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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 89448 times)

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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #850 on: October 31, 2019, 09:02:00 am »
+1

See also Reply #330 in this thread.
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NoMoreFun

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #851 on: November 03, 2019, 12:22:51 pm »
+2

Treasure Trove + Monastery always feels very powerful when they collide.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #852 on: November 04, 2019, 04:43:03 pm »
+5

Mountain Village/Envoy is one I just came across. Let's all not care what our Envoy discards, because we can pick it up again with the Mountain Village.
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #853 on: November 04, 2019, 10:57:09 pm »
+6

artisan can grab venture and topdeck a green card which venture discards
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Joseph2302

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #854 on: November 05, 2019, 10:16:38 am »
+9

artisan can grab venture and topdeck a green card which venture discards
Artisan can grab scout and topdeck a green card, then the scout can pick it up again
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #855 on: November 07, 2019, 03:37:44 am »
0

artisan can grab venture and topdeck a green card which venture discards
Artisan can grab scout and topdeck a green card, then the scout can pick it up again
Other than with Venture, you would have to have a spare action with this maneuver.
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Sheogorath

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #856 on: November 13, 2019, 04:33:02 pm »
+2

Tragic Hero and Aqueduct

Managed to squeeze out a win over a tie by blowing up my Tragic Hero, gain a Gold to move a VP to Aqueduct and buy the last Province.
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ednever

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #857 on: November 14, 2019, 04:28:11 pm »
+1

Swashbuckler and Guild Hall

Guild Hall provides and alternative way to earn coffers so you can get the Treasure Chest on an early play of Swashbuckler. Then each Gold you get from Treasure Chest earns you a coffer.

(In the game I just played it also had Warehouse - to set off the Swashbuckler - and Spices which picked up more coffers. But the key was Swashbuckler + Guild Hall I think

Ed
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markus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #858 on: November 14, 2019, 05:35:59 pm »
+1

Masterpiece, Feodum, Delve and Tower
http://ceviri.me/woodcutter/32684197/display/

Some people would say that Ironworks or Rats also help, but I think that this combo is good enough on its own.


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teamlyle

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #859 on: November 14, 2019, 10:27:06 pm »
+2

Masterpiece, Feodum, Delve and Tower
http://ceviri.me/woodcutter/32684197/display/

Some people would say that Ironworks or Rats also help, but I think that this combo is good enough on its own.

Overheard conversation at my high school:

"Hey, do you play Dominion?"
"Yeah! What strategy do you play?"
"Masterpiece/Feodum."
"Me too!"
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Sheogorath

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #860 on: November 15, 2019, 12:48:20 am »
+3

Swashbuckler and Guild Hall

Guild Hall provides and alternative way to earn coffers so you can get the Treasure Chest on an early play of Swashbuckler. Then each Gold you get from Treasure Chest earns you a coffer.

Similarly, I had Beggar, Monastery, and Guild Hall which was nuts. Play the 3 Coppers you gained, earn 3 Coffers, and then trash the 3 Coppers.
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pst

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #861 on: November 16, 2019, 08:52:59 am »
+3

Recently Road Network and Ambassador in a 3-player game. So nice to return Estates to the supply!
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