You are making claims that contradict the findings of the research, one of which is that their model does in fact accurately represent human shuffling. You claimed to have shown this is not true without telling us how you accomplished that. If you released your work and it turned out to be what you say it is, it will surely be published. there might be fame and money in it for you!
It's not exactly a new idea that experienced shufflers are more skilled (i.e. less random) at shuffling than others. The research you are referring to never says that it applies to skilled shufflers; you are making that part up all on your own. Which is to say that my claims don't contradict the research, they contradict your claims that are not based on the research.
If you specifically practice the perfect shuffle, you can get it pretty reliably if you try. That doesn't mean you won't be able to stop yourself from shuffling this way unconsciously.
You don't have to specifically practice the perfect shuffle. Any time you spend riffle shuffling contributes towards your future shuffles being less random, because the randomness comes from the fact that you're supposed to suck at it.
So your point of critique against riffle shuffling is that under certain circumstances (which don't arise unless someone is purposely trying to cheat; I'm talking about actual shuffling, not card tricks) it is deterministic. Adding a layer of deterministic rearrangement of the cards ought to fix that!
My point is not really a critique against riffle shuffling. Riffle shuffling is fine if you do it more than 10 times. I'm specifically taking an issue with your incorrect stance that exactly 7 times is enough. What's more is that you also can't apply the 52-card deck math to 60-card decks as directly as you might think based on the fact that the difference between 52 and 60 doesn't seem that big, because the difference between 52! and 60! is actually pretty big.
The problem with riffle shuffling, though, is that it can damage unsleeved cards more than a lot of people are willing to damage their TCG or board game cards, and that's why they'll stick to something like the overhand shuffle, which is actually super crap at randomization. But if you start with a deck that is in no particular order but you know some parts of that order, pile shuffle it and overhand shuffle it for a while, that's basically enough to achieve all the purposes you need the randomization for.