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Author Topic: ZM23: Kubo and Blitz Strings Mafia (Day One)  (Read 73668 times)

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ashersky

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ZM23: Kubo and Blitz Strings Mafia (Day One)
« on: January 31, 2017, 08:30:11 am »

Welcome to ZM23: Kubo and the Two Strings BLITZ Mafia by ashersky.

This game will use an Original, Open, Blitz setup designed by ashersky.  It is based on RMM39 and ZM17* setups.

There is no co-mod.

Sign ups are open.


1. LaLight
2. Awaclus
3. Jake
4. gkrieg13
5. Pacovf
6. WW
7. RR
8. SA

Game State Tracker:
Day 1...

The Rules with changes in RED because RED goes faster:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.  Lynched mafia may still post in the Mafia QT.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may not vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod. No prods will be issued.  Players who do not post for 24 hours will be modkilled.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.

Deadlines:
1. Days will last 48 IRL hours.
2. Nights will last no longer than ten IRL minutes.
« Last Edit: March 13, 2017, 12:09:28 pm by ashersky »
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ashersky

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #1 on: January 31, 2017, 08:30:22 am »

The Setup and Mechanics:

The following 8 roles will be randomly assigned:

Kubo, the Innocent Child
Monkey, Kubo's Protector
Beetle, Kubo's Defender
Vanilla Villager
Vanilla Villager

The Moon King
Moon Sister
Moon Sister


--Green roles are town-aligned, and may be known collectively as Villagers.  Red roles are mafia-aligned, and may be known collected as mafia.
--This game has instant nights.  All night action targets must be selected before the day ends.  The most recently received target when a hammer vote is cast is selected.
--Kubo is announced at the game start.
--Monkey always targets Kubo at night and protects him from the nightkill.
--Beetle may choose a target each day.  That target cannot perform actions that night.
--The Mafia Nightkill is compulsive.  If a target is not selected, it will default to Kubo.  If a killer is not selected, it will default to the Moon King.
--Mafia have daychat.  Dead mafia can continue to chat in the mafia QT.

This game uses two white flags:
1) If the Moon King is lynched, town wins immediately.
2) If both Moon Sisters are lynched, town wins immediately.

The mafia win condition is: "You win when Kubo is dead, or when the mafia outnumber the villagers."
« Last Edit: January 31, 2017, 08:37:53 am by ashersky »
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LaLight

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #2 on: January 31, 2017, 08:34:19 am »

/in
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #3 on: January 31, 2017, 08:36:05 am »

/in
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #4 on: January 31, 2017, 10:05:48 am »

/tag
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #5 on: January 31, 2017, 10:07:06 am »

/in
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #6 on: January 31, 2017, 11:01:44 am »

What if were sleeping for more than 4 hours. Does that still apply to the "must post every 4 hours"? If so what are we supposed to do?
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

gkrieg13

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #7 on: January 31, 2017, 11:10:32 am »

What if were sleeping for more than 4 hours. Does that still apply to the "must post every 4 hours"? If so what are we supposed to do?

Who sleeps for more than 4 hours?
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JaketheBaseballGod22

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #8 on: January 31, 2017, 11:15:02 am »

What if were sleeping for more than 4 hours. Does that still apply to the "must post every 4 hours"? If so what are we supposed to do?

Who sleeps for more than 4 hours?
Depends on the day
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

ashersky

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #9 on: January 31, 2017, 02:41:17 pm »

What if were sleeping for more than 4 hours. Does that still apply to the "must post every 4 hours"? If so what are we supposed to do?

Set an alarm.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #10 on: January 31, 2017, 04:56:43 pm »

What if were sleeping for more than 4 hours. Does that still apply to the "must post every 4 hours"? If so what are we supposed to do?

Set an alarm.

i LOVE that. Count me still in. I won't be modkilled. And I don't sleep more than 4 hours mostly.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #11 on: January 31, 2017, 05:10:58 pm »

6. Players must post once every 24 4 hours.

Sheesh. This kills it for me. Looks fun otherwise.

FYI, the modkill rule still says 24 hours.
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ashersky

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #12 on: January 31, 2017, 05:38:42 pm »

6. Players must post once every 24 4 hours.

Sheesh. This kills it for me. Looks fun otherwise.

FYI, the modkill rule still says 24 hours.

I know.  The expectation is many posts all day.  4 hours is a suggestion, really.  I know folks sleep.  It's more to stress that with 24-hour days, you have to post.
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LaLight

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #13 on: January 31, 2017, 05:39:46 pm »

6. Players must post once every 24 4 hours.

Sheesh. This kills it for me. Looks fun otherwise.

FYI, the modkill rule still says 24 hours.

I know.  The expectation is many posts all day.  4 hours is a suggestion, really.  I know folks sleep.  It's more to stress that with 24-hour days, you have to post.

You may say 6 posts minimum for every 24 hrs.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #14 on: January 31, 2017, 05:48:22 pm »

6. Players must post once every 24 4 hours.

Sheesh. This kills it for me. Looks fun otherwise.

FYI, the modkill rule still says 24 hours.


I know.  The expectation is many posts all day.  4 hours is a suggestion, really.  I know folks sleep.  It's more to stress that with 24-hour days, you have to post.

You may say 6 posts minimum for every 24 hrs.
That's to easy maybe 10.
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #15 on: February 01, 2017, 12:24:05 am »

/tag

The 10 minute night coupled with scum automatically targeting a player who is automatically protected if no other kill is submitted kills it for me.

Scum don't necessarily have the ability to control when the day ends and that's pretty punishing.

Also my ability to play would depend drastically on when this happens anyway, and honestly I probably don't have the time most weeks anyway.  But I'd love to play if it worked out correctly for me, so I could maybe see myself hammering this.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #16 on: February 01, 2017, 12:25:46 am »

/tag

The 10 minute night coupled with scum automatically targeting a player who is automatically protected if no other kill is submitted kills it for me.

Scum don't necessarily have the ability to control when the day ends and that's pretty punishing.

Also my ability to play would depend drastically on when this happens anyway, and honestly I probably don't have the time most weeks anyway.  But I'd love to play if it worked out correctly for me, so I could maybe see myself hammering this.

Okay, I fail at reading.  Nevermind my objection.
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ashersky

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #17 on: February 01, 2017, 01:00:10 am »

The hope is for this to run next week.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #18 on: February 01, 2017, 04:37:43 am »

/tag for now. Until I sort out my calendar for next weeks
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #19 on: February 01, 2017, 11:42:23 am »

My wife is going to a conference for work in mid-march.....I can play then.....

Looks really fun, just can't count on having time to commit to the game right now
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #20 on: February 01, 2017, 01:53:57 pm »

/tag

Depending on when it looks like it's starting, I would be interested. Just not right now.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #21 on: February 01, 2017, 06:22:52 pm »

So is lynching compulsory? Votes point 6 says it's isn't (as with 8 players it causes a no lynch), but it usually is in ZM.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

ashersky

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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #22 on: February 02, 2017, 12:53:47 am »

So is lynching compulsory? Votes point 6 says it's isn't (as with 8 players it causes a no lynch), but it usually is in ZM.

Not compulsory here because there are NKs.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #23 on: February 05, 2017, 03:56:46 pm »

Any idea what time of day this might start? That could determine whether I'll play.
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Re: ZM23: Kubo and Blitz Strings Mafia (Open for Signups)
« Reply #24 on: February 06, 2017, 12:38:18 am »

Any idea what time of day this might start? That could determine whether I'll play.

Any time works for me, from 1 a.m to 8 p.m. Forum.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
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