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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 184370 times)

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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1400 on: February 17, 2018, 12:01:59 pm »

I have intent to hammer, but we also have close to 48 hours so I don't plan on hammering too soon.
Indeed. No hammers for the next 20 hours or so please. I would like to be around for twilight to post my reads.

Also.
Rr this is the first post of yours that I can remember in a while. Anything useful to contribute other than an intent to mislynch?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1401 on: February 17, 2018, 12:09:23 pm »

Rr this is the first post of yours that I can remember in a while. Anything useful to contribute other than an intent to mislynch?
Not really. One of you and lalight have to be scum so it's not like I'm gonna invest my time in a silverspawn reread or something, and my night actions have been minimal and already claimed. I'm also pretty content to just try and follow faust's plan (and I definitely don't think I can think of one better on my own) so I can't really think of too much to contribute.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1402 on: February 17, 2018, 12:20:16 pm »

Rr this is the first post of yours that I can remember in a while. Anything useful to contribute other than an intent to mislynch?
Not really. One of you and lalight have to be scum so it's not like I'm gonna invest my time in a silverspawn reread or something, and my night actions have been minimal and already claimed. I'm also pretty content to just try and follow faust's plan (and I definitely don't think I can think of one better on my own) so I can't really think of too much to contribute.
Perhaps something resembling a reason for voting me over lalight, other than "biggest and easiest wagon to join"?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1403 on: February 17, 2018, 01:15:55 pm »

I'm only about 55%/45% on LaLight, and if faust thinks Haddock is more likely I think there's little chance of it going anywhere else.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1404 on: February 17, 2018, 01:17:09 pm »

so faust is really the one who needs to reconsider in order to pull this around. I find it somewhat hard to believe that you can actually find LaLight townier.

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1405 on: February 17, 2018, 01:46:31 pm »

so faust is really the one who needs to reconsider in order to pull this around. I find it somewhat hard to believe that you can actually find LaLight townier.
Why?
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1406 on: February 17, 2018, 01:56:22 pm »

I'm only about 55%/45% on LaLight
I mean you are almost contradicting yourself here. Why should it be hard to believe that LaLight is townier when you yourself don't see much of a difference...?
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1407 on: February 17, 2018, 01:59:38 pm »

There's no contradiction, the modest percentages are just acknowledging that the game is hard.

so faust is really the one who needs to reconsider in order to pull this around. I find it somewhat hard to believe that you can actually find LaLight townier.
Why?

Because a majority lynch against the target endorsed by IC!faust is unlikely to happen, practically speaking.

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1408 on: February 17, 2018, 02:29:44 pm »

There's no contradiction, the modest percentages are just acknowledging that the game is hard.

so faust is really the one who needs to reconsider in order to pull this around. I find it somewhat hard to believe that you can actually find LaLight townier.
Why?

Because a majority lynch against the target endorsed by IC!faust is unlikely to happen, practically speaking.
No I mean why do you find it hard to believe that I think LaLight is tonwier?
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1409 on: February 18, 2018, 07:28:04 am »

because I get the opposite sense, but I realize that's not a good reason

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1410 on: February 18, 2018, 10:11:22 am »

I have intent to hammer, but we also have close to 48 hours so I don't plan on hammering too soon.
Indeed. No hammers for the next 20 hours or so please. I would like to be around for twilight to post my reads.
Okay, 20 hours have passed. Now can someone please hammer since I don't think anyone has more to say?
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1411 on: February 18, 2018, 10:12:34 am »

Also I have no idea why Haddock needs to wait till twilight to post his reads...
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1412 on: February 18, 2018, 10:13:02 am »

Remember the plan
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1413 on: February 18, 2018, 11:39:38 am »

Also I have no idea why Haddock needs to wait till twilight to post his reads...
Because reads that are posted before someone's alignment is certain carry less weight
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

2.71828.....

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1414 on: February 18, 2018, 12:59:13 pm »

Also I have no idea why Haddock needs to wait till twilight to post his reads...
Because reads that are posted before someone's alignment is certain carry less weight

I mean, post reads now and we know your alignment if/when you flip (assuming you get lynched)
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2.71828.....

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1415 on: February 18, 2018, 01:02:53 pm »

2 things that make me want to lynch lalight over haddock:

1) as soon as the contradiction came about, Haddock was immediately called scum and voted several times. LaLight wasn't really even pushed. If Haddock does indeed flip town, I am looking closely at that early wagon that developed very quickly and just kind of stayed on.

2) interactions to defend himself. Haddock hasn't been flailing. Haddock hasn't been upset. Haddock has just carried on trying to display valid reasons why LaLight is the scummier one to lynch.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1416 on: February 18, 2018, 02:05:26 pm »

Also I have no idea why Haddock needs to wait till twilight to post his reads...
Because reads that are posted before someone's alignment is certain carry less weight

I mean, post reads now and we know your alignment if/when you flip (assuming you get lynched)
I don't trust human psychology enough for that.
People are more likely to listen to me at all once twilight happens and I confirm I'm town.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1417 on: February 18, 2018, 03:53:18 pm »

Jeez, is someone gonna hammer me or what?  I'd rather be lynched than no-lynch here, at least that way we definitely get Lalight tomorrow.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

2.71828.....

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1418 on: February 18, 2018, 06:03:38 pm »

Yes. A no lynch would be bad
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1419 on: February 18, 2018, 06:44:01 pm »

ok but this is purely a practical vote.

vote: haddock

stick to the night actions.

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1420 on: February 18, 2018, 06:55:40 pm »

Sigh.

Still town.
I did my best. No hard feelings.
Just lynch lalight for me ok.

After him, top scumster is EFHW.  Her approach to my wagon has been abominable.

Moderate scumreads on awaclus and roadrunner.
Iguana, Faust and e are null.
Theorel and silver are leaning moderately towny.

Good luck all.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1421 on: February 18, 2018, 07:44:28 pm »

Vote Count 3.final

Haddock (6): Awaclus, LaLight, theorel, faust, EFHW, silverspawn
LaLight (2): Haddock, 2.71828.....
Not Voting (2): iguanaiguana, Roadrunner7671

With 10 alive, it tooks 6 to lynch.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1422 on: February 18, 2018, 07:56:15 pm »

Haddock has been lynched. He was Townie.

Oh my.. please do remember that a crewed ship stands a 56.8% higher chance of returning a successful and profitable mission! Are you sure this rate of killing each other off is best for us all?

Well, while we've still got warm bodies on the Sitting Duck, here is your turn order for the next Space Phase:
1: e
2: Iguana
3: LaLight
4: Roadrunner
5: faust
6: Awaclus
7: silverspawn
8: EFHW
9: theorel

N3 Space Phase begins now and ends at 6pm forum time on Tuesday 20th February. Please submit your card play in your personal QTs before this deadline.

D4 will likely start on the morning (forum time) of the following day, Wednesday 21st February.

Thread Locked.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 4)
« Reply #1423 on: February 21, 2018, 05:02:52 pm »

Good morning, crew! What a welcome change, to see you all there looking so vital and healthy this morning!

In more welcoming news, we've just discovered that a freak photocopying accident means you've all been issued with a very unusual copy of the field manual "Hostile alien encounters: a survival guide", in which many of the even-numbered pages have been printed in an alternative order. Maybe your copies will be valuable some day! We hope it won't lead to too much confusion for you in the meantime. In the interests of updating your knowledge, perhaps we'll send a few updates through over the next few days.


Vote Count 4.0

Not voting (9): faust, EFHW, LaLight, theorel, Iguana, silverspawn, Awaclus, e, Roadrunner

With 9 alive, it takes 5 to lynch.
D4 begins now, and ends at 5pm forum time on Wednesday 28th February.

Thread Unlocked!
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: RMM42: Space Alert Mafia (Day 4)
« Reply #1424 on: February 21, 2018, 05:10:47 pm »

Energy distribution
red pool: 0
white pool: 5
blue pool: 2

Sensor show that all parts to the ship are functional.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them
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