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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262204 times)

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luser

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Got another interaction with chariot race - sea hag. It needs good trashing to make hag otherwise ignorable but you topdeck curse just for lot of vp even if its trashed next turn
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AJD

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Similarly, from a game I just played—it's not like Chariot Race is a strong counter to Rabble or anything, but once you've trashed your Estates and started buying Provinces, it's nice to know that on a turn when you've been Rabbled, at least your Chariot Races will probably score.
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benedettosoxfan

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I'm not sure how well known this, but I found that playing a Band of Misfits as a Conspirator counts as two actions. The Band of Misfits counts as one action, and then playing it as a Conspirator counts as a second action, so you only need to play one preliminary action card before the Band of Misfits to get the Conspirator's effect to activate.
I haven't tried this yet, but I'm guessing that playing Band of Misfits would also cause Peddler's price to drop more rapidly.
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Awaclus

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I'm not sure how well known this, but I found that playing a Band of Misfits as a Conspirator counts as two actions. The Band of Misfits counts as one action, and then playing it as a Conspirator counts as a second action, so you only need to play one preliminary action card before the Band of Misfits to get the Conspirator's effect to activate.
I haven't tried this yet, but I'm guessing that playing Band of Misfits would also cause Peddler's price to drop more rapidly.

Peddler doesn't care how many Actions you have played, it cares how many you have in play. So BoM only counts as one.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Kirian

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+10

Treasury/Dominate

You may have gained a Province, but you didn't buy one, so all those Treasuries go back on your deck.
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LaLight

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I'm not sure how well known this, but I found that playing a Band of Misfits as a Conspirator counts as two actions. The Band of Misfits counts as one action, and then playing it as a Conspirator counts as a second action, so you only need to play one preliminary action card before the Band of Misfits to get the Conspirator's effect to activate.
I haven't tried this yet, but I'm guessing that playing Band of Misfits would also cause Peddler's price to drop more rapidly.

Overlord as BoM as Conspirator is instaactivated :)
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SirClemens

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I'm not sure how well known this, but I found that playing a Band of Misfits as a Conspirator counts as two actions. The Band of Misfits counts as one action, and then playing it as a Conspirator counts as a second action, so you only need to play one preliminary action card before the Band of Misfits to get the Conspirator's effect to activate.
I haven't tried this yet, but I'm guessing that playing Band of Misfits would also cause Peddler's price to drop more rapidly.

Overlord as BoM as Conspirator is instaactivated :)

Only if you reduced Conspirator's cost to zero. Your Overlord played as BoM emulates a card costing less than 8 debt.
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Too bad Dominion doesn't have Gunpowder.

Awaclus

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Only if you reduced Conspirator's cost to zero. Your Overlord played as BoM emulates a card costing less than 8 debt.

Your Overlord played as BoM costs $5, not , as long as it's in play. If it's in the trash by the time you play it, then that's how it would work.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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SirClemens

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Only if you reduced Conspirator's cost to zero. Your Overlord played as BoM emulates a card costing less than 8 debt.

Your Overlord played as BoM costs $5, not , as long as it's in play. If it's in the trash by the time you play it, then that's how it would work.

Thanks for the clarification!
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Too bad Dominion doesn't have Gunpowder.

xyz123

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Small Castle + Lurker (Graverobber and Rogue would also work)

If you are able to retrieve Small Castle from the trash after playing it, you can play it again later to gain further Castles.
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Kirian

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #135 on: June 02, 2017, 06:30:44 pm »
+2

Sacrifice/Rogue/[Nobles]

Sacrifice something for the effect, then take it back with Rogue.  Works best with hybrid cards: Nobles, Harem, Mill, etc. get you a lot of bang for your buck.

#4090143
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #136 on: June 03, 2017, 02:21:09 pm »
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Bridge Troll/Ferry/Villa

Because occasionally, you just want to empty a pile in one turn to prove you can.

#4110076
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JThorne

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #137 on: June 03, 2017, 02:38:52 pm »
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Quote
Because occasionally, you just want to empty a pile in one turn to prove you can.

Did that with Highway/Forum once. Highway will take its +buys where it can get them.

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LaLight

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #138 on: June 03, 2017, 03:42:36 pm »
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Bridge Troll/Ferry/Villa

Because occasionally, you just want to empty a pile in one turn to prove you can.

#4110076

Quarry/ferry opening gives in on t3. I did it once in a league game, don't have the number tho :(
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JThorne

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #139 on: June 04, 2017, 09:17:22 am »
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All this talk of piling out Villas makes me want to take a moment to offer a special message to all of the non-drawing Villages out there. Villa, Shanty Town, Festival, Squire, sometimes even Nobles. Sometimes you guys are great. Sometimes you're the only source of +Action and we have to live with you. Other times, you're just Necropolises (Necropoli?) with delusions of grandeur, offering us a +buy and maybe some coin in a desperate attempt to make us like you. (Fishing Village and Native Village, you guys get a pass.)
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #140 on: June 04, 2017, 10:03:43 am »
+1

Necropoles.
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werothegreat

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #142 on: June 04, 2017, 11:58:15 pm »
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Advancing Rats was kind of fun.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #143 on: June 05, 2017, 04:02:04 am »
+3

Necropoleis.


#greekisnotajoke
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #144 on: June 06, 2017, 01:40:31 am »
+3

Familiar/Apothecary/Transmogrify! Once the Curses have been handed out, transmogrify your Familiars into Apothecaries and your Curses into Coppers.
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Eran of Arcadia

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #145 on: June 12, 2017, 02:43:01 pm »
+2

Played a RL game last night. Chose Lurker, Fortress and Tower. Did not realize the synergy. My wife immediately picked it up and used it to beat me.
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Jacob marley

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #146 on: June 12, 2017, 04:29:24 pm »
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Settlers and Forager.  The settlers can find your untrashed coppers in your discard.  Works for other trash from your hand cards as well.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #147 on: June 12, 2017, 04:33:53 pm »
+1

Played a RL game last night. Chose Lurker, Fortress and Tower. Did not realize the synergy. My wife immediately picked it up and used it to beat me.

I was really disappointed in myself for not noticing Lurker/Fortress the first time I encountered it.
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Accatitippi

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #148 on: June 12, 2017, 04:39:52 pm »
+2

Played a RL game last night. Chose Lurker, Fortress and Tower. Did not realize the synergy. My wife immediately picked it up and used it to beat me.

I was thinking "what has watchtower to do with Lurker/Fortress" and "does he know that you can't topdeck a fortress you lurk" for a couple of minutes before realizing that it was Tower and not Watchtower.

Dominion is running out of things to put on cards.
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Eran of Arcadia

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #149 on: June 13, 2017, 12:59:17 pm »
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I usually win - and I usually pick up the synergies/combos that she doesn't notice - so it was a very satisfying moment for her.
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