Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 33 34 [35] 36 37 ... 45  All

Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262229 times)

0 Members and 1 Guest are viewing this topic.

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #850 on: October 31, 2019, 09:02:00 am »
+1

See also Reply #330 in this thread.
Logged
Lord Rattington denies my undo requests

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #851 on: November 03, 2019, 12:22:51 pm »
+3

Treasure Trove + Monastery always feels very powerful when they collide.
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1323
  • Shuffle iT Username: Jack Rudd
  • Respect: +1379
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #852 on: November 04, 2019, 04:43:03 pm »
+7

Mountain Village/Envoy is one I just came across. Let's all not care what our Envoy discards, because we can pick it up again with the Mountain Village.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ehunt

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1528
  • Shuffle iT Username: ehunt
  • Respect: +1855
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #853 on: November 04, 2019, 10:57:09 pm »
+7

artisan can grab venture and topdeck a green card which venture discards
Logged

Joseph2302

  • Jester
  • *****
  • Offline Offline
  • Posts: 858
  • Shuffle iT Username: Joseph2302
  • "Better to be lucky than good"
  • Respect: +575
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #854 on: November 05, 2019, 10:16:38 am »
+10

artisan can grab venture and topdeck a green card which venture discards
Artisan can grab scout and topdeck a green card, then the scout can pick it up again
Logged
Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #855 on: November 07, 2019, 03:37:44 am »
0

artisan can grab venture and topdeck a green card which venture discards
Artisan can grab scout and topdeck a green card, then the scout can pick it up again
Other than with Venture, you would have to have a spare action with this maneuver.
Logged
Lord Rattington denies my undo requests

Sheogorath

  • Swindler
  • ***
  • Offline Offline
  • Posts: 19
  • Respect: +22
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #856 on: November 13, 2019, 04:33:02 pm »
+3

Tragic Hero and Aqueduct

Managed to squeeze out a win over a tie by blowing up my Tragic Hero, gain a Gold to move a VP to Aqueduct and buy the last Province.
Logged

ednever

  • Minion
  • *****
  • Offline Offline
  • Posts: 650
  • Respect: +722
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #857 on: November 14, 2019, 04:28:11 pm »
+1

Swashbuckler and Guild Hall

Guild Hall provides and alternative way to earn coffers so you can get the Treasure Chest on an early play of Swashbuckler. Then each Gold you get from Treasure Chest earns you a coffer.

(In the game I just played it also had Warehouse - to set off the Swashbuckler - and Spices which picked up more coffers. But the key was Swashbuckler + Guild Hall I think

Ed
Logged

markus

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 291
  • Shuffle iT Username: markus
  • Respect: +434
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #858 on: November 14, 2019, 05:35:59 pm »
+1

Masterpiece, Feodum, Delve and Tower
http://ceviri.me/woodcutter/32684197/display/

Some people would say that Ironworks or Rats also help, but I think that this combo is good enough on its own.


Logged

teamlyle

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 145
  • Shuffle iT Username: La-Ya
  • Ah... German Hello?
  • Respect: +329
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #859 on: November 14, 2019, 10:27:06 pm »
+2

Masterpiece, Feodum, Delve and Tower
http://ceviri.me/woodcutter/32684197/display/

Some people would say that Ironworks or Rats also help, but I think that this combo is good enough on its own.

Overheard conversation at my high school:

"Hey, do you play Dominion?"
"Yeah! What strategy do you play?"
"Masterpiece/Feodum."
"Me too!"
Logged
"In your face." -Jacob
"Ooh. You just got burned." -Jack
"First place again, disciple!" -Ruikai
"Ugh... 399 cursors. Time to hack!" -Ben
"You gotta do your homework, dude!" -Yul
"Come on man, let the plat play." -The Plat
"It's nice to have a good 'in your face' every once in a while." -Jacob
"OBJECTION!!! The witness is being SUPER gross." -Phoenix Wright
"Milord, Inquisitor Fey sentences that burger to my stomach!" -Maya Fey
"Dude, I only had 4 cups of coffee this morning so I'm gonna crash." -Swi
"Okay, okay. My team name is: Team Lyle: the Advancing Armadillo." -Lyle
"I’m sorry Cedric, we just have to do what we have to do to get me to be a op." -Paul
"Well, I prefer loyal people. I don’t want anyone to be a La-Ya except for me." -La-Ya
"I don't play Monkey vs. Monkey. I'm too busy in pacifist mode, watching my buildings survive and thrive!" -Joshua
Lyle's mom: Are you guys going to play regular Dominion, or are you going to play cheat?
Lyle: Of course we're playing Cheat Dominion!

Sheogorath

  • Swindler
  • ***
  • Offline Offline
  • Posts: 19
  • Respect: +22
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #860 on: November 15, 2019, 12:48:20 am »
+4

Swashbuckler and Guild Hall

Guild Hall provides and alternative way to earn coffers so you can get the Treasure Chest on an early play of Swashbuckler. Then each Gold you get from Treasure Chest earns you a coffer.

Similarly, I had Beggar, Monastery, and Guild Hall which was nuts. Play the 3 Coppers you gained, earn 3 Coffers, and then trash the 3 Coppers.
Logged

pst

  • Minion
  • *****
  • Offline Offline
  • Posts: 584
  • Respect: +906
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #861 on: November 16, 2019, 08:52:59 am »
+4

Recently Road Network and Ambassador in a 3-player game. So nice to return Estates to the supply!
Logged

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1794
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1674
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #862 on: August 09, 2020, 12:22:44 am »
+2

Innovation + Squire

If the game is short on +buy, playing Squire in the buy phase with Innovation works like a Travelling Fair until the Squires run out.


Also, Necromancer + Advance is pretty awesome.

xyz123

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 294
  • Respect: +511
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #863 on: August 10, 2020, 04:12:38 pm »
+7

Haven't had the chance to play much for sometime so just getting to know the two latest sets. I don't know if this has been mentioned before.

Devil's Workshop + Horse Gainers and by association Imp + Horse

Because Horses are returned to the supply as they are played, you can play an Imp followed by a Horse multiple times per turn. If you can get them to reliably align multiple times a turn that can be a source of draw and actions for an engine.

As neither card is in the supply, the challenge can be gaining both in the right numbers. A synergy that helps overcome this if you have Devil's Workshop and a way of reliably gaining Horses each turn, such as a card that gains them when played (in my game I had Livery), the Horses gained contribute to you being able to use Devil's Workshop to gain an Imp each turn.




« Last Edit: August 11, 2020, 03:52:27 am by xyz123 »
Logged

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #864 on: August 11, 2020, 03:42:57 pm »
+4

When both Villa and Advance are on the board, and you go into your buy phase with at least two buys, you can buy any Action card for $4 (until the Villa pile is empty at least), since the Villa is gained to your hand where it can be trashed with Advance.  And since Villa itself gives you +1 Buy, you're guaranteed a source of extra buys, as long as you keep at least one
Logged
They/them

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #865 on: November 29, 2020, 03:22:34 am »
+1

Way Of The Frog helps against choking Conspirator chains. Frogged Conspirators count towards the "number of cards played" value, plus those duds have a second chance next turn thanks to being top-decked.
Logged
Lord Rattington denies my undo requests

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1323
  • Shuffle iT Username: Jack Rudd
  • Respect: +1379
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #866 on: December 05, 2020, 04:26:18 pm »
+4

Groom/Gardens. Uh, holy crap was that fast.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

LittleFish

  • Tactician
  • *****
  • Offline Offline
  • Posts: 403
  • Respect: +188
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #867 on: December 05, 2020, 08:14:17 pm »
0

Groom/Gardens. Uh, holy crap was that fast.
Also possibly Feodum
Logged

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #868 on: December 12, 2020, 02:29:16 am »
+5

Because Hireling stays out permanently once played, once you play it, you can later trash a Changeling for Hireling at any time.  Furthermore, a Throne Room variant that plays a Hireling is also out permanently, and thus always available for Changeling to gain, no need to worry about drawing both in the same turn!

I had a game with Changeling, Hireling, King's Court, Paddock, and Way of the Monkey.  I bought a single KC, which I used on a Hireling.  Then, subsequently, I exchanged some of the Horses from Paddock for Changelings, which I then trashed for KC's, and a few Hirelings, so I ended up with something 4 or 5 Hirelings in play, one of which was KC'd.  I ended up with something like 6 KC's by the end of the game, despite having only purchased one!
Logged
They/them

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #869 on: December 12, 2020, 11:46:33 pm »
+2

I just had a game with both Prince and March.  It proved to be really strong.  I didn't have to worry about having a good card in hand when I had Prince in my hand.  I could discard it, and then if I had $3 in hand + a good card for Prince before the next shuffle, I could just use March to Prince that card!
Logged
They/them

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #870 on: December 14, 2020, 03:05:41 am »
+3

Had a game recently with Way of the Butterfly, Innovation, and Supplies.  Supplies essentially became "gain a card costing $4", as I would use Innovation to immediately play the Horse, and use Butterfly to exchange it for a $4.  This would work just as well with any Horse-gainer, as long as there are good $4 cards to be had
Logged
They/them

urza

  • Swindler
  • ***
  • Offline Offline
  • Posts: 19
  • Respect: +48
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #871 on: December 15, 2020, 04:08:45 pm »
+4

Just had a game with Innovation and Tournament.  Tournament is a lot better when it's more of an event, you just have to wait until you have a Province in hand and then buy it!  My friend pulled off this combo a turn before I did and took Followers, and I at least had the Province to counter.  Unfortunately, I should not have countered, since having it on top of his deck was much better for him, given that it was his buy phase!
Logged

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #872 on: February 02, 2021, 03:17:28 am »
+1

In games with Night cards, Capitalism + Kiln can easily gain copies of your Night cards, since you can simply choose to play Kiln as your last Treasure
Logged
They/them

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +766
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #873 on: February 08, 2021, 09:38:58 am »
+1

In games with Night cards, Capitalism + Kiln can easily gain copies of your Night cards, since you can simply choose to play Kiln as your last Treasure

Even without Nights, Capitalism is killer with Kiln. You can much more easily use Kilns to gain Kilns and spike a bunch of functional gold. You can gain any engine components with +$ trivially (e.g. Bazaar, Paddock) and you can gain treasures in much greater quantity easily. E.g. something like apprentice/Plat/Kiln can alternate Kiln/Plat during the buy phase for mass gain of Plats.

One of the more interesting ones I did was a Donate/Capitalism game with Kiln and Feodum. Opened Feodum/Donate, got a Kiln, Capitalism, another Kiln, and then mass gain of Kilns/Silvers while buying Feoda and Provinces.
Logged

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #874 on: February 11, 2021, 08:00:40 am »
0

In games with Night cards, Capitalism + Kiln can easily gain copies of your Night cards, since you can simply choose to play Kiln as your last Treasure

Even without Nights, Capitalism is killer with Kiln.

Not sure why mxdata emphasised Night cards, as you normally would not spam Night cards.
Quote
One of the more interesting ones I did was a Donate/Capitalism game with Kiln and Feodum. Opened Feodum/Donate, got a Kiln, Capitalism, another Kiln, and then mass gain of Kilns/Silvers while buying Feoda and Provinces.
Surely you must have had a source of +buy.
Logged
Lord Rattington denies my undo requests
Pages: 1 ... 33 34 [35] 36 37 ... 45  All
 

Page created in 0.088 seconds with 21 queries.