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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 54990 times)

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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #650 on: November 03, 2018, 01:11:58 pm »
+1

Advisor + Castles
Your opponent making your Advisors draw green cards can help if you buy Grand Castle or already have Opulent Castle.

It can also skip Opulent Castle.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Dingan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #651 on: November 03, 2018, 10:15:34 pm »
0

Advisor + Castles
Your opponent making your Advisors draw green cards can help if you buy Grand Castle or already have Opulent Castle.

It can also skip Opulent Castle.
Not if you already have it (assuming "have" means it's in your hand). Edge case: you Inherited it. EDIT: nevermind, can't Inherit green cards.
« Last Edit: November 03, 2018, 10:17:26 pm by Dingan »
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pst

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #652 on: November 04, 2018, 04:06:50 pm »
+8

I hadn't thought of it before, so I was pleasantly surprised in a game where I had a Princed Conclave, that I could play a Teacher from that Conclave, and then immediately call that Teacher, since it was still the start of my turn.
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Chappy7

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #653 on: November 05, 2018, 04:28:39 pm »
+4

Just had a game with Courtier and Patrons  That was pretty fun.  Patrons is already a decent Courtier target with 2 types, but the Coffers bonus for Revealing it was nice.

In the same game I had Lurker and Silk Merchant Which was pretty amazing.  Then I had Replace to throw the Silk merchants back in the trash and gain them all over again.
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #654 on: November 11, 2018, 10:01:26 pm »
+6

Bandit Camp + Guildhall

Ever put your +1 Action token on Baker and wished, "Man, I wish these things also gained Spoils"?
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #655 on: November 12, 2018, 10:28:39 am »
+1

Bandit Camp + Guildhall

Ever put your +1 Action token on Baker and wished, "Man, I wish these things also gained Spoils"?

No...

But it still sounds cool.
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #656 on: November 13, 2018, 11:38:37 pm »
+1

Cobbler/Cathedral in general but especially Cobbler/Cathedral + Rats/Lackeys
Had all four of those in a game just now. Gain Rats with Cobbler just to trash it to Cathedral for an extra card or gain Lackeys for +2 Villagers just to trash it.

boris

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #657 on: November 14, 2018, 01:17:58 am »
0

Cobbler/Cathedral in general but especially Cobbler/Cathedral + Rats/Lackeys
Had all four of those in a game just now. Gain Rats with Cobbler just to trash it to Cathedral for an extra card or gain Lackeys for +2 Villagers just to trash it.

Was this actually good? Couldn't you just get something with Cobbler that you actually wanted and skipped the Cathedral? Cobbler/Cathedral + Rats alone is just a worse Ghost Town.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #658 on: November 14, 2018, 01:31:57 am »
0

Couldn't you just get something with Cobbler that you actually wanted and skipped the Cathedral?

You probably can't skip Cathedral.
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #659 on: November 14, 2018, 01:34:35 am »
0

Cobbler/Cathedral in general but especially Cobbler/Cathedral + Rats/Lackeys
Had all four of those in a game just now. Gain Rats with Cobbler just to trash it to Cathedral for an extra card or gain Lackeys for +2 Villagers just to trash it.

Was this actually good? Couldn't you just get something with Cobbler that you actually wanted and skipped the Cathedral? Cobbler/Cathedral + Rats alone is just a worse Ghost Town.

It was great because Cathedral let me trash all my junk before I started doing stuff like gaining Rats with Cobbler just to trash it.

Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #660 on: November 18, 2018, 10:49:10 pm »
0

Ghost + Tunnel
Buy Tunnel, play Ghost for an immediate Gold.
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #661 on: November 19, 2018, 10:00:21 am »
0

I feel like I'm missing something, there. How do you make sure the Ghost discards the Tunnel you just bought?

By default, Ghost ends up in your discard pile. It feels like to make this work you either need Royal Seal / Watchtower / Tracker / Travelling Fair / whatever so you gain it to top of deck, or you need to have drawn your deck.

But if you draw your deck before playing Ghost, you won't draw an action and you're wasting its primary effect?
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #662 on: November 19, 2018, 09:16:22 pm »
0

I feel like I'm missing something, there. How do you make sure the Ghost discards the Tunnel you just bought?

By default, Ghost ends up in your discard pile. It feels like to make this work you either need Royal Seal / Watchtower / Tracker / Travelling Fair / whatever so you gain it to top of deck, or you need to have drawn your deck.

But if you draw your deck before playing Ghost, you won't draw an action and you're wasting its primary effect?

The way it worked was that I drew my whole deck and had Ghost in my hand. I bought Tunnel, putting it in my discard, then played Ghost, flipping the Tunnel and gaining a Gold. The Ghost didn't hit an Action, but I didn't mind because Ghost is discarded on the turn it's played if it doesn't hit anything.
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ehunt

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #663 on: November 19, 2018, 09:46:49 pm »
0

If your opponent has Cathedral, Pillage becomes a much meaner attack.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #664 on: November 20, 2018, 03:23:54 am »
0

I would in general stay away from Cathedral on Kingdoms with hand attack.
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #665 on: November 20, 2018, 08:53:34 am »
0

The way it worked was that I drew my whole deck and had Ghost in my hand. I bought Tunnel, putting it in my discard, then played Ghost, flipping the Tunnel and gaining a Gold. The Ghost didn't hit an Action, but I didn't mind because Ghost is discarded on the turn it's played if it doesn't hit anything.
OK, so what I envisaged.

I can't help feeling that simply buying a Gold is simpler than messing about with Haunted Mirror or Exorcist to gain a Ghost, drawing your deck then buying a Tunnel. (-8
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buckets

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #666 on: November 20, 2018, 05:08:42 pm »
0

KC + Inventor

wew this rules, it's effectively:

gain a card costing up to $4
gain a card costing up to ($5)
gain a card costing up to ($6)
buy stuff @ -$3

Edit: KC2 + Inventor x3 = 6 guaranteed Provinces lol
« Last Edit: November 20, 2018, 05:47:12 pm by buckets »
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #667 on: November 20, 2018, 05:43:13 pm »
0

The way it worked was that I drew my whole deck and had Ghost in my hand. I bought Tunnel, putting it in my discard, then played Ghost, flipping the Tunnel and gaining a Gold. The Ghost didn't hit an Action, but I didn't mind because Ghost is discarded on the turn it's played if it doesn't hit anything.
OK, so what I envisaged.

I can't help feeling that simply buying a Gold is simpler than messing about with Haunted Mirror or Exorcist to gain a Ghost, drawing your deck then buying a Tunnel. (-8

I can't remember what else was going on, but it seemed like a good move at the time.

KC + Inventor

wew this rules, it's effectively:

gain a card costing up to $4
gain a card costing up to ($5)
gain a card costing up to ($6)
buy stuff @ -$3

Edit: KCx2 + Inventor x3 = 6 guaranteed Provinces lol

Impressive, but KCx2 + Bridgex3 still has this one beat. Really, it's harder to come up with things KC doesn't have a neat and potentially useful interaction with. The list of Action cards KC doesn't improve (without tokens) is a pretty short one: Library, Watchtower, Counting House, Outpost, Duplicate, Distant Lands, Tactician, Secret Chamber if we include cut cards, Madman and Wish if we include non-supply ones.
« Last Edit: November 20, 2018, 06:33:01 pm by Commodore Chuckles »
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buckets

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #668 on: November 20, 2018, 11:13:24 pm »
0

True, but the inventors gain themselves which is really neat.

idk which would be fastest in general
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #669 on: November 21, 2018, 08:16:42 pm »
+1

Research/Peddler. Yeah, that's some pretty hefty card draw.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #670 on: November 21, 2018, 08:18:25 pm »
+1

Madman and Wish if we include non-supply ones.
King's Court does improve those, technically, but the benefits of amassing zillions of Actions are usually rather limited.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #671 on: November 25, 2018, 10:00:55 am »
+1

Guildhall/Capitalism. Why yes, I will take Coffers when buying these ActionTreasures, thank you.
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Centuries later, archaeologists discover the remains of your ancient civilization.

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William Howard Taft

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #672 on: November 27, 2018, 02:01:33 am »
0

Develop/Seer

Develop really shines trashing cards in the $2-4 range and Seer lets you draw it over and over again.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #673 on: December 01, 2018, 09:43:59 am »
+1

Patron + Scrying Pool
Scrying Pool reveals the Patrons and then draws them.
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #674 on: December 03, 2018, 09:09:26 pm »
+2

Donate + Tomb

Duh.  Trashing synergizes with getting points for trashing.  But, this particular interaction creates a bunch of weird dynamics:
  • Spare buys/gains? Consider gaining junk and then buying Donate (this turn or later).  Feels similar to Goons or Triumph.
  • Junkers slow your opponents down in the short term but give them points in the long term.
  • Interesting endgame considerations: If you know the game's about to end, Donate as much of your deck as you can afford.
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