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Author Topic: The usefulness of Contraband  (Read 850 times)

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Forge!!!

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The usefulness of Contraband
« on: February 07, 2012, 06:26:14 pm »
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http://dominion.isotropic.org/gamelog/201202/07/game-20120207-151844-57591dc9.html

I think Contraband is useful in more games than a lot of people give it credit for, and I was very happy with my choice to pick one up this game. If I had I like to think of them as engine-building money, in that you get two cards for your engine and a decent amount of money to buy them with, and your opponent can't block all the parts of the engine you want. In this game, where you obviously want to build some sort of engine due to Chapel, I was able to have my choosing between monuments, fishing villages, and throne rooms. This, among other things (luck) helped me win this game.

Also, yes, if my opponent had played Chapel better, it probably would have been a closer game. Oh well.


Other random Contraband game:

http://councilroom.com/game?game_id=game-20120204-161633-3819e230.html
Using Contraband with Dukes/Duchies/Islands to beat someone who got 6 provinces and a Duchy in 16 turns.
« Last Edit: February 07, 2012, 06:32:37 pm by Forge!!! »
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