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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262297 times)

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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #675 on: December 09, 2018, 05:58:59 pm »
0

Swashbuckler + Guildhall

rich get richer
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #676 on: December 10, 2018, 03:16:58 am »
+5

Patron + Envoy

The broad firing range of Envoy will supply you with Coffers, and Envoys have a greater chance to start a turn successfully with Villagers. You need an additional source of Actions though to be able to pocket Villagers.
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LordClockworks

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #677 on: December 14, 2018, 12:30:20 am »
0

Beggar + Guildhall. Especially powerful with 5/2 opening. The fact that Beggar gives 6 even allows to buy provinces, while under handsize-reducing attacks. Bought provinces turn 4,5 and 7 and 8 (though there was no collision).
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mad4math

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #678 on: December 14, 2018, 04:19:57 pm »
+5

Lurker + Silk Merchant

Your lurkers can now be used as +1 Action +1 Villager +1 Coffers until the silk merchants run out.
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Donald X.

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #679 on: December 14, 2018, 05:09:51 pm »
+8

Lurker + Silk Merchant

Your lurkers can now be used as +1 Action +1 Villager +1 Coffers until the silk merchants run out.
And after it does!
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mad4math

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #680 on: December 17, 2018, 07:31:49 pm »
+4

Recruiter + Treasurer

Have a gold in hand. Play recruiter, trashing gold. Play treasurer, gaining gold back to hand. Nets you +4 villagers, +$3.

Also really good replacing gold with spices.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #681 on: December 19, 2018, 09:10:48 pm »
0

Transmute + Triumph
Get a bunch of Triumph points by turning Coppers into more Transmutes, then Transmute the Triumph Estate into a Gold and get more points for that.
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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #682 on: December 19, 2018, 09:57:51 pm »
+2

Pirate Ship / Capitalism
Play a Pirate Ship, trash an opponent's Pirate Ship. Feels kind of like Knights, where the played Knight doesn't get trashed.
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heron

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #683 on: December 20, 2018, 12:11:57 am »
+6

Jack / Cathedral
Nothing too special here but it's very fast. I got 6 provinces in 12 turns.
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hypercube

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #684 on: December 27, 2018, 05:34:14 pm »
+2

Throne Room etc. + Smithy etc. + Citadel

Being able to start your turn off with Throne-Smithy-Throne rather than needing Throne-Throne-Smithy in your opening hand is very nice. It removes the need for strong trashing to make a Throne-Smithy engine work.
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William Howard Taft

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #685 on: January 03, 2019, 10:22:17 am »
+1

City Gate plays so nicely with Chariot Race.

Granted you only get to topdeck your most expensive card once, but thematically it's like starting the race slightly ahead.
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #686 on: January 05, 2019, 03:30:12 am »
0

Poor House + Capitalism

In your Buy phase, play all of your Treasures first, THEN your Poor House(s)
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #687 on: January 05, 2019, 10:26:24 am »
0

Poor House + Capitalism

In your Buy phase, play all of your Treasures first, THEN your Poor House(s)

Your Poor Houses are Treasures, though...
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #688 on: January 05, 2019, 10:28:27 am »
0

Even so, it's as good to have three Poor Houses in hand as three Gold, and a whole bunch cheaper!
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #689 on: January 05, 2019, 02:05:50 pm »
0

Poor House + Capitalism

In your Buy phase, play all of your Treasures first, THEN your Poor House(s)

Your Poor Houses are Treasures, though...
You're still coming out ahead.  If you couldn't play your Treasures first, Poor House either gets nullified, or would actually cause you to lose coins (assuming you weren't already at 0 coins).
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #690 on: January 05, 2019, 02:53:29 pm »
+3

Silos mitigates the on-buy effect of Mandarin somewhat.
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #691 on: January 06, 2019, 04:52:46 pm »
+6

These are old cards but someone may have noticed this before, but if you have enough copies of Merchant Guild in play, Villa becomes free and allows you to use the coins you attained this turn from Merchant Guild.
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jomini

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #692 on: January 06, 2019, 08:00:45 pm »
+1

Pirate Ship / Capitalism
Play a Pirate Ship, trash an opponent's Pirate Ship. Feels kind of like Knights, where the played Knight doesn't get trashed.

This is actually far more deadly. Capitalism lets you play mass Pships, kill anything else that gives actual coins (as opposed to coffers or Remodel "coin") and to top it all off it searches two cards at a time with your choice for killing. I suspect most of these boards will require that you win the Pship pile if there is any sort of draw at all.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #693 on: January 07, 2019, 05:45:06 pm »
+1

Pirate Ship / Capitalism
Play a Pirate Ship, trash an opponent's Pirate Ship. Feels kind of like Knights, where the played Knight doesn't get trashed.

http://forum.dominionstrategy.com/index.php?topic=19199.0
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mail-mi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #694 on: January 08, 2019, 01:28:39 am »
0

Innovation, Hermit, Experiment

Innovation makes your first Hermit per turn a trashing Lab that comes with a free Experiment.
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arishipshape

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #695 on: January 11, 2019, 10:35:06 am »
0

Necromancer, Cathedral

Whats that? You bought Cathedral and now you have to many good cards in your hand? Don't worry, you can still play the actions.
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Águia Branca

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #696 on: January 12, 2019, 03:15:33 am »
+2

Treasure Map + City Gate is pretty neat. You are not only guaranteed to connect the Maps early on, you can also defer one of the four Golds to the next turn.
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King Leon

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #697 on: January 12, 2019, 08:12:09 am »
0

Capitalism + Harvest
Harvest is a great card with Capitalism. It is usually a Gold, but only costs $3. In games with Knights, Castles or Travellers, it often gives you amazing $4. Merchant Ship is similar by the way. It works actually like a Silver and two delayed Peddlers.
« Last Edit: January 12, 2019, 08:18:38 am by King Leon »
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fisherman

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #698 on: January 12, 2019, 10:25:22 am »
+7

Capitalism + Harvest
Harvest is a great card with Capitalism. It is usually a Gold, but only costs $3. In games with Knights, Castles or Travellers, it often gives you amazing $4. Merchant Ship is similar by the way. It works actually like a Silver and two delayed Peddlers.

Usually Harvest costs $5......
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DDL

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #699 on: January 14, 2019, 07:35:13 pm »
+2

Ironworks + Experiment

Just get two or three Ironworks and start running your engine. The only limit is the fact there are only 10 experiments in the game.
« Last Edit: January 14, 2019, 07:38:28 pm by DDL »
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