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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 184458 times)

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silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #675 on: January 30, 2018, 05:26:23 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?
The point is that in the unlikely case that we do WV, town will know whom we targeted. There are surprisingly few downsides to this. We do not want to disclose who is actually doing it, that has significant downsides. It may be that no-one is doing it.

theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #676 on: January 30, 2018, 05:26:55 pm »

But I don't support disclosing information about what you can and can't do at all.
I think knowing someone can't do at least one of those 3 actions is helpful for town, even if they don't know why.  It just means they don't have a particular tripling of cards available, which seems minimally informative to scum.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #677 on: January 30, 2018, 05:27:46 pm »

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Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #678 on: January 30, 2018, 05:28:02 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?
The point is that in the unlikely case that we do WV, town will know whom we targeted. There are surprisingly few downsides to this. We do not want to disclose who is actually doing it, that has significant downsides. It may be that no-one is doing it.
Yup, got that eventually. Thanks
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #680 on: January 30, 2018, 05:28:59 pm »

vote: CJ

This was the hammer?

Yep. I'm guessing town, here's hoping I'm wrong.

@ss  ;) Agree with Theorel, but doesn't matter now.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

Awaclus

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #682 on: January 30, 2018, 05:29:48 pm »

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silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #683 on: January 30, 2018, 05:30:01 pm »

CheesyJelly is not here to claim.
There is really nothing to claim here on day 1.

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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

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Re: RMM42: Space Alert Mafia (not yet open)
« Reply #685 on: January 30, 2018, 05:30:50 pm »

Vote Count 1.final

CheesyJelly (8): theorel, 2.71828....., EFHW, gkrieg13, silverspawn, mcmcsalot, iguanaiguana, Haddock
Skumpy (3): Awaclus, LaLight, Roadrunner7671
Roadrunner7671 (1): Skumpy
mcmcsalot (1): CheesyJelly
Awaclus (1): faust

With 14 alive, it took 8 to lynch.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #686 on: January 30, 2018, 05:42:44 pm »

CheesyJelly has been lynched! They were Townie. You monsters.

Well, the situation on board the ship is far from ideal. Our PR office here are having a difficult enough time as it is! If you can see fit not to mention any of this hysteria in your telegrams back to parents and loved ones, the company will see to it that your names don't get out there.

Unfortunate though the timing is, our first Space Phase assignment will begin imminently. This is your first chance to operate the Sitting Duck completely independently, while Ground Control drops out of comm reach for a while. Use your actions carefully and wisely!

Player order for N1 is:
1: Awaclus
2: Skumpy
3: theorel
4: gkrieg
5: silverspawn
6: Haddock
7: EFHW
8: faust
9: mcmcsalot
10: e
11: Iguana
12: LaLight
13: Roadrunner

N1 Space Phase begins now and ends at 22.30 forum time on Thursday 1st February. Please submit your card play in your personal QTs before this deadline.

D2 will likely start on the afternoon/evening (forum time) of the following day, Friday 2nd February.

Thread Locked.


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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #687 on: February 02, 2018, 12:00:01 pm »

Good morning, crew! I hope you've all had a nice rest after flexing your muscles in that recent jaunt. Losing another crew member so soon after that last incident is regrettable, but these things happen, and there are still lots of you left, so that's a plus!

What? Nobody mentioned it yet? Well, our sensors show that mcmcsalot was killed in the night. They were Townie, too. I do hope none of you had become too attached to him in the short time he was with your crew. It may be best to hold onto the body in a freezer somewhere, in case we want to investigate when you're safely back home. Either that, or hold onto it so you have something to jettison as a diversion in case of trouble with alien encounters later on in your mission. Rather a shame CJ's corpse didn't end up on the ship for that sort of thing, eh? At least now you've got a spare!

You've got a good earth-week till your next unsupervised manoeuvre, so take this time to get to know your crewmates and their motivations a bit better, study hard to keep your field knowledge up to speed, and be sure to keep the Sitting Duck spick and span!



Vote Count 2.0

Not voting (12): Haddock, faust, gkrieg, EFHW, LaLight, Skumpy, theorel, Iguana, silverspawn, Awaclus, e, Roadrunner

With 12 alive, it takes 6 to lynch.
D2 begins now, and ends at noon forum time on Friday 9th February.

Red pool: 1
White pool: 5
Blue pool: 2

Thread Unlocked!
« Last Edit: February 15, 2018, 07:26:57 pm by SpaceAnemone »
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #688 on: February 02, 2018, 12:01:29 pm »

Ha. Not terribly surprising, that.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #689 on: February 02, 2018, 12:02:59 pm »

So. I've been thinking. Now comes something that will put off some of you, I can feel it coming. But still.

I'm clearly the towniest player alive, so I think it would be in town's best interest if you let me decide everything on claiming. Basically, treat me as an IC today, I will coordinate claiming, and that way we'll have the best shot of catching scum.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #690 on: February 02, 2018, 12:05:09 pm »

With 12 alive, it takes 6 to lynch.
Shouldn't this be 7?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #691 on: February 02, 2018, 12:06:52 pm »

There's actually interesting thoughts to be had about stuff and things, but it might be better to hold off until claims are done.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #692 on: February 02, 2018, 12:13:41 pm »

Since you're leaving all the talking to me, let's just note how large the intersection of people on the Jelly wagon and people in the top half of the player order is. That is a superb place to start looking for scums.
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #693 on: February 02, 2018, 12:37:47 pm »

Since you're leaving all the talking to me, let's just note how large the intersection of people on the Jelly wagon and people in the top half of the player order is. That is a superb place to start looking for scums.

why does player order matter...?

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #694 on: February 02, 2018, 12:38:19 pm »

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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #695 on: February 02, 2018, 12:43:48 pm »

Since you're leaving all the talking to me, let's just note how large the intersection of people on the Jelly wagon and people in the top half of the player order is. That is a superb place to start looking for scums.

why does player order matter...?

During the day phase, any scum player may request in the Scum QT to be placed in the upper half of the turn order for the next Space Phase. (Turn order will be public knowledge).

As, you know, you yourself asked about the previous day.

Quote from: mafia PM template from OP
You may also request during the day phase to be placed in the top half of the random player ordering for the following Space Phase.

How exactly does this work? Can every mafia do this every time and it always flies?

Vote: silverspawn
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #696 on: February 02, 2018, 12:45:31 pm »

... doesn't that make this a semi-townslip? Why are you voting for me?

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #697 on: February 02, 2018, 12:46:01 pm »

I did indeed forget about that.

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #698 on: February 02, 2018, 12:46:34 pm »

... doesn't that make this a semi-townslip? Why are you voting for me?
It makes it an obvious fake townslip. Given that much of our debate about planning was to make top spots less attractive to scum, I am not buying this ignorance at all.
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #699 on: February 02, 2018, 12:48:57 pm »

hm okay
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