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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 42670 times)

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Qvist

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #200 on: August 20, 2017, 03:06:36 pm »
0

If the engine is the way to go, I can see Princing a Pearl Diver to have a village effect if no other village is around.
« Last Edit: August 20, 2017, 03:08:31 pm by Qvist »
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Dylan32

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #201 on: August 20, 2017, 03:09:19 pm »
0

If the engine is the way to go, I can see Princing a Pearl Diver to have a village effect.

Ok, when you include considerations like that, it might be worth it. But if your only concern is avoiding enchantress, probably not.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #202 on: August 20, 2017, 03:11:40 pm »
+8

Yeah enchantress's attack is sooo brutal that spending 8 to play a pearl diver first every turn is worth it. /s  :P

Well, if spending 6 to play a Ruined Library first every turn is worth it, then spending 8 to play Pearl Diver doesn't seem that crazy either.
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markusin

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #203 on: August 20, 2017, 05:55:14 pm »
+2

Yeah enchantress's attack is sooo brutal that spending 8 to play a pearl diver first every turn is worth it. /s  :P

Well, if spending 6 to play a Ruined Library first every turn is worth it, then spending 8 to play Pearl Diver doesn't seem that crazy either.

And weren't we just talking about how good the Dungeon duration was? Free Pearl Diver, with its extra action, is comparable.

Also, literally princing Ruined Library gives you more benefit when you opponent plays Enchantress.
« Last Edit: August 20, 2017, 05:56:32 pm by markusin »
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ConMan

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #204 on: August 20, 2017, 08:35:59 pm »
+5

My last game had some really neat Lurker combos:

Border Village
Catacombs
Apprentice
Fortress

So I could trash a BV with Apprentice, re-gain it with Lurker, and get a free $5 or cheaper card. Or I could trash a Catacombs from the supply for a free $4 or cheaper. Or trash a Fortress from the supply to put it in my hand.
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rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #205 on: August 24, 2017, 08:06:16 am »
+1

Regarding to these "combos", I think Lurker is the most op card after You-Know-Who

Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #206 on: August 24, 2017, 08:10:06 am »
+1

Regarding to these "combos", I think Lurker is the most op card after You-Know-Who

It's not. Usually the interactions aren't there.
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teamlyle

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #207 on: August 24, 2017, 08:47:37 am »
0

You-Know-Who

I actually don't know who. Fool's gold?
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #208 on: August 24, 2017, 10:26:17 am »
+1

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Cuzz

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #209 on: August 24, 2017, 10:30:32 am »
0

I think lurker is becoming one of my least favorite cards, but maybe I just haven't figured it out quite yet.
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rubikbeggar

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #210 on: August 24, 2017, 12:09:19 pm »
+1

You-Know-Who

I actually don't know who. Fool's gold?

Chapel, presumably.
Yes, exactly.

I think lurker is becoming one of my least favorite cards, but maybe I just haven't figured it out quite yet.
Well, personally I like it because it's game-warping, but I accept that for the same reason others don't like it.

But sorry to have brought up the subject here, we should stop :

Post interactions between multiple cards here which result in novel, interesting, and/or particularly effective synergy.

at some point in the future someone is going to cite this post as a reason something shouldn't get posted
True  ;D

aku_chi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #211 on: August 26, 2017, 12:36:25 pm »
+14

Travelling Fair + Overlord

One of the few ways to play a $5 action on turn 2!  Sometimes, this is completely bonkers.

Game #6309292 vs. Rabid
https://www.youtube.com/watch?v=9RjPIdImPo4&feature=youtu.be&t=1786

The board included Trading Post, Stables, and Butcher.
Turn 1: I topdecked an Overlord.
Turn 2: Over-Post trashed an Estate and Copper for Silver.
Turn 3: Over-Post trashed my other two Estates for Silver and I topdecked another Overlord.
Turn 4: I trashed Coppers with Over-Post.
Turn 5: I drew with Over-Stables, trashed Coppers with Over-Post, and bought a Stables.
Turn 6: I drew with Stables and Over-Stables, trashed Coppers with Over-Post, and bought a Province.
Turn 7: I drew my deck, milled Province with Over-Butcher, and bought a Province.  Rabid resigned.
I looked poised to empty the Provinces (with at least 4) by turn 10.
« Last Edit: August 26, 2017, 05:57:43 pm by aku_chi »
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Chaos

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #212 on: August 28, 2017, 09:46:41 pm »
+1

Butcher Border Village to get 2 coin tokens and gain another Border Village plus whatever sweet 4-5 cost card.
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Beyond Awesome

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #213 on: August 28, 2017, 10:29:18 pm »
0

Overlord is a really good card. Most people don't buy it enough.
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jamfamsam

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #214 on: August 28, 2017, 11:47:37 pm »
+4

Regarding to these "combos", I think Lurker is the most op card after You-Know-Who

Voldemort, of course.
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4est

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #215 on: August 29, 2017, 08:44:24 am »
+6

Governor + Aqueduct

Aqueduct usually doesn't come into play that much, since who buys Silver and Gold these days?  But in a Governor mirror, Aqueduct can become an easy way to take a significant surprise VP lead, at the cost of gaining an early green card. 

Every time you use Governor to gain a Gold, it also distributes a Silver, potentially adding 2VP to Aqueduct with each Governor play (and more in games with 3+ players).  If you time it right (e.g. after your opponent used one or two Governors for Golds on their turn), you can get a nice VP payout of 10 or 12 VP by playing several Governors for Golds and then buying or remodeling a treasure into a green card to take the Aqueduct points.  Your Governors don't mind the extra Golds so much, and the early VP swing will make it harder for your mirroring opponent to catch up.  This synergy is improved even more when there are desirable Action-Victory cards available such as Mill or Nobles. 
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Jacob marley

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #216 on: August 29, 2017, 06:12:06 pm »
+1

Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.  Rather the statement should be "if it is worth 6 to play a non-terminal ruined library that increases your handsize is worth it..."

Or, to put it another way, Hireling is like a Lab that you are allowed to put in your hand at the beginning of your turn every turn.
« Last Edit: August 29, 2017, 06:13:46 pm by Jacob marley »
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #217 on: August 29, 2017, 06:14:32 pm »
+4

Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.

It's just as accurate as saying that Princing a Pearl Diver is the same as playing a Pearl Diver every turn.
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Jacob marley

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #218 on: August 30, 2017, 12:18:33 pm »
0

Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.

It's just as accurate as saying that Princing a Pearl Diver is the same as playing a Pearl Diver every turn.

But princing a pearl diver is not the same as playing a pearl diver evey turn, since you get an 2 actions after the princed pearl diver plays each turn, where as you don't if you just have a pearl diver in your hand.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #219 on: August 30, 2017, 12:56:41 pm »
+1

Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.

It's just as accurate as saying that Princing a Pearl Diver is the same as playing a Pearl Diver every turn.

But princing a pearl diver is not the same as playing a pearl diver evey turn, since you get an 2 actions after the princed pearl diver plays each turn, where as you don't if you just have a pearl diver in your hand.

That's exactly the point I've been making this whole time.
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Cave-o-sapien

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #220 on: August 30, 2017, 01:15:59 pm »
+5

Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.

It's just as accurate as saying that Princing a Pearl Diver is the same as playing a Pearl Diver every turn.

But princing a pearl diver is not the same as playing a pearl diver evey turn, since you get an 2 actions after the princed pearl diver plays each turn, where as you don't if you just have a pearl diver in your hand.

That's exactly the point I've been making this whole time.

Sometimes I feel like internet discussion forums are the worst form of discourse ever developed.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #221 on: August 30, 2017, 02:01:47 pm »
0

Sometimes I feel like internet discussion forums are the worst form of discourse ever developed.

No, they're the best because you can skip over posts you don't feel like reading, people can't interrupt you and you don't have to worry about interrupting others.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #222 on: August 30, 2017, 05:50:24 pm »
+1

You-Know-Who

I actually don't know who. Fool's gold?

Fucking Estate, man.  I hate when my opponent loads up on those.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #223 on: August 30, 2017, 08:24:04 pm »
+4

Possession + Groundskeeper

Groundskeepers are nice to have in a deck that plays against possession, since the cardtext says "when you gain a card", but if you are possessed by your opponent and they buy a victory card on your turn, they gain it and thus get no vp from the groundskeepers in play. Buying groundskeepers also lets you prolong your own greening, enabling you to play your own possessions more often.
I encountered that interaction in a game with apothecary, groundskeeper, possession and not much else to do on that board so it turned out nicely since i also was lucky enough to get my possession up faster and was therefore in no hurry to end the game since my opponent didn't have theirs yet. That gave me some free time to buy all the groundskeepers and use them later.
#6434865
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sorawotobu

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #224 on: September 03, 2017, 10:45:00 am »
+1

Peddler + Seaway + Training

Game-ID 6534660

Got 9 Grand Markets in relatively few turns.
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