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Author Topic: Dominion: Conquest  (Read 1248 times)

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ThetaSigma12

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Re: Dominion: Conquest
« Reply #25 on: March 01, 2017, 05:51:37 pm »
+1

Strategist - Action $5
+3 Cards
Put any number of cards from your hand on top of your deck, and then + $1 per card you put back.
Like LFN's Harbor as Weety4 said. I wonder how it would do as an Event with +1 Buy? It would probably cost or .
Quote
Countess - Action $3
Choose one; Trash a card from your hand and gain a card costing up to $1 more than the trashed card, or + $2 and put a card from your hand on top of your deck.
Yet another vanilla card I'm jaded towards. 2 Uninteresting and unsynergetic options.
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Barbarian - Action - Attack - Looter $5
+ $2
Each other player reveals the top card of their deck. If it is a Victory card, they gain a Ruins, otherwise, they gain a Curse. Discard the revealed cards.
Meh. Possibly too much junk.
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Weaponsmith - Action $5
+1 Card
+1 Action
+ $1
Gain an equipment from the Equipment pile.

Equipment - Action - Attack $0*
+1 Card
+1 Action
+ $1
Each other player discards down to 4 cards.
Return this to the Equipment Pile.
-
(This is not in the supply)
Weaponsmith is possibly too good a Peddler with a free one shot peddler attack thing.
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Crypt - Action $4
+1 Card
+2 Actions
-
When you trash this, gain a card costing up to $5.
The top is too much like fortress and the bottom too much like catacombs.
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Arsenal - Action $5
Gain a card costing up to $4.
You may play an equipment from your hand twice.
-
When you gain this, gain 2 Equipment from the Equipment pile.
Maybe if it was gain an Equipment instead of a card costing up to .
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Coat of Arms - Treasure - Victory $3
Gain a Silver, putting it into your hand.
-
1VP
Quote
Should cost at least, and I don't like the strategy it encourages.
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Wages - Treasure $3
$1
Choose one; Gain an Equipment, or reveal an Equipment from your hand for + $3.
Good, though probably should cost .
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Paladin - Action - Attack $5
+ $2
Choose one; each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $5, and discards the rest, or gain a Paladin.
Meh. Do we need more knights?
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Archer - Action - Attack $4
+2 Cards
Discard 2 Cards
Each other player reveals the top 3 cards of their deck, trashes one of costing from $4 to $5, and discards the rest.
This is kinda interesting, an Attack that trashes and . I get you thinking that there could be some cool things to do with Trashing like if it's an Odd number it's trashed. Maybe sucks with Platinum, but so does Bandit.
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Army - Action - $6 (Split pile with Bastion)
+4 Cards
Put a treasure card from your hand on top of your deck.
Gain a Duchy.
I guess. Maybe the rest later.
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McGarnacle

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Re: Dominion: Conquest
« Reply #26 on: March 01, 2017, 08:12:12 pm »
0

So it seems Equipment needs to be changed. Any suggestions on a new version?

@Theta- Good points about Countess, Arsenal and the Treasures. As for Crypt, I think it is almost more like Border Village. It is quite simple, but actually pretty interesting, if a bit weak. With trashing, gaining key $5's or late game Duchies is easier. With Altar, you can gain 2 Duchies for a late game comeback.
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McGarnacle

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Re: Dominion: Conquest
« Reply #27 on: March 15, 2017, 09:50:37 am »
0

This time for real, more cards added to the OP!
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McGarnacle

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Re: Dominion: Conquest
« Reply #28 on: March 15, 2017, 09:56:57 am »
0

Again, thanks to everyone who has commented and to Violet CLM and his/her amazing card generator!
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Aquila

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Re: Dominion: Conquest
« Reply #29 on: March 15, 2017, 01:42:12 pm »
+1

Guards - Action - Reaction $2
+ $2
+1 Buy
-
When another player plays an attack card, you may reveal this from your hand. If you do, trash this and gain a copy of the attack card.
Quite a neat reaction effect, though at present it's a strictly better Woodcutter for less. You may not need the 'reveal this' part and just say '...an Attack card, you may trash this and...'
And another thought, regarding Warrior and Soldier; Disciple can't gain copies of them so could this? Disciple's wording doesn't specify supply cards only but the rules do, so I would assume the same of this.

Commander - Action - $3
+1 Buy
+ $3
Reveal your hand. - $1 per Commander you reveal.
So each player would only buy one of these, and an attack like Ambassador or Jester would be the only way to make the negative mean anything. Quite cool when these cards are there, but even then unreliable, and in games without them this is one very strong buy for 3, especially as an opener. It should be 5 I guess.
Or could you gain two Commanders with one buy, like Port?
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McGarnacle

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Re: Dominion: Conquest
« Reply #30 on: March 15, 2017, 01:56:48 pm »
0

Thanks Aquila! I will have to change Guards a bit. As for Commander, I like the you need to buy 2 at a time bit.
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Re: Dominion: Conquest
« Reply #31 on: March 16, 2017, 09:42:46 pm »
0

Any other thoughts?
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Asper

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Re: Dominion: Conquest
« Reply #32 on: March 17, 2017, 03:03:50 pm »
0

I kinda like how Weaponsmith gives part of its bonus by putting it on another card. One could argue that the concept is already on Spoils, but those two being cantrips makes it seem rather different already.

Aquila

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Re: Dominion: Conquest
« Reply #33 on: March 17, 2017, 03:28:09 pm »
+1

Cavalry - Action $4
+4 Cards
Discard 2 cards, +1 Buy per Treasure discarded.

Falconer - Action $5
Trash a card from your hand and then reveal your hand. Gain a card costing up to $5 that is not a copy of a card in your hand or in play.
First impressions are these look balanced, though it wouldn't be surprising if playtesting proved otherwise. Cavalry may or may not be 5 when compared to Embassy. Falconer looks quite interesting as is, very similar to Altar but should play differently enough.

Commander - Action - $5
+1 Buy
+ $3
Reveal your hand. - $1 per Commander you reveal.
-
When you gain this, gain a copy of it.
Small change, the gaining a copy needs to be on-buy so you don't get the whole pile at once.
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Jack Rudd

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Re: Dominion: Conquest
« Reply #34 on: March 17, 2017, 03:31:57 pm »
0

Strategist combos well with Tactician. Jack Rudd likes this.
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