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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 184456 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1375 on: February 16, 2018, 01:01:01 am »

Note that on the other plan, it would also be neat if someone could get energy to red, but it will be harder as more people have other stuff to do.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1376 on: February 16, 2018, 04:03:42 am »

vote: Lalight then.

So, to clarify this:
Lalight claimed as N1 action: refilled central pool+went to Blue.
This implies Lalight filled central pool in round 2 of night 1.
Player order for N1 is:
1: Awaclus
2: Skumpy
3: theorel
4: gkrieg
5: silverspawn
6: Haddock
7: EFHW
8: faust
9: mcmcsalot
10: e
11: Iguana
12: LaLight
13: Roadrunner

So, between Lalight in round 2 and awaclus in round 3, the only person to act was Roadrunner.
Roadrunner claimed his N1 actions were:
Quote
I took two unsuccessful actions and moved bluewards
Roadrunner is town from iguana's investigation.
So, the central pool, if filled by lalight would still be full during Awaclus' turn.
Now my initial belief was that this was meaningless (I was informed as of N1 that all my actions were successful).  But I was updated after this last night that my round 3 action should have failed.  It is possible that space clarified this for me and not awaclus, but that seems highly unlikely, and hopefully will be corrected before we lynch lalight if it's the case.

This means that lalight is now contradicting 2 players instead of 1, so hence the vote change.  It's possible I'm missing something here, and am open to someone pointing it out.  But this seems relatively clear-cut from my perspective...I don't think that awaclus would hang himself out to dry for Haddock in this case.
So we're back to this, no?

If lalight filled the pool n1 then awaclus's action should have failed.
It didn't, therefore lalight is lying scum.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1377 on: February 16, 2018, 04:06:31 am »

Nope. I'm still misunderstanding.
Yugh. This setup is complex.

Anyway, we now have confirmation that scum do have good reason to use doctor. So can we lynch lalight please?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1378 on: February 16, 2018, 07:50:39 am »

Okay, I got it worked out.  I'm just a moron.

Relevant rule is:
Quote
The A and B actions in each room may each only be used once in each of the three rounds of a Space Phase. Subsequent players attempting to use the same action will fail at the card action. (The card will be lost, but no energy will be drawn from the pool).
Worth noting that this applies to the energy as well...so we can't for instance fill central pool at start of round 2 and then refill it at end of round 2, we MUST wait until round 3.  We were messing this up all over the place when planning out night 1 actions (or at least I was)...I really wish I'd realized it earlier, we could have ended up with a better night 1 plan.

It may still be worth it for multiple players that act before EFHW to fill central pool (in case the other player is scum)?  Also, since you'll get an action failed result, you'll know whether the other player did so.  Assuming that Haddock is town, and we're acting on faust's alternative action set that tries to get energy to Red.  If Haddock is scum, then we're good regardless, and this is probably useless information for the moment.
I realized the additional impact of this is that only 1 player can pass cards per space round.  So, i.e. Haddock and silver can't both pass cards tonight.  I don't think we'll be in the situation where that would be needed, since we're lynching Haddock...but we should be sure not to plan to have 2 people pass cards in the same round.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1379 on: February 16, 2018, 08:08:39 am »

Nope. I'm still misunderstanding.
Yugh. This setup is complex.

Anyway, we now have confirmation that scum do have good reason to use doctor. So can we lynch lalight please?
You're using doctoring as a scumtell?
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1380 on: February 16, 2018, 08:22:57 am »

Nope. I'm still misunderstanding.
Yugh. This setup is complex.

Anyway, we now have confirmation that scum do have good reason to use doctor. So can we lynch lalight please?
You're using doctoring as a scumtell?
No.

I'm saying: everyone is townreading Lalight because he did some doctoring (we think).  And that is emphatically not a scumtell.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1381 on: February 16, 2018, 08:23:09 am »

Dammit.

I mean it is not a towntell.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1382 on: February 16, 2018, 08:28:11 am »

Actually: scum have more reason to doctor in the early stages of the game than town do.

By doctoring, scum potentially prevent WV from working, which could clear one of them in an investigative result, and they get to deprive town of a potential doctor shot as an added bonus.

Town, on the other hand, don't get much benefit to doctoring early on: the chances of actually saving anyone are too small.

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1383 on: February 16, 2018, 08:29:22 am »

So, actually, EFHW, yes, sure.  I think doctoring is a scumtell.

Obviously that analysis comes from an unusual perspective since I am the only one who knows for certain that scum!Lalight did some doctoring.  (Or at least scum!somebody, I guess it doesn't have to be Lalight.)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

2.71828.....

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1384 on: February 16, 2018, 03:24:51 pm »

I think utilizing doctor early could very well be a scum tell. Very small chance of success for town, easy way to confuse WV results.

And appear townie
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1385 on: February 16, 2018, 04:03:20 pm »

agreed

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1386 on: February 16, 2018, 04:03:49 pm »

in fact vote: LaLight I'm leaning towards that site of the equation

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1387 on: February 16, 2018, 04:13:15 pm »

Yeah, vote: LaLight

We have time, but it is the weekend
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1388 on: February 16, 2018, 10:40:53 pm »

I'm still leaning the other way. vote: Haddock
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1389 on: February 17, 2018, 02:30:03 am »

That was a bunch of lazy votes.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1390 on: February 17, 2018, 04:16:13 am »

That was a bunch of lazy votes.
Hold on now.
All the votes on me are not lazy, but somehow anyone who votes for lalight, going against the big wagon, is making a lazy vote?
Nuh-uh, you're gonna have to do better than that.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1391 on: February 17, 2018, 04:17:04 am »

I'm still leaning the other way. vote: Haddock
Unannounced l-1.

What a game to have my first ever mislynch in.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1392 on: February 17, 2018, 06:08:15 am »

That was a bunch of lazy votes.
Hold on now.
All the votes on me are not lazy, but somehow anyone who votes for lalight, going against the big wagon, is making a lazy vote?
Nuh-uh, you're gonna have to do better than that.
Just
You'll notice that I also called EFHW's vote lazy.

I reread and it just turns out that you are scummier. These votes are just based on gut.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1393 on: February 17, 2018, 06:33:30 am »

I for one understand that there’s really nothing I can do to change minds. I claimed everything I have done, I claimed my reads and after my death by nk or lynch please, look at my reads.
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1394 on: February 17, 2018, 08:16:34 am »

I want to reread before I vote but I can definitely do that by deadline. Please don't hammer until then?
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1395 on: February 17, 2018, 09:09:13 am »

Vote Count 3.3

Haddock (5): Awaclus, LaLight, theorel, faust, EFHW
LaLight (3): Haddock, silverspawn, 2.71828.....
Not Voting (2): iguanaiguana, Roadrunner7671

With 10 alive, it takes 6 to lynch.
D3 ends at 9am forum time on Monday 19th February.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1396 on: February 17, 2018, 11:10:22 am »

I have intent to hammer, but we also have close to 48 hours so I don't plan on hammering too soon.
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1397 on: February 17, 2018, 11:34:02 am »

I have intent to hammer, but we also have close to 48 hours so I don't plan on hammering too soon.
Well are there important things left to discuss? We shouldn't weak visit, so no need to announce that.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1398 on: February 17, 2018, 11:58:47 am »

That was a bunch of lazy votes.
Hold on now.
All the votes on me are not lazy, but somehow anyone who votes for lalight, going against the big wagon, is making a lazy vote?
Nuh-uh, you're gonna have to do better than that.
Just
You'll notice that I also called EFHW's vote lazy.

I reread and it just turns out that you are scummier. These votes are just based on gut.
I am not scummier.

Their reads, whatever they are based On, are better than yours. So chill.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1399 on: February 17, 2018, 12:00:12 pm »

That was a bunch of lazy votes.
Hold on now.
All the votes on me are not lazy, but somehow anyone who votes for lalight, going against the big wagon, is making a lazy vote?
Nuh-uh, you're gonna have to do better than that.
Just
You'll notice that I also called EFHW's vote lazy.
Actually you didn't clarify what you were referring to.
But of the 3 votes you could have been talking about, two were on lalight and one was a vote from Efhw who has clearly been leaning that way for ages; wrong, but hardly lazy.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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