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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 185789 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1075 on: February 09, 2018, 08:26:43 am »

Now I'm caught up. vote: gkrieg
Caught up & ready to hammer apperently...
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1076 on: February 09, 2018, 08:27:27 am »

Well, it was going to happen, but that vote is seriously weird.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1077 on: February 09, 2018, 08:29:22 am »

vote: Awaclus
Really?

This is ridiculous.

I actually was sheeping you! The gkrieg wagon was looking scummy to me. Catching up before switching.
I was only voting Awaclus because his story didn't match up with public info. You voted after that was clarified...
I thought there was also some value in keeping both wagons going a bit longer. It did result in a much clarified case on gkrieg.

PPE Were we waiting for something?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1078 on: February 09, 2018, 08:30:38 am »

vote: Awaclus
Really?

This is ridiculous.

I actually was sheeping you! The gkrieg wagon was looking scummy to me. Catching up before switching.
I was only voting Awaclus because his story didn't match up with public info. You voted after that was clarified...
I thought there was also some value in keeping both wagons going a bit longer. It did result in a much clarified case on gkrieg.

PPE Were we waiting for something?

Not really. You just seem very different from this:

Do we need to last minute switch? I've only skimmed recent posts, but it sounded like there were thoughts about an Awaclus wagon.
CheesyJelly is not here to claim.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1079 on: February 09, 2018, 08:39:03 am »

And you thought that was fake. Since it wasn't,  it didn't occur to me to try to be consistent. The circumstances are different.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1080 on: February 09, 2018, 08:51:07 am »

Vote Count 2.final

gkrieg13 (7): 2.71828....., iguanaiguana, LaLight, Awaclus, faust, Skumpy, EFHW
Awaclus (2): gkrieg13, Roadrunner7671
theorel (1): silverspawn
faust (1): Haddock
Not Voting (1): theorel

With 12 alive, it took 7 to lynch.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1081 on: February 09, 2018, 09:01:17 am »

Gkrieg13 has been lynched! He was a scummy Mafia imposter crew member!

Good work, loyal crew! Your paranoid and reckless behaviour seems to have paid off, and you've rumbled a damaging spy! I commend you for ignoring all those plaintive messages for the HR department -- they're soft down there, not like you, adventuring off in space!

While you're high on the adrenaline rush, let's throw you straight into your next Space Phase assignment!

Player order for N2 is:
1: Iguana
2: silverspawn
3: faust
4: Awaclus
5: theorel
6: Haddock
7: LaLight
8: Skumpy
9: e
10: Roadrunner
11: EFHW

N2 Space Phase begins now and end at 0900 forum time on Sunday 11th February (about 48 hours from now). Please submit your card play in your personal QTs before this deadline.

D3 will likely start on the morning (forum time) of the following day, Monday 12th February.

Thread Locked.
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Re: RMM42: Space Alert Mafia (Night 2: Space Phase)
« Reply #1082 on: February 11, 2018, 06:10:59 am »

Reminder: the N2 Space Phase deadline is now less than three hours away.
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Re: RMM42: Space Alert Mafia (Night 2: Space Phase)
« Reply #1083 on: February 12, 2018, 08:13:52 am »

D3 will begin within the hour, as long as energy exist for your mod to complete all the actions...
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1084 on: February 12, 2018, 09:00:00 am »

Good morning, crew! I can see that you're feeling quite wiped out after that second space exercise. Hmm... quite literally wiped out in in one case, I see. Well, I'm sure you're getting used to these unfortunate deaths by now.

Still, it saddens me to tell you that after the ship's automated autopsy on your mysteriously-dead crewmate, we have found that Skumpy was Townie. Yes, the ship have some pretty perceptive autopsy tools up there!

As before, you've now got an earth-week to recover before going on another unsupervised mission. How's all that studying going? I hope you're not spending so much time arguing that you're neglecting your space-survival skills? If you all die, it's really not very good for the ship or our mission, you know...
   

Vote Count 3.0

Not voting (10): Haddock, faust, EFHW, LaLight, theorel, Iguana, silverspawn, Awaclus, e, Roadrunner

With 10 alive, it takes 6 to lynch.
D3 begins now, and ends at 9am forum time on Monday 19th February.

Red pool: 0
White pool: 0
Blue pool: 3

Thread Unlocked!
« Last Edit: February 15, 2018, 07:27:51 pm by SpaceAnemone »
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1085 on: February 12, 2018, 09:02:28 am »

vote: silver

can someone count the probability of being in the top half twice in a row? Also being on town wagon and not being on scum wagon. Almost too scummy, but I can see silver do something like that
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1086 on: February 12, 2018, 09:02:58 am »

what is an energy distribution?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1087 on: February 12, 2018, 09:07:00 am »

silver, can you please say, where were you color-wise the whole turn?
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1088 on: February 12, 2018, 09:07:40 am »

Nice kill. I was starting to feel scummy on the Skump.
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1089 on: February 12, 2018, 09:10:06 am »

We're going to need to install some sort of plan today that prevents scum from using the Secret Hatch. It probably involves sending some cards around. I have ideas.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1090 on: February 12, 2018, 09:10:22 am »

also I wouldn't be surprised at faust/silver/x team
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1091 on: February 12, 2018, 09:11:43 am »

We're going to need to install some sort of plan today that prevents scum from using the Secret Hatch. It probably involves sending some cards around. I have ideas.

Scum may choose to play this room’s C action with “Secret Hatch” as the target. If at least Y+1 C cards are played this way during one Space Phase, the scum NK can reach players on the lower deck during this night's Mafia-Game Action Resolution Phase, where Y is the number of scum in the game.

I don't get it. Scum must play 4 cards in such a way? How?
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1092 on: February 12, 2018, 09:12:38 am »

ah, one player can play more than 1 card at night this way... if they do that, we can just catch them on claiming? oO seems like unnecessary complication I'd say
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1093 on: February 12, 2018, 09:13:42 am »

ah, one player can play more than 1 card at night this way... if they do that, we can just catch them on claiming? oO seems like unnecessary complication I'd say
Well, this may shock you, but scum can actually lie.
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1094 on: February 12, 2018, 09:14:34 am »

also I wouldn't be surprised at faust/silver/x team
Me? Seriously? What else do I need to do?
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1095 on: February 12, 2018, 09:14:44 am »

ah, one player can play more than 1 card at night this way... if they do that, we can just catch them on claiming? oO seems like unnecessary complication I'd say
Well, this may shock you, but scum can actually lie.

Yeah, but there's so much ways we can catch them not doing stuff they claimed to do.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1096 on: February 12, 2018, 09:15:59 am »

ah, one player can play more than 1 card at night this way... if they do that, we can just catch them on claiming? oO seems like unnecessary complication I'd say
Well, this may shock you, but scum can actually lie.

Yeah, but there's so much ways we can catch them not doing stuff they claimed to do.
Not if we're at MyLo. Which is likely to happen soon.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1097 on: February 12, 2018, 09:16:17 am »

also I wouldn't be surprised at faust/silver/x team
Me? Seriously? What else do I need to do?

I played games with you where you were overwhelmingly townie (NM with you and Dylan comes to my mind first). To believe you're town I'm sorry but I need to see your flip. Especially given that you live for the third day in a row! Anyway now I can't imagine the world where silver is town, so I'm not super eager to lynch you.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1098 on: February 12, 2018, 09:17:16 am »

ah, one player can play more than 1 card at night this way... if they do that, we can just catch them on claiming? oO seems like unnecessary complication I'd say
Well, this may shock you, but scum can actually lie.

Yeah, but there's so much ways we can catch them not doing stuff they claimed to do.
Not if we're at MyLo. Which is likely to happen soon.

I'd say we claim today all the actions and tomorro as well, and every day. So we can see who is where. This won't hurt town (especially if we're all on lower deck), but will hurt scum and chain their hands.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1099 on: February 12, 2018, 09:18:20 am »

also, by the way, I saw the request for replacement in Mafia Hub. Interesting
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