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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262294 times)

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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #725 on: March 11, 2019, 10:27:40 am »
+2

If you're building a Bishop/Fortress engine, it seems like using the occasional Fortress as a Village makes more sense than messing around with Lost Arts as a way of getting +Action?
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #726 on: March 14, 2019, 09:47:53 pm »
0

If you're building a Bishop/Fortress engine, it seems like using the occasional Fortress as a Village makes more sense than messing around with Lost Arts as a way of getting +Action?

Depends. Lost arts is one gain and you are done. This is particularly helpful if you viable draw. Something like 4 Smithies, 5 Forts, 8 Bish becomes viable. This can allow for more total VP to beat out things like a Dominate engine. Likewise, being able to admix draw in becomes vastly better if you are looking at attacks like Militia, Ambassador, or the fake attack of Masq passing you are card and having to send over a Fort. Being able to trash 4 times is awfully hard if you only have actions for trashing.

It is really not much different than buying non-Fort villages. Definitely worth doing some of the time, but may not be possible while you race for key components (e.g. Fort or Bish).
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Chappy7

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #727 on: March 26, 2019, 01:51:11 am »
+2

Crown, Highway, and Sculptor.  You can easily pile things out QUICKLY.  It didn't take me long in this game to get a Highway in play, then a crowned Sculptor.  From there, you can gain Crown to your hand, gaining a villager, and gain another Sculptor, then use the villager to play your new Crown on your new Sculptor, then rinse and repeat until those piles are empty.  At this point I had a lead so the pile control was nice.
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #728 on: March 26, 2019, 06:11:45 am »
0

Crown, Highway, and Sculptor.  You can easily pile things out QUICKLY.  It didn't take me long in this game to get a Highway in play, then a crowned Sculptor.  From there, you can gain Crown to your hand, gaining a villager, and gain another Sculptor, then use the villager to play your new Crown on your new Sculptor, then rinse and repeat until those piles are empty.  At this point I had a lead so the pile control was nice.

A similar, weaker trick is possible with Scepter. You end up only gaining the entire Scepter pile, but with all the villagers you stock up, you can either gun for 4 Hwy in play and then mass Sculpt/Scept your way into the provinces or you can drain any other pile and then hammer the duchies for a win.

For both this and the Crown variant, your big limitation will likely be draw, so be wary of this if you opponent can pile out with a win in one or two turns. That being said, if you can Sculpt draw (and with Hwy you can even use high cost draw) you can likely pile out pretty quickly.
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #729 on: March 27, 2019, 07:18:18 pm »
+2

Patron+Envoy is a lot of fun.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #732 on: March 28, 2019, 12:24:15 pm »
0



As much as they were two pages ago?

Hey, this is the thread where your posts aren't supposed to be useful.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #733 on: March 28, 2019, 01:02:18 pm »
0



As much as they were two pages ago?

Hey, this is the thread where your posts aren't supposed to be useful.

I can't find this discussion on the current page so I don't know what you are talking about.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #734 on: March 28, 2019, 02:18:23 pm »
+2



As much as they were two pages ago?

Hey, this is the thread where your posts aren't supposed to be useful.

Hey, maybe he found them useful in a second game. I think you technically get to post here once per time you find the interaction useful.

(Please don't actually do this)
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #735 on: March 28, 2019, 07:13:46 pm »
+2

Hilariously annoying/fun. Castles/Amb/Guardian or Lighthouse or Moat or Champion. Play Amb, other player either does not block (this turn or previously as applicable) which allows a return of Grand castle or they do which allows a one sided junking match. Continuously rebuying for points is strong, and crushingly so if there is any way to gain other cards during the turn. This gets very practical if you can get much more than ~7 VP in hand/play. Champion is just brutal. It becomes trivially easy to draw lots of VP and "not blocking" means basically committing to a much less reliable/efficient engine in the long run even if you can keep something like Wt in hand.

A more convoluted option would be use cost reducers, trash/gain with Graverobber or Rogue, but then you do not have to worry about the other player as much.
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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #736 on: April 10, 2019, 03:20:56 am »
+1

Haven | Leprechaun

Guarantee a Lep in your hand during your 7th card play (EDIT: 6th card play, as Haven counts as 1). Get 2 Leps in such a game, to set one aside every turn.

Travelling Fair can also kinda sorta be used for the same.
« Last Edit: April 10, 2019, 03:29:26 am by Dingan »
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #737 on: April 10, 2019, 07:02:46 am »
0

Haven | Leprechaun

Guarantee a Lep in your hand during your 7th card play (EDIT: 6th card play, as Haven counts as 1). Get 2 Leps in such a game, to set one aside every turn.

Travelling Fair can also kinda sorta be used for the same.

I mean, there's always Scheme.
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #738 on: April 10, 2019, 07:42:10 am »
+2

Travelling Fair + Traveller
Sure, it doesn't work on the upgrades, but it can let you play your Page or Peasant on turn two, putting you one shuffle ahead.

Never have I been more sad I got the 3/4 split when my opponent got the 4/3. )-8
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #739 on: April 10, 2019, 10:54:25 am »
0

Haven | Leprechaun

Guarantee a Lep in your hand during your 7th card play (EDIT: 6th card play, as Haven counts as 1). Get 2 Leps in such a game, to set one aside every turn.

Travelling Fair can also kinda sorta be used for the same.

I mean, there's always Scheme.


Scheme requires you to play the Lep, which means dealing with Hexes and also maybe more Gold than you want.
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tim17

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #740 on: April 10, 2019, 01:46:50 pm »
0

Travelling Fair + Traveller
Sure, it doesn't work on the upgrades, but it can let you play your Page or Peasant on turn two, putting you one shuffle ahead.

Never have I been more sad I got the 3/4 split when my opponent got the 4/3. )-8

When adventures first came out, I played an IRL game where we thought the topdecking did work on the upgrades. Man, we got teachers so fast :)
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #741 on: April 21, 2019, 06:59:21 pm »
+1

Sentry + Native Village

Not sure if this has been mentioned before, but man I'm really appreciating the synergies of those two cards. Just finished a game where the opponent rushed Saunavanto while I went for the Sentry trashing route. Picked up an NV as well which really helped with the endgame - each time I bought a Province I managed to squirrel them away with my Native Village.

Support pieces: Rabble (for the draw) and Oasis (for discarding Provinces so they could be sent to the NV mat)
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #742 on: April 21, 2019, 08:02:37 pm »
+1

when you have Road Network your opponent's Followers feels more like a Margrave.
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hhelibebcnofnena

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #743 on: April 21, 2019, 09:42:18 pm »
0

This one was the opposite of useful, and I feel like there used to be a thread for that but I couldn't find it, so I'm putting it here:

Goons/Watchtower doesn't work with double Tactician.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #744 on: April 23, 2019, 12:56:40 pm »
+1

This one was the opposite of useful, and I feel like there used to be a thread for that but I couldn't find it, so I'm putting it here:

Goons/Watchtower doesn't work with double Tactician.

http://forum.dominionstrategy.com/index.php?topic=17583.0
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hhelibebcnofnena

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #745 on: April 23, 2019, 01:51:15 pm »
0

This one was the opposite of useful, and I feel like there used to be a thread for that but I couldn't find it, so I'm putting it here:

Goons/Watchtower doesn't work with double Tactician.

http://forum.dominionstrategy.com/index.php?topic=17583.0

Thanks.
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #746 on: April 26, 2019, 08:38:33 pm »
+2

Scepter/Imp

Scepter cannot let you generate a giant pile of +action as even Rc can manage if you really need a combo. Imp runs into trouble if you have few non-terminals. However, using Scepter on an Imp lets you play a lot of different terminal cards (e.g. I was running Tormenter/Masq/Bish/Envoy).


You can, of course get similar effects off Throne, Golem, etc. … but I was surprised by how versatile Imp/Scepter could be on an all terminal board.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #747 on: April 28, 2019, 02:19:07 pm »
+3

Star Chart + Inn
Shuffle discarded actions back into your deck, choose one to go on top.

Star Chart + Vassal/Herald/Golem/Ghost
If any of these cause a shuffle you can choose exactly which action they'll play.
« Last Edit: April 28, 2019, 02:22:43 pm by Commodore Chuckles »
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #748 on: April 29, 2019, 03:10:39 am »
0

Star Chart + Inn
Shuffle discarded actions back into your deck, choose one to go on top.

Star Chart + Vassal/Herald/Golem/Ghost
If any of these cause a shuffle you can choose exactly which action they'll play.

I would oftentimes put a dud card on top for Golem or Ghost to skip.
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tim17

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #749 on: April 29, 2019, 03:10:45 pm »
0

Lackeys + Ironworks (or other workshop)

Played with this the other day, the board had another village; it was nice to be able to ironworks a lackeys when I needed it to work as a village, and otherwise ironworks the village or something else.

Ironworks was nice as opposed to another workshop in this respect, as it didn't require me to use both villagers to get the village effect.
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