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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262205 times)

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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #700 on: January 14, 2019, 09:18:01 pm »
+2

Capitalism + Harvest
Harvest is a great card with Capitalism. It is usually a Gold, but only costs $3. In games with Knights, Castles or Travellers, it often gives you amazing $4. Merchant Ship is similar by the way. It works actually like a Silver and two delayed Peddlers.

Usually Harvest costs $5......

If no one buys something, does it cost anything? If a tree falls in a forest and no one is around to hear it, does it make a sound?
« Last Edit: January 14, 2019, 09:19:06 pm by Dingan »
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #701 on: January 16, 2019, 12:07:49 pm »
0

In an Adventures-only game last night, I stumbled upon the cute fact that playing Coin Of The Realm gives you a bit of spending money without precluding buying Alms.

Of course, the turn when you call Coin Of The Realm is another story...
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gamesou

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #702 on: January 17, 2019, 04:26:16 am »
+8

Transmogrify/Improve

Transmogrify an Estate into an Improve, the Improve immediately returns the favor by turning the Transmogrify into a $5.
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nasmith99

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #703 on: January 18, 2019, 04:31:43 pm »
+4

Herald + Charm

Play Charm as the gain. Buy Herald, gain a useful 4 (in the game it was a Lost Arts'd Smithy), then use Herald's overpay to topdeck it.
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Erick648

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #704 on: January 20, 2019, 05:33:04 pm »
+7

Plaza+Swashbuckler
Don't have a discard pile for Swashbuckler, perhaps because you have a deck-drawing engine? Plaza will give you one, and help you get to 4 Coffers for the Treasure Chest in the process. 

And speaking of engines, Plaza is a Village variant and Swashbuckler is a Smithy variant, meaning you'll already want to play a Plaza before your Swashbuckler.  So not only do you make Swashbuckler's bonus more reliable and effective, but you get this by doing exactly what you wanted to do anyway. 
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BRoh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #705 on: January 21, 2019, 11:13:34 am »
0

Plaza+Swashbuckler
Don't have a discard pile for Swashbuckler, perhaps because you have a deck-drawing engine? Plaza will give you one, and help you get to 4 Coffers for the Treasure Chest in the process. 

And speaking of engines, Plaza is a Village variant and Swashbuckler is a Smithy variant, meaning you'll already want to play a Plaza before your Swashbuckler.  So not only do you make Swashbuckler's bonus more reliable and effective, but you get this by doing exactly what you wanted to do anyway.

But you have to Discord 4 treasures before zur Swashbuckler that its working,  right? Because you first draw the 3 cards.
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LittleFish

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #706 on: January 21, 2019, 02:41:33 pm »
+3

I had a game where I kept trashing that Castle that is an action card where if you trash it, you can a castle. (Not sure what the name is.)

How do you can a castle?
It's Small Castle
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LittleFish

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #707 on: January 21, 2019, 02:42:40 pm »
0

I had a donut with maple syrup and bacon as the topping while playing Dominion. Does that count?  ;)
Sadly no
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fisherman

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #708 on: January 21, 2019, 04:39:07 pm »
0

I had a game where I kept trashing that Castle that is an action card where if you trash it, you can a castle. (Not sure what the name is.)

How do you can a castle?
It's Small Castle

How do you can Small Castle?
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #709 on: January 21, 2019, 05:30:18 pm »
+1

I had a donut with maple syrup and bacon as the topping while playing Dominion. Does that count?  ;)
Sadly no

How many strips of bacon? Was one burnt and another undercooked?
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LittleFish

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #710 on: January 22, 2019, 07:56:42 am »
+1

Plaza+Swashbuckler
Don't have a discard pile for Swashbuckler, perhaps because you have a deck-drawing engine? Plaza will give you one, and help you get to 4 Coffers for the Treasure Chest in the process. 

And speaking of engines, Plaza is a Village variant and Swashbuckler is a Smithy variant, meaning you'll already want to play a Plaza before your Swashbuckler.  So not only do you make Swashbuckler's bonus more reliable and effective, but you get this by doing exactly what you wanted to do anyway.

But you have to Discord 4 treasures before zur Swashbuckler that its working,  right? Because you first draw the 3 cards.
you discard one to plaza, to get one coffer, play swashbuckler, to get another coffer. do this twice, then you have a treasure chest.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #711 on: January 29, 2019, 07:35:15 am »
+1

Hireling / Changeling

In the particular game it turned out to be less successful than I expected it to be, but once Hireling is in play you are guaranteed a Hireling for every Changeling (which I got in lieu of Silver for my Lucky Coin).
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William Howard Taft

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #712 on: February 01, 2019, 11:40:00 am »
+2

Guide / Cathedral

Can’t afford to trash anything in your hand? Discard it and try a different 5.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #713 on: February 02, 2019, 04:30:41 pm »
0

This should exist for Lookout.
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #714 on: February 02, 2019, 08:41:02 pm »
+10

Menagerie/Patron

If you need more +cards, play your duplicate Patrons first to get them out of your hand and then use Menagerie for draw. If you have enough cards but need more +coin, play your Menagerie with all your Patrons in hand to get extra coffers for each one of them.
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ConMan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #715 on: February 03, 2019, 05:35:16 pm »
+7

Guide / Cathedral

Can’t afford to trash anything in your hand? Discard it and try a different 5.
Or trash a card, then reset yourself back to a full 5-card hand for your turn proper.
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Puk

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #716 on: February 13, 2019, 08:58:55 am »
+3

monastery - swamp hag

The curse you gained because of swamp hag get's compensated a little by being able to trash another card to monastery
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mail-mi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #717 on: February 14, 2019, 01:43:34 am »
0

Harbinger - Gardens - nonterminal +buy

Go for a 3 pile on the Harbingers, Gardens, and +buy cards. Use Harbinger to keep topdecking your +buy cards so you can keep buying extra Coppers.

In the game I just played, the +buy happened to be Spices, and the coffers and +buy from spices continually topdecked from spices won me the game.

(It was also an incredibly strange kingdom, with Vineyard, Philosopher's stone, Cemetery, Treasure Map, Pirate Ship, Fool's gold, and one other I can't remember).
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DDL

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #718 on: February 14, 2019, 12:37:24 pm »
+2

Outpost + Pageant

It's not much but it's a potential 2 free coffers per turn and that can become a lot, especially in a BM game.
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DDL

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #719 on: February 24, 2019, 11:35:23 am »
+2

Just used Rats to win a game for the first time. The combo was with Raze.

When Raze trashes Rats it turns into some kind of stronger Hunting Party. Suddenly I was getting rid of my junk and drawing all my deck at once.
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #720 on: February 26, 2019, 02:01:54 am »
+7

Stables/Capitalism

Want to trash your Coppers and still draw all your strong Actions with Stables? Capitalism has got you covered.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #721 on: March 04, 2019, 11:33:10 am »
0

Just used Rats to win a game for the first time. The combo was with Raze.

When Raze trashes Rats it turns into some kind of stronger Hunting Party. Suddenly I was getting rid of my junk and drawing all my deck at once.

Assuming you mean trashing a Rats from your hand with a Raze, doesn't that still leave you with a 5 card hand? It seems more like a stronger Sage than a stronger Hunting Party.
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ThetaSigma12

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #722 on: March 04, 2019, 11:55:19 am »
0

Assuming you mean trashing a Rats from your hand with a Raze, doesn't that still leave you with a 5 card hand? It seems more like a stronger Sage than a stronger Hunting Party.

Rats gives you +1 Card when you trash it, on top of looking at the top four cards and drawing one.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #723 on: March 04, 2019, 12:06:03 pm »
0

Assuming you mean trashing a Rats from your hand with a Raze, doesn't that still leave you with a 5 card hand? It seems more like a stronger Sage than a stronger Hunting Party.

Rats gives you +1 Card when you trash it, on top of looking at the top four cards and drawing one.

Right. But playing the Raze and trashing the Rats takes 2 cards out of your hand. So you end up with the same number of cards you started with; just a cantrip.

*Edit* Ok yeah, +2 cards, +1 action, trash a card from your hand isn't exactly "just a cantrip". It's great. I just meant that it can't increase your handsize beyond 5 cards; so you still will generally need other draw.
« Last Edit: March 04, 2019, 12:15:48 pm by GendoIkari »
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #724 on: March 11, 2019, 04:10:20 am »
+1

Bishop / Fortress / Lost Arts

Bishopping Fortresses is an efficient way of gaining alternate VP, but Bishops eat Actions, unless they are fortified by Lost Arts. Four Bishops+Action and one Fortress net 12 VP per turn until opponent draws some game-ending condition.

Lost Arts replaced by Recruiter is even stronger as it nets you more Cards as well as free Actions, but that technically doesn't count for me as I did not find this combo (unlike the Lost Arts one) in a game.
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