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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186209 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1350 on: February 15, 2018, 03:05:02 pm »

Why are we not just asking skumpy to tell us what he did?
Good plan!
In fact I will make sure you can ask him soon. Look:

Vote: Haddock
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1351 on: February 15, 2018, 03:06:49 pm »

I literally just asked him.
Can we prod him? I haven't seen him.
Request prod on skumpy
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1352 on: February 15, 2018, 03:08:06 pm »

I'm pretty sure I've caught iguana in a lie.

He said he got a result for his cop action but there was no energy in the Red pool N2.

vote: iguana.

Looking at the Lalight/Haddock question, Skumpy was confirmed in white at the end of round 2. So he did not use doctor, meaning Lalight is telling the truth.

looking at iguana/haddock/rr?
A better response to this, which is another reason I don't like iguana voting based on this: how do you know the red pool was empty n2?
It could have been refilled then emptied again.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Awaclus

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1353 on: February 15, 2018, 03:08:50 pm »

Wait, we still have to think about awaclus.

He claims that his refill action failed?

No, I never claimed that. My refill action was successful.
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1354 on: February 15, 2018, 03:09:42 pm »

I literally just asked him.
Can we prod him? I haven't seen him.
Request prod on skumpy
Oh man, that joke was not intended to be subtle. I guess neither is your attempted faketownslip.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1355 on: February 15, 2018, 03:10:42 pm »

vote count please

As usual on Thursday nights, I'm in the same location as Haddock, and therefore mod stuff won't be happening till I'm home late tonight. Sorry!
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1356 on: February 15, 2018, 03:10:57 pm »

Wait, we still have to think about awaclus.

He claims that his refill action failed?

No, I never claimed that. My refill action was successful.
Um.

Ok yup I was just confused. It's the supposed failure (we thought) of your refill that incriminated lalight. No longer applies.

No worries, ignore me.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1357 on: February 15, 2018, 03:11:25 pm »

I literally just asked him.
Can we prod him? I haven't seen him.
Request prod on skumpy
Oh man, that joke was not intended to be subtle. I guess neither is your attempted faketownslip.
It didn't read like a joke.

It read like a terrible vote on me for terrible reasons.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1358 on: February 15, 2018, 03:11:36 pm »

vote count please

As usual on Thursday nights, I'm in the same location as Haddock, and therefore mod stuff won't be happening till I'm home late tonight. Sorry!
Can you whisper "SKUMPY IS DEAD" in his ear?
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1359 on: February 15, 2018, 03:14:16 pm »

Guh.
Fine.
The information we have about his n2 was presented as a partial claim. Which made me think he was still alive.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1360 on: February 15, 2018, 03:18:25 pm »

It's possible.

Can you give a reason why we should not lynch you?
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1361 on: February 15, 2018, 03:21:41 pm »

I'm town.

That's a reason.

I have little else.
This is an impossible situation for me, but hell. If I have to be lynched for lalight to go down then fine. I'm too busy for this game anyway.

I just want to make sure we haven't missed anything so we know FOR SURE that lalight is scum.

Definitely no-one should be lynching me until space has answered all outstanding questions.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1362 on: February 15, 2018, 03:29:31 pm »


Just, you know, don't Weak Visit. With one death we won't know if it's due to WV or just mafia NK.

I'm just going to repeat this, so that no one misses it. :)

Regardless of what happens, no one should weak visit, since we're hoping to get information based on whether the nk is blocked.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1363 on: February 15, 2018, 03:33:36 pm »

An "action failed" result is not generated in cases where a legal available card play merely results in a null action. For energy, topping up or moving zero energy is still considered successful play, and for mafia-game shots or targeted Space Pase actions (e.g. card draw), the Space Phase action is still considered successful even if a shot is won without a target having been supplied at the time the card was played.

Does this contradict Theorel's claim?

It contradicts what I was told in my quicktopic...I'm asking about it there.  But it implies that awaclus would not have received an action failed result (I just shouldn't have either).

@Haddock you definitely claimed before Lalight, as lalight was the last player to claim anything.


@EFHW: YOU GOT A PRINTOUT YOU KNOW THAT A COP ACTION SUCCEEDED.  (also there was 1 red energy in the pool, per beginning of night phase/late yesterday when Space corrected the energy readings)

Yeah, I looked at the beginning of Day 2 to see the energy and it said 0 for red. Now pages later I come across that there was mod error and there was actually 1 energy in the pool. Perhaps we could have a centralized location where this information is up to date?
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theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1364 on: February 15, 2018, 03:35:22 pm »

I'm town.

That's a reason.

I have little else.
This is an impossible situation for me, but hell. If I have to be lynched for lalight to go down then fine. I'm too busy for this game anyway.

I just want to make sure we haven't missed anything so we know FOR SURE that lalight is scum.

Definitely no-one should be lynching me until space has answered all outstanding questions.

I believe the only outstanding mod question of any potential import is whether doctor saves weak visitors?
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1365 on: February 15, 2018, 03:36:11 pm »

Sorry about the false alarm. unvote. I'm planning to go back to Haddock but want to see a vote count first.
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Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1366 on: February 15, 2018, 03:54:20 pm »

I am happy to lynch Haddock and if everyone else agrees with Faust's plan I plan on following it. I don't think I'll have anything else going on tonight so might as well.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1367 on: February 15, 2018, 03:59:29 pm »

I'm not following the mechanics anymore. I'll just sheep faust.

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1368 on: February 15, 2018, 04:49:51 pm »

Perhaps we could have a centralized location where this information is up to date?

Yes, please.

Maybe edit the energy into the opening posts of D1 and D2?

It would be very useful reference for those of us with short memories.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1369 on: February 15, 2018, 04:51:16 pm »

I'm pretty sure I've caught iguana in a lie.

He said he got a result for his cop action but there was no energy in the Red pool N2.

vote: iguana.

Looking at the Lalight/Haddock question, Skumpy was confirmed in white at the end of round 2. So he did not use doctor, meaning Lalight is telling the truth.

looking at iguana/haddock/rr?

And yeah, this was covered, but there was 1 energy in the red pool, only 2 attempted red actions were his cop and mine, mine occurred after his in order
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1370 on: February 15, 2018, 04:59:32 pm »

Also, still need to reread haddock/LaLight. Hopefully I will find time tonight.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1371 on: February 15, 2018, 07:24:32 pm »

Vote Count 3.2

theorel (1): 2.71828.....
Haddock (4): Awaclus, LaLight, theorel, faust
LaLight (1): Haddock
Not Voting (4): iguanaiguana, Roadrunner7671, silverspawn, EFHW

With 10 alive, it takes 6 to lynch.
D3 ends at 9am forum time on Monday 19th February.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1372 on: February 15, 2018, 07:28:54 pm »

Maybe edit the energy into the opening posts of D1 and D2?

Done.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1373 on: February 15, 2018, 07:43:13 pm »

mod. Can doctoring save weak visitors?

A doctor shot protects the target from either a WV death or a NK death, but not both.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1374 on: February 16, 2018, 12:23:43 am »

Okay, I got it worked out.  I'm just a moron.

Relevant rule is:
Quote
The A and B actions in each room may each only be used once in each of the three rounds of a Space Phase. Subsequent players attempting to use the same action will fail at the card action. (The card will be lost, but no energy will be drawn from the pool).
Worth noting that this applies to the energy as well...so we can't for instance fill central pool at start of round 2 and then refill it at end of round 2, we MUST wait until round 3.  We were messing this up all over the place when planning out night 1 actions (or at least I was)...I really wish I'd realized it earlier, we could have ended up with a better night 1 plan.

It may still be worth it for multiple players that act before EFHW to fill central pool (in case the other player is scum)?  Also, since you'll get an action failed result, you'll know whether the other player did so.  Assuming that Haddock is town, and we're acting on faust's alternative action set that tries to get energy to Red.  If Haddock is scum, then we're good regardless, and this is probably useless information for the moment.
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