This forum sees a lot of fan cards being made - but I'm wondering if there has been much discussion on how to play the offical cards, but with modified kingdom setup rules. So in regular Dominion, during setup we choose 10 kingdom cards - available to all players for purchase. Has anyone tried variations on this? Ideas might include:
- Different numbers of kingdom cards. e.g. 12
- Some kingdom cards randomly determined, 8 for example, with the remaining (2 in this case) chosen by the players
- Mixing larger number of kingdom cards together into a "center deck" and then playing a la that style of deck builder
- Assymetric kingdoms - where not all kingdom cards are available to both players
One idea I'm toying around with is a variation where, in a 2 person game, we randomly choose 8 kingdom cards - then each player gets to add 2 more kingdom cards for only their own use - to round out what they think is missing. (village, +buy, +cards, gainer, trasher, vp, +cards, curser, etc etc) Maybe everyone would pick the same power cards - don't know.
Any other ideas or thoughts? If you have something that you have tried, I would love to hear it.
I let a beginner choose up to 5 Kingdom cards which only I cannot buy (self-contrabanding).
When I play with my friends, determining Kingdom is usually not totally-random, we agree to use some cards, or not to use, or sometimes don't start until we find it interesting. In a tournament like Rikohai (Waseda Univ Tournament in 2014), each player chose 2 or 3 cards from some, which only he/she can see, after they decide the turn order.
I played in some funny rules.
No fixed Kingdom cards rule : At the start of each turn, I reveal 10 cards from Black Market Deck. Only I can buy or gain is basic cards (Silver, Province, etc.) and the revealed cards. At the cleanup, the revealed cards are discarded like player's hand.
quantum dominion : we don't know what we bought until it is used. When I buy a card, I declare "I use $3", then I gain a blank card with a name, A. When nothing happens when I buy this, so we know it doesn't have on-gain/on+buy. When another player buys it declaring "buy A for $3, overpaying $2, to gain 2 Silvers", A will be Masterpiece, and for the rest of the game, A is used as Masterpiece. When another player plays B, which costs $5, he/she declares "Witch", B will be Witch. Before resolving, another player may declare card C which costs $2 as Moat. When another player would gain a Curse, he/she may declare card D which costs $4 as Trader. When scoring, only cards that are proved to have Victory type can be counted as Victory card. For example, when E is gained via card F, and draw a card, F is an ironworks, E will be Garden, Silk Road, or Feodum. Each player can treat E as he/she likes.
In this game, Black Market, Band of Misfits, Overlord are unused.