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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 158057 times)

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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #500 on: March 10, 2017, 02:17:59 pm »

That Joseph went poof after supposedly resurrecting himself immediately after the lynch looks super duper fishy to me. I mean, when I am scum I troll the twilight for the lulz, but most do exactly what he just did.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #501 on: March 10, 2017, 02:19:38 pm »

I would kind of like the Eevee's, Robz's, and Calimitas' of the world to be here.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #502 on: March 10, 2017, 02:19:56 pm »

Or maybe Calamitas isn't in this game. 
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #503 on: March 10, 2017, 02:20:43 pm »

Dylan hasn't been around.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #504 on: March 10, 2017, 02:21:50 pm »

That Joseph went poof after supposedly resurrecting himself immediately after the lynch looks super duper fishy to me. I mean, when I am scum I troll the twilight for the lulz, but most do exactly what he just did.

So while I agree and would love for this to mean we found scum...Joseph is not the best ic in the world. Thks ckmig from scum who benefited from him not posting like at all the game he was an ic ub the whole time. So Joseph just ramble your thoughts, we will take stuff out of it once we got ya flip.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #505 on: March 10, 2017, 02:22:29 pm »

Or maybe Calamitas isn't in this game.
Yea he's not, TWM is though and he's kinda a people person version of cal
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #506 on: March 10, 2017, 02:23:53 pm »

Vote: Joseph

Reread him, I could definitely see a scum narrative in his voting history (first voted for ashersky, when the tide turned against lynching ash, changed his position to "town because of his antics). Nothing really struck to me as towny in his posting either, hard to put a finger on it but I don't get the impression he is trying to figure things out, more that he wants a lynch through that isn't him. This claim question strengthens that impression, I think town is more concerned with concealing their role because it's better for town regardless of your role, whereas scum might be more anxious to claim because they think it might help get them out of hot water. Basically, for town one can think "well, if I die, it might actually help us win if it happens in the right way", whereas scum MUST avoid getting lynched day 1, because if they go down their team is in very big trouble.


L-2, if I do my math right.

This is eevee's vote that either didn't like, it is posted 2 hours after a vote count and before the vote count eevee said he was going to reread andrew(which witherweaver asked for opinions on)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #507 on: March 10, 2017, 02:25:06 pm »

This is eevee's vote that eitherwitherweaver didn't like, it is posted 2 hours after a vote count and before the vote count eevee said he was going to reread andrew(which witherweaver asked for opinions on)
Ftfm
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #508 on: March 10, 2017, 02:34:57 pm »

So idp was viewing the thread for awhile and then peaced out. Man this whose online thing is usefull.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #509 on: March 10, 2017, 02:36:37 pm »

So idp was viewing the thread for awhile and then peaced out. Man this whose online thing is usefull.

Also if your town, don't get mad at me, just collect your thoughts and post whenever you've got time. If your scum get scared, I'm watching you!
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #510 on: March 10, 2017, 03:42:59 pm »

Busy day, sorry.

It looks like I've missed a whole lot of action, including a lynch?
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Robz888

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #511 on: March 10, 2017, 03:43:10 pm »

I am NOT caught up
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #512 on: March 10, 2017, 03:43:56 pm »

I am NOT caught up

Grats you got lynched.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #513 on: March 10, 2017, 03:58:00 pm »

Wowww! Never had this happen before, I'm excited.

Joseph, sorry for being the catalyst for the mislynch. Catching up now.
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Robz888

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #514 on: March 10, 2017, 03:58:57 pm »

This

scum can't be governor you drongus
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #515 on: March 10, 2017, 03:59:03 pm »

I like the Gov using it on himself.  It's neg utility usually.

Likely kill target tonight, which negates some stuff.

Wait, if the Gov uses it on himself and gets NKed, isn't that a waste for the UB? It doesn't make the UB an IC as scum can just counterclaim, right? So wouldn't it be better for the Gov to not use his shot so the UB inherits it?

There's an argument for that, yes.
Town points for Andrew for trying to figure things like that out. Scum maybe wouldn't think to try to figure out those scenarios.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #516 on: March 10, 2017, 03:59:45 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?
This sums up my feelings for the hammer. I know PPS has done these earlier as town, has he done it as scum?
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Robz888

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #517 on: March 10, 2017, 04:02:39 pm »

The PPS hammer is whatever, sure, he does this as town.

I actually find his over-the-top not reading the setup stuff a little suspect. He's trying way too hard to not know what's going on.

So I find him very scummy, actually.
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #518 on: March 10, 2017, 04:04:05 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.
Slight scum points for mcmc for trying to suggest Joseph is not an IC. I don't think this applies to such an experienced player like mcmc, but in general I think it's scum's first instinct to try to discredit any IC that is arising.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #519 on: March 10, 2017, 04:06:25 pm »

Woah lots of stuff happened. I don't like the hammer from pps with zero announcement. I guess I don't find it overly scummy but I don't like it.

Is there any way Joseph is Lying so I don't have to figure out the setup implications of what is going on and we just hit scum?

Joseph is IC, no way around it.
Slight scum points for mcmc for trying to suggest Joseph is not an IC. I don't think this applies to such an experienced player like mcmc, but in general I think it's scum's first instinct to try to discredit any IC that is arising.

You do know Joseph could still be lying. So eevee also didn't read the setup lol
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #520 on: March 10, 2017, 04:08:28 pm »


I think a Restless Spirit should claim.
rs by design doesn't want to claim i think


You don't think improving our D2 start, having an IC to read for 12 hours, and having some wagon info to weigh in on beforehand isn't better than the typical D1? Damn, I'm really gonna have to step it up when I design that game...
ic is like the least interesting person to talk to. wagon information is trash because joseph is lynchbait and no town's could have actually made a reasonable judgement (i voted him for funzies). meanwhile, we had two wagons at all, one of them was kinda cool and the other shot its wad after 10 seconds. no exciting deadline scramble, no interesting decisions, no nothing. and a massive PR became sand.


my 3 most recent D1s have set a massive standard: i lynched scum, i almost defended myself from scum, and i vigged scum. you decided the coolest thing that could happen is an informationless, reactionless quickhammer that nobody else pushed/defended
This post strikes to me as a little scummy as well. I might be biased about the quality of today as it's pretty cool to me we actually used a governor, but this proclaiming your excellence I think gives scum more of a mandate to make bold moves later, as you quote back to this post showing how good you are. Like, I'm in a constant state of confusion and self-doubt trying to figure this out, it doesn't ring genuine to me when someone is saying "just listen to me because if I don't know who is scum yet, I'm sure I'll know soon" (whereas scum of course doesn't doubt their reads or abilities like town, because they know).
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #521 on: March 10, 2017, 04:14:00 pm »

scummy from who? Schaad? I think he is just bummed that he didn't get to do more stuff d1
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #522 on: March 10, 2017, 04:21:54 pm »

I think PPS hammered because he was bored. Or because he was scum thinking he was being too scummy to be scum. I don't see any other reason to do it.
All wrong. I'm on a crusade for one. In this crusade I collect hammers and I make people more wary of running up wagons just for funsies.

Second to that I thought he would probably flip scum.
This doesn't make any sense to me (the top part). You think people are running up wagons too loosely, and your solution is to wield the hammer every chance you get? How does that make any sense?
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Eevee

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #523 on: March 10, 2017, 04:25:03 pm »

Hey schadd and pps do you feel like we are having a conversation and idp is sitting in the corner of the room adding random interjections?

Those people always seem scummy to me.
I like this point. Definitely feel like scum often ends up doing that, because they are scared of presenting original ideas, but want to seem like they are participating and contributing.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #524 on: March 10, 2017, 04:25:45 pm »

I think PPS hammered because he was bored. Or because he was scum thinking he was being too scummy to be scum. I don't see any other reason to do it.
All wrong. I'm on a crusade for one. In this crusade I collect hammers and I make people more wary of running up wagons just for funsies.

Second to that I thought he would probably flip scum.
This doesn't make any sense to me (the top part). You think people are running up wagons too loosely, and your solution is to wield the hammer every chance you get? How does that make any sense?

If a wild hammer can appear at any moment it makes people slow down with the wagon creation. I am not a fan of the quick runups just to force claims. I think it is a scum tactic that town frequently initiates and perpetuates as if it is okay and I'm punishing it with my vote.
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