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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 154955 times)

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ycz6

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #900 on: September 20, 2021, 03:37:52 am »
+14

I used Captain, Throne Room, and Inventor to gain Dame Natalie with Dame Natalie (before my action phase):
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #901 on: October 05, 2021, 12:47:34 am »
0

I used Captain, Throne Room, and Inventor to gain Dame Natalie with Dame Natalie (before my action phase):


why does this happen?  You played dame natalie so u already had her right? So how can she gain a card (herself) not in supply?
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #902 on: October 05, 2021, 02:11:07 am »
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He didn't already have Dame Natalie; it's not clear from the log screenshot, but he used Captain to play Dame Natalie in the supply.
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leesal

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #903 on: October 19, 2021, 04:59:37 pm »
0

Took a while to setup but Princing a ghost ship is Wow!


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mandioca15

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #904 on: October 20, 2021, 01:38:55 pm »
+2

Ill-Gotten-Gains/Monastery. Use IGG's Copper-to-hand ability to boost your buying power, then get rid of the Copper via Monastery's trashing (and thin your deck even further, if you actually bought something this turn).
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #905 on: October 23, 2021, 07:40:08 pm »
+1

Ill-Gotten-Gains/Monastery. Use IGG's Copper-to-hand ability to boost your buying power, then get rid of the Copper via Monastery's trashing (and thin your deck even further, if you actually bought something this turn).

And if you happened to have Guildhall, it's practically a Gold
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #906 on: October 23, 2021, 07:43:41 pm »
+1

Stampede/Inheritance/Getting a 5 on your opening hand. Uh, holy crap.
Yeah Opening 5/10 is pretty sweet

5/7 rather, since you only start with 7 Coppers.  But more to the point, it allows you to buy Inheritance on Turn 2!  Which, depending on what Action cards are in the kingdom, could be a huge advantage
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Įguia Branca

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #907 on: November 10, 2021, 03:35:27 am »
+2

I had a Rats + Seaway + Tower board yesterday with a 5/2 split. My plan was to Seaway a Rats, get 20 Rats asap, then churn through the Curses and finally the Coppers, getting four or sometimes five junk cards per turn and the last 21 Coppers in one fell swoop. I lost to Wharf/Money, but it was quite fun. I'm pretty sure I would have won if it would have been Tomb instead of Tower. Or a weaker money enabler.
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