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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262290 times)

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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #350 on: January 15, 2018, 10:40:53 pm »
+16

It turns out that you can call Royal Carriage to play Werewolf again... Even during the Night phase, because it's still an Action type.
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #351 on: January 16, 2018, 02:54:14 am »
0

Groundkeeper is fun and strong (it helps that both these games had strong synergies).

My last game:
Altar to gain Groundskeepers to buy Estates to discard to Shepherds.
Necromancer as Zombie Apprentice to trash Altar when finished with it, then as Zombie Mason to mill victory cards with several Groundskeepers in play.

Game before that:
Courtier reveals Enchantress several times for Gold gain + coin + action to play the Enchantress.
Groundkeepers ignore Enchantress attack. Then Inherit Worker's Villages to buy Estates with several Groundkeepers in play = 30 VP in one turn (and my opponent resigns).

mameluke

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #352 on: January 16, 2018, 07:06:35 am »
+8

Black Market + Envious

Play those Golds and Silvers during BM and get full value -- even for your Buy phase.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #353 on: January 16, 2018, 08:10:27 am »
0

That's the stuff stashed Cobblers are good for. If needed, create a BM out of thin air. Otherwise, a Baron, or a Conspirator, whatever comes handy.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #354 on: January 17, 2018, 07:02:46 pm »
+1

Cost reducers + Will o' Wisp: Will o' wisps basically turn into labs.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #355 on: January 18, 2018, 01:33:35 am »
+1

Cost reducers + Will o' Wisp: Will o' wisps basically turn into labs.

Just buy labs instead.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #356 on: January 18, 2018, 09:56:41 am »
+11

Cost reducers + Will o' Wisp: Will o' wisps basically turn into labs.

Just buy labs instead.

what if, instead of doing this again, we didn’t do this
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #357 on: January 18, 2018, 10:43:33 am »
+6

Summon + Grand Market + Cost Reducer

Duh, cost reducers work well with Summon.  But, the moment I realized I could Summon a Grand Market, even though I had Coppers in play, was glorious.  (The cost reducer in this particular game was Quarry.)
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mikechike

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #358 on: January 18, 2018, 02:03:32 pm »
+12

How bout royal carriage/imp in your starting hand? Play imp, use it on carriage, call the carriage right away to play imp again, and go from there.
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dedicateddan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #359 on: January 19, 2018, 01:46:01 am »
+11

Tunnel vs. Warrior

Gaining a Gold from Tunnel prevents it from being trashed to Warrior's attack due to the lose track rule.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #360 on: January 20, 2018, 09:49:06 am »
+2

Sacrifice + Island/Mill

It's neat that you can trash those two for the village effect and still keep the VP as chips. Might or might not be worth it, depending on the board.
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tim17

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #361 on: January 22, 2018, 12:41:39 am »
+7

Shepherd + Night Watchman

Draw your deck except for the last few green cards, then buy a shepherd (and whatever else you want) and use night watchmen to guarantee that your next hand has shepherd + 4 green cards.
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weesh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #362 on: January 22, 2018, 05:23:43 pm »
+1

Shepherd + Night Watchman

oh, wow, how reliable!

my attempts to luck into that on saturday by discarding 5 green and a shepherd, then drawing a card to trigger a reshuffle were stymied by drawing the shepherd. 
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Kirian

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #363 on: January 22, 2018, 05:26:36 pm »
+4

Changeling/Emporium

You can only use it a few times, but you can buy Emporium, get 2 VP, exchange Emporium for a Changeling.  And on later turns, you can use Changelings to gain Emporia and still gain Changelings instead.

Obviously this stops being a thing if either pile runs out.
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Gazbag

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #364 on: January 22, 2018, 05:50:37 pm »
0

Changeling/Emporium

You can only use it a few times, but you can buy Emporium, get 2 VP, exchange Emporium for a Changeling.  And on later turns, you can use Changelings to gain Emporia and still gain Changelings instead.

Obviously this stops being a thing if either pile runs out.

You can do a similar thing with Conquest and Changeling, it actually lets you get those big multiple-Conquest turns without totally ruining your deck. It's only ruined until you manage to exchange some Changelings...

It does run out the Changeling pile much faster though.
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #365 on: January 24, 2018, 01:31:35 am »
+2

Embargo + Labyrinth
Having to take a Curse can suck, but not buying a card can too.  Here, if a pile has the E-token on it, you're still sucking down a Curse, but since you buy a card, then gain the Curse as the 2nd card, you trigger Labyrinth, and you can at least think of the Curse as being 1pt.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #366 on: January 24, 2018, 03:22:58 am »
0

Embargo + Labyrinth
Having to take a Curse can suck, but not buying a card can too.  Here, if a pile has the E-token on it, you're still sucking down a Curse, but since you buy a card, then gain the Curse as the 2nd card, you trigger Labyrinth, and you can at least think of the Curse as being 1pt.

That belongs rather in the antisynergies than in the neat interaction thread, doesn't it? I mean the moral is to avoid Embargo as long as there are tokens on Labyrinth.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #367 on: January 24, 2018, 08:44:05 am »
+6

Embargo + Labyrinth
Having to take a Curse can suck, but not buying a card can too.  Here, if a pile has the E-token on it, you're still sucking down a Curse, but since you buy a card, then gain the Curse as the 2nd card, you trigger Labyrinth, and you can at least think of the Curse as being 1pt.

That belongs rather in the antisynergies than in the neat interaction thread, doesn't it? I mean the moral is to avoid Embargo as long as there are tokens on Labyrinth.

The -VP isn’t really the biggest reason to give someone Curses though
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guidobass

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #368 on: January 24, 2018, 01:34:17 pm »
+2

Ball/Treasure Map/Night Watchman

On a 5/2 open Ball gets 2 TM's; pick up NW on 3rd turn discarding anything that's not a TM; play 2 TM's on 4th turn, assuming luck-o'-the-draw is in your favor. It was for me.
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markusin

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #369 on: January 24, 2018, 01:37:32 pm »
+1

Embargo + Labyrinth
Having to take a Curse can suck, but not buying a card can too.  Here, if a pile has the E-token on it, you're still sucking down a Curse, but since you buy a card, then gain the Curse as the 2nd card, you trigger Labyrinth, and you can at least think of the Curse as being 1pt.

That belongs rather in the antisynergies than in the neat interaction thread, doesn't it? I mean the moral is to avoid Embargo as long as there are tokens on Labyrinth.

The -VP isn’t really the biggest reason to give someone Curses though

Still, the Labyrinth VP is something to consider if there is Curse trashing.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #370 on: January 29, 2018, 03:20:31 am »
+2

Death Cart + Archive

Certainly Archives help with connecting Death Cart to the Ruins it brought with it, I still was amazed how well it went in game #11075377. With three Archives, while lining up Death Cart with Ruins, additionally I could pigeonhole variety to the hand with Horn of Plenty and Provinces to the hand with Crossroads, to end the game with 7 Provinces after 16 turns.
« Last Edit: January 29, 2018, 03:25:49 am by ipofanes »
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mikechike

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #371 on: January 29, 2018, 11:47:09 pm »
+12

Just played a cool one with beggar/monastery/tomb, quite a few points for cleaning up the copper mess every turn.
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #372 on: January 30, 2018, 10:57:39 pm »
0

Delve + Triumph + Apprentice
game #11180043

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #373 on: February 04, 2018, 03:52:36 pm »
+8

Haggler + Den of Sin

In the late stages of a money game when buying Province, picking up Den of Sin with Haggler gains can help prevent choking on green.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #374 on: February 05, 2018, 04:27:10 am »
+5

Tournament + Grand Market + Ball

Get to Prizes first, gain Princess first.
Play Princess.
Pay $5 to Ball for 2 Grand Markets (don't even need to avoid having Coppers.)
No other cost reduction is in the Kingdom.
On my next turn, I am about to Ball for 4 Grand Markets.
Opponent resigns before I get to do so.
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