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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262246 times)

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dz

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #575 on: July 18, 2018, 05:17:37 pm »
0

Artificer can discard your duplicates, so that way you can always get Menagerie to trigger.
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schadd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #576 on: July 18, 2018, 05:23:53 pm »
+2

Emporium + Duplicate

You can choose to call Duplicates before checking to see if you have enough Actions in play to gain 2VP, apparently.  So if you call enough Duplicates, you can get VP for all the Emporia you gain, even if you didn't have enough Actions in play when you actually first gained one.
i initially interpreted this like "if u miscount ur action cards it's not as bad because you just don't call any duplicates"
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4est

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #577 on: July 19, 2018, 11:27:17 am »
+4

I can't think of any real uses for this beyond rare edge cases, weird pile control, or maybe an unnecessarily fancy TfB strategy, but I recently discovered that you can move $3+ cost Action cards from the trash directly back to the Supply using Lurker to gain from the trash, and then exchange for Changeling.  Lurker gains the card out of the trash and then Changeling exchanges it back to the Supply.  Kinda neat (albeit usually not very helpful) interaction. 
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #578 on: July 20, 2018, 03:31:01 am »
+1

  Kinda neat (albeit usually not very helpful) interaction.

Usually not, but it may give your Overlord more choice.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #579 on: July 20, 2018, 01:30:36 pm »
0

I can't think of any real uses for this beyond rare edge cases, weird pile control, or maybe an unnecessarily fancy TfB strategy, but I recently discovered that you can move $3+ cost Action cards from the trash directly back to the Supply using Lurker to gain from the trash, and then exchange for Changeling.  Lurker gains the card out of the trash and then Changeling exchanges it back to the Supply.  Kinda neat (albeit usually not very helpful) interaction.

This definitely falls under the categories of edge cases and fancy TfB, but it could be useful if say, the Hunting Grounds/Cultist/Squire/Catacombs supply pile is empty, but you really want to trash one this turn. With 2 Lurkers in hand you could gain one back to the supply, then trash it for the benefit.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #580 on: July 22, 2018, 11:06:40 pm »
+2

Lurker / Pixie

I'm sure this combo has been mentioned before but you can do crazy things when you trash 1 Pixie multiple times. 1 Pixie and n Lurkers leads to potentially (1+n)*2 received Boons. Just played a particularly wild Torturer game with no villages so at first glance there was no way of chaining Torturers but with the aforementioned combo plus The Field's Gift I could fairly reliably get 5 Actions (Field's gift x 2). Pathfinding on Pixie w/ 10 Pixies helped.
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ConMan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #581 on: July 23, 2018, 12:30:29 am »
0

I'm confused by that one. You play Pixie until you hit the desired Boon, then trash the Pixie to get the Boon twice, then Lurker to retrieve it? So when Pixie hits The Field's Gift, you get a total of +3 Actions +$2, and you hold onto The Field's Gift until the end of your turn so you can't receive it again. How do you get 5 Actions?
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #582 on: July 23, 2018, 03:19:25 am »
0

Lurker + Pixie

Cycle through the Boons, when you find a good one (like say, Swamp's Gift), trash the Pixie, then grab it from the trash with Lurker.

Great minds? :)
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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #583 on: July 23, 2018, 03:40:59 am »
0

Oh so you don't get the same Boon twice? Could have sworn I did, including getting 4 Wil-o-the-Wisps a few different times. Game Id 16624745. Tbh I still don't know how the Boons and Hexes and States work, as I've never touched them irl.
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markus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #584 on: July 23, 2018, 05:00:43 am »
+1

You can receive Swamp's Gift several times per turn, but Field's Gift is kept until clean-up in front of you. So it would miss a shuffle of the Boons pile.
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jupiter

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #585 on: July 23, 2018, 09:28:44 am »
+1

Advisor + Forum
Advisor gives you a lot of junk cards and Forum doesn't increase your hand size, but together you can get a hand of 6 good cards non-terminally.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #586 on: July 23, 2018, 01:24:43 pm »
0

You can receive Swamp's Gift several times per turn, but Field's Gift is kept until clean-up in front of you. So it would miss a shuffle of the Boons pile.

I guess the point there is to remind you that you get the +?
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Donald X.

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #587 on: July 23, 2018, 01:33:50 pm »
+3

You can receive Swamp's Gift several times per turn, but Field's Gift is kept until clean-up in front of you. So it would miss a shuffle of the Boons pile.

I guess the point there is to remind you that you get the +?
Yes.
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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #588 on: July 29, 2018, 06:15:07 pm »
+2

Necromancer / Leprechaun

Play a Necrom as a Lep for Wish if you can, otherwise play the Necrom as something else, thereby never having a 'dead' Lep.
« Last Edit: July 29, 2018, 06:19:11 pm by Dingan »
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #589 on: July 30, 2018, 09:56:48 am »
0

Necromancer / Leprechaun

Play a Necrom as a Lep for Wish if you can, otherwise play the Necrom as something else, thereby never having a 'dead' Lep.

Needs a third card to trash Leprechaun though, and unless that card is Lurker, seems like a pain to get and trash a Leprechaun to set it up. And if it is Lurker, your opponent can just take it away from you.
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LaLight

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #590 on: July 30, 2018, 10:18:27 am »
+2

Necromancer / Leprechaun

Play a Necrom as a Lep for Wish if you can, otherwise play the Necrom as something else, thereby never having a 'dead' Lep.

Needs a third card to trash Leprechaun though, and unless that card is Lurker, seems like a pain to get and trash a Leprechaun to set it up. And if it is Lurker, your opponent can just take it away from you.

Zombie Apprentice
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #591 on: July 30, 2018, 01:41:40 pm »
0

Lurker and Rogue can gain Zombies out of the trash.

This was useful for me because my opponent did it. Turns out the Zombies are actually pretty bad cards if they're in your deck.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #592 on: July 30, 2018, 01:58:36 pm »
0

Necromancer / Leprechaun

Play a Necrom as a Lep for Wish if you can, otherwise play the Necrom as something else, thereby never having a 'dead' Lep.

Needs a third card to trash Leprechaun though, and unless that card is Lurker, seems like a pain to get and trash a Leprechaun to set it up. And if it is Lurker, your opponent can just take it away from you.

Zombie Apprentice

I had only remembered one of the Zombies as trashing, Zombie Mason; which wouldn't be good for that purpose. But yeah, the bonus given by Apprentice probably makes it worth the buy you need to spend on Leprechaun.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #593 on: July 30, 2018, 01:58:58 pm »
0

Lurker and Rogue can gain Zombies out of the trash.

This was useful for me because my opponent did it. Turns out the Zombies are actually pretty bad cards if they're in your deck.

When your opponent relies on Zombies more than you, it can be crippling to cut them off from Zombie Apprentice.
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Screwyioux

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #594 on: July 30, 2018, 02:45:58 pm »
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I don't doubt that, but if my opponent is relying on Zombies to get something done for some reason, I like my chances to win that game no matter what I do (Ruins shenanigans aside).
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #595 on: July 30, 2018, 02:59:39 pm »
0

I don't doubt that, but if my opponent is relying on Zombies to get something done for some reason, I like my chances to win that game no matter what I do (Ruins shenanigans aside).

There’s a lot you have to learn and see about Necromancer games! Often it is inconsequential but occasionally the nonterminal draw, Action trashing, mason trashing, and play-from-trash stuff is essential to a board.
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Screwyioux

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #596 on: July 30, 2018, 03:06:02 pm »
+1

I don't doubt that, but if my opponent is relying on Zombies to get something done for some reason, I like my chances to win that game no matter what I do (Ruins shenanigans aside).

There’s a lot you have to learn and see about Necromancer games! Often it is inconsequential but occasionally the nonterminal draw, Action trashing, mason trashing, and play-from-trash stuff is essential to a board.

Oh Necromancer is a really cool card, and often quite good. But I will say that any deck that falls apart when it loses access to Zombie Apprentice probably wasn't doing *amazing* things with Zombie Apprentice either.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #597 on: July 30, 2018, 07:02:24 pm »
0

I don't doubt that, but if my opponent is relying on Zombies to get something done for some reason, I like my chances to win that game no matter what I do (Ruins shenanigans aside).

There’s a lot you have to learn and see about Necromancer games! Often it is inconsequential but occasionally the nonterminal draw, Action trashing, mason trashing, and play-from-trash stuff is essential to a board.

Oh Necromancer is a really cool card, and often quite good. But I will say that any deck that falls apart when it loses access to Zombie Apprentice probably wasn't doing *amazing* things with Zombie Apprentice either.

Depends on what you mean by "rely". Using it as your only draw is iffy. Using Zombie Apprentice at key moments to boost early turns by putting a situational card into the graveyard that you'll want to play later (like Leprechaun) is a solid idea pretty often.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #598 on: August 16, 2018, 10:08:58 am »
+1

Imp/Conclave and Reserves

This isn't a huge combo but as the Reserve is not in play anymore it makes Imp/Conclave a little bit better.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #599 on: August 16, 2018, 01:25:56 pm »
0

Imp/Conclave and Reserves

This isn't a huge combo but as the Reserve is not in play anymore it makes Imp/Conclave a little bit better.

Then Prince the Imp so you can call the Reserve on the same turn. :)
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