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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186326 times)

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Swowl

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #125 on: December 06, 2017, 02:46:24 am »

I have not. But I will now. Thank you.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Haddock

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #126 on: December 10, 2017, 08:47:40 am »

/out for now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

iguanaiguana

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #127 on: December 22, 2017, 12:46:14 pm »

Will /in on January 15 at the latest.
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Igu is town or trying the hardest he ever has as scum.

Haddock

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #128 on: December 24, 2017, 05:27:17 pm »

/In
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

luckat

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #129 on: December 24, 2017, 06:10:30 pm »

/in
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silverspawn

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #130 on: December 28, 2017, 03:29:09 pm »

Isn't this almost (?) full now?

theorel

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #131 on: January 03, 2018, 10:53:01 pm »

This sounds fun, I'll \in.
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faust

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Re: RMM42: Space Alert Mafia (Awesome line-up with only two spots open!)
« Reply #132 on: January 04, 2018, 03:01:13 am »

By my count:

1. Haddock
2. faust
3. luckat
4. gkrieg
5. EFHW
6. CheesyJelly
7. zxcvbn2
8. Awaclus
9. theorel
10. silver
11. (iguana)
12. e
13. chairs

One more (counting iguana's /in). RR, since you're back, want to hammer?
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iguanaiguana

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Re: RMM42: Space Alert Mafia (ONE SPOT REMAINING FOR REAL!!)
« Reply #133 on: January 04, 2018, 11:57:11 am »

I will play.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: RMM42: Space Alert Mafia (ONE SPOT REMAINING FOR REAL!!)
« Reply #134 on: January 04, 2018, 03:33:31 pm »

/in
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faust

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Re: RMM42: Space Alert Mafia (ONE SPOT REMAINING FOR REAL!!)
« Reply #135 on: January 05, 2018, 01:18:51 am »

!!!
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Did this just fill????)
« Reply #136 on: January 05, 2018, 06:02:45 am »

That looks like a set!! I'll sort PMs tonight/tomorrow morning UK time.

There's still a risk that some people who signed up eight or nine months ago are no longer free, but barring complications, let's aim to go into N0 after the weekend.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (And so it begins!)
« Reply #137 on: January 06, 2018, 12:33:21 pm »

PMs going out imminently.

Thread locked except for tags.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #138 on: January 08, 2018, 01:19:11 pm »

We're getting so close now!

I'm still waiting on one or more confirmations from the player list. It's a bit inevitable that I'll need at least one volunteer to sub in, so please PM me if you're not already playing and would like a spot.

In happier news, Ashersky has offered to come on board as a co-mod. Please keep directing all your Space-Alert-specific questions to me, but trust him to keep me right on anything to do with Mafia and f.ds conventions :-)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #139 on: January 08, 2018, 07:13:02 pm »

LaLight replaces Chairs!

It is highly likely that I need to find a second sub. Please PM me if you're interested!


Note to anyone who feels the setup is dauntingly complicated: silver gave a really good explanation in much better terms than I did, so please read that for reassurance :-)
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

pingpongsam

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #140 on: January 08, 2018, 09:21:55 pm »

Can I be an honorary NPC?
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #141 on: January 10, 2018, 10:20:38 am »

Can I be an honorary NPC?

Wait... is this some kind of offer to play the game? Because it would end this tortuous wait for another sub if you're willing, but I would want you to read the setup...
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

pingpongsam

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #142 on: January 10, 2018, 01:46:11 pm »

No, it's an offer to make guest appearances in poor humor and generally make a nuisance of myself with a real promise to not impact the game with any actual analysis or insight into what's going on.
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #143 on: January 10, 2018, 02:45:47 pm »

No, it's an offer to make guest appearances in poor humor and generally make a nuisance of myself with a real promise to not impact the game with any actual analysis or insight into what's going on.

Ah, right. Well we can cast you as a space blob and you can post a wibbly message in the thread once the actual game is over.

Meanwhile, I'm still waiting on at least one confirmation that may or may not be forthcoming within a sensible timeframe, and I'm itching to sub someone else in.

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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #144 on: January 21, 2018, 05:34:01 pm »

... and at long last we have it! Skump replaces zxcvbn2, and that completes our crew!
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (PMs out, N0 begins when everyone has confirmed)
« Reply #145 on: January 21, 2018, 05:35:53 pm »

Welcome, recruits, to the Science Observation ship Sitting Duck! How nice of you all to show up. Eventually. Don't mind those armed guards taking up posts at all the doors; they're here for everyone's protection! Science vessels are expensive pieces of tech, you know!

By now, you should all have graduated from Space Exploration 101, and know the basics of how to find your way around an exploratory science observation vessel. As you know, the complex science observation equipment pretty much runs itself, so you just have to go along for the ride, keep the ship's reserves powered, and perhaps try to shoo off the odd hostile alien. Come to think of it, now might be a good time to remind yourself of the layout of your ship, and maybe swot up a bit on those notes you cribbed from the people who took the time to show up for class...

N0 begins now, and ends at 17.35 forum time on Monday 22nd January.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (N0 is now!)
« Reply #146 on: January 22, 2018, 05:35:59 pm »

Good morning, crew! I hope you found your quarters comfortable. Are you all rested and ready for your first jump to hyperspace? I'm addressing you now from the safety of our ground control office, and I'll be here to talk you through your first voyage, so you have nothing to fear! Just remember, there's a few-day-long signal delay in each direction once you pop out of hyperspace, and my office hours are posted next to your comms panel.

Oh, just a brief note before I hit this big red button to launch your mission: we've seen a bit of an upswing in science deniers lately, and there are certain groups who want to silence our valuable work. Please keep a lookout for such individuals in your midst, just in case any of them have managed to slip through the same rigorous recruiting process you've all been through over the past few months. Unlikely, isn't it? Still, do stay vigilant, keep an eye on your comrades, and try not to let them sabotage our dear ship. That could go quite badly for everyone involved.

And with that, let's send you on your way! Launching in three, two, one, *whoosh*!

D1 begins now and ends at 17.35 forum time on Monday 29th January.

Ship status reminders:
You are all currently located in the start zone in Upper White.
Use of lifts is restricted to one activation every four space-turns.
Both Upper Red and Upper Blue are available during the next Space Phase.
The pool in Lower Red contains two energy units.
The pool in Lower White contains three energy units.
The pool in Lower Blue contains two energy units.

Thread Unlocked
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (N0 is now!)
« Reply #147 on: January 22, 2018, 05:36:17 pm »

Vote Count 1.0

Not voting (14): Haddock, faust, Luckat, gkrieg, EFHW, LaLight, CheesyJelly, Skumpy, theorel, Iguana, silverspawn, Awaclus, e, Roadrunner

With 14 alive, it takes 8 to lynch.
D1 ends at 17.35 forum time on Monday 29th January
.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #148 on: January 22, 2018, 06:38:36 pm »

Boo!

We weren't supposed to do any Space-Alerty things during N0, right?  Cos I totally lost track of time and did nothing.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #149 on: January 22, 2018, 06:42:28 pm »

No, we weren't. I just asked.

In other news, I'm town! Isn't it great?

First order of business is to decide whether we coordinate our actions N1 or not / if we should claim cards. I haven't thought about it much.
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