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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262198 times)

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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1050 on: December 29, 2022, 11:04:38 pm »
0

Sycophant with Crafters' Guild as the Ally basically lets you get any $4 card on top of your deck for only $2. Granted, it comes with a Sycophant, which is often junk, but if you can trash it, you can get another $4 card on top of your deck, this time for free.

just add watchtower
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1051 on: December 29, 2022, 11:05:08 pm »
0

Landing Party/Reap. Why yes, I will topdeck all my Landing Parties thanks to this Gold I'm playing in start-of-turn.

Crown is similarly good here
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1052 on: December 29, 2022, 11:13:42 pm »
+2

Shaman + Cabin Boy is a great combo. If you resolve Cabin Boy's duration before Shaman, you can trash Cabin Boy for another Duration card then immediately get it back via Shaman - also saving you from having to gain any junk that might be in the trash

Transmog shaman does this too.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1053 on: January 05, 2023, 05:37:31 pm »
+3

Scepter (which was Fawning) plus First Mate meant I was playing more Action cards and getting more draw in my Buy phase than in my Action phase:

A starts their turn.
A discards a Duchy and a Province.
  A draws a Scepter and a Grotto. (Grotto)
A discards a Copper and a Province.
  A draws a Scepter and a First Mate. (Grotto)
A plays a First Mate.
  A plays a First Mate.
    A plays a Grotto.
      A gets +1 Action.
      A sets a Silver aside with Grotto.
   A draws a Smugglers and a Magpie.
A plays a Magpie.
  A draws a First Mate.
  A gets +1 Action.
  A reveals a Magpie.
  A puts a Magpie back onto their deck.
A plays a First Mate.
  A plays a Smugglers.
    A gains a Duchy.
  A draws a Magpie and a Barbarian.
A plays a Scepter.
  A plays a First Mate again.
    A plays a Barbarian.
      A gets +$2.
      s trashes a Gold.
      s gains a Silver.
    A draws a Province and a Grotto.
A plays a Scepter.
  A plays a First Mate again.
    A plays a Grotto.
      A gets +1 Action.
      A sets a Province aside with Grotto.
  A draws a Forager, a Guildmaster, and a First Mate.
A plays a Scepter.
  A plays a First Mate again.
    A plays a First Mate.
      A plays a Guildmaster.
        A gets +$3.
      A draws a First Mate.
      A shuffles their deck.
      A draws a Copper and a Province.
    A plays a First Mate.
      A plays a Forager.
        A gets +1 Action.
        A gets +1 Buy.
        A trashes a Copper.
        A gets +$3.
      A draws a Province, a Forager, and a Scepter.
A plays a Scepter.
  A plays a Guildmaster again.
  A gets +$3.
A plays a Scepter.
  A plays a First Mate again.
    A plays a Forager.
      A gets +1 Action.
      A gets +1 Buy.
      A trashes a Magpie.
      A gets +$3.
    A draws 2 Duchies.
A buys and gains a First Mate.
  A gets +2 Favors. (Guildmaster)
A buys and gains a Province.
  A gets +2 Favors. (Guildmaster)
  A gains a Scepter.
    A gets +2 Favors. (Guildmaster)
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NoMoreFun

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1054 on: January 07, 2023, 06:34:05 am »
+5

Piazza will play Crew or a Tireless card every turn.

Though in the game I found this in it was an anti-synergy as my Tireless Lookout nuked my deck (I already overtrashed) and there was nothing I could do about it.
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Gherald

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1055 on: January 07, 2023, 06:54:43 am »
+3

Nobody expects the piazza-tireless-lookout Cathedral
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DaveColMD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1056 on: January 17, 2023, 11:00:09 am »
+3

I will most likely never see this combination again, but it was serendipitous to see it happen. You can't really plan and strategize for it.

There was Kings Court, Tournament, and Swindler in the kingdom.

I had gotten Princess as one of the prizes.

My hand had KC, KC, Princess, Swindler, copper.

Played KC, KC, Princess reducing the price of cards by 6, then Swindler and was able to trash 3 cards from my opponents turning them all into curses.
Would have been even crazier if I had an action with +$. I was able to buy 3 provinces and a duchy.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1057 on: January 17, 2023, 01:42:43 pm »
+2

Artificer/Trail. On-discard and on-gain bonuses.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1058 on: January 17, 2023, 08:30:26 pm »
0

I will most likely never see this combination again, but it was serendipitous to see it happen. You can't really plan and strategize for it.

There was Kings Court, Tournament, and Swindler in the kingdom.

I had gotten Princess as one of the prizes.

My hand had KC, KC, Princess, Swindler, copper.

Played KC, KC, Princess reducing the price of cards by 6, then Swindler and was able to trash 3 cards from my opponents turning them all into curses.
Would have been even crazier if I had an action with +$. I was able to buy 3 provinces and a duchy.

must've had some villagers/barracks too.  Would've been neat to trash provinces to curses.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1059 on: January 17, 2023, 08:33:25 pm »
0

Nobody expects the piazza-tireless-lookout Cathedral

I am confused here. Is this good?  And how does cathedral play in here?
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1060 on: January 17, 2023, 08:41:29 pm »
0

I will most likely never see this combination again, but it was serendipitous to see it happen. You can't really plan and strategize for it.

There was Kings Court, Tournament, and Swindler in the kingdom.

I had gotten Princess as one of the prizes.

My hand had KC, KC, Princess, Swindler, copper.

Played KC, KC, Princess reducing the price of cards by 6, then Swindler and was able to trash 3 cards from my opponents turning them all into curses.
Would have been even crazier if I had an action with +$. I was able to buy 3 provinces and a duchy.

Your only need Kc/Swindler. Once the Province piles are gone, you can just Swindle them into nothing. You can win a small percentage of Swindler/Kc games you would otherwise lose (e.g. the opponent has 43 VP in a standard VP game) by gambling on 9 or 12 Swindles to trash all but one of the prov hits. This gets even stronger with Fleet or some other way to empty the last prov out before mass Swindling.

If the goal is merely cost reduction, this typically works better with Highways or Btrolls. Much easier to line up and reduce costs and can get things cheaper again. 
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1061 on: January 17, 2023, 08:48:20 pm »
0

Nobody expects the piazza-tireless-lookout Cathedral

I am confused here. Is this good?  And how does cathedral play in here?

If you have a Tireless Outlook and you buy Piazza then you begin every turn where you did not draw after finishing last turn's cleanup (e.g. no Margave, Minion, Gov, or whatever) by playing Outlook. This is a forced trash (like Cathedral) though it is from deck top. Normally you would eventually just stop playing Outlook, but Piazza forces play.

There are a few outs (e.g. Improve) and even a few times when it is beneficial (e.g. I could see it if you had some way to topdeck Lich or Fortress every turn). But generally with a Tireless Outlook and Piazza you want to buy one xor the other, not both unless you want to play-3-card-Cathedral the rest of the game.

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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1062 on: January 17, 2023, 09:14:15 pm »
0

Nobody expects the piazza-tireless-lookout Cathedral

I am confused here. Is this good?  And how does cathedral play in here?

If you have a Tireless Outlook and you buy Piazza then you begin every turn where you did not draw after finishing last turn's cleanup (e.g. no Margave, Minion, Gov, or whatever) by playing Outlook. This is a forced trash (like Cathedral) though it is from deck top. Normally you would eventually just stop playing Outlook, but Piazza forces play.

There are a few outs (e.g. Improve) and even a few times when it is beneficial (e.g. I could see it if you had some way to topdeck Lich or Fortress every turn). But generally with a Tireless Outlook and Piazza you want to buy one xor the other, not both unless you want to play-3-card-Cathedral the rest of the game.

Duration draw - especially Hireling, would be a way out too - just make sure to resolve the draw before Piazza. I'm going to assume that wasn't an option in Gherald's game though
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1063 on: January 18, 2023, 02:43:34 am »
+2

Your only need Kc/Swindler. Once the Province piles are gone, you can just Swindle them into nothing. You can win a small percentage of Swindler/Kc games you would otherwise lose (e.g. the opponent has 43 VP in a standard VP game) by gambling on 9 or 12 Swindles to trash all but one of the prov hits. This gets even stronger with Fleet or some other way to empty the last prov out before mass Swindling.

If the goal is merely cost reduction, this typically works better with Highways or Btrolls. Much easier to line up and reduce costs and can get things cheaper again.

Sure... but that's not what happened in the game he played. The Province pile was evidently not gone, his opponent probably didn't have 43 VP, and Fleet, Highway and Btroll were probably not in the kingdom. It was absolutely fine to do what he did and this is the correct thread for it too.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1064 on: January 26, 2023, 12:56:03 am »
+4

Shaman makes Monkey even better. The opponent is always gaining a card at beginning of turn (assuming you can trash).
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1065 on: February 05, 2023, 12:53:07 am »
+3

Probably never going to see this combo again, but I had a game with Quartermaster + Trail + Way of the Butterfly. Gain a Trail with Quartermaster, play it with Butterfly, and get another Quartermaster - or just play Trail as normal if you have two Quartermasters in hand with no village. This let me quickly win the Quartermaster split 7-3; with QM empty, I then kept gaining Trails at the start of each turn, Butterflying them to Duchies. As it turns out, my opponent had piled out Mills, but if Mills hadn't been in the game, and they hadn't emptied a pile, I probably would've simply piled out Estates to finish the game
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1066 on: February 06, 2023, 08:05:49 pm »
+1

Reckless makes Landing Party much stronger, netting +4 Cards +4 Actions without any additional downside (just the normal one of being hard to get back into play), since it never gets discarded from play
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ednever

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1067 on: February 07, 2023, 04:07:41 pm »
0

Landing Party/Reap. Why yes, I will topdeck all my Landing Parties thanks to this Gold I'm playing in start-of-turn.

Crown is similarly good here

Launch is good for this as well. Start your turn, play $3 worth of treasure, free the Landing Parties, and then play a normal turn. Repeat every turn.
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1068 on: February 12, 2023, 01:25:02 pm »
0

Fated Groundskeeper + Herb Gatherer - lots of VP tokens! HG lets you reshuffle often, letting you frequently topdeck all your Groundskeepers, resulting in tons of VP tokens

This would also work well with other cards that benefit from having multiple copies played of course, such as Highway, and with other cards like Messenger or Scavenger that let you put your deck into your discard pile
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1069 on: February 19, 2023, 04:29:47 pm »
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Treasurer/Spell Scroll can empty the Treasurer pile in one turn, fun fact.

yikes, and give you a whole lot of money in the process. good find.
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villafan001

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1070 on: February 20, 2023, 01:55:14 pm »
0

Had King’s Cache, Collection and Harbinger crop up together last night. One of those combos that is not only devastatingly effective, but with the Harbinger, fairly easy to set up the trigger and becomes self-fulfilling.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1071 on: February 23, 2023, 05:51:34 am »
+2

Had a game with Haunted Woods, Archive and Innovation. Buy an Archive, topdeck junk from your hand, then play the bought Archive to set the junk aside. Bonus points for having a single Night card that you redraw instantly.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1072 on: March 09, 2023, 02:04:27 pm »
+4

Swap, Lackeys, Silk Merchant.
Swap oscillates between a double splitter and village/Baker. Pretty sweet.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1073 on: March 15, 2023, 02:28:57 pm »
+2

Reckless Trait cards stack with "play twice" and "play three times" effects. I used King's Cache on a Reckless Bank to play it six times for $66, and had enough buys to buy all 8 Provinces. 
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1074 on: April 07, 2023, 05:15:11 pm »
+1

Reckless and Island.  You get to island two cards and it hits your mat and doesn't ever get returned.  Super fast thinking early.
« Last Edit: April 07, 2023, 05:18:02 pm by Honkeyfresh »
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66
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