Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 29 30 [31]  All

Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 61768 times)

0 Members and 1 Guest are viewing this topic.

humcalc216

  • Baron
  • ****
  • Offline Offline
  • Posts: 57
  • Shuffle iT Username: humcalc216
  • Respect: +101
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #750 on: April 30, 2019, 09:52:17 pm »
0

Lurker + Pouch

With the right split, you can open with 3 Lurkers, which may or may not be good, but is definitely neat.
Logged

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8151
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9503
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #751 on: April 30, 2019, 10:06:27 pm »
0

Lurker + Pouch

With the right split, you can open with 3 Lurkers, which may or may not be good, but is definitely neat.

I mean, this is the case with any .  Three Pages!
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1355
  • Shuffle iT Username: ipofanes
  • Respect: +692
    • View Profile
+1

Goons / Mountain Village

More often than not, for whatever reason, you won't be able to draw your deck each turn.

Recyclíng Goons from discard and getting the action to play them felt good in a recent game of mine. I discarded some Goons with Sentry to be able to pick them up with Mountain Village.
Logged
Lord Rattington denies my undo requests

Sheogorath

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 12
  • Respect: +12
    • View Profile
0

Transmogrify & Treasure Map

Don't want to junk your deck on the oft chance your Treasure Maps will collide? Grab a couple of Transmogrifys instead and turn those initial starting silvers into treasure!
Logged

Commodore Chuckles

  • Jester
  • *****
  • Offline Offline
  • Posts: 826
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1154
    • View Profile
+1

Transmogrify & Treasure Map

Don't want to junk your deck on the oft chance your Treasure Maps will collide? Grab a couple of Transmogrifys instead and turn those initial starting silvers into treasure!

And then turn those worthless Golds into $5/$6 Actions!
Logged

AJD

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2956
  • Shuffle iT Username: AJD
  • Respect: +3774
    • View Profile
+1

Guildhall & Ill-Gotten Gains

The Copper-gaining of IGG becomes a lot more attractive when you're getting a coffer for each Copper you gain, and getting a coffer each time you hand out a Curse is also pretty attractive.

(Actually this board also had Courtier and Treasurer also—lots of ways to gain Treasure mid-turn.)
Logged

tim17

  • Bishop
  • ****
  • Offline Offline
  • Posts: 104
  • Respect: +168
    • View Profile
0

Artificer + Crypt + Triumph

Played a game with this where I was drawing my deck with a few artificers left over and a crypt in hand. Realized I could discard nothing to topdeck coppers and draw them, boosting triumph points and then setting the coppers aside with crypt.
Logged

ehunt

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1451
  • Shuffle iT Username: ehunt
  • Respect: +1679
    • View Profile
+1

Innovation + Stonemason

Treacherous for three-piling. You can squeeze five stonemasons out of 4 coins and a buy.
Logged

hhelibebcnofnena

  • Golem
  • ****
  • Offline Offline
  • Posts: 176
  • Respect: +84
    • View Profile
+5

Don't know if someone has put this one up yet, and it might even be useful enough to be considered a combo, because you can build your strategy around this (or at least, I did).
Lurker + Prince

Lurkers make gaining Prince really easy, so that they don't compete with Province anymore. They also really like being Princed. The more Princed Lurkers you have, the easier gaining Princes becomes, and you keep getting free Action card gains to build a quick engine (without need of villages) until you're ready for an easy 3-pile.

Side note: the presence of Watchtower is great for this interaction because of the topdecking effect. The Princes can become useful the very next turn, and you can make sure they collide with your Lurkers by gaining them at the right time.
Logged

William Howard Taft

  • Thief
  • ****
  • Offline Offline
  • Posts: 94
  • Respect: +106
    • View Profile
+4

Transmogrify + Cemetery was fun. Transmogrify sucks at trashing cost junk, but Transmogrifying a Silver into a Cemetery lets you trash all the other junk in your hand. And if you have another Transmogrify on the mat, you can instantly turn that Cemetery into a useful !

Forager + Treasurer was really nice too. Trash that Gold for the Forager bonus, then get it right back in hand for your payload. I just played a game that had Salvager too and it all worked very nicely together.

Logged

Commodore Chuckles

  • Jester
  • *****
  • Offline Offline
  • Posts: 826
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1154
    • View Profile
+1

Even if you don't have another Transmogrify, you should be able to trash the Cemetery immediately, right?
Logged

hhelibebcnofnena

  • Golem
  • ****
  • Offline Offline
  • Posts: 176
  • Respect: +84
    • View Profile
0

Even if you don't have another Transmogrify, you should be able to trash the Cemetery immediately, right?

I think you can, but you can't turn it into a .
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1145
  • Shuffle iT Username: Jack Rudd
  • Respect: +1060
    • View Profile
+1

Fortress/Recruiter. For when you want to end the game with 60+ Villagers. :D
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8151
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9503
    • View Profile
0

Flag Bearer/Quest

Not the best, probably, but does guarantee a Gold on turn 2.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1203
  • Respect: +1272
    • View Profile
0

Fortress/Recruiter. For when you want to end the game with 60+ Villagers. :D
Fortress/Recruiter/Diadem/+Buy!
Logged

hhelibebcnofnena

  • Golem
  • ****
  • Offline Offline
  • Posts: 176
  • Respect: +84
    • View Profile
0

Fortress/Recruiter. For when you want to end the game with 60+ Villagers. :D
Fortress/Recruiter/Diadem/+Buy!
Huh. Diadem turns Villagers into Coffers if you can play it every turn. Interesting.
Logged

tim17

  • Bishop
  • ****
  • Offline Offline
  • Posts: 104
  • Respect: +168
    • View Profile
+1

Tournament + Herald

Used Herald overpay to topdeck province and tournament. I bought an early province and got 3 prizes with it on my next shuffle.
Logged
Pages: 1 ... 29 30 [31]  All
 

Page created in 0.1 seconds with 22 queries.