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Author Topic: combo: castles/keep  (Read 1593 times)

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ehunt

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combo: castles/keep
« on: January 23, 2017, 06:15:20 pm »
+2

note: be first player
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Deadlock39

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Re: combo: castles/keep
« Reply #1 on: January 23, 2017, 06:21:52 pm »
+2

note: be first player
errata: don't open 2/5

Beyond Awesome

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Re: combo: castles/keep
« Reply #2 on: January 23, 2017, 07:14:44 pm »
0

Opening province is pretty nice
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Mic Qsenoch

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Re: combo: castles/keep
« Reply #3 on: January 23, 2017, 07:24:13 pm »
+4

Opening province is pretty nice

Opening Province is pretty terrible! If you could buy a $3 Province on your opening only, it would be the wrong move most of the time. A Copper that's worth a lot of points is a little better, but still not worth it a lot of the time.
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Chris is me

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Re: combo: castles/keep
« Reply #4 on: January 24, 2017, 03:19:34 pm »
+2

Opening province is pretty nice

Opening Province is pretty terrible! If you could buy a $3 Province on your opening only, it would be the wrong move most of the time. A Copper that's worth a lot of points is a little better, but still not worth it a lot of the time.

The factor making it slightly different is that it's an option that if you don't take, your opponent can deny to you. I would take a Copper Buy to start the game for a permanent 6 point advantage on quite a number of boards, especially if the alternative is playing down six points.

Then again, boards with Castles and Keep have a lot more points to play with in the first place, so...
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LastFootnote

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Re: combo: castles/keep
« Reply #5 on: January 24, 2017, 03:28:30 pm »
0

This made me think of my original progenitor of Castles. The fifth card in the pile was an Action-Victory card that was "Gain a Gold or 3 Silvers". That would have been nice for Keep.
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Watno

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Re: combo: castles/keep
« Reply #6 on: January 24, 2017, 03:51:16 pm »
+2

I've done it a couple of times, don't remember winning any of these games
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