.
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Re: Temporum: Alternate Realities speculation
« Reply #12 on: May 14, 2017, 12:29:10 pm »
+1

Oof, halfway through May. Such is the way with board games. There are three expansions for games (including this one) that I should be able to obtain this month. Yet somehow I doubt I'll get even one of them until at least June.
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« Last Edit: May 16, 2017, 05:30:54 pm by BlackHole »
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GendoIkari

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Re: Temporum: Alternate Realities speculation
« Reply #14 on: May 16, 2017, 06:17:43 pm »
+1

Rules are online! :)
http://riograndegames.com/Game/1309-Temporum-Alternate-Realities

Woo! No full card list though; at least not outside the names/FAQ, which tell you some things but not everything.  Super excited about the very bottom of page 12 though.  ;D
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Re: Temporum: Alternate Realities speculation
« Reply #15 on: May 17, 2017, 08:48:26 am »
0

Rules are online! :)
http://riograndegames.com/Game/1309-Temporum-Alternate-Realities

Woo! No full card list though; at least not outside the names/FAQ, which tell you some things but not everything.  Super excited about the very bottom of page 12 though.  ;D

I'm guessing your name is not actually "Gendo"?

Also, Amazon says it'll be in stock on June 30th.
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Re: Temporum: Alternate Realities speculation
« Reply #16 on: May 17, 2017, 11:36:28 am »
+1

Also, Amazon says it'll be in stock on June 30th.

I said it over at BGG and I'll say it here. Any release date that lands on the last day of March, June, September, or December is almost certainly a placeholder date. Amazon receives a release forecast of "Quarter 2, 2017", but their system doesn't allow them to enter that. So instead, they just plug in the last day of Q2, which is June 30th. In reality they likely have no idea when they'll have it in stock.

I could be wrong; maybe it's a coincidence and the date really will be June 30th. I doubt it, though.
« Last Edit: May 17, 2017, 11:37:56 am by LastFootnote »
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Re: Temporum: Alternate Realities speculation
« Reply #17 on: May 17, 2017, 07:01:24 pm »
+4

Had a quick try at adding the hourglass zone in the rulebook to my client:



I've fixed it so it's the only age 1 zone to be chosen for now.
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Re: Temporum: Alternate Realities speculation
« Reply #18 on: May 18, 2017, 09:45:28 am »
+1

Also, Amazon says it'll be in stock on June 30th.

I said it over at BGG and I'll say it here. Any release date that lands on the last day of March, June, September, or December is almost certainly a placeholder date. Amazon receives a release forecast of "Quarter 2, 2017", but their system doesn't allow them to enter that. So instead, they just plug in the last day of Q2, which is June 30th. In reality they likely have no idea when they'll have it in stock.

I could be wrong; maybe it's a coincidence and the date really will be June 30th. I doubt it, though.

Good call. Amazon has now updated their date to May 22nd.
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werothegreat

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Re: Temporum: Alternate Realities speculation
« Reply #19 on: May 18, 2017, 11:24:43 am »
0

Also, Amazon says it'll be in stock on June 30th.

I said it over at BGG and I'll say it here. Any release date that lands on the last day of March, June, September, or December is almost certainly a placeholder date. Amazon receives a release forecast of "Quarter 2, 2017", but their system doesn't allow them to enter that. So instead, they just plug in the last day of Q2, which is June 30th. In reality they likely have no idea when they'll have it in stock.

I could be wrong; maybe it's a coincidence and the date really will be June 30th. I doubt it, though.

Good call. Amazon has now updated their date to May 22nd.

Aha.  I'll just order it after I move, then.
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Re: Temporum: Alternate Realities speculation
« Reply #20 on: May 19, 2017, 12:30:45 am »
0

Why are board games so expensive on Amazon? It's $10 more there than on Coolstuffinc. But with CSI, you need to spend $100 to get free shipping. Considering just buying $100 of games now...
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Re: Temporum: Alternate Realities speculation
« Reply #21 on: May 19, 2017, 10:26:14 am »
0

I decided to wait and see if I wanted to order today.... and they're now out of stock at CSI.  :(

I suppose I'm happy that they sold quickly; I want it to be popular and successful. I wonder how many copies they had...
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werothegreat

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Re: Temporum: Alternate Realities speculation
« Reply #22 on: May 19, 2017, 11:05:49 am »
0

I decided to wait and see if I wanted to order today.... and they're now out of stock at CSI.  :(

I suppose I'm happy that they sold quickly; I want it to be popular and successful. I wonder how many copies they had...

RGG probably didn't make that many copies.

EDIT: Jesus, they only had 1 copy left on Amazon, so I snagged it.
« Last Edit: May 19, 2017, 11:07:47 am by werothegreat »
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Re: Temporum: Alternate Realities speculation
« Reply #23 on: May 19, 2017, 11:17:51 am »
0

I have no idea how these things work, but my guess/assumption is that retailers such as CSI and Amazon order a set number of copies from RGG, and then sell those copies. So CSI and Amazon being sold out doesn't necessarily mean that RGG is sold out. CSI might order more from RGG since the ones they ordered the first time sold out quickly

Maybe?
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Re: Temporum: Alternate Realities speculation
« Reply #24 on: May 19, 2017, 12:29:00 pm »
0

I decided to wait and see if I wanted to order today.... and they're now out of stock at CSI.  :(

I suppose I'm happy that they sold quickly; I want it to be popular and successful. I wonder how many copies they had...

RGG probably didn't make that many copies.

EDIT: Jesus, they only had 1 copy left on Amazon, so I snagged it.

Nothing on Amazon.co.uk was that .com? Getting worried. My christmas gift voucher is still waiting. I'm 44.
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Re: Temporum: Alternate Realities speculation
« Reply #25 on: May 19, 2017, 03:10:35 pm »
0

I ordered my copy at miniature market. Seems like they have some left ;)
http://www.miniaturemarket.com/rio521.html
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Re: Temporum: Alternate Realities speculation
« Reply #26 on: May 19, 2017, 03:19:53 pm »
0

I ordered my copy at miniature market. Seems like they have some left ;)
http://www.miniaturemarket.com/rio521.html

Yeah I was just putting together a shopping cart there, since they also have a $100 free shipping thing.
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Re: Temporum: Alternate Realities speculation
« Reply #27 on: May 19, 2017, 05:32:24 pm »
0

There are not many copies, and probably no more will be printed. The base game itself would have to do better.
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Re: Temporum: Alternate Realities speculation
« Reply #28 on: May 19, 2017, 06:09:27 pm »
0

There are not many copies, and probably no more will be printed. The base game itself would have to do better.

Oh sure, the old "supplies are limited" sales technique.  ;D

It worked though, just pre-ordered from Miniature Market. No free shipping, but it's super-reasonable there; $5.99 no matter how much you're getting.
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Re: Temporum: Alternate Realities speculation
« Reply #29 on: May 21, 2017, 10:33:17 am »
+3

Look what just came in the mail

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Re: Temporum: Alternate Realities speculation
« Reply #30 on: May 21, 2017, 10:57:48 am »
0

How?? I thought the release date was tomorrow.
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Re: Temporum: Alternate Realities speculation
« Reply #31 on: May 21, 2017, 11:21:05 am »
+5

How?? I thought the release date was tomorrow.

Amazon stocked early? 

New zone cards (don't have my printer, so phone pictures):






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Re: Temporum: Alternate Realities speculation
« Reply #32 on: May 21, 2017, 11:55:53 am »
0


New zone cards (don't have my printer, so phone pictures):
...

aghhh!
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Re: Temporum: Alternate Realities speculation
« Reply #33 on: May 21, 2017, 12:12:40 pm »
+5

Player cards:



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Re: Temporum: Alternate Realities speculation
« Reply #34 on: May 21, 2017, 12:53:00 pm »
+1

I normally don't care one way or another about art/design, but I really like the color/border around the "reaction" abilities on player cards.

And I can finally say what I've been wanting to say for almost 2 and a half years... Alien Egypt is my favorite new thing in this expansion. Also, Hacker is crazy good.
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Re: Temporum: Alternate Realities speculation
« Reply #35 on: May 21, 2017, 03:35:45 pm »
+2

That Chrono Trigger reference tho
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Re: Temporum: Alternate Realities speculation
« Reply #36 on: May 21, 2017, 03:50:24 pm »
0

That Chrono Trigger reference tho

? Never played that game
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Re: Temporum: Alternate Realities speculation
« Reply #37 on: May 21, 2017, 05:57:52 pm »
0

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Re: Temporum: Alternate Realities speculation
« Reply #38 on: May 21, 2017, 06:38:14 pm »
0

That Chrono Trigger reference tho

? Never played that game
Me neither.

I have, but I'm not sure which card ADK is referencing. "A Place Outside Time"?

EDIT: Yeah, it's probably that. I will just bet Alayna has played Chrono Trigger. The fence and lamppost are pretty evocative.

EDIT: OK yes, I didn't realize the design on the fence was exactly the same. There is no way it's a coincidence. Well done, Alayna.
« Last Edit: May 21, 2017, 07:54:40 pm by LastFootnote »
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Re: Temporum: Alternate Realities speculation
« Reply #39 on: May 21, 2017, 10:34:27 pm »
+12

That Chrono Trigger reference tho
I couldn't resist with a card name like that...  :)
Definitely listened to a lot of Yasunori Mitsuda while working on this game (although it was a lot of Myth from Xenogears).  :D
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Re: Temporum: Alternate Realities speculation
« Reply #40 on: May 21, 2017, 10:38:35 pm »
0

I knew I had seen that before, but didn't know from where. I assumed it would be a Dr Who thing. Definitely remember now. Nice!
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Re: Temporum: Alternate Realities speculation
« Reply #41 on: May 22, 2017, 04:31:11 am »
0

New zone cards (don't have my printer, so phone pictures):
...
So cool :)
So Exodus says "Advance 2 crowns of yours from a time you rule, then a third if you still rule there."? :D
Plus that box of cause.  ;)
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Re: Temporum: Alternate Realities speculation
« Reply #42 on: May 23, 2017, 01:58:19 pm »
+3

How good is Alien Egypt?  To win normally, you need 30 crowns = $120.  To win by Alien Egypt, you need $100 + 1 turn = $108.  So Alien Egypt saves you $12, or 1.5 turns.

So, a few options:
1. Play an ordinary strategy, taking advantage of the bonuses for ruling times, and win by crowns.
2. Play your 2 cards, then sit on Alien Egypt for the rest of the game, taking money until you win.
3. Cleverly draw and play cards, earning more than $8 a turn, and winning by Alien Egypt.
4. Cleverly advance a few crowns to rule some times, earning more than $8 a turn, and winning by Alien Egypt.

I'm kind of surprised that strategy #2 is even allowed, since it doesn't seem like the kind of game DXV would want to encourage.  But maybe the reason it's allowed is that it's not very strong.
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Re: Temporum: Alternate Realities speculation
« Reply #43 on: May 23, 2017, 02:52:54 pm »
+1

How good is Alien Egypt?  To win normally, you need 30 crowns = $120.  To win by Alien Egypt, you need $100 + 1 turn = $108.  So Alien Egypt saves you $12, or 1.5 turns.

So, a few options:
1. Play an ordinary strategy, taking advantage of the bonuses for ruling times, and win by crowns.
2. Play your 2 cards, then sit on Alien Egypt for the rest of the game, taking money until you win.
3. Cleverly draw and play cards, earning more than $8 a turn, and winning by Alien Egypt.
4. Cleverly advance a few crowns to rule some times, earning more than $8 a turn, and winning by Alien Egypt.

I'm kind of surprised that strategy #2 is even allowed, since it doesn't seem like the kind of game DXV would want to encourage.  But maybe the reason it's allowed is that it's not very strong.

#2 is definitely not strong. Among many other factors, you have 2 cards in your hand to start, and if you never play or score those cards, you've wasted 2 really important resources. Then there's the fact that you'll never rule a time (until maybe eventually time 1).

#3 is generally the way to win Alien Egypt, though I'm not sure that #4 is a different strategy than #3; cleverly drawing and playing cards generally involves advancing a few crowns anyway. Though crown advancement is less important if you plan to win with Alien Egypt.

From my experience, the $100 needed for Alien Egypt is just the right amount to make it so that it's neither an automatic go-for or an automatic avoid. It is helped by things that provide more-than-average money, of course. So Golden Goose, Warm Globe, Summer of Love, etc.
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Re: Temporum: Alternate Realities speculation
« Reply #44 on: May 23, 2017, 05:12:25 pm »
+1

How good is Alien Egypt?  To win normally, you need 30 crowns = $120.  To win by Alien Egypt, you need $100 + 1 turn = $108.  So Alien Egypt saves you $12, or 1.5 turns.

So, a few options:
1. Play an ordinary strategy, taking advantage of the bonuses for ruling times, and win by crowns.
2. Play your 2 cards, then sit on Alien Egypt for the rest of the game, taking money until you win.
3. Cleverly draw and play cards, earning more than $8 a turn, and winning by Alien Egypt.
4. Cleverly advance a few crowns to rule some times, earning more than $8 a turn, and winning by Alien Egypt.

I'm kind of surprised that strategy #2 is even allowed, since it doesn't seem like the kind of game DXV would want to encourage.  But maybe the reason it's allowed is that it's not very strong.

#2 is definitely not strong. Among many other factors, you have 2 cards in your hand to start, and if you never play or score those cards, you've wasted 2 really important resources. Then there's the fact that you'll never rule a time (until maybe eventually time 1).

#3 is generally the way to win Alien Egypt, though I'm not sure that #4 is a different strategy than #3; cleverly drawing and playing cards generally involves advancing a few crowns anyway. Though crown advancement is less important if you plan to win with Alien Egypt.

From my experience, the $100 needed for Alien Egypt is just the right amount to make it so that it's neither an automatic go-for or an automatic avoid. It is helped by things that provide more-than-average money, of course. So Golden Goose, Warm Globe, Summer of Love, etc.
I would also say #3 sounds the most reasonable. And time 1 ruling sounds like the usual way when going for Alien Egypt.
But it's really interesting that the benchmark is exactly 100$. Why not 95 or 108 or something else? Looks a bit like this was set on purpose, but how high do you want to deviate from the exact amount to get a nice number? That's a question to be hopefully answered by the secret history ;)

Apart from that, do things like Golden Goose, Warm Globe or Summer of Love really not help the 'normal' strategy too? I mean you have the experience, Gendo, but I would rather say, going for the Alien strategy implies playing more cards than a normal strategy, thus cards like Gang of Pickpockets or Black Market let you profit much more of going for Alien Egypt.

Speaking of strategy, I also think Trade Goods is bit tricky. As it is a card which is not worth the card itsself (scoring it only advances 2, not 3, for 0$), you'd better use it not for playing or scoring, but for discarding or other things, where it plays a role as card in your hand rather than something you want to play/score, right? Really looking forward to play with it. :)
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Re: Temporum: Alternate Realities speculation
« Reply #45 on: May 23, 2017, 05:36:37 pm »
+2

The main thing with Golden Goose is that it provides only money, which is the only thing you ultimately need for Alien Egypt. While Golden Goose can make the whole game go faster anyway, it's also possible that the extra money is worthless to opponents who are going for the score instead. Especially if played late in the game. What I mean is, all the extra money in the world isn't going to help them if they don't have the cards to score.

I think you're definitely right about Gang of Pickpockets and Black Market (And now Bank). All the score turns for a normal strategy are probably play turns instead, so definitely more playing per game.

I wouldn't put too much stock in my experience, though; I only had a small handful of games with Alien Egypt.
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Re: Temporum: Alternate Realities speculation
« Reply #46 on: May 23, 2017, 06:57:10 pm »
+1

#2 is definitely not strong. Among many other factors, you have 2 cards in your hand to start, and if you never play or score those cards, you've wasted 2 really important resources. Then there's the fact that you'll never rule a time (until maybe eventually time 1).
Well now, I said that you'd play your starting cards first.  But that's only your first 2 turns.

The thing is, in the context of pursuing Alien Egypt, most cards give less than $12, either because they provide flexibility you don't need, or advance crowns you don't need.  If the ruling bonuses are weak, $8 per turn seems competitive.

I mean, that's only my initial reaction.  I'm sure it was playtested and stuff.
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Re: Temporum: Alternate Realities speculation
« Reply #47 on: May 24, 2017, 01:03:51 am »
+3

Just played my first two games with Alternate Realities - it's fun!  We played with all new zones, and only the new cards.  The first game I tried to keep simple, since one of the 3 players had never played Temporum before.  He quite liked A Place Outside Time, and got one both games.  The first one was fairly straightforward, and the other player, who had played before, ended up winning.  The second game, though, was rather ridiculous.  We started in the Zombie Apocalypse (intentionally ;) ), so the first two-thirds of the game was spent escaping the zombies.  It was also really amusing when you could time-shift someone back into a zombie.  Age I was Alien Egypt, and I spent the game getting as much as possible, before making Capitalist Utopia real and getting about $70.  It was at that point that the other two players tried to stymie me as much as possible, but even throwing zombies at me couldn't stop me.  It was interesting playing Temporum and not even bothering to score a single card.
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Re: Temporum: Alternate Realities speculation
« Reply #48 on: May 24, 2017, 10:34:43 am »
0

The main thing with Golden Goose is that it provides only money, which is the only thing you ultimately need for Alien Egypt. While Golden Goose can make the whole game go faster anyway, it's also possible that the extra money is worthless to opponents who are going for the score instead. Especially if played late in the game. What I mean is, all the extra money in the world isn't going to help them if they don't have the cards to score.

I think you're definitely right about Gang of Pickpockets and Black Market (And now Bank). All the score turns for a normal strategy are probably play turns instead, so definitely more playing per game.

I wouldn't put too much stock in my experience, though; I only had a small handful of games with Alien Egypt.
Yeah, that of cause is right. But if not played in the endgame, you usually can do something with the money. Until you come to the point where you need to have the right card to score just the right amount of coins. Then it the extra money changes nothing for your opponents, thats perfekt.

For me it seems like in general this expasion really pushes the 'transform your recources at the right moment' theme. Therefore, with cards like Tactitian or Visoinary being accessible, this maybe weakens the 'I give you money which you can't use'-thing. But on the other hand, retreating crowns for other resources like in Cutthroat's Cutlass also fits in this theme, but strenghtens Alien Egypt. I think designwise this really is a step further than the base game, and it even pushes the point that all players could finish the game at roughly the same time.
There are also less cards which give you a super bonus for scoring more times, like King's Sword or Gladiator's Gladius. Maybe rather than this, the ruling options now change quite heavily with cards like Meritocracy, Capitalist Utopia and Secret Weapon. Which is very interesting. It's just a super cool expansion :)
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Re: Temporum: Alternate Realities speculation
« Reply #49 on: May 24, 2017, 01:08:41 pm »
0

Zombie Apocalypse seems like a really cool card.  But if you bring a zombie with you, do you move the zombie first and pay $2, or do you move first, and not pay $2?  Seems like it would play completely differently depending on your interpretation.
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Re: Temporum: Alternate Realities speculation
« Reply #50 on: May 24, 2017, 01:14:15 pm »
+1

Zombie Apocalypse seems like a really cool card.  But if you bring a zombie with you, do you move the zombie first and pay $2, or do you move first, and not pay $2?  Seems like it would play completely differently depending on your interpretation.

The zombie moves with you before you visit the zone, so you lose $2.
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Re: Temporum: Alternate Realities speculation
« Reply #51 on: May 24, 2017, 01:41:17 pm »
+2

Zombie Apocalypse seems like a really cool card.  But if you bring a zombie with you, do you move the zombie first and pay $2, or do you move first, and not pay $2?  Seems like it would play completely differently depending on your interpretation.

You always move before you visit. So if you are on ZA, and on your turn you move to another zone, you will bring a Zombie token with you. And then, when you visit that zone (which happens immediately after moving there), you lose .
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Re: Temporum: Alternate Realities speculation
« Reply #52 on: May 24, 2017, 01:41:45 pm »
0

LastFootnote, why don't I see your name in the playtesters list?
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Re: Temporum: Alternate Realities speculation
« Reply #53 on: May 24, 2017, 02:28:53 pm »
0

And then, when you visit that zone (which happens immediately after moving there), you lose .

RUN, THE ZOMBIES ARE COMING

Oh no, what do they want?

TO EAT OUR MONEY
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Re: Temporum: Alternate Realities speculation
« Reply #54 on: May 24, 2017, 02:36:00 pm »
0

LastFootnote, why don't I see your name in the playtesters list?

Well possibly it's an oversight. But more likely Donald just didn't feel that I'd done much? Looks like I only reported three test games. So, seems reasonable to me that I didn't make the credits.
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Re: Temporum: Alternate Realities speculation
« Reply #56 on: May 29, 2017, 10:52:47 am »
+2

I posted a Secret History. https://boardgamegeek.com/thread/1787711/secret-history-temporum-alternate-realities

"can't Gizmo a Gizmo"

My friend played Gizmo on Visionary on Gizmo so HA
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Re: Temporum: Alternate Realities speculation
« Reply #57 on: May 29, 2017, 01:38:11 pm »
0

I posted a Secret History. https://boardgamegeek.com/thread/1787711/secret-history-temporum-alternate-realities
Nice!! :)
But what is "Pope Hat" btw? It also comes up in the expasion rules but doesn't exist as card, as far as I know...
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Re: Temporum: Alternate Realities speculation
« Reply #58 on: May 29, 2017, 01:40:14 pm »
0

I posted a Secret History. https://boardgamegeek.com/thread/1787711/secret-history-temporum-alternate-realities
Nice!! :)
But what is "Pope Hat" btw? It also comes up in the expasion rules but doesn't exist as card, as far as I know...

Ha, didn't notice that. It must be Papal Tiara.
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Re: Temporum: Alternate Realities speculation
« Reply #59 on: May 29, 2017, 11:59:00 pm »
0

Just played my first game with the expansion! 2-player against my housemate. I clinched the win by playing a Gizmo on Pilgrims, scoring a 16/7 card and a 12/6 card, using Ambassador's ability to spend $4 to advance a crown for each Pilgrims play and the Gizmo play. At first I thought I was $2 short, but then I looked over and had $2 on my Beggar. Felt good to have exactly enough money to win.

Beggar was also great for nabbing a Gizmo in the first place. I had no money of my own, so nothing for the Zombies to take. But I could use the $2 on my Beggar to buy the Gizmo.
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Re: Temporum: Alternate Realities speculation
« Reply #60 on: May 30, 2017, 04:27:33 am »
+1

I posted a Secret History. https://boardgamegeek.com/thread/1787711/secret-history-temporum-alternate-realities
Nice!! :)
But what is "Pope Hat" btw? It also comes up in the expasion rules but doesn't exist as card, as far as I know...

Ha, didn't notice that. It must be Papal Tiara.
Yes, Alayna said "Pope Hat, that should be Papal Tiara" (when working on the main set) but I never printed out a new copy for the prototype and got the name wrong in the expansion rulebook.
« Last Edit: May 30, 2017, 04:29:58 am by Donald X. »
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Re: Temporum: Alternate Realities speculation
« Reply #61 on: May 30, 2017, 04:40:27 am »
0

I posted a Secret History. https://boardgamegeek.com/thread/1787711/secret-history-temporum-alternate-realities
Nice!! :)
But what is "Pope Hat" btw? It also comes up in the expasion rules but doesn't exist as card, as far as I know...

Ha, didn't notice that. It must be Papal Tiara.
Yes, Alayna said "Pope Hat, that should be Papal Tiara" (when working on the main set) but I never printed out a new copy for the prototype and got the name wrong in the expansion rulebook.
Haha cool. So maybe the same like "Amazonian Europe" (which is mentioned in the zone setup examples), which should rather be "Empire of the Amazons"? ;)
« Last Edit: June 11, 2017, 05:54:21 am by BlackHole »
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Re: Temporum: Alternate Realities speculation
« Reply #62 on: May 30, 2017, 06:28:14 am »
0

Haha cool. So maybe the same like "Amazonian Europe" (which is mentioned in the zone setup examples), which should rather be "Empire of the Amazonas"? ;)
Apparently I did not proofread that rulebook sufficiently.
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Re: Temporum: Alternate Realities speculation
« Reply #63 on: May 30, 2017, 06:49:03 am »
0

Haha cool. So maybe the same like "Amazonian Europe" (which is mentioned in the zone setup examples), which should rather be "Empire of the Amazonas"? ;)
Apparently I did not proofread that rulebook sufficiently.
:D :D
Also, I see the rules for Robotic Utopia say: "you gain (crown) and advance a ". But that's all I can find ;)
« Last Edit: May 30, 2017, 07:03:25 am by BlackHole »
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Re: Temporum: Alternate Realities speculation
« Reply #64 on: June 03, 2017, 01:02:55 pm »
0

I played a handful of games last night.  I had some fun with the Byzantine Empire.  I wasn't really sure how to balance the profits with the fact that I don't really want that many cards--and it didn't help that I drew both Meet Younger Selfs.  At the end, I played Tactician, and then scored 17 crowns at once with a Visionary.

I noticed that Exodus lets you end the game on a tie, if multiple players have 10 crowns on Time IV and then Exodus becomes unreal.  Although, a careful reading of the instructions suggests that each player checks only their own victory condition at the end of their turn.
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Re: Temporum: Alternate Realities speculation
« Reply #65 on: June 03, 2017, 01:55:02 pm »
0

I played a handful of games last night.  I had some fun with the Byzantine Empire.  I wasn't really sure how to balance the profits with the fact that I don't really want that many cards--and it didn't help that I drew both Meet Younger Selfs.  At the end, I played Tactician, and then scored 17 crowns at once with a Visionary.

I had a similar thing with Gladiator's Gladius a couple days ago. Used both copies of it while ruling 3 Times. I found the new "secret" cards help some; because they give you another use for extra cards that don't require a separate turn to use.

Quote
I noticed that Exodus lets you end the game on a tie, if multiple players have 10 crowns on Time IV and then Exodus becomes unreal.  Although, a careful reading of the instructions suggests that each player checks only their own victory condition at the end of their turn.

Right. Pretty sure it never could matter until the expansion, but you can only win on your turn.
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Re: Temporum: Alternate Realities speculation
« Reply #66 on: June 03, 2017, 03:13:42 pm »
0

I thought Exodus's extra-crown clause was true regardless of whether Exodus was currently real. I could easily be mistaken.
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Re: Temporum: Alternate Realities speculation
« Reply #67 on: June 03, 2017, 04:06:57 pm »
+1

I thought Exodus's extra-crown clause was true regardless of whether Exodus was currently real. I could easily be mistaken.
It doesn't do anything unless it's real.
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Re: Temporum: Alternate Realities speculation
« Reply #68 on: June 03, 2017, 04:34:05 pm »
0

I thought Exodus's extra-crown clause was true regardless of whether Exodus was currently real. I could easily be mistaken.
It doesn't do anything unless it's real.

Well that certainly makes the zone more interesting.
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Re: Temporum: Alternate Realities speculation
« Reply #69 on: June 03, 2017, 05:09:07 pm »
+3

More misadventures:  My boyfriend rules Capitalist Utopia, ruling all times.  So he goes to Earth United (via Anubis Statuette) and plays Cutthroat's Cutlass twice, drawing 8 cards.  My response?  Go to Earth United, and now everyone gets to play Kill Your Grandfather.
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Re: Temporum: Alternate Realities speculation
« Reply #70 on: June 04, 2017, 04:41:36 pm »
+1

I thought Exodus's extra-crown clause was true regardless of whether Exodus was currently real. I could easily be mistaken.
It doesn't do anything unless it's real.
So that's also the case with Capitalist Utopia? I can't find a statement in the rulebook like this. :(

I noticed that Exodus lets you end the game on a tie, if multiple players have 10 crowns on Time IV and then Exodus becomes unreal.  Although, a careful reading of the instructions suggests that each player checks only their own victory condition at the end of their turn.

Right. Pretty sure it never could matter until the expansion, but you can only win on your turn.
It could have happend when visiting Warm Globe ;)
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Re: Temporum: Alternate Realities speculation
« Reply #71 on: June 04, 2017, 06:55:42 pm »
+2

So that's also the case with Capitalist Utopia?
Yes.
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Re: Temporum: Alternate Realities speculation
« Reply #72 on: June 06, 2017, 10:53:19 am »
0

Is Beggar's money considered mine? If I run around for a while without gaining any money, does beggar keep piling up, or does he stop once he hits $4?


I assumed no, and that it can build up, but wasn't totally confident it was correct.

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Re: Temporum: Alternate Realities speculation
« Reply #73 on: June 06, 2017, 11:52:43 am »
+3

Is Beggar's money considered mine? If I run around for a while without gaining any money, does beggar keep piling up, or does he stop once he hits $4?


I assumed no, and that it can build up, but wasn't totally confident it was correct.
It can build up past $4. It's not "your $."
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Re: Temporum: Alternate Realities speculation
« Reply #74 on: June 06, 2017, 06:15:28 pm »
0

I just played a game vs. a bot on LuciferousPeridot's implementation. You know what's fun? Ruling the Tibetan Empire and having a Hacker (and two Explorers). Draw 2 cards (getting $4), then I may play a card without getting $. No, I'd rather score a card without getting $, thanks!
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Re: Temporum: Alternate Realities speculation
« Reply #75 on: June 06, 2017, 08:58:41 pm »
+2

I just played a game vs. a bot on LuciferousPeridot's implementation. You know what's fun? Ruling the Tibetan Empire and having a Hacker (and two Explorers). Draw 2 cards (getting $4), then I may play a card without getting $. No, I'd rather score a card without getting $, thanks!

See, things like that are why I thought Hacker needed to give less money on play.
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Re: Temporum: Alternate Realities speculation
« Reply #76 on: June 06, 2017, 09:38:53 pm »
0

Just realized while scanning that the Hagia Sophia on the Byzantine Empire zone is anachronistic - it didn't get the four minarets until after the Ottomans took over! :(
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Re: Temporum: Alternate Realities speculation
« Reply #77 on: June 06, 2017, 09:50:55 pm »
+1

Just realized while scanning that the Hagia Sophia on the Byzantine Empire zone is anachronistic - it didn't get the four minarets until after the Ottomans took over! :(

In this timeline, maybe.
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Re: Temporum: Alternate Realities speculation
« Reply #78 on: June 06, 2017, 10:04:41 pm »
0

I just played a game vs. a bot on LuciferousPeridot's implementation. You know what's fun? Ruling the Tibetan Empire and having a Hacker (and two Explorers). Draw 2 cards (getting $4), then I may play a card without getting $. No, I'd rather score a card without getting $, thanks!

See, things like that are why I thought Hacker needed to give less money on play.

That's interesting, because on the face of it, I think Hacker looks weak. I'd normally expect that sort of flexibility power to net you $10. There's no uh direct benefit, like +$, or drawing cards, or extra actions.
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Re: Temporum: Alternate Realities speculation
« Reply #79 on: June 06, 2017, 10:51:49 pm »
+1

I just played a game vs. a bot on LuciferousPeridot's implementation. You know what's fun? Ruling the Tibetan Empire and having a Hacker (and two Explorers). Draw 2 cards (getting $4), then I may play a card without getting $. No, I'd rather score a card without getting $, thanks!

See, things like that are why I thought Hacker needed to give less money on play.

That's interesting, because on the face of it, I think Hacker looks weak. I'd normally expect that sort of flexibility power to net you $10. There's no uh direct benefit, like +$, or drawing cards, or extra actions.

True that the benefit is much harder to quantify. And it's also more dependent on the kingdom; which zones let you play/score. But although I only saw it a handful of times, I'm pretty sure that every time I did, the player who got it out used it to great effect to get benefits that would have been worth it even if the card only gave you $6.
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Re: Temporum: Alternate Realities speculation
« Reply #80 on: June 07, 2017, 02:06:48 pm »
0

After playing more games, I thought, wow, I forgot how overpowered Communist Utopia is!

Looking at all the zone cards in the base set, most of them give a bonus worth $2-$4 under the right circumstances.  But there are a few zones that give a bonus of $8: Communist Utopia, Information Age, and Space Age.  And they're not even that hard to trigger.

In the expansion, the standouts are: Floating Cities, Dutch Golden Age, Tibetan Empire, and all the hourglass zones.  These are much harder to benefit from.  I haven't gotten Floating Cities to work at all yet.

Also, in the base set, the swingiest cards are probably the powerful perpetuals, like Gang of Pickpockets or Conspiracy.  When you draw one of these at the beginning they can do a lot for you.  But the expansion seems to have more perpetuals that give you flexibility bonuses rather than value bonuses.

Overall, I think the expansion reduces the amount of luck, and pushes more careful planning.
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Re: Temporum: Alternate Realities speculation
« Reply #81 on: June 07, 2017, 04:18:15 pm »
0

Here's a rules question... does Kingdom of Trilobites allow you to change history in Time II and then in Time III even when it isn't being done because it's the start of your turn?

One way to do this: Have Hacker in play, go to Trilobites, and play Predict the Future. I'm guessing there's other ways as well.

I assume the answer is yes, as it follows from the literal reading of the cards. The FAQ for Trilobites says "normally at the start of a turn" but doesn't mention when it's not normal.
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Re: Temporum: Alternate Realities speculation
« Reply #82 on: June 07, 2017, 05:09:14 pm »
0

Here's a rules question... does Kingdom of Trilobites allow you to change history in Time II and then in Time III even when it isn't being done because it's the start of your turn?

One way to do this: Have Hacker in play, go to Trilobites, and play Predict the Future. I'm guessing there's other ways as well.

I assume the answer is yes, as it follows from the literal reading of the cards. The FAQ for Trilobites says "normally at the start of a turn" but doesn't mention when it's not normal.

From KoT's wording, I wouldn't think you'd even need to be in Age I for that to happen.  Play PtF in Age III, etc.
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Re: Temporum: Alternate Realities speculation
« Reply #83 on: June 07, 2017, 05:12:45 pm »
0

Here's a rules question... does Kingdom of Trilobites allow you to change history in Time II and then in Time III even when it isn't being done because it's the start of your turn?

One way to do this: Have Hacker in play, go to Trilobites, and play Predict the Future. I'm guessing there's other ways as well.

I assume the answer is yes, as it follows from the literal reading of the cards. The FAQ for Trilobites says "normally at the start of a turn" but doesn't mention when it's not normal.
Kingdom of Trilobites: When you're here and get the opportunity to change history - normally at the start of a turn - you first may change history from Time I, then may change history from Time II (whether or not you changed Time II), then may from Time III. So you can pick a complete path down to Time IV.

That phrase "normally at the start of a turn" means there must be a non-normal situation - otherwise it would be a lie. And then there's the rest of the text telling you what happens. I mean I am looking at the FAQ, and it looks like I did well enough on this one.
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Re: Temporum: Alternate Realities speculation
« Reply #84 on: June 07, 2017, 05:18:42 pm »
0

From KoT's wording, I wouldn't think you'd even need to be in Age I for that to happen.  Play PtF in Age III, etc.
Predict the Future changes history where you are. It's not Change the Past.
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Re: Temporum: Alternate Realities speculation
« Reply #85 on: June 07, 2017, 05:23:01 pm »
+1

Here's a rules question... does Kingdom of Trilobites allow you to change history in Time II and then in Time III even when it isn't being done because it's the start of your turn?

One way to do this: Have Hacker in play, go to Trilobites, and play Predict the Future. I'm guessing there's other ways as well.

I assume the answer is yes, as it follows from the literal reading of the cards. The FAQ for Trilobites says "normally at the start of a turn" but doesn't mention when it's not normal.
Kingdom of Trilobites: When you're here and get the opportunity to change history - normally at the start of a turn - you first may change history from Time I, then may change history from Time II (whether or not you changed Time II), then may from Time III. So you can pick a complete path down to Time IV.

That phrase "normally at the start of a turn" means there must be a non-normal situation - otherwise it would be a lie. And then there's the rest of the text telling you what happens. I mean I am looking at the FAQ, and it looks like I did well enough on this one.

Yeah I didn't really think it was unclear, I guess the question only came up because it was a surprising interaction that I hadn't ever thought of before. Like, KoT's ability expects that it will be getting used at the start of your turn, and then suddenly you can use a set of combo'd effects to do it differently.
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Re: Temporum: Alternate Realities speculation
« Reply #86 on: June 08, 2017, 08:21:27 pm »
0

Dutch Golden Age & Investments... is it the net amount you gained this turn, or does it just count money you got without looking at money you lost (such as paying zombies, etc)?
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Re: Temporum: Alternate Realities speculation
« Reply #87 on: June 09, 2017, 01:08:49 pm »
+1

Dutch Golden Age & Investments... is it the net amount you gained this turn, or does it just count money you got without looking at money you lost (such as paying zombies, etc)?
Gains, not factoring in losses.
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Re: Temporum: Alternate Realities speculation
« Reply #88 on: June 09, 2017, 02:45:25 pm »
0

Here's a rules issue that came up earlier:

I go to Exodus, and advance 3 crowns from Time I.  However, my opponent pointed out that I had 1 crown ruling Meritocracy in Time III.  Therefore, I had to choose Meritocracy, advancing only 1 crown.  I agreed with this ruling, although I'm not entirely sure.
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Re: Temporum: Alternate Realities speculation
« Reply #89 on: June 09, 2017, 04:08:24 pm »
0

Here's a rules issue that came up earlier:

I go to Exodus, and advance 3 crowns from Time I.  However, my opponent pointed out that I had 1 crown ruling Meritocracy in Time III.  Therefore, I had to choose Meritocracy, advancing only 1 crown.  I agreed with this ruling, although I'm not entirely sure.

The opponent's ruling sounds right to me.... you were advancing crowns, advancing from Meritocracy was an option because you ruled it, and Meritocracy was real (right?) so its text applied. So you would have to choose Meritocracy. The possible question comes into play with the fact that you were following instructions that required you to advance 2 crowns from the same place, while normally advancing 2 crowns could happen from 2 different places. But I think in this case it would be covered by the "do as much as you can" principle.

Related, would you be allowed to go to Exodus and choose a Time you rule where you only have 1 Crown, advancing just 1 instead of 2? I'm almost positive you could, and you would just do as much as you can. So same thing here, as long as Meritocracy is a choice, you must choose it.
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Re: Temporum: Alternate Realities speculation
« Reply #90 on: June 09, 2017, 08:27:09 pm »
0

Three great games last night! And uh one mediocre one. I'll think twice before including both Alien Egypt and Capitalist Utopia again.
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Re: Temporum: Alternate Realities speculation
« Reply #91 on: June 09, 2017, 09:00:11 pm »
0

Three great games last night! And uh one mediocre one. I'll think twice before including both Alien Egypt and Capitalist Utopia again.

Why? That just sounds like an interesting choice you have to make for which to go for. Not like you can use CU whenever you want anyway.

I had an interesting one last night with Trojan War. Man that just messes everything up. We also had Zombies... it hadn't occurred to me how hard it is to get rid of a zombie once you get one. He only way to avoid paying $2 each turn for the rest of the game is to either have time change aroud you (which your opponent has to choose to do for you), or for an opponent to move to you and then move again before you do.
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Re: Temporum: Alternate Realities speculation
« Reply #92 on: June 09, 2017, 09:35:22 pm »
0

Three great games last night! And uh one mediocre one. I'll think twice before including both Alien Egypt and Capitalist Utopia again.

Why? That just sounds like an interesting choice you have to make for which to go for. Not like you can use CU whenever you want anyway.

Because when the other two players are going for it, I couldn't keep it unreal, especially not if I actually wanted to get anything done for myself. It was the third Time IV zone and they had multiple avenues to it. And I think you underestimate how quick it is to rack up $ there.

I had an interesting one last night with Trojan War. Man that just messes everything up. We also had Zombies... it hadn't occurred to me how hard it is to get rid of a zombie once you get one. He only way to avoid paying $2 each turn for the rest of the game is to either have time change around you (which your opponent has to choose to do for you), or for an opponent to move to you and then move again before you do.

Huh? Normally you move to an opponent and then hope they move elsewhere, taking the zombie with them.
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Re: Temporum: Alternate Realities speculation
« Reply #93 on: June 09, 2017, 09:39:05 pm »
0

I go to Exodus, and advance 3 crowns from Time I.  However, my opponent pointed out that I had 1 crown ruling Meritocracy in Time III.  Therefore, I had to choose Meritocracy, advancing only 1 crown.  I agreed with this ruling, although I'm not entirely sure.
Yes.
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Re: Temporum: Alternate Realities speculation
« Reply #94 on: June 09, 2017, 09:40:04 pm »
0

Related, would you be allowed to go to Exodus and choose a Time you rule where you only have 1 Crown, advancing just 1 instead of 2? I'm almost positive you could, and you would just do as much as you can. So same thing here, as long as Meritocracy is a choice, you must choose it.
Yes, you can pick any Time you rule, which could even have zero crowns.
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Re: Temporum: Alternate Realities speculation
« Reply #95 on: June 09, 2017, 09:40:40 pm »
0

Huh? Normally you move to an opponent and then hope they move elsewhere, taking the zombie with them.
That has certainly been my experience.
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Re: Temporum: Alternate Realities speculation
« Reply #96 on: June 10, 2017, 06:50:14 pm »
0

Huh? Normally you move to an opponent and then hope they move elsewhere, taking the zombie with them.
That has certainly been my experience.

Right, oops, of course. In our game though, all 3 of us had zombies so that didn't work.
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Re: Temporum: Alternate Realities speculation
« Reply #97 on: June 10, 2017, 11:43:32 pm »
0

Yeah, I played with the zombies in a 2p game, and we were never able to shake them. There were several points where it discouraged changing time because it would free your opponent from the zombie. The zombies sadly just felt a bit boring instead of fun. This may just be a unfortunate side effect of starting in that zone, that wouldn't be an issue if we had to make the decision to voluntarily take them on to obtain a Gizmo. In any case, I think I will attempt a house rule next time I play with them to only have [# of players - 1] zombies out because that guarantees some fun passing zombies around action.

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Re: Temporum: Alternate Realities speculation
« Reply #98 on: June 11, 2017, 07:46:11 am »
0

Yeah, I played with the zombies in a 2p game, and we were never able to shake them. There were several points where it discouraged changing time because it would free your opponent from the zombie. The zombies sadly just felt a bit boring instead of fun. This may just be a unfortunate side effect of starting in that zone, that wouldn't be an issue if we had to make the decision to voluntarily take them on to obtain a Gizmo. In any case, I think I will attempt a house rule next time I play with them to only have [# of players - 1] zombies out because that guarantees some fun passing zombies around action.

We purposefully chose to include zombies, but also purposefully chose to not start it in the second / starting spot. I'd never want to play a game where zombies start there.
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Re: Temporum: Alternate Realities speculation
« Reply #99 on: June 11, 2017, 11:07:19 pm »
+1

I played a 5p game tonight where someone went to Earth United (everyone else plays a Momentary once and you play it twice) on turn 2. He chose Ancient Scroll (each player draws a card). He threatened to do the same thing with Inventor's Journal (draw a card per player, give each other player a card) the next turn but did not do it. I think only 1 person visited Time II once that game.
« Last Edit: June 11, 2017, 11:14:57 pm by Mic Qsenoch »
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Re: Temporum: Alternate Realities speculation
« Reply #100 on: June 12, 2017, 05:35:19 pm »
+1

Yeah, I played with the zombies in a 2p game, and we were never able to shake them. There were several points where it discouraged changing time because it would free your opponent from the zombie. The zombies sadly just felt a bit boring instead of fun. This may just be a unfortunate side effect of starting in that zone, that wouldn't be an issue if we had to make the decision to voluntarily take them on to obtain a Gizmo. In any case, I think I will attempt a house rule next time I play with them to only have [# of players - 1] zombies out because that guarantees some fun passing zombies around action.

We purposefully chose to include zombies, but also purposefully chose to not start it in the second / starting spot. I'd never want to play a game where zombies start there.

Luciferous' implementation seems to love making me start there. It's not half bad - you usually end up changing time and then move to the same zone as your opponent. You help them shake off their zombie just to have them relieve you of yours. Of course you have to pick the right moment to do the move.

Also, the ability of getting a Gizmo on turn 1 sort of makes up for the lower relevance of P2's economy boost.

All in all, my 3 (or more?) bot games starting in Zombie Apocalypse have been a success.

Also, I think it's a bit like Torturer (and Cold War). Curses are bad, but you always have to consider how bad the alternatives are. Often, after thinking it through, the right move is just to suck it up and take the zombie, or relieve your opponent of their own z.
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LuciferousPeridot

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Re: Temporum: Alternate Realities speculation
« Reply #101 on: June 26, 2017, 04:03:04 am »
0

Has anyone managed to get this in Europe? Amazon UK had it with RGG plus shipping from US, so I held off, but even that has gone now.
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Re: Temporum: Alternate Realities speculation
« Reply #102 on: June 27, 2017, 06:53:14 am »
0

Has anyone managed to get this in Europe? Amazon UK had it with RGG plus shipping from US, so I held off, but even that has gone now.
I got it in Germany :)
It preordered it at MiniatureMarket, and it came the end of may I think. ;)
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Re: Temporum: Alternate Realities speculation
« Reply #103 on: July 18, 2017, 02:13:21 pm »
0

Just played a game with a pretty crazy combo that I never saw in testing...

Alien Egypt and Gang of Pickpockets. Now, Gang of Pickpockets is already a very strong card if you draw it early. I have it ranked #1 in the original set; haven't tried ranking cards from the expansion. But anyway, at least you still need to get other cards to score.

In my last game, 1 player went to Time III to play Gang of Pickpockets. Then, he went to Time III every single turn for the rest of the game, until the last turn when he went to Alien Egypt to declare victory. Never any reason to go anywhere else.

Now, his strategy was helped by 2 other factors:

1) The 2 different zones in Time III that were real at different times both gave extra money (+ for each card you drew this turn, and + for each other player here). We were playing the "They have arrived" suggested setup... that board definitely seems geared to make Alien Egypt stronger than normal due to the extra money generated by Time III.

2) He didn't draw cards that gave low money with some other effect, like Secret Society or Beggar.

So perhaps it was just good luck as a whole. But it was definitely primarily driven by just having Gang of Pickpockets in his opening hand on an Alien Egypt board.
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Re: Temporum: Alternate Realities speculation
« Reply #104 on: July 18, 2017, 02:29:40 pm »
0

Alien Egypt and Gang of Pickpockets be gangbusted

See, I get around this by keeping the Base and AR decks separate, mainly because I end up showing Temporum (and Dominion) to new people more than I end up playing it over and over with the same group of people, so it's probably best not to inundate new players with wacky cards with weird start-of-turn abilities and so on.  I also like the size of the one-set deck.  So I either play with the Base cards, or the expansion cards, but not both together.
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LastFootnote

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Re: Temporum: Alternate Realities speculation
« Reply #105 on: July 18, 2017, 02:44:00 pm »
+1

Alien Egypt and Gang of Pickpockets be gangbusted

See, I get around this by keeping the Base and AR decks separate, mainly because I end up showing Temporum (and Dominion) to new people more than I end up playing it over and over with the same group of people, so it's probably best not to inundate new players with wacky cards with weird start-of-turn abilities and so on.  I also like the size of the one-set deck.  So I either play with the Base cards, or the expansion cards, but not both together.

I feel like the base game by itself is a bit too simple. Too many of the zones are same-y and a bit uninteresting. Like uh Holy Norse Empire and Roman Empire. They both give you some $ if you rule there ($3 and $2, respectively), but Roman Empire loses you $2 if you don't rule there. The game didn't need both of those zones. One of them could have been e.g. Bright Ages. Something with a twist, you know? Donald always cites his big mistake with the base game as having too many "Choose one" zones, but for me the biggest issue is easily the mundanity of the zones. I guess the issues are connected, since there's not much room for more text after the "Choose one" clause.

Anyway, the expansion fixes this issue with aplomb. I guess I have a hard time picturing a player who I want to play Temporum with, but who cannot handle the expansion stuff. I mean it's just not that complex. It's way more interesting, but not much more complex. Perfect.

The only thing I might eventually do is shrink the deck down to one copy of each card. It is really difficult to shuffle the 120-card deck.
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GendoIkari

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Re: Temporum: Alternate Realities speculation
« Reply #106 on: July 18, 2017, 04:03:30 pm »
0

Alien Egypt and Gang of Pickpockets be gangbusted

See, I get around this by keeping the Base and AR decks separate, mainly because I end up showing Temporum (and Dominion) to new people more than I end up playing it over and over with the same group of people, so it's probably best not to inundate new players with wacky cards with weird start-of-turn abilities and so on.  I also like the size of the one-set deck.  So I either play with the Base cards, or the expansion cards, but not both together.

I feel like the base game by itself is a bit too simple. Too many of the zones are same-y and a bit uninteresting. Like uh Holy Norse Empire and Roman Empire. They both give you some $ if you rule there ($3 and $2, respectively), but Roman Empire loses you $2 if you don't rule there. The game didn't need both of those zones. One of them could have been e.g. Bright Ages. Something with a twist, you know? Donald always cites his big mistake with the base game as having too many "Choose one" zones, but for me the biggest issue is easily the mundanity of the zones. I guess the issues are connected, since there's not much room for more text after the "Choose one" clause.

Anyway, the expansion fixes this issue with aplomb. I guess I have a hard time picturing a player who I want to play Temporum with, but who cannot handle the expansion stuff. I mean it's just not that complex. It's way more interesting, but not much more complex. Perfect.

Yeah, this. If I'm teaching new people, I'll usually just pick zones that aren't overly complex or punishing. Considering that base-game Temporum has about 4 rules you need to teach; adding in 1-2 extras for the expansion doesn't add confusion. I'll often even use the "countdown" zones with first-time players; hasn't been an issue yet.

The one thing that new players don't always get without explanation is the "start of turn" reaction-type cards. I suppose it's because they don't have general rules to teach what they do; so I would need to remember to point out that type of text separately.
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