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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 157542 times)

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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #450 on: March 10, 2017, 12:16:30 pm »

I like the Gov using it on himself.  It's neg utility usually.

Likely kill target tonight, which negates some stuff.

Agreed. Probably better later in the game but there is such a thing as too late which is strictly worse than too early.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #451 on: March 10, 2017, 12:24:30 pm »


I think a Restless Spirit should claim.
rs by design doesn't want to claim i think


You don't think improving our D2 start, having an IC to read for 12 hours, and having some wagon info to weigh in on beforehand isn't better than the typical D1? Damn, I'm really gonna have to step it up when I design that game...
ic is like the least interesting person to talk to. wagon information is trash because joseph is lynchbait and no town's could have actually made a reasonable judgement (i voted him for funzies). meanwhile, we had two wagons at all, one of them was kinda cool and the other shot its wad after 10 seconds. no exciting deadline scramble, no interesting decisions, no nothing. and a massive PR became sand.


my 3 most recent D1s have set a massive standard: i lynched scum, i almost defended myself from scum, and i vigged scum. you decided the coolest thing that could happen is an informationless, reactionless quickhammer that nobody else pushed/defended
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AndrewisFTTW

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #452 on: March 10, 2017, 12:25:28 pm »

I like the Gov using it on himself.  It's neg utility usually.

Likely kill target tonight, which negates some stuff.

Wait, if the Gov uses it on himself and gets NKed, isn't that a waste for the UB? It doesn't make the UB an IC as scum can just counterclaim, right? So wouldn't it be better for the Gov to not use his shot so the UB inherits it?
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #453 on: March 10, 2017, 12:27:38 pm »

https://forum.mafiascum.net/viewtopic.php?p=8865268#p8865268


dunnstral was scum, the four people he addressed were town, i shot him, more or less confirmed us, we won D2. but  nope, none of that.
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #454 on: March 10, 2017, 12:28:35 pm »

I like the Gov using it on himself.  It's neg utility usually.

Likely kill target tonight, which negates some stuff.

Wait, if the Gov uses it on himself and gets NKed, isn't that a waste for the UB? It doesn't make the UB an IC as scum can just counterclaim, right? So wouldn't it be better for the Gov to not use his shot so the UB inherits it?

There's an argument for that, yes.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #455 on: March 10, 2017, 12:52:08 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #456 on: March 10, 2017, 12:53:03 pm »

He's only lying if he actually ends up lynched.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #457 on: March 10, 2017, 12:54:13 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #458 on: March 10, 2017, 12:55:12 pm »

Unfortunately, he disappeared right around the time we can all believe every word he says.
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IDontPlayThisGame

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #459 on: March 10, 2017, 12:56:13 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.

I'll be convinced he's an IC after Twilight.

pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #460 on: March 10, 2017, 12:57:18 pm »


I think a Restless Spirit should claim.
rs by design doesn't want to claim i think


You don't think improving our D2 start, having an IC to read for 12 hours, and having some wagon info to weigh in on beforehand isn't better than the typical D1? Damn, I'm really gonna have to step it up when I design that game...
ic is like the least interesting person to talk to. wagon information is trash because joseph is lynchbait and no town's could have actually made a reasonable judgement (i voted him for funzies). meanwhile, we had two wagons at all, one of them was kinda cool and the other shot its wad after 10 seconds. no exciting deadline scramble, no interesting decisions, no nothing. and a massive PR became sand.


my 3 most recent D1s have set a massive standard: i lynched scum, i almost defended myself from scum, and i vigged scum. you decided the coolest thing that could happen is an informationless, reactionless quickhammer that nobody else pushed/defended

Well, that's cool but you aren't describing typical D1s and we were definitely having one of those.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #461 on: March 10, 2017, 12:57:48 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.

I'll be convinced he's an IC after Twilight.

So, we can otherwise have 12 hours of twilight sans governor?
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #462 on: March 10, 2017, 01:00:18 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.

I'll be convinced he's an IC after Twilight.

So, we can otherwise have 12 hours of twilight sans governor?

Yea I was sort of asking along the lines of would the thread have autolocked if he was scum or could he be lying for these 12 hours. I'm happy taking the assumption he's telling the truth I was just curious.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #463 on: March 10, 2017, 01:01:41 pm »

Also schadd makes a good point that his day ones have been pretty well played and I do think pps cutting the day short with that hammer was bad. Though again I'm nrnsure why we have this much twilight and if it's because of an early hammer I guess I understand pps just pulling the trigger to get a new type of discussion going for twilight.
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AndrewisFTTW

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #464 on: March 10, 2017, 01:03:41 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.

I'll be convinced he's an IC after Twilight.

So, we can otherwise have 12 hours of twilight sans governor?

Yea I was sort of asking along the lines of would the thread have autolocked if he was scum or could he be lying for these 12 hours. I'm happy taking the assumption he's telling the truth I was just curious.

Yeah I think since there was no flip that means he used his shot? Maybe?

Also schadd makes a good point that his day ones have been pretty well played and I do think pps cutting the day short with that hammer was bad. Though again I'm nrnsure why we have this much twilight and if it's because of an early hammer I guess I understand pps just pulling the trigger to get a new type of discussion going for twilight.

I think PPS hammered because he was bored. Or because he was scum thinking he was being too scummy to be scum. I don't see any other reason to do it.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #465 on: March 10, 2017, 01:06:15 pm »

read the setup, you guys. twilight is anyways 12 hours. monkey macaw, you played this setup before.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #466 on: March 10, 2017, 01:08:08 pm »

Well, that's cool but you aren't describing typical D1s and we were definitely having one of those.
sure, and good thing you cut it short before anything interesting happened. for now, all of your justification has been post-hoc, and something you could not have reasonably expected would happen
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #467 on: March 10, 2017, 01:11:36 pm »

but reading setups is such a boring use of 30min of my time befor I spent countless days and hours thinking about what alignment people are...

If setup is always 12 hours it's possible Joseph is lying which is good.

If joe is lying it is wierd that ash chimed in to ask the restless spirit(if exists) to claim, and there has been more discussion of what should happen to the ub if Joseph uses or doesn't use his shot. It's just an awful lot of pr talk and claim baiting going on for day one.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #468 on: March 10, 2017, 01:11:59 pm »

I don't see how it would be a productive lie.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #469 on: March 10, 2017, 01:12:19 pm »

Well, that's cool but you aren't describing typical D1s and we were definitely having one of those.
sure, and good thing you cut it short before anything interesting happened. for now, all of your justification has been post-hoc, and something you could not have reasonably expected would happen
This! Man I'm really glad I lynched you first in our other game schadd the man makes lots of sense.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #470 on: March 10, 2017, 01:14:25 pm »

I think PPS hammered because he was bored. Or because he was scum thinking he was being too scummy to be scum. I don't see any other reason to do it.
All wrong. I'm on a crusade for one. In this crusade I collect hammers and I make people more wary of running up wagons just for funsies.

Second to that I thought he would probably flip scum.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #471 on: March 10, 2017, 01:15:27 pm »

Damn, the setup does say twilight lasts 12 hours.

That Joseph is suddenly disappeared looks like a good deal with that info.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #472 on: March 10, 2017, 01:16:11 pm »

I don't see how it would be a productive lie.

Getting claims and interactions out for the rest of the scum team. I agree though it's more likely Joseph is town.

governee not being able to see the flip makes his power pretty weak and I actually think using his shot and making scum kill him is better than giving the governor power to the ub to use later.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #473 on: March 10, 2017, 01:16:57 pm »

I don't see how it would be a productive lie.

And I don't see how telling the truth would be productive for scum.

Damn, the setup does say twilight lasts 12 hours.

That Joseph is suddenly disappeared looks like a good deal with that info.

Am I the only one who reads set-ups (aside from schadd)?

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #474 on: March 10, 2017, 01:17:16 pm »

I don't see how it would be a productive lie.

Getting claims and interactions out for the rest of the scum team. I agree though it's more likely Joseph is town.

governee not being able to see the flip makes his power pretty weak and I actually think using his shot and making scum kill him is better than giving the governor power to the ub to use later.

Agree with all this and more.
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