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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 156487 times)

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LaLight

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M96: Fibonacci Mafia (Game over! Scum won!)
« on: February 22, 2017, 08:44:55 am »

Welcome to M96: Fibonacci Mafia!

Mod: LaLight

This is a semi-open setup for 12 players in the style of faust9++. See second post for additional information.


Players:
1. schadd
2. The_Wine_Merchant
3. IDontPlayThisGame Killed N3: 1-shot Governor
4. AndrewisFTTW Lynched D3: Mafia Rolecop
5. Joseph2302 Lynched D1: 1-shot Governor
6. Robz888
7. pingpongsam
8. Eevee
9. Witherweaver
10. mcmcsalot Killed N2: Virgin
11. ashersky Killed N1: VT
12. Dylan32 Lynched D2: VT

Spectators tagged: Roadrunner7671, ashersky

Day starts/ends:

General rules

Changes to the usual rule sets are marked in purple.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Twilight lasts 12 hours, Night lasts 48 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, purple text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: April 03, 2017, 12:53:34 pm by LaLight »
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M96: Fibonacci Mafia
« Reply #1 on: February 22, 2017, 08:45:10 am »

Setup:

faust9++ is a semi-open setup for 12 players. Setup generation is a randomized process that is open and explained below.

All games include a Universal Back-Up. Scum factional powers always include a 1-night Switch. The remaining 11 roles are determined by rolling six random numbers from 1-10. Each roll is separate. The following number ranges are assigned letters as shown:

1-4: T (Townie. This directly influences scum power roles.)
5: I (Investigative)
6: B (Blocking)
7: P (Protective)
8: K (Killing)
9: V (Voting)
10: W (Wildcard)

After the letters have been assigned, the mod refers to the list below to determine which power roles are included.

Investigative Roles
I = Tracker
II = Watcher
III = Tracker, Watcher
IIII = Tracker, Tracker, Watcher
IIIII = Tracker, Watcher, Watcher
IIIIII = Tracker, Tracker, Watcher, Watcher

Blocking Roles
B = Roleblocker
BB = Jailkeeper
BBB = Roleblocker, Roleblocker
BBBB = Roleblocker, Jailkeeper
BBBBB = Jailkeeper, Jailkeeper
BBBBBB = Jailkeeper, Jailkeeper, Roleblocker

Protective Roles
P = Virgin OR Bodyguard OR 1-shot Commuter*
PP = Virgin, Bodyguard
PPP = 1-shot Commuter, Bodyguard
PPPP = 1-shot Commuter, Virgin, Bodyguard
PPPPP = 1-shot Commuter, 1-shot Commuter, Bodyguard
PPPPPP = 1-shot Commuter, 1-shot Commuter, 1-shot Commuter, Bodyguard

Killing Roles
K = 1-night PGO
KK = Vigilante
KKK = 1-night PGO, Vigilante
KKKK = 1-night PGO, 1-night PGO, Vigilante
KKKKK = 1-night PGO, Vigilante, Vigilante
KKKKKK = 1-night PGO, 1-night PGO, Vigilante, Vigilante

Voting Roles
V** = Restess Spirit
VV = 1-shot Governor
VVV = Restless Spirit, 1-shot Governor
VVVV = Restless Spirit, Restless Spirit
VVVVV = Restless Spirit, Restless Spirit, 1-shot Governor
VVVVVV = Restless Spirit, Restless Spirit, 1-shot Governor, 1-shot Governor

Wildcard Roles
For the wildcard slot, the number of Ws is determined. Then a random other category (I, B, P, K or V) is determined and roles are added as though that number of that character had been rolled. Example:

    The roll is WWWBBT. The random category determined is also B. This adds to the game:
    1 Jailkeeper (from BB) + 2 Roleblockers (from BBB)

Scum Roles (In addition to the factional 1-night Switch)
TTTTTT = Goon, Goon, Goon
TTTTT = Goon, Goon, Goon; Hidden Ascetic***
TTTT = Rolecop, 1-shot Ninja, Goon
TTT = Rolecop, 1-shot Ninja, Goon; Hidden Ascetic***
TT = Rolecop, 2-shot Ninja, Strongman
T = Rolecop, 2-shot Ninja, Strongman; Hidden Ascetic***
0 Ts = Rolecop, 2-shot Ninja, Strongman; Hidden Ascetic***

After power roles are determined from the table above, Vanilla Townies are added to arrive at 12 players.

* "Or" roles are determined randomly
** Single V rolls result in the Universal Backup converting to a Restless Spirit
*** In some cases, scum receives a Hidden Ascetic. This means that one scum player is randomly Ascetic. They are not informed about this. The role flips upon death.

Clarifications:

--If a 1-Shot PR is the first PR to die, the UB will inherit that role, even if the shot was used up. The UB will not receive a new shot. The will know if they have a shot remaining.
--If the Universal Backup converts to a Restless Spirit due to a single V roll, that player will not be informed of the conversion.
--If there is a single V roll and a single W roll that converts to V, the UB will not be converted and there will be a single Restless Spirit.
--The Universal Backup can never inherit a Restless Spirit's power.
--The Mafia factional 1-night Switch vanillaises all roles in one of the above categories (I, B, P, K, V) that the mafia chooses in one night and the following day and twilight. Wildcard roles count as their respective category. This action cannot be blocked.
--Twilight starts immediately after a lynch succeeded, even without mod confirmation.
--The mafia QT opens at the start of Twilight and closes at the start of the Day.
--A player targeted by both Bodyguard and Strongman will die, but the Bodguard will live.
--Scum actions take precedence over town actions in the action resolution chain if they are of the same category.


Flavor:

Every player will have a unique Fibonacci number as their flavor name. Alignment will be distributed independently of flavor names.
« Last Edit: March 03, 2017, 10:39:28 am by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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LaLight

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Re: M96: Fibonacci Mafia
« Reply #2 on: February 22, 2017, 08:45:17 am »

Quote
Welcome, [player name]!

You are [flavor name], the Vanilla Townie!

You have no special powers.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Universal Backup!

The first time a power role dies, you will inherit their abilities.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Tracker!

Each night, you may target 1 player. At the end of the night, you will receive a list of all players that your target targeted that night.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Watcher!

Each night, you may target 1 player. At the end of the night, you will receive a list of all players that targeted your target that night.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Roleblocker!

Each night, you may target 1 player. Each action that player takes that night or the following Twilight will be blocked.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Jailkeeper!

Each night, you may target 1 player. Each action that player takes that night or the following Twilight will be blocked. Any killing role targeting your target will fail.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Virgin!

If you killed during the night, the following night the mafia's nightkill will be blocked. Your power is permanently lost if you are targeted by a Roleblocker.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Bodyguard!

Each night, you may target 1 player. If that player is targeted by a nightkill, you die instead.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the 1-shot Commuter!

Once in the game, at night, you may choose to commute. If you do, any action targeting you that night will be blocked.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the 1-night Paranoid Gun Owner!

Once during the game, at night, you may choose to activate your power. If you do, all players targeting you that night will die.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Vigilante!

Each night, you may target 1 player. That player will die.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Restless Spirit!

After you have died, you may still vote in the thread, but you may not make any other posts.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the 1-shot Governor!

Once during the game, at Twilight, you may choose to activate your power. If you do, the player with the most votes will not die.

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [player name]!

You are [flavor name], the Mafia Goon!

At night, you may talk with your buddies in a shared QT: [link]

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.

Your fakeclaim is [flavor name].
Quote
Welcome, [player name]!

You are [flavor name], the Mafia Rolecop!

At night, you may talk with your buddies in a shared QT: [link]
Each night, you may target one other player. You will know what role this player has. You may use this in addition to the factional kill.

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.

Your fakeclaim is [flavor name].
Quote
Welcome, [player name]!

You are [flavor name], the Mafia 1-shot Ninja!

At night, you may talk with your buddies in a shared QT: [link]
Once in the game, at night, you may choose to use your Ninja power. If you do and perform the factional kill that night, no investigative roles will be able to see your action. Additionally, you cannot trigger a Paranoid Gun Owner.

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.

Your fakeclaim is [flavor name].
Quote
Welcome, [player name]!

You are [flavor name], the Mafia 2-shot Ninja!

At night, you may talk with your buddies in a shared QT: [link]
Twice in the game, at night, you may choose to use your Ninja power. If you do and perform the factional kill that night, no investigative roles will be able to see your action. Additionally, you cannot trigger a Paranoid Gun Owner.

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.

Your fakeclaim is [flavor name].
Quote
Welcome, [player name]!

You are [flavor name], the Mafia Strongman!

At night, you may talk with your buddies in a shared QT: [link]
If you perform your faction's kill, no protective role targeting your target (Jailkeeper or Bodyguard) can save them.

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.

Your fakeclaim is [flavor name].
« Last Edit: February 22, 2017, 08:48:16 am by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Roadrunner7671

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Re: M96: Fibonacci Mafia
« Reply #3 on: February 22, 2017, 08:46:21 am »

/tag
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schadd

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Re: M96: Fibonacci Mafia
« Reply #4 on: February 22, 2017, 09:05:23 am »

/in
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Re: M96: Fibonacci Mafia
« Reply #5 on: February 22, 2017, 09:05:42 am »

Probably /in. Can play if it starts after March 5th.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M96: Fibonacci Mafia
« Reply #6 on: February 22, 2017, 11:55:30 pm »

/in

Roadrunner7671

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Re: M96: Fibonacci Mafia
« Reply #7 on: February 23, 2017, 07:27:46 am »

You could be modding 2 games at the same time!
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LaLight

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Re: M96: Fibonacci Mafia
« Reply #8 on: February 23, 2017, 07:37:17 am »

You could be modding 2 games at the same time!

My personal record is 3 modded/comodded games at a time iirc
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
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UmbrageOfSnow

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Re: M96: Fibonacci Mafia
« Reply #9 on: February 23, 2017, 11:19:56 am »

I would love to play in this game, but I don't have time for it right now.

If it takes long enough to start, I'm in.

But don't send me the speccy if you start without me, I'd rather be a sub if you wind up needing one.
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LaLight

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Re: M96: Fibonacci Mafia
« Reply #10 on: February 23, 2017, 11:20:21 am »

I would love to play in this game, but I don't have time for it right now.

If it takes long enough to start, I'm in.

But don't send me the speccy if you start without me, I'd rather be a sub if you wind up needing one.

Sure!
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Witherweaver

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Re: M96: Fibonacci Mafia
« Reply #11 on: February 23, 2017, 11:23:30 am »

I'm in the same boat as UoS.  Things look fairly hairy for the next couple weeks.
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Re: M96: Fibonacci Mafia
« Reply #12 on: February 23, 2017, 02:27:02 pm »

I'll probably sign up eventually, assuming it doesn't fill fast, but can't commit until these other games progress a bit more.
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Re: M96: Fibonacci Mafia
« Reply #13 on: February 23, 2017, 03:30:57 pm »

Tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: M96: Fibonacci Mafia
« Reply #14 on: February 23, 2017, 05:25:33 pm »

I'm in the same boat as Robz.  Basically I just don't want to mess with being in more than 2 games at a time.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

schadd

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Re: M96: Fibonacci Mafia
« Reply #15 on: February 23, 2017, 05:35:54 pm »

[chairs]man, all this talk about boats[/chairs]
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Re: M96: Fibonacci Mafia
« Reply #16 on: February 24, 2017, 01:11:37 pm »

/in

I've missed you all.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

schadd

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Re: M96: Fibonacci Mafia
« Reply #17 on: February 24, 2017, 01:55:40 pm »

woweee!
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Re: M96: Fibonacci Mafia
« Reply #18 on: February 24, 2017, 02:00:35 pm »

/in

I've missed you all.

If this is not incredible, what is? Welcome back!
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M96: Fibonacci Mafia
« Reply #19 on: February 24, 2017, 04:34:01 pm »

I feel like this should either be for 8 or 13 players.
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Re: M96: Fibonacci Mafia
« Reply #20 on: February 24, 2017, 05:43:37 pm »

I feel like this should either be for 8 or 13 players.

Why?
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
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Re: M96: Fibonacci Mafia
« Reply #21 on: February 24, 2017, 05:52:59 pm »

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schadd

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Re: M96: Fibonacci Mafia
« Reply #23 on: February 24, 2017, 05:57:42 pm »

........
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LaLight

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Re: M96: Fibonacci Mafia
« Reply #24 on: February 24, 2017, 05:57:58 pm »

Ah, got it. Sorry, i'm dumb. I'll make it for two separate sets of 1 player next time.
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