Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 16 17 [18] 19 20 ... 25  All

Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 46682 times)

0 Members and 1 Guest are viewing this topic.

Tombolo

  • Tactician
  • *****
  • Offline Offline
  • Posts: 439
  • Respect: +442
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #425 on: March 25, 2018, 11:10:06 pm »
+3

In a Changeling/Hoard game, you can gain a Changeling instead of the green card and still get the free Gold.
Logged
We’ve had a hard day at work, we’ve been looking forward to our Dominion, how can you expect us to play anything else, you ogre.

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1100
  • Shuffle iT Username: Jack Rudd
  • Respect: +1025
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #426 on: March 28, 2018, 10:36:58 am »
+1

 #13042647 has taught me the Artificer/Diplomat interaction. Nice.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

matste

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 37
  • Respect: +60
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #427 on: March 28, 2018, 01:54:31 pm »
+6

Band of Misfits can be played as a Conclave to play another Band of Misfits as a Conclave to play another Band of Misfits as a Conclave.

This can create surplus actions in terminal only kingdoms.
Logged

weesh

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 247
  • MOAR MAGPIES
  • Respect: +341
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #428 on: March 28, 2018, 02:54:22 pm »
+1

...Conclave...

This can create surplus actions in terminal only kingdoms.

Neat!  But surely a kingdom with conclave can't be classified as "terminal only" right?  It's a situational pseudo-village....but surprisingly reliable.
Logged

matste

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 37
  • Respect: +60
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #429 on: March 28, 2018, 04:37:28 pm »
0

Right. Conclave is not a terminal. You can achieve the same result with a Throne Room, bit then you need two other action cards with different names.
Logged

WQB

  • Baron
  • ****
  • Offline Offline
  • Posts: 51
  • Shuffle iT Username: WQB
  • Respect: +33
    • View Profile
    • WQB Dominion
Re: Neat card interactions that were useful in the game you found them in.
« Reply #430 on: March 28, 2018, 05:22:10 pm »
+1

Pirate Ship + Lurker + bad opponent

Lurk a pirate ship, your opp. will likely "steal" it, and trash your coppers.

Hahaha!  :D  :D
Logged

hypercube

  • Salvager
  • ****
  • Offline Offline
  • Posts: 64
  • Shuffle iT Username: xyrix
  • Respect: +132
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #431 on: March 28, 2018, 06:37:33 pm »
+2

Gear + Leprechaun

Buy two Leprechauns, set one aside with Gear every turn, never worry about missing out on a Wish because you had to play more than 6 cards to get to your Leprechaun.
Logged
I have sigs off.

Commodore Chuckles

  • Duke
  • *****
  • Offline Offline
  • Posts: 397
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +668
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #432 on: April 03, 2018, 10:05:10 pm »
+1

Dismantle + Fountain
Dismantling your 3 starting Estates/Shelters gets you up to 10 Coppers immediately, plus you get the 3 Golds. This is also probably good with Keep and Palace.
Logged

Tombolo

  • Tactician
  • *****
  • Offline Offline
  • Posts: 439
  • Respect: +442
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #433 on: April 04, 2018, 11:02:16 pm »
+5

Alms bypasses Tax.  Useful for openings AND flavor bonus!
Logged
We’ve had a hard day at work, we’ve been looking forward to our Dominion, how can you expect us to play anything else, you ogre.

humcalc216

  • Baron
  • ****
  • Offline Offline
  • Posts: 52
  • Shuffle iT Username: humcalc216
  • Respect: +85
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #434 on: April 12, 2018, 10:24:56 pm »
+3

Skulk + Gardens

Skulk is 2 cards for the price of one, gives Buys, and helps you hit $4.
Logged

Chase Adolphson

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 227
  • Shuffle iT Username: Chase Adolphson
  • I love dominion!
  • Respect: +126
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #435 on: April 12, 2018, 11:59:54 pm »
0

Tunnel/tactician was awesome. Get a hand of tactician and four tunnels then you get four golds and a double turn without discarding any of your awesome treasures and nights.
« Last Edit: April 13, 2018, 12:03:14 am by Chase Adolphson »
Logged
I'm glad to be talking with people that like dominion as well.

ipofanes

  • Saboteur
  • *****
  • Online Online
  • Posts: 1199
  • Shuffle iT Username: ipofanes
  • Respect: +568
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #436 on: April 13, 2018, 03:10:43 am »
+1

I am not entirely sure how it works. Tactician has a search space of four cards for tunnels, if no handsize increasers are played before. I am glad for you it worked in your game, but Storeroom, Oasis, Navigator have better chances to Tunnel than Tactician.
Logged
Lord Rattington denies my undo requests

BRoh

  • Herbalist
  • **
  • Offline Offline
  • Posts: 6
  • Shuffle iT Username: BRoh
  • Respect: +9
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #437 on: April 13, 2018, 06:57:05 am »
+2

Hi,
today i found out that Cursed Village and Secret Cave is quite powerful :-)
Logged

William Howard Taft

  • Navigator
  • ****
  • Offline Offline
  • Posts: 76
  • Respect: +88
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #438 on: April 13, 2018, 03:06:14 pm »
+1

Squire and Donate are a lot of fun together, especially when Relic or Idol are on the board. Spend your first two or three turns buying Squire, then Donate for instant economy.
Logged

Dr.Goomonkey

  • Pawn
  • **
  • Offline Offline
  • Posts: 1
  • Shuffle iT Username: MarshallIV
  • Respect: 0
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #439 on: April 13, 2018, 04:48:12 pm »
0

Cultist and Lost Arts.

Giant was on the board too, so at a certain point I had a Cultist engine running like mad and 2 Giants being played nearly every turn. From turn 14-21 I bought a Colony every single turn. After the second Colony I was playing against Rattington...

Amulet was the only trashing I used, and Worker's Village meant that I could continue to get more Cultists while getting those Colonies.
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7006
  • Respect: +7834
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #440 on: April 13, 2018, 05:43:51 pm »
0

Cultist and Lost Arts.

Giant was on the board too, so at a certain point I had a Cultist engine running like mad and 2 Giants being played nearly every turn. From turn 14-21 I bought a Colony every single turn. After the second Colony I was playing against Rattington...

Amulet was the only trashing I used, and Worker's Village meant that I could continue to get more Cultists while getting those Colonies.

Welcome to the forum! I've seen the Cultist+Lost Arts = Village thing talked about before, in just a 2-card combo context: http://forum.dominionstrategy.com/index.php?topic=12757.msg634347;topicseen#msg634347.

Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

humcalc216

  • Baron
  • ****
  • Offline Offline
  • Posts: 52
  • Shuffle iT Username: humcalc216
  • Respect: +85
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #441 on: April 14, 2018, 09:32:18 pm »
+1

Hoard + Aqueduct

Not especially strong, but, as long as there are VP tokens left on the Gold pile, buying a Victory card is worth an extra point for every Hoard you have in play.
Logged

terminalCopper

  • Explorer
  • *****
  • Offline Offline
  • Posts: 301
  • Respect: +727
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #442 on: April 15, 2018, 10:20:16 am »
+1

Death Cart + Inheritance

- Open DC+Silver
- Inheritance on DC
- Turn your estates into provinces if they come with 3$; add estates with <8$

If you are lucky to draw DC in T3 with at least 2$, you can start greening in T4.
In a perfect world, this gets 4 provs in T7. There will surely be some duds, but I guess that an average close to 10 turns for four provinces might be realistic.

On top of being a two-card-shaped-thing-combo, sifters can improve the strategy.
Logged

Puk

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 49
  • Shuffle iT Username: Puk
  • Respect: +94
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #443 on: April 15, 2018, 04:44:38 pm »
0

stables + loan

discard copper with stables, draw almost your entire deck, trash the copper with loan.

(loan was the only trasher available)
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 10714
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +11219
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #444 on: April 15, 2018, 04:51:11 pm »
0

(loan was the only trasher available)

You should usually buy it even if it isn't.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 368
  • Respect: +436
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #445 on: April 15, 2018, 09:41:33 pm »
+8

Monastery + Ill-Gotten Gains

IGG is sometimes called a dysfunctional Silver because it gives $2 except it junks your deck -- except with Monastery in hand, you can trash that gained Copper immediately after using it.
Logged

Holunder9

  • Tactician
  • *****
  • Offline Offline
  • Posts: 443
  • Respect: +181
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #446 on: April 19, 2018, 10:15:44 am »
+1

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.
Logged

AJD

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2881
  • Shuffle iT Username: AJD
  • Respect: +3609
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #447 on: April 19, 2018, 11:30:55 am »
+5

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?
Logged

weesh

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 247
  • MOAR MAGPIES
  • Respect: +341
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #448 on: April 19, 2018, 06:02:46 pm »
+1

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?

Does it matter if the decision is tough?
The reward for guessing right is high, and the penalty for guessing wrong is low.
Logged

Cuzz

  • Witch
  • *****
  • Offline Offline
  • Posts: 497
  • Shuffle iT Username: Cuzz
  • Respect: +802
    • View Profile
Re: Neat card interactions that were useful in the game you found them in.
« Reply #449 on: April 19, 2018, 10:32:30 pm »
0

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?

Depends on the shuffle
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 25  All
 

Page created in 0.083 seconds with 20 queries.