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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 185740 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1600 on: March 03, 2018, 03:02:34 pm »

I copped silver. He's town.

told you! :)
I still believe in the Cop Switch :)
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faust

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1601 on: March 03, 2018, 03:03:46 pm »

If you're town then you should stop faking stupid townslips in the game that I am modding while making genuine townslips in the other we are playing together.
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2.71828.....

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1602 on: March 03, 2018, 06:55:04 pm »

Vote: RR

Vote: RR

Works for me

(I've edited this post very slightly because while the vote was valid, it wasn't being picked up by my counter, and I don't have time to fix the counter right now...)
« Last Edit: March 03, 2018, 07:47:12 pm by SpaceAnemone »
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1603 on: March 03, 2018, 06:58:16 pm »

Should we come up with some plan again, before RR gets lynched?
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EFHW

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1604 on: March 03, 2018, 07:07:55 pm »

It sounds like e has us covered. People early in the order can cop.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1605 on: March 03, 2018, 07:10:16 pm »

Oh, I should probably post the status print out. It was 2x Cop.
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theorel

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1606 on: March 03, 2018, 09:12:17 pm »

It sounds like e has us covered. People early in the order can cop.
works for me.
vote: rr
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EFHW

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1607 on: March 03, 2018, 10:16:06 pm »

That's L-1
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theorel

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1608 on: March 03, 2018, 11:29:18 pm »

Note: at this point we have 3 100% confirmed town: silver, e, and myself.
faust and efhw are extremely likely town.

So, if rr turns out town, y'know don't investigate a confirmed town player.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1609 on: March 04, 2018, 03:01:47 am »

Don't we just win here? e can block the kill so we'll have a simple majority of ICs on D8.
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faust

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1610 on: March 04, 2018, 03:26:01 am »

Don't we just win here? e can block the kill so we'll have a simple majority of ICs on D8.
Well yes, it's been rather clear to me for a while that we're going to win. I kinda wish that the remaining scum would just throw the towel so we don't have to go throguh all the steps.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1611 on: March 04, 2018, 08:40:51 am »

I'm sure they agree with you.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1612 on: March 04, 2018, 08:41:11 am »

vote: RR
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1613 on: March 04, 2018, 09:04:11 am »

Vote Count 6.final

Roadrunner7671 (4): faust, 2.71828....., theorel, EFHW
Not Voting (3): silverspawn, Awaclus, Roadrunner7671

With 7 alive, it took 4 to lynch.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1614 on: March 04, 2018, 09:11:09 am »

Roadrunner has been lynched! He was an innocent Townie and you murdered him!

Oh my... This is not going to help us with the ongoing PR strike! Probably best you go off on another mission while this blows over...

1: silverspawn
2: Awaclus
3: EFHW
4: e
5: theorel
6: faust

N6 Space Phase begins now, and will end at 0900 forum time on Tuesday 6th March. Please submit your card play in your personal QTs before this deadline.

Thread Locked.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1615 on: March 04, 2018, 04:58:43 pm »

Game Over: Townies Win!

Dear Crew! You've done it!
The last of your miscreant imposter colleagues has capitulated, and now the mission is safe. Please return to earth without killing anyone else, and most importantly, without disrupting any of those profitable science experiments. Thank you! Ground control out!

EFHW the Scum has handed herself in.
The remaining Townies, faust, silver, e, Theorel and Awaclus survived the mission!


Mod QT: https://www.quicktopic.com/52/H/8GfYMNStwMRu
Scum QT: https://www.quicktopic.com/52/H/D6JuZYcKvNf
Speccy: https://www.quicktopic.com/52/H/jZgaCGSA6hTj
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1616 on: March 04, 2018, 05:05:00 pm »

Whelp.

Next time I am scum I promise to be uh twice as energetic as I was this game ;)
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1617 on: March 04, 2018, 05:05:54 pm »

Players are free to post their personal QTs or not as they wish.

Somewhere in the Mod QT there's a link to the Google Doc where I recorded all of the night resolution. It was a slow and tricky process, and I tried very hard not to make any errors, but it's not inconceivable that someone might dig something up if they're feeling particularly like they have nothing more worthwhile to do :-P

I'm thinking faust should be MVP for his martialing of town, but I'm happy to leave it open for discussion for a short while if anyone else wants to chime in.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1618 on: March 04, 2018, 05:06:42 pm »

Oh yeah: Thread unlocked forever!
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EFHW

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Re: RMM42: Space Alert Mafia (Day 6)
« Reply #1619 on: March 04, 2018, 05:39:31 pm »

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1620 on: March 04, 2018, 06:26:24 pm »

I think after seeing it played out there are a few changes that could be made to make the setup work.

scum fakeclaiming was impossible since it took an action to do the NK. Makes it hard for scum to say "I did X, Y, and Z" when Y was the NK and you will eventually be caught in a lie.  So, make the scum NK and factional rather than individual.  That or only allow town to do 2/3 actions and then scum can use the third as the NK action.  So, I did "X, nothing, Z" is a standard claim, but scum could actually do "X, NK, Z"

I enjoyed the setup after I figured it out, but I think town was always going to win (seeing how it played out)
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Skumpy

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1621 on: March 04, 2018, 06:44:11 pm »

I think after seeing it played out there are a few changes that could be made to make the setup work.

scum fakeclaiming was impossible since it took an action to do the NK. Makes it hard for scum to say "I did X, Y, and Z" when Y was the NK and you will eventually be caught in a lie.  So, make the scum NK and factional rather than individual.  That or only allow town to do 2/3 actions and then scum can use the third as the NK action.  So, I did "X, nothing, Z" is a standard claim, but scum could actually do "X, NK, Z"

Fakeclaiming was tough, but I don't think impossible. If Lalight had been truthful about when the lift was used N2 and avoided contradicting Haddock (I'm not sure why that lie was necessary), scum might've been able to last a bit longer. The biggest problem is that the NK is too tough to use, both because of the lower deck restriction and that it's too easy to block. Once scum falls behind in numbers, a little bit of planning makes it easy for town to both stop the night deaths and clear their fellow townies.

But still, nice job team. I'm good with faust taking home the MVP.
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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1622 on: March 04, 2018, 07:30:59 pm »

I think fakeclaiming is fine. Town has limited monitoring options.

The only problem I see is that the NK is too easy to block

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1623 on: March 04, 2018, 08:16:03 pm »

That was not the only problem. Everything took energy, so I could not claim to do something I didn't without creating a publicly visible energy discrepancy.
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EFHW

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Re: RMM42: Space Alert Mafia (Game Over!)
« Reply #1624 on: March 04, 2018, 09:34:35 pm »

Almost anything we thought of doing was easily discoverable. Town just had too much information. We got three mislynches and didn't come close to winning.
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