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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262251 times)

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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #825 on: August 06, 2019, 03:25:34 am »
0

Forager

You mean Necromancer?
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #826 on: August 06, 2019, 12:45:31 pm »
+3

Forager

You mean Necromancer?

No... Forager counts treasures in the trash, and because of Capitalism, there were a lot more treasures in the trash on one player's turn than there were on the other player's turn.
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grrgrrgrr

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #827 on: August 06, 2019, 02:10:51 pm »
+2

Death Cart+Necromancer: My opponent trashed his Death Cart after I bought two Necromancers. I changed my plan: buy Province whenever I have Necromancer in my hand. Clean victory.

Fool's Gold+Storyteller: Probable the second best Fool's Gold synergy. Use Fool's Gold as your source of draw and at the buy phase, your remaining Fool's Golds immediately produce $4.

Doctor+Sewers: This makes Doctor an absolutely phenomenal trasher, to the point you have to be careful to not run out of economy. It is especially funny when your opponent uses a Curser, just to enable you to trash an extra card from your hand.

Alms+Rats+Vineyard+Militia: Always wondered if it is possible for Rats to be viable without an additional trasher? Here you are! Get rats and a couple of Potions. Play Rats whenever there is something to trash. Then, when you draw Potion, grab Vineyard and otherwise grab a Militia. Militia slows your opponent down if he tries a conventional strategy.
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NoMoreFun

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #828 on: August 10, 2019, 07:30:23 am »
+4

Swashbuckler + Villa

Villa returns you to your action phase, so you can start your buy phase again for multiple golds from Treasure Chest.

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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #829 on: August 10, 2019, 09:32:49 am »
+2

Mint + Alms
If you have an extra Buy, you can buy Mint, trash all Treasures in play, and then get a free $4 card.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #830 on: August 21, 2019, 08:24:31 am »
+2

Captain/Acting Troupe. Why yes, I will go for this neverending source of Villagers.
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segura

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #831 on: August 21, 2019, 11:09:16 am »
0

Captain/Acting Troupe. Why yes, I will go for this neverending source of Villagers.
Necromancer / Acting Troupe is also neat. You could be stuck in the "bad equilibrium", i.e. nobody buys Acting Troupe, but if there is demand for Villagers it is more likely that somebody will go for it (similar to Forager games where whoever has more Foragers might "sacrifice" a Silver).
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tim17

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #832 on: September 08, 2019, 12:11:02 am »
0

Artificer + Cursed Village

Really this is just artificer + any draw to X, but this one is particularly nice for two reasons:

1. Cursed village is nonterminal, so you don't need to pick up other villages to make this work.
2. Cursed village draws to exactly 6, which means you can play your artificer and discard 5 non-cursed village cards to gain either an artificer or cursed village topdecked.

Once I had a few of each, I was regularly gaining one more 5 for each artificer I had, which blows up pretty fast. Obviously, some trashing helps, but you may not need that much, just enough to be able to see both components in each hand of 6.
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pubby

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #833 on: September 08, 2019, 11:48:22 pm »
+3

Mountebank game. Board had Tower, Mandarin, and Spices.

Strategy: buy 1 spices, then get a $10 treasure hand with spices. Each turn buy 1 mandarin and 1 spices, topdecking your hand. Repeat this every turn until the spices pile is empty, accumulating 10-20 coffers and 10-20 points from tower. Then you can switch to buying province+manadrin, or duchy+manadarin repeatedly. You can easily end the game with a double province turn by spending all your coffers.
« Last Edit: September 08, 2019, 11:49:25 pm by pubby »
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #834 on: September 11, 2019, 08:52:18 pm »
+1

Lurker + Tragic Hero + Mountain Village

Play Tragic Hero for draw, trashing it. Gain it from Trash with lurker. Draw it with Mountain Village, play it again. Wind up playing the same few Tragic Heroes many times per turn.

Game #30558163

(this interaction is very specific to that game, where there was an incentive (Obelisk) to hoard Lurkers + extra actions (Recruiter) to start your turn off.)
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urza

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #835 on: September 12, 2019, 11:35:33 am »
+3

Alms and Cemetery.  Cemetery is much better when you can keep all your coppers in your hand, and it's super easy to get a Ghost after the first shuffle.
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Titandrake

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #836 on: September 12, 2019, 06:39:47 pm »
+9

Scepter + Leprechaun

Before your deck is reliable enough to play enough actions to trigger Leprechaun on demand, you can play Leprechaun early, play exactly enough Treasures, then play Scepter to replay Leprechaun for the Wish.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #837 on: October 01, 2019, 02:25:06 pm »
0

Hireling + Citadel + Coin of the Realm

Why yes, I will have a ridiculously large hand at start of turn, thank you.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #838 on: October 01, 2019, 04:17:04 pm »
+2

Hireling + Citadel + Coin of the Realm

Why yes, I will have a ridiculously large hand at start of turn, thank you.

What does CotR have to do with that?
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MiX

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #839 on: October 01, 2019, 04:33:02 pm »
+4

Hireling + Citadel + Coin of the Realm

Why yes, I will have a ridiculously large hand at start of turn, thank you.

What does CotR have to do with that?

So you can play the rest of your turn after you play Hireling I suppose.
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spineflu

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #840 on: October 02, 2019, 12:53:24 pm »
+2

entirely on accident but did two Highways into a Knight and trashed a Province. that felt pretty good.
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hhelibebcnofnena

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #841 on: October 12, 2019, 07:17:02 pm »
0

Treasure Trove + Recruiter + Watchtower

Actually just Treasure Trove/Recruiter or Treasure Trove/Watchtower are nice as well, but my game had all three. I let Golds accumulate a bit before buying the Recruiter, so I could buy double Provinces.

Also, from the same game, Secret Cave + Native Village is nice once you are overdrawing, to pseudo-trash those Provinces.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #842 on: October 15, 2019, 09:42:10 pm »
+1

Triumph + Duplicate
First Duplicate the gained Estate, then gain the VP.
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #843 on: October 18, 2019, 03:34:46 pm »
+3

entirely on accident but did two Highways into a Knight and trashed a Province. that felt pretty good.

Fleet, Kc/Swindler.

It is a crap shoot, but you can burn a huge number of provinces with 1.5 turns to burn provinces with every hit. You can sometimes even get by without the Kc, particularly if you can do something like Pool/Swindler and just hunt for Provinces.

It gets really brutal if you both have ultra-thin decks (e.g. trashing/Hop megaturn) where each play of Swindler can be worth an average of 4 VP.
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pubby

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #844 on: October 19, 2019, 06:11:20 pm »
+4

Had a fun game where the only way to trash was harbinger+native village. It was great because the draw was journeyman+farming village, so there was always junk in the discard pile to topdeck.
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NoMoreFun

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #845 on: October 20, 2019, 02:14:50 am »
+3

Guildhall + Masterpiece

You can overpay with Coffers and get them back immediately, as well as converting most of your Coin to Coffers, and your purchase gets bigger every turn. A few cycles of this and you will be left with more than enough Coffers to afford Province et al. every turn (the silver flood helps too). It worked particularly well in a game with no +buy.

This might actually be a straight up combo.
« Last Edit: October 20, 2019, 02:18:01 am by NoMoreFun »
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pubby

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #846 on: October 20, 2019, 10:09:12 am »
+2

Board: Tactician, Candlestick Maker, Raid, Triumph

>Play double tactician using candlestick maker as payload
>Buy nothing each turn, just play candlestick makers
>Save up a billion coffers
>Buy some silvers (I bought 5)
>On final turn, buy several raids, gaining 20+ silvers, then spend rest of buys to buy Triumphs
>Score a billion VP tokens

It'd work better with draw I suppose, but there wasn't any in this kingdom.
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grrgrrgrr

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #847 on: October 21, 2019, 05:24:51 pm »
0

Tactician+Outpost+Count

A ridiculously strong trio. Use Count to topdeck a Tactician, so you can play Tactician during an Outpost turn.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #848 on: October 21, 2019, 06:31:12 pm »
+2

Sculptor + Coin of the Realm
Wonderful engine enabler. Gain a Villager along with your two pseudo-Villagers.
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #849 on: October 31, 2019, 12:30:55 am »
0

So, I had an interesting turn in a recent game.  The kingdom was a mixture of Nocturne and Prosperity, including Platinums.  There were no village-type cards or lab-type cards, the only multi-card draws were Rabble and Tragic Hero.  Heirlooms were Magic Lamp and Haunted Mirror, both of which by this point I'd already trashed for the three Wishes and the Ghost

I had a turn where I played Ghost, which hit Peddler.  So, my next turn I started with 7 cards and 3 actions.  As it turned out, I had two wishes in my hand (I think, or at least one at the start, I might've drawn the second one during the turn).  I played a wish, gained a Tragic Hero, and immediately played it.  This left me with 9 cards in my hand, causing the Tragic Hero to be trashed, for a Platinum.  Then I used Necromancer to play the newly-trashed Tragic Hero for yet another Platinum, then finally I played my second wish to get a Tragic Hero, play it, and get a Platinum.  So, in effect, I was able to turn 2 Wishes indirectly into Platina!  And to get THREE Platina in a single turn!  And then, I was able to buy a Colony too in that turn's buy phase

Seems a bit mean to gain a Tragic Hero only to immediately sacrifice him, but, well, I guess that's what makes him so Tragic
« Last Edit: October 31, 2019, 12:33:50 am by mxdata »
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