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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262239 times)

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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #175 on: July 25, 2017, 07:44:57 am »
+2

Has anyone mentioned Villa + draw to X? If your hand is Library-Copper-Copper-Copper-Copper, play 4 coppers to buy a villa, then play it and then library to draw 7 cards :D

I never knew you played Dominion.
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Cuzz

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #176 on: July 25, 2017, 04:11:17 pm »
+4

This was going to go in Rules Questions because I was really confused about this until I read the text of Donate carefully, but Borrow + Donate gives you an extra $1 with no drawback on any turn in which you buy Donate (essentially reducing the cost of Donate to 7D).

Ironically I discovered this in a game where I was trying to do Borrow/Diplomat things.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #177 on: July 25, 2017, 04:51:05 pm »
0

This was going to go in Rules Questions because I was really confused about this until I read the text of Donate carefully, but Borrow + Donate gives you an extra $1 with no drawback on any turn in which you buy Donate (essentially reducing the cost of Donate to 7D).

Ironically I discovered this in a game where I was trying to do Borrow/Diplomat things.

Also works with Outpost!

Not so much with Expedition...
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #178 on: July 26, 2017, 12:37:59 pm »
+2

Prince/Storeroom + Guide

Storeroom is set aside with Prince. At the start of your turn you discard everything twice with Storeroom to get as many coins as you had cards in hand, then call Guide to get 5 cards again.

This was fun in a "would this really work?" way, but I'm not sure how effective it was.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #179 on: July 26, 2017, 03:09:33 pm »
+1

Prince/Storeroom + Guide

Storeroom is set aside with Prince. At the start of your turn you discard everything twice with Storeroom to get as many coins as you had cards in hand, then call Guide to get 5 cards again.

This was fun in a "would this really work?" way, but I'm not sure how effective it was.

You can also choose to discard only once, or discard less than all cards the first time, in order to be more strategic about triggering shuffles and ensuring you don't have key cards miss the shuffle by triggering it too early. I dunno, this seems pretty neat particularly if you lack other +Buy and terminal space. Probably not worth going out of your way for.
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Eran of Arcadia

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #180 on: August 07, 2017, 09:13:56 am »
+5

Played a game where City Quarter and Scheme came in handy. I'd Scheme 2 City Quarters, then at the start of my turn I'd get the Schemes back along with pretty much everything else. I'd actually end my turn once I had my 2 Golds and a Silver - the downside of playing IRL is that when you have a cranky 2 month old and an annoyed wife, you don't always want to do as much as you can.
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xyz123

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #181 on: August 08, 2017, 04:39:11 pm »
+1

Sea Hag + Chariot Race

Just had this come up in a game. If you can play Chariot Race after Sea Hag, you know your opponent's top card is worth 0.
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dedicateddan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #182 on: August 12, 2017, 03:17:58 am »
+2

Emporium + Watchtower + Rogue + King's Court

Use King's Court to play a bunch of Rogues

Gain and Emporium and trash it to Watchtower

Repeat for boundless VP
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Beyond Awesome

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #183 on: August 12, 2017, 03:53:32 am »
0

I did something like that before. It was impressive.
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rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #184 on: August 12, 2017, 05:44:14 pm »
0

But to gain the of Emporium, you need to have 5 actions in play, and repeating Rogue with KC counts only as two. So you would need other actions, no ?

Eran of Arcadia

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #185 on: August 14, 2017, 09:24:12 am »
+2

Another minor one: played a game where I kept drawing my Settlers and Bustling Villages right after reshuffles, but luckily I had Oasis and Warehouse to help out.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #186 on: August 14, 2017, 05:03:09 pm »
0

Cartographer/Scrying Pool is extremely strong.
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schadd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #187 on: August 14, 2017, 05:43:52 pm »
+5

watchtower + replace (any remodel to a lesser extent)



not pictured: vsiewnar reveals watchtower
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Chaos

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #188 on: August 14, 2017, 11:28:15 pm »
+1

Forum + bridge/highway/bridge troll

Make everything cost at least 5 coin less and you can pile out the forums for 0 coin and 0 buys.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #189 on: August 14, 2017, 11:59:26 pm »
+1

Watchtower/Artisan: this is pretty narrow, but it recently helped me in a game. If you've got a terminal collision, you can topdeck the thing you gained with Artisan as well as another card. Say, village and watchtower.

rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #190 on: August 16, 2017, 09:39:15 am »
+1

I just had a game with Watchtower, Charm+Talisman and Triumph... completed by a perfect structure of 4 Saunas + 5 Avantos. So you draw your whole deck, you play your 3 Silvers and your 7 Charms, with only 1 on +;+buy. Then you buy a card, gain 6 other cards, trash the 7 with WT, buy Triumph, trash the Estate and +8! (each turn)

Wow.

Omastar68

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #191 on: August 16, 2017, 11:50:22 am »
0

Found this yesterday on a board w/ Artisan where you also wanted to get a Prince if Throne Rooms. I had 12 buys of 64 one time I think.

Counterfeit and Capital, you get 12 from Capital but since you don't discard it from play you get no debt. Pretty crazy w/ Throne Roomed Artisans(I was Throne Rooming other Throne Rooms, and drawing w/ Margrave and Alchemist.)
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rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #192 on: August 16, 2017, 05:31:02 pm »
+2

Lurker+Golem

Open double Lurker, gain a Golem with the Lurkers.
Then buy Lurkers and gain Golems, in no time you are able to gain several high-cost Actions in one turn.

There is also Armory+Mystic
It's obvious, but nice when you need a particular cheap card.
« Last Edit: August 16, 2017, 06:10:14 pm by rubikbeggar »
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heron

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #193 on: August 18, 2017, 02:33:22 am »
+1

Courtyard + Farming Village is pretty good. Normally courtyard is pretty weak draw but if you can topdeck a green or a curse and then play farming village it's almost as good as smithy.
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Triumph44

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #194 on: August 19, 2017, 01:08:41 pm »
+4

Villa with Messenger and Counting House.  You use your Messenger to discard your deck, then if you have a Counting House in hand, you buy a Villa, play the Villa, then play the Counting House and pick up all your Coppers.  Also when you buy Messengers, you can pick up an extra Copper for yourself and give one to your opponent, who probably doesn't want it.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #195 on: August 19, 2017, 01:19:15 pm »
0

Villa with Messenger and Counting House.  You use your Messenger to discard your deck, then if you have a Counting House in hand, you buy a Villa, play the Villa, then play the Counting House and pick up all your Coppers.  Also when you buy Messengers, you can pick up an extra Copper for yourself and give one to your opponent, who probably doesn't want it.

This is actually genius. I want to try this.
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Triumph44

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #196 on: August 19, 2017, 01:28:15 pm »
0

Villa with Messenger and Counting House.  You use your Messenger to discard your deck, then if you have a Counting House in hand, you buy a Villa, play the Villa, then play the Counting House and pick up all your Coppers.  Also when you buy Messengers, you can pick up an extra Copper for yourself and give one to your opponent, who probably doesn't want it.

This is actually genius. I want to try this.

Got 8 Colonies in 23 turns - I honestly don't know if that's good or not, but it seems pretty good.  There was also Prince on the board and I did manage to Prince a Messenger late in the game which made this much easier.  My opponent also cottoned to this strategy and bought out the Villas finally, but there was no real draw on the board that would make a Villa/X engine possible.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #197 on: August 20, 2017, 01:30:43 am »
+6

Turns out Prince is not very good in an Enchantress game, you guys.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #198 on: August 20, 2017, 08:30:35 am »
0

Turns out Prince is not very good in an Enchantress game, you guys.

It can be really good if you Prince something like a Pearl Diver.

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #199 on: August 20, 2017, 03:04:02 pm »
0

Turns out Prince is not very good in an Enchantress game, you guys.

It can be really good if you Prince something like a Pearl Diver.

Yeah enchantress's attack is sooo brutal that spending 8 to play a pearl diver first every turn is worth it. /s  :P
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