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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 201166 times)

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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #975 on: June 23, 2022, 09:30:27 pm »
0

I just saw that OG LibraryAdventurer already has it on the banned list.

http://forum.dominionstrategy.com/index.php?topic=21247.msg892005#msg892005

and that's out of under 10 responses
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vidicate

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #976 on: June 23, 2022, 09:34:00 pm »
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If you sort any of the 3 lists, you’ll see a lot of Base cards at the top like Jack said.
That doc is an interesting snapshot. For example, Summon is high up on the Liked list, making me think it had released somewhat recently.
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dpm

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #977 on: June 23, 2022, 11:35:49 pm »
+4

Investment trashes Lich, earns VP, and gets back the Investment you trashed last turn. 
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #978 on: June 27, 2022, 07:52:10 pm »
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Conclave mole is pretty kickass.  especially when there are +coin gaining actions like Bounty hunter here or even terminals like Jester was here.  as long as you hit a conclave and 2 actions you play the better one and then mole for a new hand. 

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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #979 on: June 28, 2022, 12:30:52 am »
+1

Collection and stone mason are just ridonculous.  Not only does the stone mason allow u to gain 3 cards at a buy w/overpay, the collection gives you extra buys to stacks extra Sm plays.  I three piled by t 13 and 13 of them were for collection vps.

and not like it needs explanation but i played a collection populate game earlier.  it was 10 vp per collection u had in play (my max was 30). I won the game without ever even buying a province, just shit tons of actions.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #980 on: June 28, 2022, 09:25:06 pm »
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Guard Dog + Clerk is interesting. When you have a Guard Dog in your hand when your opponent plays Clerk, it makes for +2 Cards, topdeck one, which can sometimes be a net positive
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #981 on: June 28, 2022, 09:26:14 pm »
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Also, Collection + Hostelry can be a nice combo, effectively letting you discard Treasures for +VP
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #982 on: July 01, 2022, 05:50:00 pm »
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Artisan/Gamble is pretty sick, especially in aboard without + actions.  Just topdeck a 5 cost card you want to play and then gamble it to play it like a toil basically.  In my game swamp hag was in play which makes it bonkers strong. Both to top deck and play a swamp hag immediately and to use gambles to get around the buying a card curse. And later on, when you have swamp hags, or other terminals to put in play you can just artisan the card you would have bought anyway... assuming it was 5 or less.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #983 on: July 05, 2022, 01:53:24 am »
+1

Both a really neat interaction and one you need to do a minor trick to activate is March and Ways. In my case way of the Turtle.  Have 3 coins and really nothing you need?  especially helpful at end game time to activate your mega turn when you spike 11 or 12 coins w an extra buy.  Buy the march and then use the way for next turn. However when you try this in game it defaults to playing the card and not the way.  What you have to do is manually click the way of the ___ button before you march the card.  In my case marching a crown set off my game winning 2 provy move by turtling a margrave. pretty neat
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #984 on: July 07, 2022, 01:50:10 am »
+2

Specialist + Innovation: Choose to gain a copy of the card you play, and then use Innovation to play the newly-gained copy. It only works once per turn, of course, but it can be really strong, almost like a Disciple!

A similar trick, but only for Durations, exists for Specialist when you've played a Sailor earlier that turn
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #985 on: July 07, 2022, 02:54:45 am »
+1

Specialist + Innovation: Choose to gain a copy of the card you play, and then use Innovation to play the newly-gained copy. It only works once per turn, of course, but it can be really strong, almost like a Disciple!

A similar trick, but only for Durations, exists for Specialist when you've played a Sailor earlier that turn

innovation/tactician is a redonkulous combo. same w innovation prince
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"Rap game Julio Franco, Chuck Norris, Texas Ranger/ Ice on my fingers look like I slap-boxed a penguin." -- Riff Raff Proverbs 4:20

"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #986 on: July 08, 2022, 11:49:32 pm »
+3

The new Innovation + Groom is a much stronger combination than the old Innovation, because now, you can choose to use Innovation (assuming it hasn't been used already) on either the gained Action card or the Horse that comes with it, making it a lot more flexible
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #987 on: July 10, 2022, 11:29:37 pm »
+1

Counterfeit and Coin of the Realm. Goes to your mat before it makes it to the trash.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #988 on: July 11, 2022, 12:11:49 am »
+3

Minion + Trail is a really strong combination. If you play a Minion with one or more Trails in hand, you draw additional cards for each Trail plus a Village effect for each one - especially useful if, as in the game where I found this combo, there are no villages, letting Minion + Trail fill the Village role. It's also a fairly useful counter to your opponent's Minion - with a single Trail in hand, you end up with 5 cards, and with more than one Trail, you end up with a net increase in handsize
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #989 on: July 11, 2022, 01:21:29 pm »
+1

Minion + Trail is a really strong combination. If you play a Minion with one or more Trails in hand, you draw additional cards for each Trail plus a Village effect for each one - especially useful if, as in the game where I found this combo, there are no villages, letting Minion + Trail fill the Village role. It's also a fairly useful counter to your opponent's Minion - with a single Trail in hand, you end up with 5 cards, and with more than one Trail, you end up with a net increase in handsize

tactician trail could lead to some pretty bonkers games. 
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #990 on: July 11, 2022, 02:13:55 pm »
+1

Minion + Trail is a really strong combination. If you play a Minion with one or more Trails in hand, you draw additional cards for each Trail plus a Village effect for each one - especially useful if, as in the game where I found this combo, there are no villages, letting Minion + Trail fill the Village role. It's also a fairly useful counter to your opponent's Minion - with a single Trail in hand, you end up with 5 cards, and with more than one Trail, you end up with a net increase in handsize

Seems like this should work the same with Cellar, Storeroom, Forum, or Warehouse as well.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #991 on: July 12, 2022, 10:47:47 pm »
0

sailor + Artisan and any Duration, especially ones like wharf/Barge that draw.

Play sailor, use Artisan and then sailor plays the Wharf/Barge before you have to top deck Artisan, so it gives you 2 or 3 more options for top decking.  Plus you get the coins, or extra actions to play if you had + actions before playing Artisan. Especially with Barge it is a huge boon as it eliminates the fear that you will draw a dead action/card u wanted next turn.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #992 on: July 12, 2022, 10:49:56 pm »
+1

Minion + Trail is a really strong combination. If you play a Minion with one or more Trails in hand, you draw additional cards for each Trail plus a Village effect for each one - especially useful if, as in the game where I found this combo, there are no villages, letting Minion + Trail fill the Village role. It's also a fairly useful counter to your opponent's Minion - with a single Trail in hand, you end up with 5 cards, and with more than one Trail, you end up with a net increase in handsize

Seems like this should work the same with Cellar, Storeroom, Forum, or Warehouse as well.

This could get NUTS in a Vault game.  Vault is already super strong but for it's terminality.  Plus multiple Trails could allow vault to just print actions for a mega-turn, especially in a deck without + actions.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #993 on: July 14, 2022, 01:32:29 pm »
0

If you have enough draw and payload Innovation and Temple has really nice interaction.  Play all your temples to build up the temple VP you are normally a lil scared of leaving out for your opponent to take.  Buy innovation and choose innovate before temple pts.  get to add one extra Vp and then snatch it so your opponent can't steal the VP pile.


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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

weretheruler

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #994 on: July 15, 2022, 02:02:27 pm »
+2

Groom + band of nomads (when the liason is something that lets you get a lot of favors, bauble in my game)
Suddenly groom is a village
(Conclave was a pretty effective village with horses that game, and bishop helped trim out all those extra action cards for points - neither of those would have let me win without using groom as a village)

EDIT hey cool post 1000
« Last Edit: July 15, 2022, 02:03:30 pm by weretheruler »
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #995 on: July 17, 2022, 10:30:26 pm »
+1

I realize I am late to the Barbarian debate, but think about this. Barbarian in a game with platinum and colonies. There is NO other card that can trash a colony (for a net -4) and the only other card that I can think of that can trash a platinum is a Pirate Ship. (which is actually worse as you lose the platinum completely whereas with Barbarian it becomes a gold, but you do lose the platinum from your next draw).
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #996 on: July 18, 2022, 08:30:13 am »
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Saboteur, but that's long gone from the canonical sets. And various tricks with cost-reduction.
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vidicate

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #997 on: July 18, 2022, 01:14:53 pm »
+1

Why are we sleeping on Bandit (and Thief)? And of course Locusts does the Barbarian thing too.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #998 on: July 20, 2022, 05:06:53 am »
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I realize I am late to the Barbarian debate, but think about this. Barbarian in a game with platinum and colonies. There is NO other card that can trash a colony (for a net -4) and the only other card that I can think of that can trash a platinum is a Pirate Ship. (which is actually worse as you lose the platinum completely whereas with Barbarian it becomes a gold, but you do lose the platinum from your next draw).

This could be supremely nasty in a bandit fort game...

The other day I trashed a Fortune with a Barbarian.  Talk about a nasty swing thast's a net loss of 10 coins... Even Bandit can only trash down 9
« Last Edit: July 20, 2022, 05:10:07 am by Honkeyfresh »
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

DaveColMD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #999 on: July 22, 2022, 12:06:50 pm »
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Ouch! Fortune trashed with Barbarian.
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