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### AuthorTopic: Cost reducers and alternate resources  (Read 664 times)

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#### Doom_Shark

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##### Cost reducers and alternate resources
« on: February 17, 2017, 11:26:16 pm »
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I'm pretty sure I know the answer, just bringing this up because there could be other overly logical people here. Cost reducers include a clause stating that cards cannot cost less than zero. However potions and debt are neither more nor less than zero coin. So, by a strict reading of the rules, would it be possible to make, say, transmute cost \$-1P?
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#### werothegreat

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##### Re: Cost reducers and alternate resources
« Reply #1 on: February 17, 2017, 11:48:47 pm »
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and are neither more nor less than a positive amount of .  They are certainly both more than .  Think of as the origin of a three-dimensional Cartesian graph, with , and along each axis.  Any positive amount in any direction is going to be greater than 0.

Another interpretation is that "not less than " refers only to the -axis, and has no effect on the other two.
« Last Edit: February 17, 2017, 11:49:55 pm by werothegreat »
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#### faust

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##### Re: Cost reducers and alternate resources
« Reply #2 on: February 18, 2017, 04:12:49 am »
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I think a strict reading would allow for that. It would also be the only consistent reading; it is established by other card rules that \$3P is neither more nor less than \$4, so why should \$-1P be more or less than \$0?

This could be resolved by saying that card cost in coins can only take natural numbers (yes the natural numbers include 0!) as values, making as "but not less than \$0" lines redundant. Then a cost reduction would never lower the cost below \$0P, and the rules for what to do when the cost is already \$0P would be covered through the "do as much as you can" rule.
« Last Edit: February 18, 2017, 07:03:43 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

#### Awaclus

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##### Re: Cost reducers and alternate resources
« Reply #3 on: February 18, 2017, 04:42:31 am »
+1

(yes the natural numbers include 0!)

They also include 0.
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#### faust

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##### Re: Cost reducers and alternate resources
« Reply #4 on: February 18, 2017, 07:03:07 am »
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(yes the natural numbers include 0!)

They also include 0.
Thanks for making my joke funnier.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

#### Awaclus

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##### Re: Cost reducers and alternate resources
« Reply #5 on: February 18, 2017, 07:16:03 am »
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(yes the natural numbers include 0!)

They also include 0.
Thanks for making my joke funnier.

You're welcome.
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#### GendoIkari

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##### Re: Cost reducers and alternate resources
« Reply #6 on: February 18, 2017, 11:35:00 am »
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Pretty sure this was discussed once before. The answer is that yes, a literal reading would allow that, but there's times in Dominion where common sense overrides literal readings, and this is one of them. You should read Highway and others as though they said "but not below \$0 in coins".
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#### Doom_Shark

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##### Re: Cost reducers and alternate resources
« Reply #7 on: February 18, 2017, 06:26:04 pm »
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Pretty sure this was discussed once before. The answer is that yes, a literal reading would allow that, but there's times in Dominion where common sense overrides literal readings, and this is one of them. You should read Highway and others as though they said "but not below \$0 in coins".

I understand this, it was just a "this could be a thing," and was mostly a joke, and let's face it, this is not going to come up very often anyway.
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