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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 40351 times)

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BBL

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #300 on: October 27, 2017, 05:18:41 am »
+3

Fool's Gold + Exorcist

Trash your estates for Will-o'-Wisp, use the Will-o'-Wisps to draw the Fool's Gold.

Even stronger, but less likely: Druid with Swamp's Gift + Fool's Gold.
« Last Edit: October 27, 2017, 05:23:20 am by BBL »
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grrgrrgrr

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #301 on: October 27, 2017, 06:51:57 am »
0

Druid (w. Earth's Gift)+Gardens
Earth Gift Druid may force you to discard a copper, but other than that, it is a much better Garden enabler than Workshop. The key advantages are its price, and the +Buy it gives. Especially the latter, since that means you can always get Two coppers whenever you use Druid (or a copper and a Druid).
Other Boons can help as well, especially the one that makes Druid non-terminal.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #302 on: October 28, 2017, 01:58:32 am »
+5

Quarry + Exorcist
With Quarry in play you can trash Estates for Imps. Doesn't help get Ghosts.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #303 on: October 28, 2017, 03:54:25 am »
+7

Necromancer + Rats
Use Rats to trash crap, then use Zombie Apprentice to turn excess Rats in hand into a Super Lab (+4 Cards, +1 Action).
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ackmondual

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #304 on: November 09, 2017, 02:18:43 am »
0

Secret Passage + Loan

In a game with no way to trash Estates and limited draw, Secret Passage and Loan were a big synergy.  I used the Secret Passages to make sure Loan hit a Copper and skipped over a bunch of green.  After a few turns, Loan was able to skip over all my green.  And once I ran out of Copper, I could bottom-deck all my green and skip past it when I played Loan.
Navigator + Loan
Back when Seaside was the latest and greatest, an opponent used the former to set up all victory cards to be closest to the top of the deck, while the copper would be on the behind them.
Wasn't Prosperity after Seaside? Maybe I misunderstood what you meant by "latest."
I meant Prosperity.  Referenced the wrong exp. it was from :-[
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

BBL

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #305 on: November 10, 2017, 06:45:18 am »
+5

There was an old discussion already, but Plaza + Poor House is really nice. I was surprised it was not mentioned on the Wiki (I changed that).

I had it in a Colony game without buy and no power cards and after turn 11 I could easily purchase a colony every single turn: Discard your coppers for coins, play all your Poor Houses, profit. Menagerie was in this Shelter Kingdom too, so with +buy it could have been even stronger, but it was not really needed in this match.
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Cuzz

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #306 on: November 10, 2017, 09:00:39 am »
+8

Lurker + Squire

turns lurker into “+1 action, gain an attack”
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greybirdofprey

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #307 on: November 12, 2017, 07:42:28 am »
+2

salt the earth + feodum



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Chappy7

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #308 on: November 14, 2017, 04:07:14 pm »
+4

Tactition+peddler.

It's pretty easy on many boards to play enough actions buy peddler(s) even after playing tactition.  And then peddlers help you get enough $ to buy something else on future turns when you play tactition. 
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #309 on: November 14, 2017, 04:50:58 pm »
0

On a board with Tactician+Peddler, it's double-Tac and Peddler or nothing. If you try single-Tac, the double-Tac player will get all the Peddlers before you do.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #310 on: November 15, 2017, 12:15:46 pm »
0

On a board with Tactician+Peddler, it's double-Tac and Peddler or nothing. If you try single-Tac, the double-Tac player will get all the Peddlers before you do.

This is a bit of a sweeping generalization, that highly depends on the available +Buy, trashing, etc.

In general, the presence of a Peddler variant alone isn’t enough to make double Tac great, because you’re gonna have a hard time going above $8 that way.

Now if you said Tac and Courtier...
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crj

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #311 on: November 15, 2017, 10:25:17 pm »
0

This is a bit of a sweeping generalization, that highly depends on the available +Buy, trashing, etc.
It may have been a bit overly general, but note that "or nothing" in what I said.

The things that will hurt a double-Tac Peddler strategy are also going to hurt a single-Tac Peddler strategy.

How many boards are there where you decide to go for Tactician and Peddler, but it would be wrong to go double-Tac?
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Psyduck

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #312 on: November 17, 2017, 05:59:58 pm »
+4

Cemetary and Changeling

Buy Cemetary, trash some stuff, then exchange the Cemetary for a Changeling.
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Chappy7

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #313 on: November 20, 2017, 11:13:45 am »
0

It wasn't useful for me, but tragic hero and fools gold kicked my butt.  The buy helps you get more fools gold.  The draws gets your FGs together.  The trashing treasure gaining thing helps you get even for FG.  Yeah I lost hard.
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JW

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #314 on: November 20, 2017, 05:36:28 pm »
+3

Fool and Faithful Hound. Buy one Faithful Hound and discard it every turn to get a Boon from Lost in the Woods. The Fool may be lost, but his canine friend will always be by his side!
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #315 on: November 20, 2017, 05:47:50 pm »
0

Fool and Faithful Hound. Buy one Faithful Hound and discard it every turn to get a Boon from Lost in the Woods. The Fool may be lost, but his canine friend will always be by his side!

I had a game with this during Preview week. It was fun! (But I'm still unsure how good it is)
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Co0kieL0rd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #316 on: November 20, 2017, 06:01:08 pm »
+2

Prince + Blackmarket + Crown
My Prince played a Black Market at the start of each of my turns, allowing me to play Crowns (as Treasures) which, in turn, played actions and more Crowns while I was still resolving the Black Market from Prince. It worked because, apparently, the start of your turn counts as part of your action phase (which I don't know isn't a bug on ShuffleIT). This allowed me to play my entire deck within a single Prince of Black Market once. This 3-card-combo probably allows for the largest chains of cards played by one another ever.
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Chris is me

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #317 on: November 20, 2017, 06:41:04 pm »
0

Prince + Blackmarket + Crown
My Prince played a Black Market at the start of each of my turns, allowing me to play Crowns (as Treasures) which, in turn, played actions and more Crowns while I was still resolving the Black Market from Prince. It worked because, apparently, the start of your turn counts as part of your action phase (which I don't know isn't a bug on ShuffleIT). This allowed me to play my entire deck within a single Prince of Black Market once. This 3-card-combo probably allows for the largest chains of cards played by one another ever.

The start of your turn does occur in your Action phase, yes. This works even without Prince though, you can always play Crown on Black Market plays to play more actions mid-turn without using up Actions to do so.
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Accatitippi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #318 on: November 30, 2017, 03:52:22 am »
+3

Cobbler/Cemetery: gain Cemetery to hand, trash Cemetery and three other cards.
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #319 on: November 30, 2017, 11:09:59 am »
+1

Rebuild/Tournament:
Went 2/5 on a board with Urchin an Tournament and a strong engine that looked like it could beat Rebuild.  The only 5 worth opening was Rebuild.  Soon realized that I could use Rebuild to rapidly get Prizes, Followers to get extra Estates (it was a Shelters game), and then Tournaments to get extra Duchies.
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markusin

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #320 on: December 02, 2017, 02:37:50 pm »
+1

Quarry/Exorcist

More of an oddity than a major interaction, but Quarry lets Exorcist turn Estates (and other $2 non-actions) into Imps. Quarry does not make Ghost cheaper though since Ghost is not an action card.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #321 on: December 03, 2017, 02:15:50 am »
+1

Quarry/Exorcist

More of an oddity than a major interaction, but Quarry lets Exorcist turn Estates (and other $2 non-actions) into Imps. Quarry does not make Ghost cheaper though since Ghost is not an action card.

Quarry + Exorcist
With Quarry in play you can trash Estates for Imps. Doesn't help get Ghosts.

 ;D
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markusin

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #322 on: December 03, 2017, 11:59:19 pm »
+1

Quarry/Exorcist

More of an oddity than a major interaction, but Quarry lets Exorcist turn Estates (and other $2 non-actions) into Imps. Quarry does not make Ghost cheaper though since Ghost is not an action card.

Quarry + Exorcist
With Quarry in play you can trash Estates for Imps. Doesn't help get Ghosts.

 ;D

Nuts, and before Nocturne was even released!
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #323 on: December 09, 2017, 06:31:52 pm »
+4

Fool's gold and keep. I just had a game where I was down in provinces, but had won the fools gold split handily. Duchies and fools gold were empty, down to a few estates, and 1 province. I was desperately trying to make up the difference by winning all the treasures for keep, I bought banquets to get coppers and silvers, and gold when I could afford it. But alas, my opponent bought the last province. While I had 3 fools gold in my hand. Trashing one gained me 4 points, trashing a second cost him 4, which was enough to overcome his lead.
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belugawhale

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #324 on: December 09, 2017, 08:11:58 pm »
0

Haunted Woods vs Villa. Normally you'd use Villa to resolve terminal collision; just buy a villa to pop back to your action phase. But Haunted Woods completely destroys that by forcing you to put the rest of your hand back on your deck.

That was a brutal game.
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