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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262314 times)

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rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #225 on: September 03, 2017, 12:44:27 pm »
0

Ok I just understood, I thought you did all this just to buy 9 Grandmarkets, but you build them from Peddlers. Nice idea, maybe not worth the trouble.

LaLight

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #226 on: September 05, 2017, 05:31:46 am »
+3

Rats + IGG + Tomb

Game Number: 6588875. I don't know if it was the best strategy with that kingdom, but I always gained copper with IGG so my Rats would have some food and in the end my deck looked like 7 Coppers, a Silver, a Duchy, a Shanty Town, 8 Ill Gotten Gains and 17 Rats. 3-pile on IGG, Curses and Rats. Was nice!
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #227 on: September 05, 2017, 06:38:58 am »
+1

Ok I just understood, I thought you did all this just to buy 9 Grandmarkets, but you build them from Peddlers. Nice idea, maybe not worth the trouble.

I don't see why it wouldn't be worth the trouble. It's not that hard - Seaway doesn't cost you any time, and Training is essentially 1 buy to double the number of Peddlers in your deck. Totally worth it on a lot of boards.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #228 on: September 05, 2017, 09:42:13 am »
+3

Prince+Bridge is a pretty neat interaction. First, you can Prince a Bridge. Once you have done that, you can Prince another Bridge. Then you can Prince a third Bridge. Then a fourth Bridge. Then you can Prince a cantrip or a fifth Bridge, which allows you to play six Bridges in a single turn without any other splitters or draw being available.

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #229 on: September 05, 2017, 11:05:14 pm »
+4

Procession+Farmers' Market.

Playing Farmers' Market twice gives you more control over the VP pile, and you'll be trashing it anyway.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #230 on: September 12, 2017, 07:14:22 am »
+1

Fortune Teller / Jester - Guarantee that Jester hands out a Curse.  Provided the other player has any Victory or Curse cards left.
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Jfrisch

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #231 on: September 12, 2017, 07:21:42 am »
+1

Kings Court/Governor/Donate/Banquet.

I won the game in 6 turns (technically on my opponents 7th). Fastest game I've ever played.
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aku_chi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #232 on: September 13, 2017, 12:32:48 am »
+1

I recently played a game with Ill-gotten Gains + Tomb, with Bonfire as the only trashing.  After the IGG rush was over, the best play on a lot of turns was to play 2 IGGs, gain and play the Coppers, and then buy Bonfire to trash the Coppers.  Weak in the grand scheme of things, but it was often the best thing to do on the board.  The takeaway is: keep your eye on Tomb.
« Last Edit: September 13, 2017, 12:35:38 am by aku_chi »
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LuciferousPeridot

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #233 on: September 13, 2017, 02:33:36 am »
+2

Catapult + IGG. Two curses and a discard attack for a few turns.
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Chappy7

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #234 on: September 13, 2017, 10:34:30 am »
+1

I lost in the game due to some other poor choices from me, but procession with Transmogrify>distant lands>grand market on the board was pretty cool. 
I got to play my transmogrifies and distant lands with procession and not trash them, and get grand markets before I would have been able to normally.
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KingPeter

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #235 on: September 13, 2017, 07:59:39 pm »
+5

Ambassador / Quest

Open double Ambassador, and if they collide, play one of them and buy Quest to gain a Gold.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #236 on: September 14, 2017, 01:51:25 am »
+1

Archive + Windfall

Normally to achieve Windfall, you're doing some combination of trashing + engine building so your entire deck is in play or in hand. A few stacked Archives gets you Windfall eligible pretty quickly.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #237 on: September 14, 2017, 08:40:44 am »
+2

Forum / Settlers &a Bustling Village is cool.

You just discard Copper and Setters, then instantly get them back. Handsize increase!
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #238 on: September 14, 2017, 08:33:35 pm »
0

Lurker + Treasure Map + Gardens

You can constantly regain and play Treasure Map in an engine with Lurker as long as you leave a Smithy or something to pick up that Gold. Couple it with +Buy and lots of draw, and you can build up Gold for a few turns, then grab the Gardens pile and slog out the rest of the game really fast.
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Omastar68

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #239 on: September 17, 2017, 10:18:59 pm »
0

Knights+Tomb+Treasure Trove

Had a game w/ these, I clearly was losing the knights split so I figured I could get Treasure Trove, and the golds would get trashed while giving me vp, and I only really needed the Copper to buy more Treasure Troves.

Castles+Salt the Earth

Didn't end up mattering, but it could've. If you don't want or can't afford a castle(s)-likely kings-then you can Salt it so the other person(presumably) can't get it.
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Seprix

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #240 on: September 19, 2017, 12:44:08 am »
0

Fountain and Banquet: I played a game of chicken with Amoffett where the play was to build up to double/triple Province turns using Worker's Village and Margrave, and no thinning. Problem was, by the time we got there, piles were getting low. It became a game of chicken where it was not worth it to buy any points because it could clog your deck and would not cover the 15 points Fountain would give you from piling out expensive cards for dirt cheap with Banquet. It was an interesting mind game.
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faust

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #241 on: September 19, 2017, 10:36:21 am »
+1

Inheritance/Grand Gastle is quite fun.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #242 on: September 19, 2017, 11:49:49 am »
0

Fountain and Banquet: I played a game of chicken with Amoffett where the play was to build up to double/triple Province turns using Worker's Village and Margrave, and no thinning. Problem was, by the time we got there, piles were getting low. It became a game of chicken where it was not worth it to buy any points because it could clog your deck and would not cover the 15 points Fountain would give you from piling out expensive cards for dirt cheap with Banquet. It was an interesting mind game.

Fun fact: You can Banquet to gain Copper to get 15 points with a single $3 buy! You probably never need to do that on your particular board, but it's nice to keep in mind.

Fountain games without thinning or Buys are some of the most interesting there is.
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Felix

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #243 on: September 19, 2017, 09:45:31 pm »
+3

Scheme + Training

Makes your Schemes into Treasuries, except you don't have to discard them after buying a victory card, and you still have the flexibility to i.e. topdeck Swamp Hag at the cost of discarding a Scheme.

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chipperMDW

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #244 on: September 19, 2017, 11:07:37 pm »
+7

Minion + Courtier

When Minion is in your hand, you like your other actions to be non-terminal coins and non-terminal buys. Courtier will happily be either of those things as long as Minion is in your hand.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #245 on: September 20, 2017, 03:49:12 am »
+1

Raid + Triumph

game# 7030910

Put some Silvers into play --> gain the Silver pile via Raid --> buy Triumphs for many points.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #246 on: September 20, 2017, 10:09:36 am »
+4

Minion + Courtier

When Minion is in your hand, you like your other actions to be non-terminal coins and non-terminal buys. Courtier will happily be either of those things as long as Minion is in your hand.

In a similar vein:

Tactician + Courtier

Tactician is a dual-type. Use Tactician to draw and Courtier for $.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #247 on: September 20, 2017, 12:41:11 pm »
+1

Minion + Courtier

When Minion is in your hand, you like your other actions to be non-terminal coins and non-terminal buys. Courtier will happily be either of those things as long as Minion is in your hand.

In a similar vein:

Tactician + Courtier

Tactician is a dual-type. Use Tactician to draw and Courtier for $.

I swear I posted this before, but Courtier is by far the best single card double tac enabler / payload in the game. Very easy to get $12+ and 3+ buys with it.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #248 on: September 20, 2017, 06:39:33 pm »
0

Minion + Courtier

When Minion is in your hand, you like your other actions to be non-terminal coins and non-terminal buys. Courtier will happily be either of those things as long as Minion is in your hand.

In a similar vein:

Tactician + Courtier

Tactician is a dual-type. Use Tactician to draw and Courtier for $.

I swear I posted this before, but Courtier is by far the best single card double tac enabler / payload in the game. Very easy to get $12+ and 3+ buys with it.

It's great with Scrying Pool as well; another dual-type that draws all your Courtiers.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #249 on: September 20, 2017, 06:43:07 pm »
0

I swear I posted this before, but Courtier is by far the best single card double tac enabler / payload in the game. Very easy to get $12+ and 3+ buys with it.

Better than Black Market?
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