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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 156549 times)

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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #525 on: March 10, 2017, 04:27:11 pm »

There's this forced etiquette that we announce L-1 (which is good) and intent to hammer (which can be good). I think it is overused and easily exploited. It seems, especially D1 all we do is try to runup wagons to out PRs. I am the antidote.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #526 on: March 10, 2017, 04:29:18 pm »

That Joseph went poof after supposedly resurrecting himself immediately after the lynch looks super duper fishy to me. I mean, when I am scum I troll the twilight for the lulz, but most do exactly what he just did.
Yeah, the disappearance definitely makes me feel like this is a possibility as well. One can hope.

This post-lynch scramble is strengthening my townread on mcmc. A lot of opinions I find myself reading and thinking "that's good point", and they aren't safe and obvious points, but things I hadn't thought of myself at least.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #527 on: March 10, 2017, 04:30:14 pm »

Or maybe Calamitas isn't in this game.
Yea he's not, TWM is though and he's kinda a people person version of cal
I have absolutely zero recollection of TWM making any posts that aren't "sorry, still busy, I'll get to it". I guess he has been busy still, then?
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #528 on: March 10, 2017, 04:31:22 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.
Slight scum points for mcmc for trying to suggest Joseph is not an IC. I don't think this applies to such an experienced player like mcmc, but in general I think it's scum's first instinct to try to discredit any IC that is arising.

You do know Joseph could still be lying. So eevee also didn't read the setup lol
Guilty.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #529 on: March 10, 2017, 04:32:40 pm »

I think PPS hammered because he was bored. Or because he was scum thinking he was being too scummy to be scum. I don't see any other reason to do it.
All wrong. I'm on a crusade for one. In this crusade I collect hammers and I make people more wary of running up wagons just for funsies.

Second to that I thought he would probably flip scum.
This doesn't make any sense to me (the top part). You think people are running up wagons too loosely, and your solution is to wield the hammer every chance you get? How does that make any sense?

If a wild hammer can appear at any moment it makes people slow down with the wagon creation. I am not a fan of the quick runups just to force claims. I think it is a scum tactic that town frequently initiates and perpetuates as if it is okay and I'm punishing it with my vote.
Why would you want to punish town, even one that you perceive to make mistakes?
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #530 on: March 10, 2017, 04:35:15 pm »

Yea the more and more pps answers about why he hammered when and how he did, the more I find it scummy. He is continually explaining it though and that's townie.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #531 on: March 10, 2017, 04:37:06 pm »

Or maybe Calamitas isn't in this game.
Yea he's not, TWM is though and he's kinda a people person version of cal
I have absolutely zero recollection of TWM making any posts that aren't "sorry, still busy, I'll get to it". I guess he has been busy still, then?

Yea, this was okay when he was my scumpartner lurking and not getting called out. He pretty much missed an entire day which is bad.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #532 on: March 10, 2017, 04:53:01 pm »

Yea the more and more pps answers about why he hammered when and how he did, the more I find it scummy. He is continually explaining it though and that's townie.

It's not like I started out of the blue on this game. This is at least 4 games in the making. It's been fleshed out quite a bit more in the previous games so I'm not feeling overly compulsed to make the case all over again. Basically, If I'm in the game then there ought not be willy nilly wagon run-ups because there is a hammer waiting. The first couple of times I tried this I announced intent to hammer at like L-2 or L-3 or even called a player that was obviously about to get runup and stated I'd hammer if he went L-1. In those games it sure seemed a towny enough thing to do. I suppose just doing it unannounced is quite a bit less towny but the meta is the same and the reasons too.

For example, I always call a scum team D1. It's what I do. I used to make a point of it, now I just do it because it's what I have to do in order to be complete as a person. I guess the transition to consciously doing it vs unconsciously doing it can be difficult for the outside observer, especially one who wasn't there for the evolution of it.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #533 on: March 10, 2017, 04:55:31 pm »

Yea the more and more pps answers about why he hammered when and how he did, the more I find it scummy. He is continually explaining it though and that's townie.

Scum likes to explain things.
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The_Wine_Merchant

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #534 on: March 10, 2017, 05:42:52 pm »

anyone want to give me a tl;dr for what just happened?

I've got about 5 minutes and see loads of things happening.
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The_Wine_Merchant

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #535 on: March 10, 2017, 05:51:09 pm »

Ok. I at least know what happened now. I see little incentive to keep posting reads and stuff here for town. I feel like any further information we have can be saved til Day2 without letting mafia benefit from it going into the night.

I think the more OMGUS we give to mafia going into night the better.
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The_Wine_Merchant

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #536 on: March 10, 2017, 05:51:58 pm »

oops, wrong acronym there. Not OMGUS, but WIFOM. You'd think with my username I would have remembered that better.
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Losses: M100, M103, M104, M109, M112

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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #537 on: March 10, 2017, 06:16:18 pm »

Ok. I at least know what happened now. I see little incentive to keep posting reads and stuff here for town. I feel like any further information we have can be saved til Day2 without letting mafia benefit from it going into the night.

I think the more OMGUS we give to mafia going into night the better.
I feel this is veryyy scummy. For town, the risk of unnecessarily giving mafia information should be far outweighed by the worry of dying in the night and never getting to say your piece, right? Like, aren't you worried that your scarce contributions might trigger a trigger-happy vig, even if you think scum would likely go for someone who has been more active?

It holds especially true to you, as you haven't had a chance to say anything all day! A penny for your thoughts, man. Better give them while you can, you never know. If you have insights that might be that relevant to scum, town is very interested in hearing them as well.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #538 on: March 10, 2017, 07:11:34 pm »

Kill target speculation is good wifom to play.
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Dylan32

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #539 on: March 10, 2017, 08:07:08 pm »

Sorry everyone. Last couple days have sucked.

If it were anyone but pps to deliver a quickhammer like that, I would instantly think they were scum. But that is something town!pps does, like he said.

I really do hope Joseph actually flips scum and isn't the governor, but assuming he is, I think he should use the shot if he still has the choice. There's no guarantee that the UB will be NKd or have to claim until too late in the game to use it.

I'll have to reread this game day later when I have more time.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #540 on: March 10, 2017, 08:48:59 pm »

Kill target speculation is good wifom to play.
me me me me me!
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Joseph2302

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #541 on: March 10, 2017, 08:55:02 pm »

I thought Governor let us lynch again.

Don't think so.
Nope, it causes a no kill.

I haven't used it yet (I was going to, but I think it may be better to give to UB?)
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Joseph2302

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #542 on: March 10, 2017, 08:57:06 pm »

And I'm town for those that are doubting.
Been busy, will see if there's anything useful I can say this twilight.
But going bed now.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #543 on: March 10, 2017, 09:00:41 pm »

I think it's better to use it.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #544 on: March 10, 2017, 10:07:45 pm »

Yes, it's definitely better to use it, imo.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #545 on: March 10, 2017, 10:11:44 pm »

There is some chance of a protective town role existing or a town RB that gets lucky that brings us into D2 with no deaths whatsoever.

I think the Governor things starts to lose positive utility the longer it is in the game.

The downside though, is that Joseph is pretty well the default NK and once he goes the UB inherits VT. So, there's that.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #546 on: March 10, 2017, 10:12:16 pm »

And I'm town for those that are doubting.
Been busy, will see if there's anything useful I can say this twilight.
But going bed now.

Need reads ffs.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #547 on: March 10, 2017, 10:25:03 pm »

yea Joseph you should absolutely use the governor, we have 9T/3M and dropping to 8T/3M still allows 3 lynches. If you don't use it we get a ub thats a 1 shot gov(not great) and drop to 7T/3M and only have 2 lynches left.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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LaLight

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #548 on: March 10, 2017, 11:18:03 pm »

Thread locked.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #549 on: March 10, 2017, 11:21:03 pm »

8+1, 13+2, 3+1, 21+3+1, 13+5, 21, 21+2, 8, 1, 21+2

Joseph2302 has been lynched! He was 2504730781961, the 1-shot Governor!

Night 1 starts.
Please submit all night actions within 34+13+1 hours. Day 3 will start on Monday, March 13th at 13-1am forum time.

« Last Edit: March 12, 2017, 07:33:32 am by LaLight »
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