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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 37486 times)

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Gamer3000

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #375 on: February 05, 2018, 05:07:09 pm »
0

Magpies love snatching ladies out of harems. Seems like they also help them reproduce... somehow ::)
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teamlyle

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #376 on: February 05, 2018, 05:18:32 pm »
+5

Arena + Faithful Hound: Discard Faithful Hound every turn
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #377 on: February 08, 2018, 12:39:38 am »
+1

Spy + Thief
Blast from the past, but amongst the few synergies I discovered before everyone else as the sets were coming out starting with base game back in 2007...
I tell everyone who reveals a Gold, to their dismay, to leave put it back on top.  One opponent caught on right away that there was a Thief coming right up


Shepard + Tunnel
Them Shepards are also proficient at finding Gold in Tunnels!
« Last Edit: February 08, 2018, 12:40:45 am by ackmondual »
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #378 on: February 08, 2018, 09:17:17 pm »
+2

Dismantle + Tragic Hero
Overdraw with Tragic Hero, Dismantle the gained Gold for another Tragic Hero.
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #379 on: February 09, 2018, 01:11:38 pm »
0

Expedition + Tragic Hero

Buy the former if you anticipate the latter's coming up for a guaranteed way to invoke his trash-itself-for-Treasure ability.
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William Howard Taft

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #380 on: February 09, 2018, 05:50:59 pm »
0

Maybe this is obvious but Monastery/Port is really nice in the early game.

I opened Masquerade/Monastery and couldn't draw the Masquerade until turn 5. Luckily the two connected and buying a Port let me trash 3 total cards in one turn allowing me to thin down super quickly without a source of +Buy in the setup.
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Sharajat

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #381 on: February 09, 2018, 06:21:22 pm »
+2

Lurker/Necromancer

Don't know if this has been mentioned, but Lurkers can snag Zombies from the Trash, and trash cards for Necromancer to play.  The two of them can create some pretty complex interactions.
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #382 on: February 09, 2018, 07:40:02 pm »
0

Maybe this is obvious but Monastery/Port is really nice in the early game.

I opened Masquerade/Monastery and couldn't draw the Masquerade until turn 5. Luckily the two connected and buying a Port let me trash 3 total cards in one turn allowing me to thin down super quickly without a source of +Buy in the setup.
Sounds like you should've just trashed two with Monastery. Masquerade doesn't gain cards.

Gazbag

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #383 on: February 09, 2018, 07:45:33 pm »
+2

Maybe this is obvious but Monastery/Port is really nice in the early game.

I opened Masquerade/Monastery and couldn't draw the Masquerade until turn 5. Luckily the two connected and buying a Port let me trash 3 total cards in one turn allowing me to thin down super quickly without a source of +Buy in the setup.
Sounds like you should've just trashed two with Monastery. Masquerade doesn't gain cards.

Masquerade does trash a card though  ;)
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LibraryAdventurer

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #384 on: February 09, 2018, 07:47:36 pm »
0

Maybe this is obvious but Monastery/Port is really nice in the early game.

I opened Masquerade/Monastery and couldn't draw the Masquerade until turn 5. Luckily the two connected and buying a Port let me trash 3 total cards in one turn allowing me to thin down super quickly without a source of +Buy in the setup.
Sounds like you should've just trashed two with Monastery. Masquerade doesn't gain cards.

Masquerade does trash a card though  ;)
Oh. yeah. oops.

humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #385 on: February 10, 2018, 10:41:07 pm »
+5

Scrying Pool and Crown

Crown is an action, so Scrying Pool can draw it.  And, with +buy, you can opportunistically Crown your Potion to win the Pool split.
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #386 on: February 11, 2018, 02:14:55 am »
0

Conclave/Alms + Cemetery
Both of the former let you time when it's ideal to Gain a Cemetery to trash max cards
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #387 on: February 11, 2018, 03:04:07 am »
+1

Sacrifice + Lurker

If the only village is Sacrifice, then you can trash Actions with Sacrifice for the village effect and then get them back non-terminally with Lurker.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #388 on: February 12, 2018, 07:49:46 pm »
+1

Pooka + Coin of the Realm
Coin of the Realm wonderfully handles Pooka's awkwardness... and it can be fuel as well.
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Chase Adolphson

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #389 on: February 22, 2018, 10:55:07 pm »
0

Arena + Faithful Hound: Discard Faithful Hound every turn

That sounds fun. I will have to try that
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Chase Adolphson

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #390 on: February 22, 2018, 10:56:07 pm »
0

Spy + Thief
Blast from the past, but amongst the few synergies I discovered before everyone else as the sets were coming out starting with base game back in 2007...
I tell everyone who reveals a Gold, to their dismay, to leave put it back on top.  One opponent caught on right away that there was a Thief coming right up


Shepard + Tunnel
Them Shepards are also proficient at finding Gold in Tunnels!
Spy + Thief
Blast from the past, but amongst the few synergies I discovered before everyone else as the sets were coming out starting with base game back in 2007...
I tell everyone who reveals a Gold, to their dismay, to leave put it back on top.  One opponent caught on right away that there was a Thief coming right up


Shepard + Tunnel
Them Shepards are also proficient at finding Gold in Tunnels!
Spy + Thief
Blast from the past, but amongst the few synergies I discovered before everyone else as the sets were coming out starting with base game back in 2007...
I tell everyone who reveals a Gold, to their dismay, to leave put it back on top.  One opponent caught on right away that there was a Thief coming right up


Shepard + Tunnel
Them Shepards are also proficient at finding Gold in Tunnels!

Shepherded and tunnel sounds awesome. I can't wait to try it
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Chase Adolphson

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #391 on: February 22, 2018, 11:10:08 pm »
0

Village, witch, council room, militia, chapel, cellar, smithy, vassal, remodel, mine. This game has a lot of combos, but surprisingly this game was randomly picked. I did edit this game, though. I removed vassal, remodel and mine, and added in festival, throne room and garden.
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #392 on: February 23, 2018, 10:22:33 am »
+1

Contraband + Triumph

Contraband gives you money and buys.  Sure, they can block cards, but they can't block Triumph!
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Gazbag

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #393 on: February 23, 2018, 11:06:06 am »
0

Contraband + Triumph

Contraband gives you money and buys.  Sure, they can block cards, but they can't block Triumph!

A similar thing is that Treasury's topdecking only fails when you buy a victory, so if you're going for Triumphs or Dominates or whatever then it always topdecks.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #394 on: February 23, 2018, 11:33:02 am »
+4

Black Market vs Envy

It's not the buy phase. Money is worth normal amounts.
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mameluke

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #395 on: February 27, 2018, 10:51:22 pm »
+3

Overlord + Walled Village

Topdeck the Overlord, and you don't even have to play it as a Walled Village next turn.
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #396 on: February 28, 2018, 02:59:19 am »
0

Topdecking the Overlord after using it as a Walled Village means you have used it as a cantrip. Either you are saving Overlord for a specific, very powerful combo (maybe as an attack card to promote your Urchin in the beginning) or the kingdom does just not contain very good $5 cards to mimick. I am not convinced that this is an interaction that is useful very often.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #397 on: February 28, 2018, 03:07:30 am »
+3

Topdecking the Overlord after using it as a Walled Village means you have used it as a cantrip. Either you are saving Overlord for a specific, very powerful combo (maybe as an attack card to promote your Urchin in the beginning) or the kingdom does just not contain very good $5 cards to mimick. I am not convinced that this is an interaction that is useful very often.

Or you played 2 Wine Merchants
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #398 on: February 28, 2018, 05:18:05 am »
0

Very nice edge case i didn't think of. Should have looked at this.
« Last Edit: February 28, 2018, 05:19:31 am by ipofanes »
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mameluke

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #399 on: February 28, 2018, 08:20:56 am »
+1

Topdecking the Overlord after using it as a Walled Village means you have used it as a cantrip. Either you are saving Overlord for a specific, very powerful combo (maybe as an attack card to promote your Urchin in the beginning) or the kingdom does just not contain very good $5 cards to mimick. I am not convinced that this is an interaction that is useful very often.

The point of Overlord is that it is versatile. Sometimes you need a village, or at least you think you will. If your hand is Overlord/Overlord/3 Coppers, and you use your first Overlord as a WV, and the second as some kind of Terminal Draw but you don't end up drawing any more actions, then this is worth it. Walled Village isn't the greatest village, but in this case you'll end up saving the Overlord for a turn where maybe you don't need a village (perhaps your starting hand has an actual Walled Village or something).
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